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Posted

Hi everyone! I'm experiencing an issue with the Kinky World mod in The Sims 3. Whenever I load my saved family, all the relationships between the sims disappear. I have tried disabling my NRaas mods, but the problem persists. Has anyone else encountered this issue or found a solution? Any help would be appreciated

Posted

I have not heard of this happening. I think you can actually use Master Controller with the Master Controller Cheats add-on to fix the the relationships. You can change family relationships with Master Controller > Sim > Advanced > Family. I have not used it before, but the FAQ about it looks like it can be used to at least fix the parent-child relationships.

 

If the relationship values have disappeared (i.e., the relationship bar that shows up on the relationship tab), you can use Sim > Intermediate > Long Term Relationship - by Category (or by value) to add those back to where they should be. Unfortunately, that doesn't allow setting romantic status or steady/married status.

Posted

maybe is there any more solution? I guess I didn't give more information, like when I restart the game and load the sim, the day seems to start from the first, the mascot from the university comes to me and brings that gift, all the sims in the city are strangers to each other, even the families, also when my sim is killed by a meteorite (this happens often lol) the game freezes and my sim can't die, he starts crying for the people who were around and I can't do anything. when the mod is not installed in the game, these problems are also there, but when I push the file out of the game files, everything becomes fine. I like the mod but playing from scratch every time is not very interesting. I even asked in the GPT chat how to solve the problem... he couldn't help. (my game is not original but there are all the additions to the game)

Posted

Do you have other mods installed? That sounds like there is a mod conflict with KW and something else. I would recommend using the 50/50 approach to identify what the conflicting mod is.

 

If you are not familiar with that, the idea is: remove half of your existing mods, put in KW, start the game and see if the problem happens. If it does not happen, the conflict was in one of the mods that you removed, and you can put half of those removed mods back and try again. Keep doing that until you identify the one that conflicts with KW, then decide if you want that mod more than KW. Or, if removing half the mods did not resolve the day 1 problem, remove half what is left and try again.

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