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OSpells

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Description (Beta releasing today):

Adds seven working abilities. Spells heavily rely on caster's illusion skill and target's arousal level. Papyrus based. Original Skyrim VFX assets. In Beta, which means spells are working, but this isn't it's final form, and if you try, you can probably break something. But, if you do break something. Let me know. It also means that no additional spells will be added for this mod. You get the spells via books. Either from Sybil in Solitude's Blue Palace, Tirashan, or Children of Lilith's succubus chest. Configure the SkyPatcher file as you like, to make the book integration as immersive as you like. NOT SAFE TO UPDATE MID GAME.

 

Spell List:

Spoiler
  • Mist of Lust: Directional concentration spell that slowly raises the arousal of a small area of targets. Small AOE. (Low cost)
     
  • Mephala's Perfume: Creates an aura that raises the arousal of all nearby MOBs. Now with beta launch, it works through walls, to be used in conjunction with Succubus Vision.
     
  • Succubus Vision: Night Vision with different color gradient + Detect Life, but with a caveat, it can't sense low arousal MOBs, and color codes other MOBs depending upon their arousal level. Try not to spam. I managed to fix it so it works, but if you spam it three times really fast, todd will come out of your screen... probably.
     
  • Love Hook: Draws a MOB toward the caster if MOB passes an arousal / illusion skill check. Starts 1 : 1 Ostim Event with the caster and target. Low chance of success at low illusion levels. However, if the target is weak in health, magicka, and/or stamina, it drastically increases the odds of success.
     
  • Vaermina's Kiss (Perk) (Two Abilities):
     - Ability 1:) Enthrall.
            Enthrall works on any target that is charmed or paralyzed. You must pass a max magicka / arousal check. Seeing as I believe your max magicka reserves is like your "Intelligence", if the player has more magicka than the victim, it helps with success. If the victim is a super mage with low arousal, if you try to enthrall them, they will break the charm / paralyze enchantment. (Player can break enthrall with sex or eventually NPC will crash out from edging and an event will occur)
     - Ability 2:) Enter Dreams.
            If you activate a sleeping target, you'll enter their dreams and have a good time with them. Upon leaving the dream, any damage done to the target is transferred to the real world, including death. If you do kill the target, the npc is drained to a draugr and fills a soul gem. There is 100% success rate for Enter Dreams.

     
  • Love Bomb:
            Currently, it only works on humans and draugr. (Short explanation why: Animation pack support for creatures is lacking and to handle creature gangbangs requires a lot more logic and I need to go touch grass.) Love bomb is a mass AOE grenade that hits sever targets at once. The targets hit will join in a gangbang but only if they are male. (Short explanation why: OStim's OLibrary couldn't recognize additional animation packs - not sure if it's my fault or what, so I couldn't check if you, the user, have an animation that would work with random male / female npcs.) However, additional NPCs hit, extra males and females, will gather around and entertain themselves during the scene. Any NPC not hit, creature and human alike, will be calmed during the scene. When the scene ends, the player gets 10 seconds of invisibility to do as they wish. Currently in testing mode, so 100% chance of success.

            Note: It's papyrus. You start casting this on 20 NPCs at once, you'll get cursed results... but it still works and cleans up after use. At least in my testing.

 

Requirements:

Spoiler

 

Known Bugs:

Spoiler
  • Okay, you're going to have to test this. Ostim and SKSE / Widgets are completely borked for me with either the new libraries or the new Steam Proton GE.
     
  • LoveBomb is a bit underpolished now and it doesn't add additional cum layers as I originally said, not that it's off the agenda to do, but as I said, my skyrim and especially ostim is broken at the moment with the latest proton ge or linux kernel, or some other update. So break time for me. Let me know in the comments what errors you find so they can be fixed later.
     
  • Vaermina's Kiss causes CTD on NPC with references that are wrong. Researching a fix, but for now, use esp auto clean by xEdit.

 

Permissions:

Spoiler
  • Free to use as you wish. No credit necessary.

 

 


  • Submitter
  • Submitted
    09/23/25
  • Category
  • Requirements
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted

Love this idea! I was looking for something similar not long ago.  I don't think that Mephala's Perfume is working, however.  Or at least it doesn't seem to do anything when viewing using Succubus Vision.  Also might be neat to add some enchantments or enchanted items with similar effects, as well? Keep up the good work!

Posted (edited)
21 minutes ago, brazenhazlitt said:

Love this idea! I was looking for something similar not long ago.  I don't think that Mephala's Perfume is working, however.  Or at least it doesn't seem to do anything when viewing using Succubus Vision.  Also might be neat to add some enchantments or enchanted items with similar effects, as well? Keep up the good work!


