Abaddon666 Posted March 19 Posted March 19 36 minutes ago, babashida said: with this lock when the device is removed or not pregnant or not marked would you manually have to trigger a reversal through potions or waiting it out? Â If you get swapped and locked but then immediately remove the lock then yes, you would have to wait out the swap or use an expensive potion. Call it a punishment for not being careful enough around those pesky devices. But the reversal timer keeps advancing down to 0 while locked, so if you've been locked for the normal duration of a swap, or longer, then you'll swap back almost instantly when the lock is gone. 1
sotorenu75 Posted March 21 Posted March 21 Hey, I really like this mod, and I was wondering if you have add option in it instead of how it is now, the transform then reversal, could you implement a way for a slow transform into the other preset, that would take an adjustable amount of days until full transformation without a way to go back after full transformation, but the potions already there could delay it or reverse some of the progress?
Coding_Onion Posted March 22 Author Posted March 22 (edited) 11 hours ago, sotorenu75 said: Hey, I really like this mod, and I was wondering if you have add option in it instead of how it is now, the transform then reversal, could you implement a way for a slow transform into the other preset, that would take an adjustable amount of days until full transformation without a way to go back after full transformation, but the potions already there could delay it or reverse some of the progress? Hi,  That's basically the reason the adjustable sliders in the MCM under 'values' exist.  You could set your daily transformation-rate to 1 and your daily reversal rate to 0 which would mean you would need 100 days to transform (each day 1 is added and the tf happens at 100) and have no transformation back (since reversal doesn't grow when the rate is 0).  If you want to strech it even further use the 'fuzzy tf' multipliers in the 'options'. That way you can strech the time you need to transform to 1000 days if you set both multipliers to 0.1. You may need to do some maths though should you desire a specific duration.  The potion system is rudimentary at this stage, i think all potions reduce the tf progress by a flat 10, i may have to double check on that though. If that is too much and you are using the DISTR file you could configure it to make potions even less likely to appear on NPCs.  Have fun! Edited March 22 by Coding_Onion
KentuckyExpat Posted March 31 Posted March 31 Having a few issues with this mod. 1 - Sometimes, when the gender change is from female to male, the male has a large hole in his crotch instead of a penis 2 - The PC's name doesn't change when the gender changes 3 - When the female changes to male, the sex in Fertility Mode is still female but SexLab correctly shows the sex as male 4 - I'm using a Fertility Mode Add-on called Fertility's Menstruation Effects. This mod allows the female PC to have sanitary napkins among other effects. While she is menstruating, the mod changes the napkins at a predetermined interval. If the gender changes during this period, I get a message that the napkin has been changed even though the PC is now male (probably related to item 3)  I also have a request. You set the transformation up so that just before it happens the PC has all of his/her equipment stripped off to prevent potential CTDs. Is there some way to set up a mechanism that would allow the player to create two lists, one for the male's armor and one for the female's armor. These lists would be used by the mod to re-arm the PC once the change is finished. If it is not possible, thanks for considering it.
