MacTheKnife84 Posted August 26, 2025 Posted August 26, 2025 It's currently 3am so excuse me! I've made several meshes for dogmeat/raiderdog/viciousmongrel everything looks great but during animations the meshes dont change for the appropriate one. Ult AAF patch one doesnt seem to work, tried generating a new one in BS/OS but it came out blank [my fault, if u know how to do it please tell]. Tried editing it in notepad++ but its gibberish, inporting it in blender with pyNifty didnt work and the loverslab converter spit out an error "Format given as [PIRT☻☼R] when it should be [FRTRI003]". I dont remember what else i did, feel free to ask about anything/ more info (i've been at it for 2~3 days 🙂🙂🙂yayyy!!!)
MacTheKnife84 Posted August 26, 2025 Author Posted August 26, 2025 I actually kind of fixed it, or made a workaround. I just used the existing tri file and linked it to the mesh in Nifskope and fixed some missing/duped bones. The only problem that i have now is that the meshes during animation are disjointed and warped/messed up in some places, so if anybody knows how to generate my own tri file with morphs i would be very grateful. I wouldnt consider this topic solved/fixed cuz i still have no idea how to open/modify/create tri files or even have a program set up to do so.
hehexd2312 Posted August 27, 2025 Posted August 27, 2025 Interesting to see somebody still work on dogmeat stuff. Curious to see what you're up to !
MacTheKnife84 Posted August 27, 2025 Author Posted August 27, 2025 It's all amateur work, stitching models and textures, personal project really. For home use, but idk
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