Thanks for the feedback! It works, but something might be interfering. What I'll do for next update is add some feedback in console. And yeah, I actually toyed with the idea of turning the useless whips in Animated Armory into something more useful :D

 

*Edit* I'll dig into the perfume. See if I can reproduce the issue. That's what I'm doing now, trying to break the spells and patch them as much as possible before moving on.

Edited by AhuwgaZ
Posted
3 hours ago, Lulu the Milky Succubus said:

Just to clarify, I'm using Sexlab with SLO Aroused NG, when I have OSpells installed, it says OStim is a missing master. From the description, it sounds like it should work without OStim, right? Since it's just spells?


It's in the requirements section. Ostim Standalone.

I'd recommend Enchantress Spells if you want to stick with SexLab. There's also a Enchantress Spells Redux as well. It turns the illusion spells into SexLab scene events. It was some of the inspiration for this mod. This mod is Ostim only.

Posted
1 hour ago, AhuwgaZ said:


It's in the requirements section. Ostim Standalone.

I'd recommend Enchantress Spells if you want to stick with SexLab. There's also a Enchantress Spells Redux as well. It turns the illusion spells into SexLab scene events. It was some of the inspiration for this mod. This mod is Ostim only.

 

Thank you!

  • 2 weeks later...
Posted

Oh, a start sex spell doesn't use Skyrim's dumb level check, nice!  I like Enchantress and Enchantress Redux but I hate how it uses Illusion's all or nothing level dependent effect.  Using arousal level is much more thematic.

 

Shameless requests here: 😀

 

May I ask you to include Sexlab support?

 

Also, would it be possible to implement some sort of Stamina based defense for enemies?  Something to make using these spells on bosses harder than using them on lvl 1 bandits.  Maybe the arousal gain is divided by the target's current stamina, minimum 1.  So if the target would gain 10 arousal at 100 stamina but has 1000 stamina, it would gain 1 arousal instead.  Hrm, like Stamina divided by 100 then divided by the arousal it would have gained.

 

Oh, also, could you have NPC's react to the spells with Vanilla's magic dialogue with the usual "No, not like this!", "What manner of magic is this?"

Posted
46 minutes ago, kamithemoon said:

 


Interesting. The stamina thing isn't a bad idea because I suppose in Skyrim stamina could be considered a "willpower" pool. I'll see if I can work that in somehow.
The trick is to make the calculation easy for users to understand the mechanics because, honestly, who likes reading and doing math? Can you imagine a H-game that is centered around reading and math? But, the trad RPG willpower mechanic is widely understood, this could be added in...

As far as SexLab support, us Ostim users are poor orphan children with no cool mods, it's got to come first. Think of the children. But once the bugs of fleshed out, yeah, it's possible.

Posted
10 hours ago, AhuwgaZ said:


Interesting. The stamina thing isn't a bad idea because I suppose in Skyrim stamina could be considered a "willpower" pool. I'll see if I can work that in somehow.
The trick is to make the calculation easy for users to understand the mechanics because, honestly, who likes reading and doing math? Can you imagine a H-game that is centered around reading and math? But, the trad RPG willpower mechanic is widely understood, this could be added in...

As far as SexLab support, us Ostim users are poor orphan children with no cool mods, it's got to come first. Think of the children. But once the bugs of fleshed out, yeah, it's possible.

Thanks, I'm looking forward to it!

 

It doesn't have to be Stamina, just something to simulate higher level creatures having stronger will power.  There's also the Cumulative Fear Frenzy Calm mod that has a much better mechanic than the base all or nothing level mechanic, that could be useful to mimic with arousal.

 

On a side note, I do wish the Ostim community would be more welcoming of Defeat mods.  The Ostim framework is perfect for it!  With SexLab, defeat can be annoying and you might just wait for the sex movie to end or skip to the end.  But in Ostim, you'd be forced to play the mini game and actually satisfy your aggressor, which adds a fun new layer of humiliation to that interaction.

  • 3 months later...
Posted
On 1/22/2026 at 10:50 AM, Lofty_29 said:

This is awesome!! Hope you come back to it!!!


Thanks :) It's on the chopping block, but real life survival stuff is coming first at the moment. But, one day I'll get to it.

  • 4 weeks later...
Posted

This sounds like all-around must-have component of succubus playstyle. Please make it work with SexLab if you could, would be appreciated!

Posted
5 hours ago, lolwhy said:

This sounds like all-around must-have component of succubus playstyle. Please make it work with SexLab if you could, would be appreciated!


Yeah, I'm getting that request a lot. Thing is, on the down low, OStim > SexLab... and not just by a small margin. OStim Standalone > OSA, lots of nice scripting controls I'm still learning. Honestly, I don't know why other modders are still supporting SexLab, no desrespect to SexLab... it's just severely outdated, script heavy, and slow.

