Fraying9981 Posted August 13, 2025 Posted August 13, 2025 (edited) Whenever I move around in the open environment, I frequently get freezes for like 5 seconds. Total freeze, not stutter or fps drop. Wondering what the cause is? Afterwards I'm at 40-60fps stable. It seems to be related to assets loading/some form of calculation. It triggers a refresh of the ENB rendering (similar to when I do alt + tab), but I don't think ENB is the cause because I used ENB in previous saves, and it did not give me freezes, just gradual fps drop. It does not occur in interiors. I do note errors from SLO aroused NG and conditional expressions extended but it would seem odd to me this generates real freezes when loading an area... Heres i my load list and papyrus + enb.ini attached. Recent mods I've installed: Spoiler PAH_HomeSweetHome_1.33b_SSE for DoM SLNights-2.5.1 PAH Diary Of Mine Voice Male Generic PAH Diary Of Mine Voice Male Unique PAH Diary Of Mine Voice Female Generic PAH Diary Of Mine Voice Female Unique TDF2023 TDF_Enhanced_DoMHSH_v2_4_0 TDF_Enhanced_Prostitution_v2_4_1 PAHSlaveCart SE Vanilla Script MicroOptimizations USSEP Caravan Stuck Fix PAH Diary Of Mine 7.9.2_SE_fomod Scripts Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) - Simply Optimized Scripts AIO Botox For Skyrim SE Immersive Wenches Enemy Plus SSE Engine Fixes (skse64 plugin) CBBE Tera Armors Collection - Special Edition V2.1 BasicExampleNSFWIntegrations OSL and BOOBIES Keywords (KID) - Various Armor Patches Automated SLSB Conversions 0.9e BakaFactory's SLAL Pack 7.1 GS_SLAL SE 13 12 SLAL_Billyy_Animations v9.3 SE Anubs Animation Pack 02.2023 Disable Auto Save Open Animation Replacer - Detection Plugin Open Animation Replacer Petite to Plenty - A CBPC Config for Realistic Collisions and Physics v9.0 CBBE 3BA (3BBB) SMP and CPBC Lite1 OBody HotSwap - CBPC presets for OBody SMP-NPC crash fix Crash Logger SSE AE VR - PDB support Papyrus MessageBox - SKSE NG Live Action 0.3.9b CAO patch SL - Ayasato Animations 1.1 SLAL SSE MilkySLAL-2-3(SE) milkyanimobj-2-0 SE SLAL_AnimationsByLeito_v1.6_Fixed_SSE FBSLALPACK v12.0SERev1 FlufyFox_SLAL_SE_Human 3.3 CobaltAnimationSpankingPack SE v1.4.3 3jiou-SE-19-12-2019 ToastPoses_1_6 SlalZnaroksPack3.0(SSE) Arcane.Sexbot.4 SkyrimNetDDUDNG Conditional Expressions Extended july 2025 Heels Fix for SLPP SearchUI - Get Any Item Instantly Cosplay Basics - (CBBE 3BA) Cosplay Pack Gala - hdt SMP (CBBE 3BA) SexLab PPLUS - HeelsFix Integration Cosplay Basics Patch - BnP Skin SkyrimNet-Beta5-cuda Native EditorID Fix for Skyrimnet SLOS-SE-Main-V0-00224 WorkingSlaves-AIO-V2_1_4 NS Enslavingeffect-Demo-V4 NSSlaverHunterPack-V1.1 TSDD For DD AIO 5-1 SE-V0-ESL Version NISIM-ESP-R0 TitKit by Monsto SSE Nirn Necessities - SMP Accessories Hot Playground Overlay Distribution Framework (1.6.1130-X) ODF - TitKit ESL Whitrun Debilla Club 6.0 More Bandit Camps SE --Rx Patch-ESL Filthy Heritage - WorkingSlaves Addon1.0 PAH Slavers Keep SPB Interactive Arousal 2.2 ROS Maturi SE SMP 20230816 SPB Aroused Combat 2.3 SLO Aroused NG-151502-3-1-5-1754227575 SLDrunkRedux v1.3 Drunk or drugged animations OAR DeviousBanditCaptives-3 More Bandit Camps SSE Navigator - Navmesh Fixes (follower doorfix) Full mod list Spoiler Overwrite [Output] Pandora QABmodifications QuickArmorRebalanceOW BodySlide