Coding_Onion Posted April 1 Author Posted April 1 11 hours ago, KentuckyExpat said: Having a few issues with this mod. 1 - Sometimes, when the gender change is from female to male, the male has a large hole in his crotch instead of a penis 2 - The PC's name doesn't change when the gender changes 3 - When the female changes to male, the sex in Fertility Mode is still female but SexLab correctly shows the sex as male 4 - I'm using a Fertility Mode Add-on called Fertility's Menstruation Effects. This mod allows the female PC to have sanitary napkins among other effects. While she is menstruating, the mod changes the napkins at a predetermined interval. If the gender changes during this period, I get a message that the napkin has been changed even though the PC is now male (probably related to item 3)  I also have a request. You set the transformation up so that just before it happens the PC has all of his/her equipment stripped off to prevent potential CTDs. Is there some way to set up a mechanism that would allow the player to create two lists, one for the male's armor and one for the female's armor. These lists would be used by the mod to re-arm the PC once the change is finished. If it is not possible, thanks for considering it.  1.Sounds like SOS or whatever you are using may need to catch up with swapping sex. I think re-equipping the body-armor might help. 2.That's weird. May have to look into it. Have you named your presets / how are the names displayed in the preset-setup? Is the name-option checked? 3.Yeah, you may need to check the 'open racemenu on swap'-option and then simply quit out. fertility-mode seems to only auto-detect the change either when you use racemenu (the character creator) or your character changes their race. Third option would be a manual reset in the beeing female MCM 4. Yeah. Would make sense.  There is an option for un-equipping clothing before the swap in the MCM. The re-equip functionality is in an add-on plugin called swaptimerfashions. I don't really want to make unequip checked by default since i personally think it would be annoying for someone running it out of the box (and somehow i never/rarely had problems with ctds using 3ba/himbo), but i will make a mental note of it since you are not first person having this problem.  Hope this helps
KentuckyExpat Posted April 1 Posted April 1 4 hours ago, Coding_Onion said:  1.Sounds like SOS or whatever you are using may need to catch up with swapping sex. I think re-equipping the body-armor might help. 2.That's weird. May have to look into it. Have you named your presets / how are the names displayed in the preset-setup? Is the name-option checked? 3.Yeah, you may need to check the 'open racemenu on swap'-option and then simply quit out. fertility-mode seems to only auto-detect the change either when you use racemenu (the character creator) or your character changes their race. Third option would be a manual reset in the beeing female MCM 4. Yeah. Would make sense.  There is an option for un-equipping clothing before the swap in the MCM. The re-equip functionality is in an add-on plugin called swaptimerfashions. I don't really want to make unequip checked by default since i personally think it would be annoying for someone running it out of the box (and somehow i never/rarely had problems with ctds using 3ba/himbo), but i will make a mental note of it since you are not first person having this problem.  Hope this helps 1 - In all probability. It's not the first time I have run up against this issue even before your mod was released. 2 - When I created the preset originally I gave both of them names. Not sure what you mean by "Is the name-option checked?" Is that something in your MCM? 3 - There is an option in Fertility Mode to force a gender change. Oh well, sigh 🤪 Thanks for the response.
Coding_Onion Posted April 1 Author Posted April 1 (edited) 2 hours ago, KentuckyExpat said: 1 - In all probability. It's not the first time I have run up against this issue even before your mod was released. 2 - When I created the preset originally I gave both of them names. Not sure what you mean by "Is the name-option checked?" Is that something in your MCM? 3 - There is an option in Fertility Mode to force a gender change. Oh well, sigh 🤪 Thanks for the response. 2. i wanted to say that there is an option in the mcm, but then i checked the code and its actually bugged for non-male2female swaps because it seems i a brainfart during the restructuring of the mod from version 7 to 8. hotfix incoming.  EDIT: (well, i say hotfix, i think i will edit some small things along the way that bother me with the latest version. the fix for this is basically deleting 4 lines of code) Edited April 1 by Coding_Onion
Coding_Onion Posted April 1 Author Posted April 1 3 hours ago, KentuckyExpat said: 1 - In all probability. It's not the first time I have run up against this issue even before your mod was released. 2 - When I created the preset originally I gave both of them names. Not sure what you mean by "Is the name-option checked?" Is that something in your MCM? 3 - There is an option in Fertility Mode to force a gender change. Oh well, sigh 🤪 Thanks for the response. okay, the name-change should be fixed. coded a bit quicker than usual, i hope i didn't accidentally introduced new bugs into the mix.  Have fun!
