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Broken creature animations


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Posted

Whenever i start an animation involving an animal it just stands there while the character performs the animation, and all of the ones i have encountered the creature (or the human depending on your philosophical standpoint) is facing the wrong way. 
I assume it is to do with the error that i get when generating FNIS:

ERROR(2011): Wrong line in Animation List. Line  3 (..\..\meshes\actors\character\animations\FNISCreatureVersion\FNIS_FNISCreatureVersion_List.txt):  AnimVar FNISCreatureMajor INT32 4
Any help whatsoever would be much appreciated 
 
Posted

This might seem like  silly question but it happened to me.

 

Are you sure you are using the latest version of FNIS? It is required to use the creature animations pack.

 

The reason i ask is cause I updated my FNIS once to add creatures.... or I thought I had. The problem for me is the new FNIS was going into a completely different folder in NMM, so when I was activating it, i just keep putting the old version back in. Instead of the new version, until someone pointed that out to me and yes I felt that stupid. So just checking to be sure you don't have a similar problem.

Posted

sorry for the wait, it seems you were right about the old version thing. I had tried updating it a few times but it seems i was just reactivating the old one. Thank you!

Posted

You're welcome and no worries. It happened to me as well cause the new version of FNIS is put in a different folder in Nexus Mod Manager than the old one.

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