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I'm trying to have a character wear two different pieces of clothing from two different outfits. The top is Bewitching Succubus, the bottom is Coco Caress of Venus. When I have the character wear the top and bottom, the bottom clips through the torso and midsection; it almost looks like it wasn't properly built or was built in the wrong shape, but it was built in Zeroed Sliders for Obody. Or I guess, more accurately, it's not that it's clipping, it's almost like it's shifted backwards along the Y axis. The thing is, when I take the top off and leave the bottom, the bottom goes back to normal and stops clipping and fits perfectly fine. I suspect it's something to do with the SMP meshes, but I don't really know enough about it to be able to fix it. I have taken a look in Outfit Studio, and the bottom comes with sliders the top doesn't. I loaded a reference body to the bottom, and sure enough, those sliders make the outfit clip. I think it's somehow related to the fact that the top is a BHUNP v4 outfit, and the bottom is v3, but as far as I'm aware, v4 should be backwards compatible.

 

Is there any way to get both outfit pieces to work together? For reference, this is the outfit I'm trying to duplicate. The fact that in this screenshot they have both and the bottom is SMP enabled tells me it should be possible, but I just can't get it to work.

1756149592528826.jpg

Edited by kraoro
Posted
2 hours ago, kraoro said:

When I have the character wear the top and bottom, the bottom clips through the torso and midsection; .... I guess, more accurately, it's not that it's clipping, it's almost like it's shifted backwards along the Y axis.

 

The top most likely contains an SMP preset that affects the same skirt nodes as the bottom's SMP preset does. 2 presets on the same node I find causes undefined results *usually*.

 

2 hours ago, kraoro said:

I suspect it's something to do with the SMP meshes, but I don't really know enough about it to be able to fix it.

 

There is no such thing as SMP meshes. SMP adds collision shapes to the triangles or vertices of meshes. Some outfits use what is called virtual collision meshes. These are usually decimated (or otherwise simplified) meshes of the underlying body. The purpose of these is usually to be more performance-efficient. They are however in no way specific to SMP, even though SMP as far as I know is the only system actually using these.

 

2 hours ago, kraoro said:

I think it's somehow related to the fact that the top is a BHUNP v4 outfit, and the bottom is v3, but as far as I'm aware, v4 should be backwards compatible.

 

This tells me one of the following things is happening:

  • v4 is not backwards compatible with v3.
  • The top is not v4, or the bottom is not v3.
  • The top or the bottom was made incorrectly; or in the case of virtual collision meshes, they're usually bigger and less precise than the underlying body and this is on purpose.
2 hours ago, kraoro said:

Is there any way to get both outfit pieces to work together?

 

Sure. The first thing I'd probably do is a sanity check: remove the SMP preset from the skirt and see if its still moving when the top is equipped. If it is, the top's SMP preset needs to be cleaned of all things skirt related.

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