Meteox Posted August 25, 2025 Posted August 25, 2025 Hey all, I'll try to make this brief and concise: I'm trying to make a patch in CK for two location mods that place objects around the same spot (JK's Skyrim and Expanded Towns and Cities). Since I do want to make it the right way, I thought, with my limited knowledge and usage of CK, the way to do this would load the esp files of the mods and remove/add objects on the worldspace then save and call it a day; however, that is not the case. I did try to look it up on the interwebs buuut the closest thing I found was a skyrim thread that had a link to an oblivion guide that never loaded. Could anyone please explain to me the right way to do this? My CK knowledge is centered around creating and working with armor/weapon pieces to some degree only. In other words, I'm a basic noob.
Qviddhartha Posted August 25, 2025 Posted August 25, 2025 Far from a complete answer, but... You are likely seeing that your changes don't stick when you save and reload in CK. That's because the mods you are affecting are esp instead of esm. Use Wrye Bash to turn on the "master" bit in both the JK Skyrim and Expanded Towns and Cities esp files. This should allow you to create your own esp file that makes changes to these two. Users of your mod won't need to turn on the master bit, only you need to do this to tell the CK it's okay for your esp to make changes to them. You can turn the master bit off again in both source mods once you are done editing your mod. Just make sure you don't load then save your mod in the CK without turning the master bit back on in the source mods!
Meteox Posted August 28, 2025 Author Posted August 28, 2025 It is exactly as you've said, the changes never stuck around after saving. I shall test your input and reply back. Thank you for taking the time to answer!
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