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Waterpark Simulator


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  • 4 weeks later...
Posted (edited)

Hey guys. I just want to say that this is my first time asset ripping and modding a game. But I will try my best.

I was able to look into the game asset files. Its interesting that from someone's previous post, they were able to remove clothes using the runtime editor. that was not working for me, so i had to use the unity explorer. When looking through the assets in game, there are nude textures/assets with genitals. They are also tan in color, unlike the more white skin in game. The game has different skin textures for some reason. As of now, I will only focus on changing skin, and only removing the female bikini asset/clothing that the game uses.

 

Ill be gone for a little over a week, but I'll let you guys know if I make a breakthrough

Screenshot 2026-07-17 144810.png

T_Skin_Body_01_Base.png

BodyBaseColor-sharedassets1.assets-968.png

Screenshot 2026-07-17 135710.png

Edited by Timeless Domain
Posted

When people did the Unity runtime editor, what version worked? I tried the most recent l2ccp? thing along with a beta or very recent build of the bepinex. Was i missing something?

Posted
1 hour ago, Timeless Domain said:

When people did the Unity runtime editor, what version worked? I tried the most recent l2ccp? thing along with a beta or very recent build of the bepinex. Was i missing something?

I ran the demo.

  • 2 weeks later...
Posted
On 7/24/2026 at 3:44 AM, Timeless Domain said:

When people did the Unity runtime editor, what version worked? I tried the most recent l2ccp? thing along with a beta or very recent build of the bepinex. Was i missing something?

Gemini says they may have stripped the UnityEngine.IMGUIModule.dll from the recent game version on release so you get errors like these:

   at RuntimeUnityEditor.Core.RuntimeUnityEditorCore.OnGUI() in D:\SVN\RuntimeUnityEditor\RuntimeUnityEditor.Core\RuntimeUnityEditorCore.cs:line 215
   at Trampoline_VoidThisRuntimeUnityEditor.Bepin6.IL2CPP.RuntimeUnityEditorPluginIL2CPP+RuntimeUnityEditorHelperOnGUI(IntPtr , Il2CppMethodInfo* )
[Error  :Il2CppInterop] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: System.MissingMethodException: Method not found: 'Void LayoutedWindow..ctor(WindowFunction, UnityEngine.Rect, UnityEngine.GUIContent, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppReferenceArray`1<UnityEngine.GUILayoutOption>, UnityEngine.GUIStyle)'.

Errors point to IL2CPP Interop and UnityEngine.GUI.Layout so there's no window overlay

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