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[Mod] Animated Hentai for Balatro


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Posted (edited)

Hey! I'm loving the mod but I am still getting futa and gay cards...girl dick is not checked. also any update on the animated deck? TY!

Edited by Dal232323
Posted (edited)
21 hours ago, LewdLucy11 said:

image.png.764f52a5f4f4ad9394a0ebff8bb02f91.png

I'M ALIVEEEEEEEE!!!!!!!!!!!!!!!!!! 
I'm working on this

Thanks for the update! Now about the futa and gay cards. Are those just there? this isn't a glitch right? Business card and fortune teller come to mind. Thank you! 

Edited by Dal232323
Posted
13 hours ago, Dal232323 said:

Thanks for the update! Now about the futa and gay cards. Are those just there? this isn't a glitch right? Business card and fortune teller come to mind. Thank you! 

image.png.569d2ea75f809ed0205c13ad3411bdb5.png

Hi 👋. The mod had a configuration menu that can deactived some animations. It's by default disabled because i don't want that people see something that they dont like. You can see this menu on: Mod/Hanimated/Configuration/ Fetish options (Probably you will see something like this).

Posted
1 hour ago, LewdLucy11 said:

image.png.569d2ea75f809ed0205c13ad3411bdb5.png

Hi 👋. The mod had a configuration menu that can deactived some animations. It's by default disabled because i don't want that people see something that they dont like. You can see this menu on: Mod/Hanimated/Configuration/ Fetish options (Probably you will see something like this).

forgot to hit save & apply cause I'm stupid and blind. Works just fine!

 

  • 2 weeks later...
Posted
On 3/20/2026 at 1:22 AM, LewdLucy11 said:

image.png.764f52a5f4f4ad9394a0ebff8bb02f91.png

I'M ALIVEEEEEEEE!!!!!!!!!!!!!!!!!! 
I'm working on this

You planning on also making replacers for the non-face cards?

  • 1 month later...
  • 2 weeks later...
Posted

Hi helloo! first gotta say I love this mod!! but I fucked up something :(

 

I wanted to try out Waifu Jokers but I didn't know it needed Malverk, when I loaded in I did so without Malverk and thought that the texture pack and mod would work fine. long story short I downloaded Malverk  without thinking of disabling the mod I went to mods and config and disable all the animations on all cards and hit save, and it crashed :(

 

I've tried uninstalling Waifu Jokers and Malverk, reinstalling steamodded, reinstalling BMM, and reinstalling the mod but still get the same crash error [SMODS HAnimated "textures/jokers.lua"]:171: attempt to index global 'AnimatedJokers' (a nil value)

I'm dumb and I don't know what to do sorry. 

  • 4 weeks later...
Posted
On 6/7/2026 at 5:10 PM, hfghfgfgh said:

Hi helloo! first gotta say I love this mod!! but I fucked up something :(

 

I wanted to try out Waifu Jokers but I didn't know it needed Malverk, when I loaded in I did so without Malverk and thought that the texture pack and mod would work fine. long story short I downloaded Malverk  without thinking of disabling the mod I went to mods and config and disable all the animations on all cards and hit save, and it crashed :(

 

I've tried uninstalling Waifu Jokers and Malverk, reinstalling steamodded, reinstalling BMM, and reinstalling the mod but still get the same crash error [SMODS HAnimated "textures/jokers.lua"]:171: attempt to index global 'AnimatedJokers' (a nil value)

I'm dumb and I don't know what to do sorry. 

Im having the same issue, did you find a fix for this?

Posted
On 6/7/2026 at 5:10 PM, hfghfgfgh said:

Hi helloo! first gotta say I love this mod!! but I fucked up something :(

 

I wanted to try out Waifu Jokers but I didn't know it needed Malverk, when I loaded in I did so without Malverk and thought that the texture pack and mod would work fine. long story short I downloaded Malverk  without thinking of disabling the mod I went to mods and config and disable all the animations on all cards and hit save, and it crashed :(

 

I've tried uninstalling Waifu Jokers and Malverk, reinstalling steamodded, reinstalling BMM, and reinstalling the mod but still get the same crash error [SMODS HAnimated "textures/jokers.lua"]:171: attempt to index global 'AnimatedJokers' (a nil value)

I'm dumb and I don't know what to do sorry. 

FIGURED IT OUT! in the texture folder you'll find 'jokers.lua' from there you can go to line 171 (the line its telling you its having issues with). That line should just be the start of the "if girl dick == true" section. If you just delete that whole section it'll fix the issue. From there it gave me a similar message to delete the same section out of the spectral.lua file in the same texture folder. This fixed it for me. You just won't be able to turn off girl dick anymore lol.

