Kind9 Posted January 18, 2014 Posted January 18, 2014 I created this custom armor and exported it, along with the body, from 3ds max. This is what happens when I equip in game. I checked the textures of the body in nifskope and the normal texture and specular texture point to astridbody...dds. I can manually change to the correct texture but in-game, something seems off. Like the body has less specularity and it makes the seams between the other body parts more visible. Any ideas what's happening and how to fix it?
Vioxsis Posted January 18, 2014 Posted January 18, 2014 You need to copy and paste a BSLightingShaderProperty from a working nif. Max's exporters break them on export.
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