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Posted
On 11/14/2025 at 12:57 PM, pageanator2000 said:



This is the armor that seemed to cause me the most crashes when unequipping items, and it was mostly the non standard armor slots that was causing the issue. 
https://www.nexusmods.com/skyrimspecialedition/mods/8593?tab=description

I did try some more with the devious devices, and it seems like maybe it was something else causing the crash I thought was related to the devious and shifting. 

 

Okay, so i tried the clothing from the mashup on my end and it works without problem.

I could imagine that devious devices has some special scripting that may lead to the crashes. Has the armor from there some special tags? if yes once i implement some kind of tag-system i could rework the system to stall the swap until it is unequipped. Got no clue when i will get to it though.

Posted
4 hours ago, Coding_Onion said:

Okay, so i tried the clothing from the mashup on my end and it works without problem.

I could imagine that devious devices has some special scripting that may lead to the crashes. Has the armor from there some special tags? if yes once i implement some kind of tag-system i could rework the system to stall the swap until it is unequipped. Got no clue when i will get to it though.

Strange. 

 

Maybe it was just one of them one off crashes that happens and it just looked like it was because of that.

 

Since using the unequip all feature its been fine, if a little cumbersome to keep equiping everything. 

 

Not sure if the armor itself has the tags, or if it got manually tagged. 

Posted
1 hour ago, pageanator2000 said:

 

 

Since using the unequip all feature its been fine, if a little cumbersome to keep equiping everything. 

 

Might be easier now, added the rest of the itemslots to be saved/loaded when setting a default-outfit. Unequipall is probably still required.

Posted
10 hours ago, brazenhazlitt said:

Now if we could only swap Ostim voicetypes.  My cute litte lady moans like a 45 year old man, lol!

Yeah, didn't account for that. Sexlab by itself seems to be handling changing sex fine.

Not a priority on my part, but i can understand that that's kinda inconvinient 😬

Posted
On 11/20/2025 at 2:07 AM, Coding_Onion said:

Yeah, didn't account for that. Sexlab by itself seems to be handling changing sex fine.

Not a priority on my part, but i can understand that that's kinda inconvinient 😬

I know nothing about this, but would it be possible to just add another line to the STF Ostim JSON to reset the voice to default on swap?  The Default is different depending on whether you are male or female.  I've been handling it manually through the MCM, but if you can reset that part on each swap it may re-read gender...just a thought.  Obviously wouldn't work on any custom voices, though.

  • 4 weeks later...
Posted

I'd love to see an addon that adds/removes progress based on arousal levels. E.g. as a male, high arousal speeds up the transformation, and as a woman, high arousal slows it down. It incentivizes males to "feel" male, and it makes female characters have a strong incentive to give into their urges if they want to return to normal. 

 

TGQM recently introduced a system that had NPCs react with dialogue when the player switched genders. I'd also love to see some kind of thought / reaction system for this one. 

 

Finally, would it be possible to add an option to set ~4-8 SKSE presets to progressively transform between instead of the morphs that are hard-coded in? They tend to make my character look emaciated and I'd like the extra control over the TF.

  • 2 weeks later...
Posted

I don't know why, but when I go to save character presets in the MCM, the game crashes to desktop. It happens when saving either gender. I've made sure that I don't save the wrong bodytype to the wrong preset, and I also tested just saving default newly created Nord characters, but it still crashes. Oh well, racemenu swap works just fine.

Posted
14 minutes ago, JapaGappa said:

I don't know why, but when I go to save character presets in the MCM, the game crashes to desktop. It happens when saving either gender. I've made sure that I don't save the wrong bodytype to the wrong preset, and I also tested just saving default newly created Nord characters, but it still crashes. Oh well, racemenu swap works just fine.

Found the fix if anyone is also affected by this. I just had to update Engine Fixes.

Posted
14 minutes ago, JapaGappa said:

I don't know why, but when I go to save character presets in the MCM, the game crashes to desktop. It happens when saving either gender. I've made sure that I don't save the wrong bodytype to the wrong preset, and I also tested just saving default newly created Nord characters, but it still crashes. Oh well, racemenu swap works just fine.

Found the fix if anyone is also affected by this. I just had to update Engine Fixes.

  • 2 weeks later...
Posted
On 12/17/2025 at 9:28 PM, rafujinatelesbram said:

I'd love to see an addon that adds/removes progress based on arousal levels. E.g. as a male, high arousal speeds up the transformation, and as a woman, high arousal slows it down. It incentivizes males to "feel" male, and it makes female characters have a strong incentive to give into their urges if they want to return to normal. 

 

TGQM recently introduced a system that had NPCs react with dialogue when the player switched genders. I'd also love to see some kind of thought / reaction system for this one. 

 

Finally, would it be possible to add an option to set ~4-8 SKSE presets to progressively transform between instead of the morphs that are hard-coded in? They tend to make my character look emaciated and I'd like the extra control over the TF.

a bit late, but there is now a json for the morphs. it hasn't all the (himbo V5, i think) nodes, but you can mix and match with what is there (and turn off that the weight is set to 0).  

