decoy Posted January 16, 2014 Posted January 16, 2014 Whenever i start an animation involving an animal it just stands there while the character performs the animation, and all of the ones i have encountered the creature (or the human depending on your philosophical standpoint) is facing the wrong way. I assume it is to do with the error that i get when generating FNIS: ERROR(2011): Wrong line in Animation List. Line  3 (..\..\meshes\actors\character\animations\FNISCreatureVersion\FNIS_FNISCreatureVersion_List.txt):  AnimVar FNISCreatureMajor INT32 4 Any help whatsoever would be much appreciated Â
nutluck Posted January 16, 2014 Posted January 16, 2014 This might seem like silly question but it happened to me.  Are you sure you are using the latest version of FNIS? It is required to use the creature animations pack.  The reason i ask is cause I updated my FNIS once to add creatures.... or I thought I had. The problem for me is the new FNIS was going into a completely different folder in NMM, so when I was activating it, i just keep putting the old version back in. Instead of the new version, until someone pointed that out to me and yes I felt that stupid. So just checking to be sure you don't have a similar problem.
Ark of Truth Posted January 16, 2014 Posted January 16, 2014 Run FNIS again, if it doesn't work copy the FULL UNEDITED FNIS output and place it in this thread.
decoy Posted January 19, 2014 Author Posted January 19, 2014 sorry for the wait, it seems you were right about the old version thing. I had tried updating it a few times but it seems i was just reactivating the old one. Thank you!
nutluck Posted January 19, 2014 Posted January 19, 2014 You're welcome and no worries. It happened to me as well cause the new version of FNIS is put in a different folder in Nexus Mod Manager than the old one.
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