Abaddon666 Posted April 10 Posted April 10 (edited) Some feedback after a lot of playtime across various saves. I have two persistent problems. Â 1. This is probably more of an issue with something in my setup for SOS than Swap Timer, but about 3/4ths of the time when swapping from male to female, the SOS addon doesn't clear to None. It stays invisible because I guess it doesn't have a female model, but the game thinks it's there, which confuses other mods like Gender Bender which will then make Sexlab and SLEN think the character is male. Fortunately Gender Bender has a hotkey to clear the SOS addon so I usually just press that after I swap. Swapping from female to male adds an SOS addon every time for me. Wondering if anyone else has this happen and what their solutions are. Â 2. This mod resets your character to whichever preset you're supposed to be on whenever you load a save. This interferes with anything that changes your character like SlaveTats or YPS. You need to resave your preset in the MCM after anything changes, otherwise none of it will stick. My character loads in just fine before the preset gets reapplied, so for my own use I've commented out the code that keeps forcibly reloading my preset (STC_MAIN_LOOP lines 129-158). Hasn't caused any problems. It would also be good to have something that resaves your preset just before you swap to catch any of these kinds of changes. Â And a minor suggestion/request: It'd be nice to have an opposite of the "Revert Form" spell. When in base form and at 80% transformed, you'd have a "Resist Swap" spell that adds x amount of time until you swap (only castable once per swap, obviously), and/or you could also have a "give in" spell that instantly swaps you. Â Another thing that bugs me that really has nothing to do with Swap Timer is the way YPS's hair tracking works. If you have it on, but set to not affect males, then when you swap from female to male it'll shut off completely, and then when you swap from male to female it doesn't turn back on. Unfortunately seems like Emily hasn't been developing it for almost a year now. Not this mod's fault at all, but something to be aware of if anyone wants to use the two together. Â Edit: I just updated my patch on the last page because I realized I wasn't checking for BoS's slutmark correctly, and I changed how the notifications worked. Edited April 11 by Abaddon666 1
Coding_Onion Posted April 11 Author Posted April 11 12 hours ago, Abaddon666 said: Some feedback after a lot of playtime across various saves. I have two persistent problems.  1. This is probably more of an issue with something in my setup for SOS than Swap Timer, but about 3/4ths of the time when swapping from male to female, the SOS addon doesn't clear to None. It stays invisible because I guess it doesn't have a female model, but the game thinks it's there, which confuses other mods like Gender Bender which will then make Sexlab and SLEN think the character is male. Fortunately Gender Bender has a hotkey to clear the SOS addon so I usually just press that after I swap. Swapping from female to male adds an SOS addon every time for me. Wondering if anyone else has this happen and what their solutions are.  2. This mod resets your character to whichever preset you're supposed to be on whenever you load a save. This interferes with anything that changes your character like SlaveTats or YPS. You need to resave your preset in the MCM after anything changes, otherwise none of it will stick. My character loads in just fine before the preset gets reapplied, so for my own use I've commented out the code that keeps forcibly reloading my preset (STC_MAIN_LOOP lines 129-158). Hasn't caused any problems. It would also be good to have something that resaves your preset just before you swap to catch any of these kinds of changes.  And a minor suggestion/request: It'd be nice to have an opposite of the "Revert Form" spell. When in base form and at 80% transformed, you'd have a "Resist Swap" spell that adds x amount of time until you swap (only castable once per swap, obviously), and/or you could also have a "give in" spell that instantly swaps you.  Another thing that bugs me that really has nothing to do with Swap Timer is the way YPS's hair tracking works. If you have it on, but set to not affect males, then when you swap from female to male it'll shut off completely, and then when you swap from male to female it doesn't turn back on. Unfortunately seems like Emily hasn't been developing it for almost a year now. Not this mod's fault at all, but something to be aware of if anyone wants to use the two together.  Edit: I just updated my patch on the last page because I realized I wasn't checking for BoS's slutmark correctly, and I changed how the notifications worked. 1. Yeah, i haven't really done any testing on SOS, so i am probably even more stumped than anyone else (also, i am not really interested in testing for consistency for this). Will add it as a bulletpoint to the bug-section though.  2. Huh. This thought didn't occur to me, but that is a really good idea (had a similiar idea for possibly downsizing the preset-menu even further). Will add this to the 'to-do list if/when i get to it' (though i really don't know when i will get to it).  Thanks for bringing this up! Really helps to give me some perspective where this mods shortcomings are for people that use it Â