Posted
On 11/24/2025 at 6:56 PM, brazenhazlitt said:

I know nothing about this, but would it be possible to just add another line to the STF Ostim JSON to reset the voice to default on swap?  The Default is different depending on whether you are male or female.  I've been handling it manually through the MCM, but if you can reset that part on each swap it may re-read gender...just a thought.  Obviously wouldn't work on any custom voices, though.

so basically if you set a voicetype of none, it will default to the matching one?

 

have tinkered a bit with voicetypes, but somehow they aren't behaving like if thought they would

-if i do a playerref.getactorbase().setvoicetype(formlist.getat(0) as voicetype i get 'none' back when i use playerref.getactorbase().getvoicetype(), indicating it just did a reset instead of an overwrite.

 

Maybe using formlists in itself to share variables between scripts is bad practice, idk, i am still kind of learning how stuff communicates.

Posted

Loving the new updates! I have some suggestions for more content you could implement.

 

First, more potions & enchantments. Minor/moderate/major reductions and increases to each of the three transformation stats. A potion that rapidly adds transformation progress in short increments until the user is transformed in their current form. Potions with strong beneficial effects, at the cost of increased TF progress. Potions or gear enchantments that add a multiplier to TF. Rings or gear that let you partially revert or go futa. Curses that switch you to a curvier body or lock you in the feminine male form.

 

Bindings in the morph addon could have a modifier, like reduced familiarity or faster reversion at the cost of a stat reduction. Right now they don't serve much purpose (i.e. if I wanted smaller breasts on the female PC, I'd just set it smaller).

 

Second, extra triggers for gaining and losing transformation progress, toggleable for each form. For example, drinking a potion has a small chance to add transformation progress. Being the victim in an aggressive animation could raise transformation or increase familiarity. Being heavily aroused could add a small multiplier to transformation progress.

 

The same way we have male TF morphs, it would also be cool to have a female morph and preset option near the end when reversion progress gets high. I have mine set to turn the male PC into a form closely resembling their female PC form, but the reversion instantaneously flips from fully female to very male.

 

Posted

OK. I haven't downloaded the mod yet so I have one or two questions. If I am reading all of the messages right, the transformation from male to female is handled exclusively by the mod, i.e. the player doesn't need to open RaceMenu and switch presets for the change to take place, correct? Also, do I understand correctly that I need to create 4 presets for each sex, presumably ones that show a progression from androgynous female to fully formed female and ones that do the same for a male?  

Posted
1 hour ago, KentuckyExpat said:

OK. I haven't downloaded the mod yet so I have one or two questions. If I am reading all of the messages right, the transformation from male to female is handled exclusively by the mod, i.e. the player doesn't need to open RaceMenu and switch presets for the change to take place, correct? Also, do I understand correctly that I need to create 4 presets for each sex, presumably ones that show a progression from androgynous female to fully formed female and ones that do the same for a male?  

 

You set up the mod by making a male preset, a female preset, and a "feminine but not quite" male preset (mostly to adjust face, hair, and such). You can set the mod to automatically swap your character without needing to use the RaceMenu after that. There currently is not a fourth, "masculine but still female" morph at the end of the swap back to male. The Morphs addon progressively transforms the PC from male to female using a few morphs, which you can configure using a JSON file.

Posted
1 hour ago, rafujinatelesbram said:

 

You set up the mod by making a male preset, a female preset, and a "feminine but not quite" male preset (mostly to adjust face, hair, and such). You can set the mod to automatically swap your character without needing to use the RaceMenu after that. There currently is not a fourth, "masculine but still female" morph at the end of the swap back to male. The Morphs addon progressively transforms the PC from male to female using a few morphs, which you can configure using a JSON file.

Thanks

Posted
7 hours ago, rafujinatelesbram said:

 

You set up the mod by making a male preset, a female preset, and a "feminine but not quite" male preset (mostly to adjust face, hair, and such). You can set the mod to automatically swap your character without needing to use the RaceMenu after that. There currently is not a fourth, "masculine but still female" morph at the end of the swap back to male. The Morphs addon progressively transforms the PC from male to female using a few morphs, which you can configure using a JSON file.

Yeah, the user-experience in terms of the mcm isn't really optimal at this point (racemorph option not being linked to the seamless sexswap option because i haven't implemented a same-sex swap yet (i am kind of thinking about letting people set 4 options in the main mod that can be either used for a 'morph preset' or as a form to change into).

Also the preset in swaptimermorph has no real checks if you have set a preset and if it's valid, so there might be another way to crash to desktop involuntarily.

 

And, yes, adding a female 'interim option' for swaptimer morphs would be also good, it's just quite the pain to implement the json-morphs i do it (and i prefer using morphs over excessive presets because presets/doing any facial morphs are always a latent way to break animations ingame as far as i know).

Maybe it's possible to just read variables from a cbbe-preset file, that would make it a lot easier because you could just throw something together in bodyslide and immediately use it.