  • 3 weeks later...
Posted

I'm getting a crash with it
 

Spoiler

Oops! The game crashed:
[SMODS HAnimated "HAnimated.lua"]:42: attempt to index local 'anim_table' (a nil value)
Detected mods:
- HAnimated : 1.6 (Animated Hentai for Balatro)
Suspected mod: HAnimated

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1814a-STEAMODDED
Optional features enabled
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
    1: BalatroDarkModeMalverk by Carroton [ID: darktextures, Version: 1.2.0]
    2: Aura by MathIsFun_, MRTorres, ChromaPIE, Bard, TwoBlueDogs [ID: Aura, Version: 0.604.2a, Uses Lovely]
    3: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1e, Uses Lovely]
    4: Fantoms Preview by Fantom, Divvy [ID: FantomsPreview, Version: 2.5.0, Uses Lovely]
    5: Handy by SleepyG11 [ID: Handy, Version: 1.5.1p, Uses Lovely]
    6: HAnimated by LewDLucy [ID: HAnimated, Version: 1.6]
    7: Colorblind Seals by Martin Kauppinen [ID: ColorblindSeals, Version: 1.0.2]
    8: Malverk by Eremel_ [ID: malverk, Priority: -999999, Version: 1.1.4b, Uses Lovely]
    9: imm by frostice482 [ID: balatro_imm, Version: 2.5.1, Uses Lovely]
    10: Telepurte Cards by OneSuchKeeper, Telepurte [ID: TelepurteCards, Version: 1.0.1]
    11: SystemClock by Breezebuilder [ID: SystemClock, Priority: 100000, Version: 1.7.1, Uses Lovely]
    12: Expedition 33 Deck by Haykira [ID: Expedition33_deck, Version: 1.0.0]
    13: Classic_Zelda by DahniDahni [ID: Classic_Zelda, Version: 1.3.0]
    14: BalatroDarkModeExtras by Carroton [ID: BalatroDarkMode, Version: 1.2.0]
    15: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.10.7, Uses Lovely]
Lovely Mods:
    1: BMM-Compat

Stack Traceback
===============
(3) Lua field 'update_frame' at file 'HAnimated.lua:42' (from mod with id HAnimated)
Local variables:
 dt = number: 0.00841792
 key = string: "j_sly"
 center_obj = table: 0x2f645600  {eternal_compat:true, _saved_d_u:true, original_key:j_sly, atlas:Joker, registered:true, mod:table: 0x2ebdd838, unlocked:true, _u:true, generate_ui:0 (more...)}
 anim_table = nil
 (*temporary) = boolean: false
 (*temporary) = string: "Joker"
 (*temporary) = boolean: true
 (*temporary) = string: "aura_"
 (*temporary) = string: "j_sly"
 (*temporary) = nil
 (*temporary) = string: "attempt to index local 'anim_table' (a nil value)"
(4) Lua method 'update' at file 'Aura.lua:720' (from mod with id Aura)
Local variables:
 self = table: 0x2ece61c0  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
 dt = number: 0.00841792
 AnimatedDictionaries = table: 0x2f452fb8  {1:table: 0x2f598720, 2:table: 0x2f6c21f8, 3:table: 0x2f6b4b50, 4:table: 0x2ebba130, 5:table: 0x2f5ec140, 6:table: 0x2f4aaae0}
 (for generator) = C function: next
 (for state) = table: 0x2f452fb8  {1:table: 0x2f598720, 2:table: 0x2f6c21f8, 3:table: 0x2f6b4b50, 4:table: 0x2ebba130, 5:table: 0x2f5ec140, 6:table: 0x2f4aaae0}
 (for control) = number: nan
 _ = number: 1
 AnimDict = table: 0x2f598720  {j_mime:table: 0x2f6b1400, j_sly:table: 0x2f604cf0, j_ceremonial:table: 0x2f6b1450, j_supernova:table: 0x2f4f7440, j_droll:table: 0x2f4b61e8, j_perkeo:table: 0x2f6c2198 (more...)}
 (for generator) = C function: next
 (for state) = table: 0x2f598720  {j_mime:table: 0x2f6b1400, j_sly:table: 0x2f604cf0, j_ceremonial:table: 0x2f6b1450, j_supernova:table: 0x2f4f7440, j_droll:table: 0x2f4b61e8, j_perkeo:table: 0x2f6c2198 (more...)}
 (for control) = number: nan
 k = string: "j_sly"
 v = table: 0x2f604cf0  {order:11, frames_per_row:11, modded_atlases:table: 0x2f3ead48, credits:table: 0x2f5b6208, IncorrectAtlas:true, frames:22}
(5) Lua upvalue 'love_update_ref' at file 'wrapped_main:1092'
Local variables:
 dt = number: 0.00841792
(6) Lua field 'update' at file 'modules/controller.lua:1099' (from lovely module handy/controller)
Local variables:
 dt = number: 0.00841792
(7) Lua function '?' at file 'wrapped_main:1030' (best guess)
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '?' (defined at line 1001 of chunk wrapped_main)
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

 

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