KentuckyExpat Posted April 11 Posted April 11 17 hours ago, Abaddon666 said: Another thing that bugs me that really has nothing to do with Swap Timer is the way YPS's hair tracking works. If you have it on, but set to not affect males, then when you swap from female to male it'll shut off completely, and then when you swap from male to female it doesn't turn back on. Unfortunately seems like Emily hasn't been developing it for almost a year now. Not this mod's fault at all, but something to be aware of if anyone wants to use the two together. Â Just a matter of curiosity, why would you be using Swap Timer in the same playthrough as YPS? Are you playing the base YPS or the add-on quest mod, The Dibella Quest?Â
Abaddon666 Posted April 11 Posted April 11 5 hours ago, KentuckyExpat said: Just a matter of curiosity, why would you be using Swap Timer in the same playthrough as YPS? Are you playing the base YPS or the add-on quest mod, The Dibella Quest? I wanted to use the hair tracking, but for the reasons I mentioned, that doesn't really work unless/until the player gets permaswapped by my BoS patch. Without that, the makeup and nail polish systems still work. Without Swap Timer reloading my preset, that is. I'm trying a lot of mods to see what works and doesn't work with this mod, and then if there are problems then I want to see if I can make a patch with my nonexistent modding skills. YPS's scripts look like they're beyond me for now, but I might keep taking cracks at it.  It's really impressive that a temporary genderswap mod can be as compatible as Swap Timer is to begin with. I always thought the reason nobody had made one was because it would be impossible to get it to work with anything else. You do have to make a lot of roleplay decisions about how you're going to handle things like your membership in factions and relationships with NPCs and followers, but that's the kind of thing you should be thinking about in a mod like this imo. TGQM handles that with dialog but that mod's transformation is permanent AFAIK and it looks like it forces you to reveal your identity. Swap Timer at least lets you RP keeping it a secret.  Onion's mentioned in another thread about plans to make the swapped form's crime bounties separate from the base form (maybe only with the homunculus quest expansion?) and that's exactly the kind of thing I hope to see.
babashida Posted April 27 Posted April 27 On 3/19/2026 at 12:15 PM, Abaddon666 said:  Done!  I've been working on this since Coding_Onion refused the first time, using the Beeing Female module as a reference.  This patch checks if swap timer is active and then triggers a swap (if the player is unswapped) and locks the player in swapped form in the following situations:  1. Soulgem Oven 4 Integration Fork, the player is pregnant or producing milk. I detect these using factions that SGO4IF updates very slowly, maybe once per in-game hour, but since they're long-term effects, I don't think it's a big problem. If there's a faster way, I'm too much of a papyrus newb to know what it is. 2. Bimbos of Skyrim, the player is slutmarked from Lyvelia's quest or has the "Gone Too Far" effect from going past 100 corruption. I tried to make it so that BOS tonics removed the lock, but it occasionally produced weird looking results, so I gave up. I don't think it fits with the spirit of the curse anyway.  3. Devious Devices, a device with the zad_Lockable keyword is equipped. You should definitely disable the unequip all option and use DD For Him to avoid a few moments of visual weirdness if you want to get swapped by being restrained.  Some technical info:   Hide contents This was made and tested in 7.2.1 but it looks like it should still work with 8.0. It should be future-proof unless Coding_Onion removes locks or changes something big about how they work. I am a newbie when it comes to scripting, so I'm not sure that there aren't problems with the code, but it's been working for me for the last few dozens of hours and some light testing.  It usually takes a few seconds for the locks to happen since I didn't want the script firing constantly, and then the swap should happen the next time Swap Timer's main script fires.  None of the mods listed are required since I used SKSE functions to check if they were installed before doing anything with them, so there should be no crashes or errors (keyword should) if you aren't using some of them.  