That said, if any of the OGs or anyone in the shadows wants to give me a SexLab Function to feed and an oneventend that I can plug and play, I'll include it in OSpells as a plugin. Otherwise this requestion is literally at the bottom of my priority list and I have like 4 or 5 mods that I feel OStim needs in the works: Wear and Tear, Proper Drain / Sex Perk Mod, A script-lite pregnancy mod, OSolutions (Creature Support - Done but waiting on someone else to post), and a OStime fame framework / reputation.

That said, I'd like to ask those that still use SexLab, what is keeping you from converting over?

Posted

I must say I love the idea, especially this one haha:

  • Vaermina's Midnight Kiss (Perk): Allows you to enter the dreams of sleeping / bleedout / charmed/ paralyzed victims. Your character gives the NPC a wet dream, however there's a catch- Damage done to the NPC in the dream translates to damage outside of the dream, death in the dream translates to death outside of the dream and they turn into a dead draugr (no floating bodies, promise), filling a soul gem if you have one. Current limitations: Doesn't kill essential and while mod is in alpha, there's no immersive way of getting the perk other than console or by having skypatcher (I made a skypatch file to give your character the perk automatically.)

I use mainly ostim in my modlist but need sexlab for creature animations cause i play male character, and i saw there is a mod for ostim to play animations only between npcs but sadly it does not support ocreatures. If that were possible then i'd stay with ostim only :D 

 

 

Posted
21 hours ago, AhuwgaZ said:


Yeah, I'm getting that request a lot. Thing is, on the down low, OStim > SexLab... and not just by a small margin. OStim Standalone > OSA, lots of nice scripting controls I'm still learning. Honestly, I don't know why other modders are still supporting SexLab, no desrespect to SexLab... it's just severely outdated, script heavy, and slow.

That said, if any of the OGs or anyone in the shadows wants to give me a SexLab Function to feed and an oneventend that I can plug and play, I'll include it in OSpells as a plugin. Otherwise this requestion is literally at the bottom of my priority list and I have like 4 or 5 mods that I feel OStim needs in the works: Wear and Tear, Proper Drain / Sex Perk Mod, A script-lite pregnancy mod, OSolutions (Creature Support - Done but waiting on someone else to post), and a OStime fame framework / reputation.

That said, I'd like to ask those that still use SexLab, what is keeping you from converting over?

True, but most of quest content still relies on SexLab, which is the reason for it remaining.

Posted
17 hours ago, Latar2480 said:

I must say I love the idea, especially this one haha:

  • Vaermina's Midnight Kiss (Perk): Allows you to enter the dreams of sleeping / bleedout / charmed/ paralyzed victims. Your character gives the NPC a wet dream, however there's a catch- Damage done to the NPC in the dream translates to damage outside of the dream, death in the dream translates to death outside of the dream and they turn into a dead draugr (no floating bodies, promise), filling a soul gem if you have one. Current limitations: Doesn't kill essential and while mod is in alpha, there's no immersive way of getting the perk other than console or by having skypatcher (I made a skypatch file to give your character the perk automatically.)

I use mainly ostim in my modlist but need sexlab for creature animations cause i play male character, and i saw there is a mod for ostim to play animations only between npcs but sadly it does not support ocreatures. If that were possible then i'd stay with ostim only :D 

 

 


Yeah, one of these days, I'd like to take a look into OCreatures when I get into SKSE modding and compiling, just to see what the SexLab requirement is.

Posted
On 2/17/2026 at 2:09 AM, AhuwgaZ said:


Yeah, one of these days, I'd like to take a look into OCreatures when I get into SKSE modding and compiling, just to see what the SexLab requirement is.

it doesn't require sexlab, it has modified mnc plugin with sexlab dependency removed

 

it also runs on frankensteined cf scripts to start scenes not skse

 

oh and it's also annoying as fuck converting animations to it

 

if you ever try doing something with it dm me I know what tape is holding it together 

Posted
1 hour ago, J0suk3_ said:

it doesn't require sexlab, it has modified mnc plugin with sexlab dependency removed

 

it also runs on frankensteined cf scripts to start scenes not skse

 

oh and it's also annoying as fuck converting animations to it

 

if you ever try doing something with it dm me I know what tape is holding it together 


Good to know, nice to see your still hanging around too. Might take you up on that offer.

Posted

Hey, 

This mod has been in my LO for ages now, and so glad to see it being updated. 

Did you ever manage to get the group spell working?

 

Posted (edited)
8 hours ago, Lea2236 said:

Hey, 

This mod has been in my LO for ages now, and so glad to see it being updated. 

Did you ever manage to get the group spell working?

 


Saving the best for last ;) ... Also the most prone to issues :P

 

I've got transform and love bomb left.

Transform is conseptionally giving me some things to think about, I am using DAV, but DAV doesn't take care of eyes / face / teeth / hair color / skin, it also doesn't allow chaing of armors, but it is lightning quick.

