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Waterpark Simulator


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  • 4 weeks later...
Posted (edited)

Hey guys. I just want to say that this is my first time asset ripping and modding a game. But I will try my best.

I was able to look into the game asset files. Its interesting that from someone's previous post, they were able to remove clothes using the runtime editor. that was not working for me, so i had to use the unity explorer. When looking through the assets in game, there are nude textures/assets with genitals. They are also tan in color, unlike the more white skin in game. The game has different skin textures for some reason. As of now, I will only focus on changing skin, and only removing the female bikini asset/clothing that the game uses.

 

Ill be gone for a little over a week, but I'll let you guys know if I make a breakthrough

Screenshot 2026-07-17 144810.png

T_Skin_Body_01_Base.png

BodyBaseColor-sharedassets1.assets-968.png

Screenshot 2026-07-17 135710.png

Edited by Timeless Domain
Posted

When people did the Unity runtime editor, what version worked? I tried the most recent l2ccp? thing along with a beta or very recent build of the bepinex. Was i missing something?

Posted
1 hour ago, Timeless Domain said:

When people did the Unity runtime editor, what version worked? I tried the most recent l2ccp? thing along with a beta or very recent build of the bepinex. Was i missing something?

I ran the demo.

  • 2 weeks later...
Posted
On 7/24/2026 at 3:44 AM, Timeless Domain said:

When people did the Unity runtime editor, what version worked? I tried the most recent l2ccp? thing along with a beta or very recent build of the bepinex. Was i missing something?

Gemini says they may have stripped the UnityEngine.IMGUIModule.dll from the recent game version on release so you get errors like these:

   at RuntimeUnityEditor.Core.RuntimeUnityEditorCore.OnGUI() in D:\SVN\RuntimeUnityEditor\RuntimeUnityEditor.Core\RuntimeUnityEditorCore.cs:line 215
   at Trampoline_VoidThisRuntimeUnityEditor.Bepin6.IL2CPP.RuntimeUnityEditorPluginIL2CPP+RuntimeUnityEditorHelperOnGUI(IntPtr , Il2CppMethodInfo* )
[Error  :Il2CppInterop] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: System.MissingMethodException: Method not found: 'Void LayoutedWindow..ctor(WindowFunction, UnityEngine.Rect, UnityEngine.GUIContent, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppReferenceArray`1<UnityEngine.GUILayoutOption>, UnityEngine.GUIStyle)'.

Errors point to IL2CPP Interop and UnityEngine.GUI.Layout so there's no window overlay

Posted

Whoever does make it I will love it. as I think it can help performace on a certain level. Removing all clothing probably will reduce the quantity of poligons and stuff lol

Posted (edited)
On 11/2/2025 at 3:42 PM, LoveNuyMod said:

Download BepInEx and RuntimeUnityEditor, paste it into folder game. Open game, press f12, tick properties->on in the object browser, find "outfit" on search bar. Chose component and find "outfit" on inpector search bar. Right click -> destroy to undress.

Just a quick tutorial, if you don't understand how to do it, don't ask me, but find a way to use RuntimeUnityEditor
image.png.80625758ec4cb8c5c952e234d0cc110d.png

I can't get RuntimeEditor to even open with F12. I've checked the RuntimeEditor github instructions and still can't get it to work. Tried using the nexus BepInEx as well as the github BepInEx, but nothing works.
EDIT: I got it to work using BepInEx 6 but the actual RuntimeEditor is completely broken and cannot actually do any runtime editing.

Edited by snglol
  • 2 weeks later...
Posted (edited)

Small update. I was able to swap skin textures. But for some reason, i think during streaming, it censors the nipples. I attached the skin texture i used. There was another skin texture which would work, colorwise, but i need to find out why the game is removing the genitalia.

 

I don't know why the devs made the legs of people like this. The photo someone posted before had proper legs without any weird geometry stuff going on. But with the explorer, this happens. Apparently the sawtooth part when using the unity explorer did not correctly use the blend shape feature. I think changing the blendshape in unity should fix that issue. But the other parts are more ... important.

Screenshot 2026-08-18 120719.png

T_Skin_Body_01_Base.png

Edited by Timeless Domain
Posted
On 8/9/2026 at 3:30 AM, snglol said:

I can't get RuntimeEditor to even open with F12. I've checked the RuntimeEditor github instructions and still can't get it to work. Tried using the nexus BepInEx as well as the github BepInEx, but nothing works.
EDIT: I got it to work using BepInEx 6 but the actual RuntimeEditor is completely broken and cannot actually do any runtime editing.

I tried the same. I think you just need an older version. I don't know how far back to go though. That, or this newer version of the game doesn't allow or work well with that program. If you get it to work, let me know. Having two programs giving different information would help find the culprit.

Posted

I wish I could donate to the cause at this point cause I'm addicted to this silly game as is. I just wish I had the funds to give because this would be a mod I'd run all the time!

Posted (edited)

Since it didn't exist yet I worked it into my multimod, getting the meshes right to at least show nipples was a pain, with my limited Blender knowledge - the peaks of female model's brests were not UV mapped over the nipple part of the texture, also they use the same texture for male and female.

 

If there's interest, I can share the source or make a release, but it's not a standalone nude mod, it does more stuff I wanted for my play ... also 99% Clauded, I am too lazy after a day job as a software engineer to also code mods, the mesh edit I had to do myself but Claude did make tooling to extract it from the game to Blender and back etc ... 