I didn't make an MCM because I would never turn these off, but I included global variables for toggling each lock type in the esp in case someone else wants to make one, or you could change them in the console.  It doesn't make any sense to use this if the player's swapped form is male. A function to lock the unswapped form would just be a cure so I'm not sure that's something Onion would add.  Pinging @Murphiee and @jib_buttkiss in case they want to know this exists. This can work as a replacement for YPS's genderbend for BOS as long as the player has started Swap Timer's effects with the MCM, ring or a hagraven, which may be of use to someone since YPS might be more than some players want.  EDIT: Was there a problem with height changes? It works fine for me in 7.2.1 and setting the swapped form to .97 really helps remind you that you're swapped.  EDIT2: Updated patch. Corrected issue with check for BoS slutmark, changed most notifications to messageboxes except the DD ones because those could get annoying, and added swapped and unswapped variants of messageboxes.  SwapTimerCompatibility.7z 4.05 kB · 5 downloads how would i go about manually turning off the bimbos of skyrim option? i want the others but not BOS
Abaddon666 Posted April 27 Posted April 27 (edited) 19 hours ago, babashida said: how would i go about manually turning off the bimbos of skyrim option? i want the others but not BOS Â If you're not using BOS at all then you don't have to do anything. The patch uses an SKSE function to detect if BOS is installed, and if it's not, then the whole BOS part of the script doesn't run. If you ARE using BOS and Swap Timer and you don't want to get locked, then weird things will probably happen and I don't recommend it. Either way, if you REALLY want to turn off that segment of the patch, I did include globals that you can use to disable it. Make sure you're not already locked and then enter these lines into the console: Â set STC_BOOL_USE_LOCK_BIMBO to 0 set STC_BOOL_USE_LOCK_SLUTMARK to 0 Â and that should shut it off. And for reference, the DD and SGO portions of the patch have similar globals that end in _DD, _SGOMILK, and _SGOPREGNANCY. Â There's also been an SGO4IF update that merged it with the original SGO mod. Murphiee says a lot of IDs have changed, and if that includes the factions I look for, then my script won't work with SGO4IF 1.12. I'll update it eventually once it's clear that 1.12+ is stable, but for now I'm not willing to update and test in my long-running save, so you're probably going to have to stick with SGO4IF 1.11.1. Edited April 27 by Abaddon666 1
nickstar2 Posted April 29 Posted April 29 Hey, I love the idea of the mod and would like to try it out, but i can't get it to show up in the mcm. Any idea as to why that is? I'm using SE and have double checked all requirements.
KentuckyExpat Posted April 29 Posted April 29 12 minutes ago, nickstar2 said: Hey, I love the idea of the mod and would like to try it out, but i can't get it to show up in the mcm. Any idea as to why that is? I'm using SE and have double checked all requirements. I'm not sure if this is the problem you are having but the description specifies Skyrim AE. There's a mod called BEES (Backported Extended ESL Support) that might fix your problem. You can find it on Nexus. Since I'm on AE I haven't had to use it so I can't say if will help or not. Anyhow, it can't hurt to try it. Â
nickstar2 Posted April 30 Posted April 30 21 hours ago, KentuckyExpat said: I'm not sure if this is the problem you are having but the description specifies Skyrim AE. There's a mod called BEES (Backported Extended ESL Support) that might fix your problem. You can find it on Nexus. Since I'm on AE I haven't had to use it so I can't say if will help or not. Anyhow, it can't hurt to try it. Â Thanks for the info. I might actually also be on AE, havent touched skyrim for a while so i forgot which is which xD I'm on 1.6.640.0. I might just give your idea a shot anyway ^^
nickstar2 Posted May 1 Posted May 1 On 4/29/2026 at 10:13 PM, KentuckyExpat said: I'm not sure if this is the problem you are having but the description specifies Skyrim AE. There's a mod called BEES (Backported Extended ESL Support) that might fix your problem. You can find it on Nexus. Since I'm on AE I haven't had to use it so I can't say if will help or not. Anyhow, it can't hurt to try it. Â It actually worked. Massive thanks
Coding_Onion Posted May 13 Author Posted May 13 8 hours ago, SssdVX said: Can i set this up to swap between regular female and futa ? Idk, if it's two races it may work. Make a save, try out with the debug options, make another save and restart your game and reload the save just to be sure to see if it works. If not i am not intending to expand support beyond vanila-skyrim stuff (beastraces are currently unstable) 1
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