etf76816 Posted September 26, 2025 Posted September 26, 2025 Hi! Tried installing BHUNP instead of UNPB. Deleted UNPB (a file), installed requirements for BHUNP, then installed BHUNP and textures. Batch built in bodyslide (with build morphs, game data path is shown correctly), but after all of that actions I still have vanila body (with a new texture though). I've now got BHUNP mod configuration in a menu, also sliders in racemenu, but bodies are still vanilla). Then I've played some time with UNPB, tried to install BHUNP over it (instead of deleting) and bodies were still UNPB'S. Tried to do the clean process again but still no success: vanilla bodies. What can be the problem, any thoughts?
traison Posted September 26, 2025 Posted September 26, 2025 Install More Informative Console. prid 14 Find the naked skin armor associated with your character's race. Note down its mesh path. Query your mod manager for which mod is currently providing that mesh, and why that mod isn't BHUNP.
etf76816 Posted September 27, 2025 Author Posted September 27, 2025 Hello, thanks for the reply. Clean installation (not regarding various fixes and script utils) Prid 14 says the following (I don't know what is needed for analysis): ``` Base form ID: 00000007 Ref form ID: 00000014 Base Type: NPC_(Non-PlayerCharacter (Actor)) Textures: lots of textures like "" Race: Nord -> Base form ID: 00013746 Skin -> Name and Base form ID: 00000D64, Base Type: ARMO(Armor) From: Skyrim.esm Armor Type: Clothing (though character is without clothes) Female Skeleton -> Model Path -> actors\: Character\: Character Assets Female\: skeleton_female.nif ``` Can't figure anything out, seems like a default skeleton?
traison Posted September 27, 2025 Posted September 27, 2025 2 hours ago, etf76816 said: Clothing (though character is without clothes) Nude body is armor too from the POV of the game. 2 hours ago, etf76816 said: form ID: 00000D64 While I'm fairly certain the mesh file path is also visible in MIC, you can also use this form id to look up the mesh path in xEdit. The form id points to an ARMO record, and this ARMO record has one or more ARMA records associated with it. Find the ARMA record that applies to your character's race, and there you'll find the mesh file name. It's most likely going to be this one (but any mod could have changed it): [00] Skyrim.esm (24BB49CD) \ Armor Addon \ 00000D67 <NakedTorso>
etf76816 Posted September 28, 2025 Author Posted September 28, 2025 Sorry, cannot kinda understand though what am I supposed to do, replace one mesh with another? 21 hours ago, traison said: While I'm fairly certain the mesh file path is also visible in MIC Here I attach an image of the MIC view, maybe I did not check correctly? Also I used DD device on a character and such devices use BHUNP body correctly, allowing for racemenu edition and physics (so the mod is installed and BodySlide built correctly, it's just naked body not using mesh). Can it be also the issue with a bodyslide? I cannot see a full body in the Outfit/Body section (there are outfits, separate hands, feet, collisions, first person models), idk if that's the issue.
traison Posted September 28, 2025 Posted September 28, 2025 Armor Addon, 3rd column, that's the ARMA records that contain the mesh file names. 1 hour ago, etf76816 said: ...replace one mesh with another? At this point you just need to know which mesh is being used.
etf76816 Posted September 28, 2025 Author Posted September 28, 2025 Sorry for the troubles. Am I looking correctly right now?
traison Posted September 28, 2025 Posted September 28, 2025 Alright, so now you're on step 3 of what I listed in my first post. Continue with step 4 and you'll have your answer.
etf76816 Posted September 28, 2025 Author Posted September 28, 2025 Thanks for the aims, I've successfully identified that some OVERWRITE file (ModManager) was used from the preset mods I've tried to use. But sadly, deleting it wasn't enough, I still got vanilla bodies, also showing me the same path. Then I've found out that BHUNP installed in separate OVERWITE folders, specifically "ygnord" and "unique", for some reason those files were not used in the Skyrim itself. When I used files from the "unique" folder, I got my BHUNP bodies back in the game. What is the cause of this? Is it correct to move files from "unique" to character assets? Or is there other correct way to fix it? Also could you please explain to me will bodyslide work properly if I rebuild them? What body will they use and what's the difference between the presets? I don't understand if femalebody_1.nif files in "ygNord" or "unique" folders will do fine with results of bodyslide building.
traison Posted September 28, 2025 Posted September 28, 2025 (edited) 47 minutes ago, etf76816 said: Then I've found out that BHUNP installed in separate OVERWITE folders... There is only one overwrite folder. Any superfluous overwrite folders were created by you and do not have any special properties. 47 minutes ago, etf76816 said: ...specifically "ygnord"... ygnord is a race mod. Technically the overwrite folder in MO2 is just another mod like any other, but the thing that's special about it is that it always remains at the end of the load order and it catches all files that do not already exist in another mod. There will only ever be one real overwrite folder. 47 minutes ago, etf76816 said: Is it correct to move files from "unique" to character assets? That's for you to decide. To put that another way, why was the unique mod created? What is its purpose? Should it contain body meshes, or is it reserved for "unique" quest mods perhaps? If you ask me, "unique" is too ambiguous and could mean anything - I wouldn't name a mod like that. 47 minutes ago, etf76816 said: Also could you please explain to me will bodyslide work properly if I rebuild them? If by properly you mean will BodySlide place the files where you think they should be then you're looking in the wrong place for the answer: BodySlide has nothing to do with that. Where the files end up is determined by the USVFS. The USVFS will replace a file if it already exists, or create a new file in the overwrite mod. Meaning, if you have a mod called "my best shoes v1.2" and it contains meshes\actors\charcters\femalebody_1.nif and it's the last mod to provide that file, then even if you build the BHUNP body, the result is going to end up in that shoe mod. The only exception to this rule is applications that delete files before writing them again, in this case even if the new file has the same file name, it's a new file from the pov of the operating system and thus also USVFS; BodySlide does not delete files first. Personally I keep the body in the overwrite folder, but some people follow the recommendations in MO2 and keep the overwrite folder empty by moving everything out of it and sorting it into mods. Both have their pros and cons. I feel like keeping it empty is far more work than it's worth. 47 minutes ago, etf76816 said: I don't understand if femalebody_1.nif files in "ygNord" or "unique" folders will do fine with results of bodyslide building. Technically it doesn't matter where the file comes from, but you really don't want things to get mixed up too much. If you build the BHUNP body and it ends up in a shoe mod, then when you uninstall that shoe mod you also lose your body edits. Edited September 28, 2025 by traison
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