Jump to content

[mod] Deluxe Species pack reforged


Deluxe_Vector

Recommended Posts

Posted (edited)

Deluxe Species pack reforged


The first Deluxe species pack was a learning experience for me but i reached a point where i thought i could do better when i start over.

Better AI generated portraits, better code.

The old Deluxe Species pack and Deluxe Species Reforged can be used together.

I present to you the start of Deluxe Species reforged.


All species (exept machine) will be available in the humanoid category but some of them are also present in other categories if they should belong there. (example, lizzard species in reptilian category, slime species in toxoids).  I do this so people who dont have the DLCs will still be able to play the species but as a humanoid.

 

This pack includes female, male, futa and femboy characters aaaaaand Lustful Void INTEGRATION! (I am way to excited that it works)

The portraits for most of the species is categorized into officials, scientists and commanders.
 

With LV enabled you can trigger the genders with the "all male", "all female" and "futanari" traits. (I have no clue what do do with the machines, but they get triggered by vanilla gender as well.)


Due to the way the inline scripting works you will have all genders available at empire creation! This does not mean that the gender code is not working. Just choose your preferred gender for the ruler and play. Ingame everything gets handled by the scripts. (If you choose a all male species and a female ruler this ruler will stay like this so thats on you.)

Vanilla behaviour puts the futanari into the female category, which is intended.
If the futanari portraits as females bother you they can be removed from the leader portraits with the following.


Open the scripted_triggers file.
Replace the line "NOT = { species_gender = female }" with:
        species_gender = female
        species_gender = male

 and "NOT = { gender = female }" with:
        gender = female
        gender = male

(The species overview and pop, will sometimes still show them, (i dont know why) but leaders or rulers will not be futanari anymore)

Due to the Scope of 135 portraits per species it takes a little longer to make more species.

 

The pack includes for now:

A United Nations of Earth Themed human species.

A spiritual themed human Species.

A cyberpunk themed human Species.

A Reptile lizzard species that has no concept of clothing. (lol)

A mermaid/merman aquatic species

A nude sexbot machine species

A toxoid cybergoth slimegirl species
A Arthropoid moth / butterfly species
A Lithoid sone / cristal species
A Plantoid dryad species
A Necroid demon/succubus species

AHumanoid Elf species

 

 

Future content:

Nothing planned yet
 

Special thanks to:

Lithia for making Lustful Void

Gage for his help with creating my first pack

Arcess for helping me understand the LV portrait triggering


 

Edited by Deluxe_Vector
Update
Posted
Quote

Vanilla behaviour puts the futanari into the female category, i can do nothing about that.

 

Is this referring to them appearing in-game even without the futanari gene added?

If you need an approach to reference from, I believe this mod adds futanari portraits to some species dynamically and only when the futanari gene is present. Perhaps you could see how they did it.

 

Posted (edited)

In the files, there is an I_disallowed condition but how would that work in game? Like if i pick "all male" i get only males, if i pick "all female" i get female and inter and if i pick "futanari" i get inter only. Is there a way to only get the male/female portraits in game?

Edit:

Good timing :D

Edited by Platinphoenixx
Posted
1 hour ago, MasterZak said:

 

Is this referring to them appearing in-game even without the futanari gene added?

If you need an approach to reference from, I believe this mod adds futanari portraits to some species dynamically and only when the futanari gene is present. Perhaps you could see how they did it.

 

I need to reword it in my description, my bad.
I know how to stop them from showing up, but i dont want to haha. Its how i intended it.

I will update my description accordingly.

 

 

1 hour ago, Platinphoenixx said:

In the files, there is an I_disallowed condition but how would that work in game? Like if i pick "all male" i get only males, if i pick "all female" i get female and inter and if i pick "futanari" i get inter only. Is there a way to only get the male/female portraits in game?

Edit:

Good timing :D


The LV traits are forbiding the two other categories from showing up.

1) You could make a subspecies from your starting species to have one all male and one all female to get the synergy bonus.
2) You could play syncretic evolution or something to have one all male and one all female Sepcies together.
3) You would have to replace
"NOT = { species_gender = female }" with:
        species_gender = female
        species_gender = male

 and "NOT = { gender = female }" with:
        gender = female
        gender = male

Works perfectly with the leaders but will randomly bork species or pop display.

Posted
4 minutes ago, Deluxe_Vector said:

I know how to stop them from showing up, but i dont want to haha. Its how i intended it.

