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Liksval Anima box(slal)


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Posted

Liksval Anima box(slal)

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My first attempt to make something for this legendary game.  Human slal pack. Tested on my personal 1.5.97 build and looks like everything's working fine. SE/AE version only.

I also added conversion for slp+ version — tested it on V2.15.6 - 1.6.1170.

 

Installation:

 

  1. Place data in your Skyrim folder
  2. Run FNIS
  3. Start game, register animations in SL loader

 

Tag for SL tools: liks

 

Animation list:
 

Spoiler

1) Human FM - Liks_Intensive_missionary - 5 stages

2) Human FM - Liks_Mirage_doggy - 4 stages

3) Human FM - Liks_Stellar_pronebone - 5 stages

4) Human FM - Liks_Orion_mating - 5 stages

5) Human FM - Liks_Mirage_Doggy2 - 3 stages

6) Human FM - Liks_Elegant_Sideways - 2 stages

7) Human FM - Liks_Greedy_Blowjob - 3 stages

 

 

 


 

 

 

 


  • Submitter
  • Submitted
    09/18/25
  • Category
  • Requirements
    fnis, sexlab, sl anim loader
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted

Dont get me wrong..

Every new contribution to the modding community is a win. But at least give us some information what your mod is doing.. What kind of animation is that.. iff no animated-Gif or video preview is possible then at least give us some pictures so we can decide iff we want to test/try those animations.

Posted

Always appreciate the work modders put in to make more animations for this game, however, adding context and descriptions to your mod would help out figuring out what exactly you are "testing". Most of us using animations have over hundreds of them, so giving the name of said animation and/or kind would make this mod more appealing and understandable. 

 

downloaded it and looking forward to seeing what animations you will bring in the future.

Posted

Tried these in AE (1170) using UNP body. Registered animations in SLAL, ran Pandora.

In game selected a male NPC (player is female) using 'N' key

Opened Sexlab, selected Animation Editor, selected the doggy animation and selected it to play. In game male NPC sodomised another male NPC. Tried several times, same result.

With missionary animation repeated the same operation and MF animation played as expected.

Posted

Great to see someone trying to make new Animations. Hope to see this evolving :)

1. They work (1.6.1170 AE)

2. Custom Preset (Curvy like) / CBBE 3BA 

3. Always hard to tell. For your first Animation very good i would say. Try to smooth out some movements here and there and adding some detail (f.e little head,hand,leg movements) In general the animation look good and natural. I can provide some pictures via PN if you want.

4. No Problems here

5. Not really. *

 

*If anyone has as many Animations installed like me you have to search for the animation (Sexlab Tools)(Search for Tag) and typ: "Liks" f.e then the 2 Animations show up. They are not in my general list (probably because its too fckn big)

 

Posted

 

I triggered these animations using dialogue rather than through Sexlab and they all started fine. I tested with version 0.2

 

1) They work on 1.6.1170 AE
2) Using CBBE 3BA with a skinny custom preset.
3) Missionary: I found it hard to align the penis to the anus maintain the hand on the face. Maybe more subtle movements as the female character looks a little wooden.

4) collision problem? No collision issues found.

5) Any other issues? The Mirage Doggy animation is tagged anal but the cum applied is vaginal. The Intensive Missionary has no cum effect applied. Apologies if you already know this and were just getting the file out for a quick test.

 

Keep at this. These are pretty solid for a first attempt.

Posted
On 9/21/2025 at 4:05 PM, 43deadwood said:

Opened Sexlab, selected Animation Editor, selected the doggy animation and selected it to play. In game male NPC sodomised another male NPC. Tried several times, same result.

 

I don’t know, I double-checked on my side and everything works fine. I suppose the issue is on your side

 

On 9/22/2025 at 5:12 PM, Paradise_L0st said:

Always hard to tell. For your first Animation very good i would say. Try to smooth out some movements here and there and adding some detail (f.e little head,hand,leg movements) In general the animation look good and natural. I can provide some pictures via PN if you want.

 

Yes, some additional polishing is still needed.

 

On 9/22/2025 at 11:54 PM, Rogue1024 said:

Any other issues? The Mirage Doggy animation is tagged anal but the cum applied is vaginal. The Intensive Missionary has no cum effect applied. Apologies if you already know this and were just getting the file out for a quick test.

 

 

Yes, I uploaded it just for testing for now. I’ll fix the slal tags later.

 

  • 3 weeks later...
  • 2 weeks later...
Posted
On 10/19/2025 at 10:34 PM, 43deadwood said:

Installed V3 - all animations worked perfectly. Currently on AE (1170) using UNP body. Alignments great, can't see any issues. Great job!

 

Glad to hear.

 

 

 

Achievement unlocked! 1k downloads. Version 0.04 rdy. 

 

  • 1 month later...
Posted
On 1/1/2026 at 2:07 AM, Liksval said:

Ver 0.05 ready. Happy new year everyone. I just hope this year won’t be such a mess

Thanks for the animations )) Happy New Year!

Posted (edited)

Just wanted to say that idk why people are so mixed when a new person tries to add something new in the animation department to sexlab, I feel like they get instantly compare them to billy and anub out the gate. I am just happy that after so many years the interest in creating new things for sexlab is still there and people are trying. That said I am happy to motivate you to keep learning. The little criticism I have so far is that, even if it would be copied from another stage, to add at least 4 stages per animation so they can be implemented in a dynamic playthrough. I have for example radiant sex events happening in specific locations and a one stage animation is basically a 10-20 seconds animation tops since the first stage is timewise the lowest time, except from the climax stage, because many animations use the 1st stage as lead ins. 

Edited by ItsDamon
Posted
20 hours ago, ItsDamon said:

The little criticism I have so far is that, even if it would be copied from another stage, to add at least 4 stages per animation so they can be implemented in a dynamic playthrough. I have for example radiant sex events happening in specific locations and a one stage animation is basically a 10-20 seconds animation tops since the first stage is timewise the lowest time, except from the climax stage, because many animations use the 1st stage as lead ins. 

One way to fix this, as user or animator designer, is to add to the json of the animation the expected duration of each stage, the values will be respected by Sexlab :

      "id": "Liks_intensive_missionary",
      "name": "Liks_Intensive missionary",
      "sound": "Squishing",
      "stages": [
        {
          "number": 1, // number is the stageIndex, it is one-based, first is one, second is two, etc
          "time": 60
        },
        {
          "number": 2,
          "time": 60
        },
        {
          "number": 3,
          "time": 60
        }
      ],
      "tags": "Liks,Sex,Straight,MF,Anal"

 

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