sinivii Posted August 30, 2025 Posted August 30, 2025 (edited) Sorted. If curious scroll down. (Don't know if this is in the right place as it's not really tech-support). So I compiled a couple of edited Apropos SE scripts. Green checkmark, A-OK. Apropos SE works out of the box. But after overwriting the old scripts with the edited scripts(pex), suddenly I get a warning in-game about Skyrim being out of date and the mod no longer working. This doesn't happen when I use the supplied PEX scripts, which I assume are the same as the Source-Scripts I am editing. The scripts compiled just fine, but does it matter WHAT I use to compile the scripts? I used PCA SE. I can also use a Notepad++ plugin to compile scripts. SHOULD I be using the Creation Kit for this exclusively? Or does it not matter and there's just an .esp change that needs to happen? Error Image in the spoiler: Spoiler Edited August 30, 2025 by sinivii
Hex Bolt Posted August 30, 2025 Posted August 30, 2025 4 hours ago, sinivii said: But after overwriting the old scripts with the edited scripts(pex), suddenly I get a warning in-game about Skyrim being out of date and the mod no longer working. If you can post the exact warning (text or picture), someone might recognize what's happening. 4 hours ago, sinivii said: SHOULD I be using the Creation Kit for this exclusively? You don't have to. I never compile with the CK.
sinivii Posted August 30, 2025 Author Posted August 30, 2025 13 minutes ago, Hex Bolt said: If you can post the exact warning (text or picture), someone might recognize what's happening. You don't have to. I never compile with the CK. I suspect the guy who ported Apropos 2 to SE might not have provided the correct source . . . Anyway good idea, gonna post it in the OP.
sinivii Posted August 30, 2025 Author Posted August 30, 2025 1 hour ago, Hex Bolt said: If you can post the exact warning (text or picture), someone might recognize what's happening. You don't have to. I never compile with the CK. I fixed it. Did a quick compare between the provided source, and the source for the hentairim patch made by crajjjj and commented out these lines in Apropos2SystemConfig.psc: My edits work just fine now.
Hex Bolt Posted August 30, 2025 Posted August 30, 2025 15 minutes ago, sinivii said: Did a quick compare between the provided source, and the source for the hentairim patch made by crajjjj and commented out these lines in Apropos2SystemConfig.psc: That is a legitimate check that you removed. If your JContainers installation is missing, outdated, or not working, you'll have inexplicable problems when Apropos2 has trouble reading data. You might look at the patch's value of minimumJFeatureVersion and that of your game's reported value JContainers version to see how different they are. 1
sinivii Posted August 30, 2025 Author Posted August 30, 2025 (edited) 1 hour ago, Hex Bolt said: That is a legitimate check that you removed. If your JContainers installation is missing, outdated, or not working, you'll have inexplicable problems when Apropos2 has trouble reading data. You might look at the patch's value of minimumJFeatureVersion and that of your game's reported value JContainers version to see how different they are. Huh, sounds bad. Patcher took shortcuts or used a different method? Anyway, I found these in the original source files (not the patch ones). Int requiredJCAPIVersion = 3 Int minimumJCfeatureVersion = 0 Checked my own JContainers install to see which API version it was, says 4. Gonna re-enable the check and test this out. EDIT: Yeah that removed the message. Thanks for the pointer! Edited August 30, 2025 by sinivii works 1
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