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How do i edit creature .tri files?


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Posted

It's currently 3am so excuse me! I've made several meshes for dogmeat/raiderdog/viciousmongrel everything looks great but during animations the meshes dont change for the appropriate one. Ult AAF patch one doesnt seem to work, tried generating a new one in BS/OS but it came out blank [my fault, if u know how to do it please tell]. Tried editing it in notepad++ but its gibberish, inporting it in blender with pyNifty didnt work  and the loverslab converter spit out an error "Format given as [PIRT☻☼R] when it should be [FRTRI003]". I dont remember what else i did, feel free to ask about anything/ more info (i've been at it for 2~3 days 🙂🙂🙂yayyy!!!)

Posted

I actually kind of fixed it, or made a workaround. I just used the existing tri file and linked it to the mesh in Nifskope and fixed some missing/duped bones. The only problem that i have now is that the meshes during animation are disjointed and warped/messed up in some places, so if anybody knows how to generate my own tri file with morphs i would be very grateful. I wouldnt consider this topic solved/fixed cuz i still have no idea how to open/modify/create tri files or even have a program set up to do so.

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