 

Anyways, i had modifiers in mind (like in conjuncture with swaptimerfashions, certain user-json-set outfits influencing the tf/rev rates), it's just that i think i won't have enough time in the near future to implement them (especially because i feel like ironing out the mcm/user experience/way the code/variables are structured should be my priority). 

 

Thanks for the extensive input for transformation modifiers by the way, it's always good to have a list of possible future additions.

  • 4 weeks later...
Posted

is there any chance youll add a potion that just instantly transforms you and/or reverses your transformation? maybe a collar that transforms you and once unlocked and removed you transform back

Posted (edited)
On 2/5/2026 at 8:12 PM, babashida said:

is there any chance youll add a potion that just instantly transforms you and/or reverses your transformation? maybe a collar that transforms you and once unlocked and removed you transform back

yeah, may do that once i got the time, with the 'new' system (since version 6) it could be done quite easily. i just have to check if i can upload stuff now or the error i got a couple days ago still persists.

 

Edit: Jup, i can upload again. Wonderful :D

Edited by Coding_Onion
can upload again. yaay!
Posted
On 2/5/2026 at 8:12 PM, babashida said:

is there any chance youll add a potion that just instantly transforms you and/or reverses your transformation? maybe a collar that transforms you and once unlocked and removed you transform back

okay, done most of it. no collar, but the ring resets now reversal progress when swapped and the instant swap/reversal potions are in the mod (though you need to add them through an additemmod or similar for now).

May do some more sophisticated scripting in the future.

Posted
1 hour ago, Coding_Onion said:

okay, done most of it. no collar, but the ring resets now reversal progress when swapped and the instant swap/reversal potions are in the mod (though you need to add them through an additemmod or similar for now).

May do some more sophisticated scripting in the future.

amazing! 

Posted
1 hour ago, Coding_Onion said:

okay, done most of it. no collar, but the ring resets now reversal progress when swapped and the instant swap/reversal potions are in the mod (though you need to add them through an additemmod or similar for now).

May do some more sophisticated scripting in the future.

it seems even with the ring on i still reverse back to original form, as well as the reverse potion not working, and if i wait 24 hours i turn back without the use of a potion which is normal behaviour im guessing? is there a setting i should have on that limits the transformations to potions only without the timer stuff

Posted
3 hours ago, babashida said:

it seems even with the ring on i still reverse back to original form, as well as the reverse potion not working, and if i wait 24 hours i turn back without the use of a potion which is normal behaviour im guessing? is there a setting i should have on that limits the transformations to potions only without the timer stuff

you can set the reversal, transformation and familiarity rate to zero at 'edit values' (make sure to also set familiarity percent to zero), disabling the timer altogether.

 

i think the problem is that i implemented the ring resetting your reversal-progress to zero instead of locking you into the swap-form.

I forgot that if you skip for a long enough time it will reach 100 immediately before the ring has a chance to reduce it to zero-

i should've thought about that. hm. maybe i will just replace it with a lock to the swapped form while wearing the ring.

 

The reversal potion works, just not while the ring is equipped because the potion sets your reversal progress to 100, but then the ring resets it at the next update to zero. 

yeah, i should definitely change that, thanks for informing me.

Posted
23 minutes ago, Coding_Onion said:

you can set the reversal, transformation and familiarity rate to zero at 'edit values' (make sure to also set familiarity percent to zero), disabling the timer altogether.

 

i think the problem is that i implemented the ring resetting your reversal-progress to zero instead of locking you into the swap-form.

I forgot that if you skip for a long enough time it will reach 100 immediately before the ring has a chance to reduce it to zero-

i should've thought about that. hm. maybe i will just replace it with a lock to the swapped form while wearing the ring.

 

The reversal potion works, just not while the ring is equipped because the potion sets your reversal progress to 100, but then the ring resets it at the next update to zero. 

yeah, i should definitely change that, thanks for informing me.

Just wanted to say this is a great mod and it works really well overall I managed to fix the earlier issue by zeroing all the sliders like you mentioned, but I’m still running into something with the reversal potion. Even without the ring equipped, the reversal progress seems to stay locked at the same value and cant reverse back to original form without passing time until reversal percentage fills up.
and yeh with the ring I think having an option to lock into the swapped form permanently might be the best solution.
Really enjoying the mod though thanks for the work you’ve put into it!

Posted
25 minutes ago, babashida said:

Just wanted to say this is a great mod and it works really well overall I managed to fix the earlier issue by zeroing all the sliders like you mentioned, but I’m still running into something with the reversal potion. Even without the ring equipped, the reversal progress seems to stay locked at the same value and cant reverse back to original form without passing time until reversal percentage fills up.
and yeh with the ring I think having an option to lock into the swapped form permanently might be the best solution.
Really enjoying the mod though thanks for the work you’ve put into it!

hm, that's interesting.

 

like i said, the potion should theoretically set you to 100% reversal progress at which point the main-update should pick that fact up to trigger a swap back.

when you have 100% the main loop waits some cycles to sync the change with the animation (so the character is full immersed in that blackness-effect when the preset is loaded).

if it is not that delay you are describing i may have to keep my eyes open to replicate that problem and to find out what causes it.

 

Thanks! Hope you have fun!

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