Love Bomb, I'm still working out the details of how to make this an effective spell that isn't a one-hit-ko. Currently my idea is to add a force effect, stunning everyone it touches, waiting for the player to be out of combat before a scene can occur. This was one of the problems with player succubus quest too and enchantress spells. It'd start a scene, and then some rando would wack the player to death during the scene. I'm trying to figure out a "lore-friendly" or "immersive" way of stopping that from happening.

Edited by AhuwgaZ
Posted
19 hours ago, AhuwgaZ said:


Saving the best for last ;) ... Also the most prone to issues :P

 

I've got transform and love bomb left.

Transform is conseptionally giving me some things to think about, I am using DAV, but DAV doesn't take care of eyes / face / teeth / hair color / skin, it also doesn't allow chaing of armors, but it is lightning quick.

Love Bomb, I'm still working out the details of how to make this an effective spell that isn't a one-hit-ko. Currently my idea is to add a force effect, stunning everyone it touches, waiting for the player to be out of combat before a scene can occur. This was one of the problems with player succubus quest too and enchantress spells. It'd start a scene, and then some rando would wack the player to death during the scene. I'm trying to figure out a "lore-friendly" or "immersive" way of stopping that from happening.



Glad to hear that you haven't abandoned that part of the mod. 

Understand the problem with non-affected NPC's interupting the scenes. 

Only 3 solutions come to mind - one simple, one a little silly, one complicated. And I have no idea if they would work. 

1 - an aura spell on the player that forces calm onto those that come into range. 

2 - make the spell itself a massive AOE spell that affects everyone it touches, even through the walls. 

3 - after the spell activates it teleports the player and NPC's into an alternative pocket dimension, then teleports you back after the scene is completed. 

Posted
39 minutes ago, Lea2236 said:



Glad to hear that you haven't abandoned that part of the mod. 

Understand the problem with non-affected NPC's interupting the scenes. 

Only 3 solutions come to mind - one simple, one a little silly, one complicated. And I have no idea if they would work. 

1 - an aura spell on the player that forces calm onto those that come into range. 

2 - make the spell itself a massive AOE spell that affects everyone it touches, even through the walls. 

3 - after the spell activates it teleports the player and NPC's into an alternative pocket dimension, then teleports you back after the scene is completed. 


I may go with one of those, but I'm going to try to do something a little more advanced. We'll see how it goes.

Posted
On 2/22/2026 at 2:45 PM, AhuwgaZ said:


I may go with one of those, but I'm going to try to do something a little more advanced. We'll see how it goes.

If you wanted something most skill involving into the seduction part, it could be a sequence of keys showing up on screen you have to press, similarly to what I think Yamete Kudasai/Practical Defeat do. With arousal/illusion skill/level disparity affecting how many mistakes you can do or how quick you have to be.

 

Then add some animations to correct presses from poses and you got the best seduction/succubus mod period.

 

Just ideas, I honestly have no idea how to do it lol.

Posted (edited)
40 minutes ago, lolwhy said:

If you wanted something most skill involving into the seduction part, it could be a sequence of keys showing up on screen you have to press, similarly to what I think Yamete Kudasai/Practical Defeat do. With arousal/illusion skill/level disparity affecting how many mistakes you can do or how quick you have to be.

 

Then add some animations to correct presses from poses and you got the best seduction/succubus mod period.

 

Just ideas, I honestly have no idea how to do it lol.


Yeah, all good ideas. The problem I have is papyrus limitations and my knowledge on how ck works is lacking. A frustrating thing is discovering how to do things better after you messed with it for hours on end and got it working with your ghetto logic. Also, I think Scrab's OSU game is a little jarring to me, but it probably fits other people's playstyles.

The way I was planning on doing was Fallout 4's defeat by what's his name. Where player's cycle through groups until all are cycled through. But papyrus doesn't like cycling more than 3 actors, when you're trying to set them all to friendly. But, what I learned after I got done with love bomb is that I could have just did it like PSQ and applied calm to everyone, which might have freed up some processing room. So, I opted for one big gather-round but, the problem is down that AI NPC packages overwrite directions you give them, two ways around that, without quest scripts, is papyrus extender and toggling AI off. However, as I mentioned before, papyrus hates cycling more than 3 actors and giving them all directions, so what happens is they don't always get their AI turned back on. Anyways, this is why Love Bomb is a bit jank right now. It works, but... only just.

I think I listened to the old bethesda dev who always said, I'll always pick what I can do, rather than what I want to do. I now see why PSQ SexLab and the like didn't try to give specific instructions to all involved NPCS, at least not for quite awhile -.-

If I can't figure something out, I'll probably opt for something less immersive, but also less jank.

Edited by AhuwgaZ

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