TheDramatic Posted January 15, 2014 Posted January 15, 2014 Hi guys. Sorry for asking silly questions but everything i read about this topic sounds like "do not try this" or "pain inthe ass to do" or is totally contrary (like: usw Blender vs. 3dsmax). What i am trying to do is to bring more functionality to the xmps skeleton (AS it is designed to be but not used in any animation). Actually the first step for me is to add pussy bones weight painting for an UNB bodyshape. A) Situation: 1. Ready. Working UNB body. 2. Dont care if Blender or 3dsmax Goal: 1. Import into a 3D editor 2. Import skeleton xmps 3. Add weightpaint to pussy poly 4. Export to skyrim without issues .... 5. Edit an existing animation to use XPMS to actually animate the 4 pussy bones. (Will ask that in another thread) C) How ithink it should work: 1. Use nif import of bodyshape in 3dsmax (using blender nif scripts seem to require some modifications afterwards) 2. While importing specify the xpms rig. 3. Just weightpaint pussypoly to the pussyL and pussyR bones. hit save. 5. Export Is it as easy as it seems to be? Please tell me what i am missing if i am. Hate the trial and error approach. Many thanks for your effort answering my question. I know there where other topics similar to this but they ended up with trying to use Blender physics for breasts or a hack to use shape keying. (Mainly to safe work) I(!) dont mind animating the bones frame by frame. I think it would produce even more controlled and more beautify results. (Like stretching around the head, going back and again stretching around the shaft, going back again quezzing during orgasm animation.) Just want to enchance the stock sexlab animations in the case some uses the x32 skeleton. Will provide files when i am done. Many thanks again.
JohnHead444 Posted January 17, 2014 Posted January 17, 2014 OK this is from a blender perspective. But it should be that easy. The xps skeleton has the bones all ready set up. The skeleton.HKX has all the measurements for the pussy bone placement all ready to go. All you have to do is add the weight to the body mesh and make a new animations using this new weight to test it out and see if its working. But that's where the hard part comes in. Weighting such a small area is a real pain in the ass far as blender goes and its really hard to get it right. But once you get it working good its pretty amazing. I'm not trying to say that's its impossible but it takes a lot of time and trial and error to get it looking good. But I don't no how 3d max works either maybe its super easy I don't no. Any ways I hope that help at least a little bit.
Zagiel Posted May 12, 2014 Posted May 12, 2014 Has anyone managed to get those weights done in the meantime perhaps? It would be awesome if u shared (for any body).
Redflyingmonkey Posted May 12, 2014 Posted May 12, 2014 Has anyone managed to get those weights done in the meantime perhaps? It would be awesome if u shared (for any body). User "Stevierage" has made some 7base meshes with pussy weights I believe. You could ask him by PM then copy his weights to your body
Zagiel Posted May 12, 2014 Posted May 12, 2014 tyvm for the suggestion monkey! i probably will, but in the meantime i discovered Realistic genitalia went a long way from original equip approach to CBBE bodyslide compatible weighted replacer, so i'll prolly try that first
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