Gotcha, I just removed the portraits and all mentions in the code, that works, but i would have left it in if there were a way to get it "the right way".

Posted
3 minutes ago, Platinphoenixx said:

Gotcha, I just removed the portraits and all mentions in the code, that works, but i would have left it in if there were a way to get it "the right way".

Well thats the Nuclear option that will always work haha.
Its fine to do that.

This mod is more or less my private project that i do for myself. But i believe its a waste to keep it for myself.

Posted
13 minutes ago, Deluxe_Vector said:

Well thats the Nuclear option that will always work haha.
Its fine to do that.

This mod is more or less my private project that i do for myself. But i believe its a waste to keep it for myself.

Absolutely. Your choice. Share the joy! Why not?

Posted
4 minutes ago, Platinphoenixx said:

Absolutely. Your choice. Share the joy! Why not?


I am just happy people like them.
The style change from my previous futa only pack was a lot but i think this one fits much better.

Posted

Fantastic work all around! Excited to see where you take this pack.

I know it's a bit much to ask but if you could in the future (no rush) make a necroid race, perhaps an undead (see WoW) or a vampire, that would be awesome!

Posted
23 hours ago, thenaho2 said:

Fantastic work all around! Excited to see where you take this pack.

I know it's a bit much to ask but if you could in the future (no rush) make a necroid race, perhaps an undead (see WoW) or a vampire, that would be awesome!

Thanks a lot.

I already finished the sex bots today and I am having way to much fun with the mermaid design.

 

Necroid is definitely something I would consider.

Vampires sounds good but Succubus would also fit. Hmmm

In the end I would like to make at least one for each category.

 

Posted

Thanks, I enjoy the fat tits in military shirts, however the sorting for LV doesn't seem to be functioning on my install, it simply has all images presented for both male and female. And the gendered traits also didn't have an effect.

Posted
5 hours ago, IcefistThunderdick said:

Thanks, I enjoy the fat tits in military shirts, however the sorting for LV doesn't seem to be functioning on my install, it simply has all images presented for both male and female. And the gendered traits also didn't have an effect.

It works on my side.

What mods are you running?
Are all of your mods up to date?
Do you use the old merger of rules?
Are you on stable or beta stellaris?

Posted
16 hours ago, Deluxe_Vector said:

Thanks, I enjoy the fat tits in military shirts, however the sorting for LV doesn't seem to be functioning on my install, it simply has all images presented for both male and female. And the gendered traits also didn't have an effect.

And most importantly, it does only work when in game, not in the Empire Designer.

Posted
6 hours ago, Platinphoenixx said:

And most importantly, it does only work when in game, not in the Empire Designer.

HA

 

Thanks for reminding me, of that fact.
I forgot to put it into the description

  • Deluxe_Vector changed the title to [mod] Deluxe Species pack reforged 2.1
Posted
23 hours ago, RawPaws2 said:

LOVE the lizardmen

 

7 hours ago, Platinphoenixx said:

Seconded

 

I plan to add more, anthro or monster like species when i finished the current list.

  • Deluxe_Vector changed the title to [mod] Deluxe Species pack reforged V2.1 [4.0]
Posted

A detail that I find really nice, that I hadn't until this most recent update, is the multiple skin tones for each portrait set. It really makes the images feel varied!

Posted

aside from the nuclear option of removing the portraits and mentions to them in the code, how would i go about making this only use the futa portraits?

Posted (edited)
13 hours ago, Arcess said:

Tweak the scripted triggers to only allow those no matter what.

i have already poked around in the scripted triggers and have no idea how to do that

 

edit- figured it out

Edited by u45u
Posted

Just want to know cause pretty sure some people might be confused and some wont.

 

Is this mod a replacer or does it just add portraits? and can you use these portraits when you do species modification?

If its not a replacer that's good and if you can use the portraits when you do species modification then that's even better.

Posted
30 minutes ago, Arhon said:

Just want to know cause pretty sure some people might be confused and some wont.

 

Is this mod a replacer or does it just add portraits? and can you use these portraits when you do species modification?

If its not a replacer that's good and if you can use the portraits when you do species modification then that's even better.


It is not a replacer, it just categorizes them in the existing archetypes.

And for the second question. I.. actually dont know. I forgot to test that XD

I can tell you when i have time to actually play the game haha

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...