 

What it actually does:

Mesh swap (because of nipples, nothing more yet, nether regions for both female and male are Ken dolls still)

Staff slots (configurable starting and per upgrade staff capacity increase)

Staff earns full experience (multiplier, configurable)

Swimwear removal

Wetness tweaks (attempts at fixing the overblown glossyness of wet skin)

Jiggle physics (rudimentary but works for tits at least)

Day length multiplier

Guest generator overrides (Female ratio - also applicable to generated employment candidates, body randomizer settings, skin color weights)

built-in http endpoint to let claude poke around through interop and look at live data etc

 

image.thumb.png.d04b61d2eb6c3e51979514929d19ca02.png

Edited by Vicodin88
Posted
19 minutes ago, Vicodin88 said:

Since it didn't exist yet I worked it into my multimod, getting the meshes right to at least show nipples was a pain, with my limited Blender knowledge - the peaks of female model's brests were not UV mapped over the nipple part of the texture, also they use the same texture for male and female.

 

If there's interest, I can share the source or make a release, but it's not a standalone nude mod, it does more stuff I wanted for my play ... also 99% Clauded, I am too lazy after a day job as a software engineer to also code mods, the mesh edit I had to do myself but Claude did make tooling to extract it from the game to Blender and back etc ... 

 

What it actually does:

Mesh swap (because of nipples, nothing more yet, nether regions for both female and male are Ken dolls still)

Staff slots (configurable starting and per upgrade staff capacity increase)

Staff earns full experience (multiplier, configurable)

Swimwear removal

Wetness tweaks (attempts at fixing the overblown glossyness of wet skin)

Jiggle physics (rudimentary but works for tits at least)

Day length multiplier

Guest generator overrides (Female ratio - also applicable to generated employment candidates, body randomizer settings, skin color weights)

built-in http endpoint to let claude poke around through interop and look at live data etc

 

image.thumb.png.d04b61d2eb6c3e51979514929d19ca02.png

 

I am definitely interested in your multimod if you are able to share.

Posted (edited)
On 8/26/2026 at 7:06 AM, Vicodin88 said:

Ok, I've made a public GitHub repo with the code and you can grab the zipped mod from Latest Release page (Direct link to current latest zip)

 

You need to have BepInEx bleeding edge installed for it to work, details on how to get that are in the repo's readme.

It works fantastically, I just have one question as I've looked through the cfg but is there a way to make the player model nude as well? I'm just curious on that matter cause it feels weird being the only clothed individual in the park. Needless to say your mod is awesome!

Edited by Rodidnt
Posted (edited)
7 hours ago, Rodidnt said:

It works fantastically, I just have one question as I've looked through the cfg but is there a way to make the player model nude as well? I'm just curious on that matter cause it feels weird being the only clothed individual in the park. Needless to say your mod is awesome!

 

Thank you. 

 

Yeah, I get it.

 

I've took two approaches to this (well the second one, lazy one, was something that Claude came up with, but I kept it in as a fallback, ideally use 1.):
1. Unhide "None" items in character customizer (should always be 1st on the list, sometimes have weird icons, sometimes just the text "None" as icon), no config, should work out of the box

2. Config option to force strip even players under GuestSwimwear - fallback if the customizer doesn't work for some reason

 

edit:

in the meantime, it was kinda hard to tell Guests apart from staff when they were stripped, made another new version that adds three option of how to distinguish them, personally tested Nameplate option but I've also tried to implement giving them either a hat or sunglasses. Hats hide hair that's why the Sunglasses option also exists. Untested as of yet.

 

You can grab the updated build at Latest Releases

Edited by Vicodin88
Posted
10 hours ago, Vicodin88 said:

 

Thank you. 

 

Yeah, I get it.

 

I've took two approaches to this (well the second one, lazy one, was something that Claude came up with, but I kept it in as a fallback, ideally use 1.):
1. Unhide "None" items in character customizer (should always be 1st on the list, sometimes have weird icons, sometimes just the text "None" as icon), no config, should work out of the box

2. Config option to force strip even players under GuestSwimwear - fallback if the customizer doesn't work for some reason

 

edit:

in the meantime, it was kinda hard to tell Guests apart from staff when they were stripped, made another new version that adds three option of how to distinguish them, personally tested Nameplate option but I've also tried to implement giving them either a hat or sunglasses. Hats hide hair that's why the Sunglasses option also exists. Untested as of yet.

 

You can grab the updated build at Latest Releases

The new additions work really well, thank you a lot, my park is now a relaxing nudist getaway! One last question but does the editing of the time multiplier work with decimal points? I really like the extended time but having a full 34 minute day with the inclusion of night time hours is a lot for me, not much of an issue just a personal preference cause I'd like to put the time around a 1.5 or 1.66 multiplier instead. Thanks you again!

Posted
1 minute ago, Rodidnt said:

The new additions work really well, thank you a lot, my park is now a relaxing nudist getaway! One last question but does the editing of the time multiplier work with decimal points? I really like the extended time but having a full 34 minute day with the inclusion of night time hours is a lot for me, not much of an issue just a personal preference cause I'd like to put the time around a 1.5 or 1.66 multiplier instead. Thanks you again!

 

Yes, it does, in fact ... it's on 3x because i need time to poke around while working on stuff but for real play I am at 1.5 which should be around 18 minutes

Anything that says Single or Double accepts decimal places

Posted
9 hours ago, Vicodin88 said:

I've uploaded it here oficially so you can get notified of updates etc 

I'll be sure to follow!

Unrelated but I remember you said you had limited knowledge of Blender so I don't know if you'd be able to add this but of course genitalia would be great to see if you're able to do so but I fully understand if you don't have plans to do so. I'm more than happy with what you've done with this mod it's amazing and I can't see myself going back to vanilla!

(If you were hypothetically able to add genitalia it'd be cool to see futa or transfems, probably another can of worms in of itself added with the modeling/coding beforehand so I don't expect it just something that I'd find as a neat addition)

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