Output Live Action 0.3.9b CAO patch Crash Logger SSE AE VR - PDB support Cosplay Basics Patch - BnP Skin Cosplay Basics - (CBBE 3BA) Cosplay Pack Gala - hdt SMP (CBBE 3BA) Tera Armors Collection 3BA Realistic BodySlide and 4K Tera Armors Collection 3BA Realistic BodySlide and 4K AI diffuse CBBE Tera Armors Collection - Special Edition V2.1 SLNights-2.5.1 Automated SLSB Conversions 0.9e BakaFactory's SLAL Pack 7.1 SLAL_Billyy_Animations v9.3 SE Scripts Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) - Simply Optimized Scripts AIO PAH Diary Of Mine Voice Male Generic PAH Diary Of Mine Voice Male Unique PAH Diary Of Mine Voice Female Generic PAH Diary Of Mine Voice Female Unique PAH Diary Of Mine 7.9.2_SE_fomod TDF_Enhanced_DoMHSH_v2_4_0 TDF_Enhanced_Prostitution_v2_4_1 Vanilla Script MicroOptimizations USSEP Caravan Stuck Fix SLO Aroused NG-151502-3-1-5-1754227575 MilkySLAL-2-3(SE) milkyanimobj-2-0 SE Disable Auto Save SMP-NPC crash fix OBody HotSwap - CBPC presets for OBody Petite to Plenty - A CBPC Config for Realistic Collisions and Physics v9.0 SLAL_AnimationsByLeito_v1.6_Fixed_SSE ToastPoses_1_6 SexLab PPLUS - HeelsFix Integration Heels Fix for SLPP SearchUI - Get Any Item Instantly SkyrimNetDDUDNG BasicExampleNSFWIntegrations Papyrus MessageBox - SKSE NG Arcane.Sexbot.4 SkyrimNet-Beta5-cuda Conditional Expressions Extended july 2025 Mfg Fix NG Native EditorID Fix for Skyrimnet SLOS-SE-Main-V0-00224 WorkingSlaves-AIO-V2_1_4 NS Enslavingeffect-Demo-V4 NSSlaverHunterPack-V1.1 TSDD For DD AIO 5-1 SE-V0-ESL Version NISIM-ESP-R0 TitKit by Monsto SSE Nirn Necessities - SMP Accessories Hot Playground Overlay Distribution Framework (1.6.1130-X) ODF - TitKit ESL Whitrun Debilla Club 6.0 More Bandit Camps SE --Rx Patch-ESL Filthy Heritage - WorkingSlaves Addon1.0 SPB Interactive Arousal 2.2 ROS Maturi SE SMP 20230816 SPB Aroused Combat 2.3 SLDrunkRedux v1.3 Drunk or drugged animations OAR DeviousBanditCaptives-3 More Bandit Camps SSE Navigator - Navmesh Fixes (follower doorfix) OW_std04b improved camera profile OW_UD 3BA for MME Devious Devices - Ayleid Piercings Patch Improved Camera SE reinstall08 std04b Unforgiving Devices 3.01 Fertility Mode v3 Fixes and Tweaks SLSOdummyforSLPP OW_test SexLab Framework PPLUS - V2.15.6 - 1.6.1170_UFpatch SL Defeat SSE - SexLab P+ Patch 1.0 SexLab Framework PPLUS - V2.15.7 - 1.6.1170 TrueHUD - HUD Additions Filthy Heritage - PAH Slaver's Home4.0 [Predator] MME Machines V2 SE [Predator] MME Milk Harness v3 Milk-Mod-Economy-Bodyscaling-Bodymorph Milk-Mod-Economy-Assets-SE Milk-Mod-Economy-Scripts-20220522 Precision - Accurate Melee Collisions SD Cages 3.159.3 AE SilverPeak Lodge SE Deus Mons - the Castle of Miraak SKYKLFS WESTERN WATCHTOWER RUINS Ruins of the Ideal - New Ruins in Soul Cairn ImGui Icons Floating Subtitles Pandora Behaviour Engine Plus SL - Ayasato Animations 1.1 SLAL SSE FBSLALPACK v12.0SERev1 Devious Devices NG v0.4.1 CobaltAnimationSpankingPack SE v1.4.3 Anubs Animation Pack 02.2023 TAWOBA REMASTERED 6.1 CBBE SE ConsoleUtil Extended B.O.O.B.I.E.S (aka Immersive Icons) AnimSpeedSE shadowman_FondleAnyTits Sana 3ba bodyslide Reimperialized Abandoned Prison - Location Overhaul Reimperialized Darklight Tower - Location Overhaul Dunpar Wall Granitehall Greymoor Neugrad Reich Corigate Stonehills Sunthgat Quest Journal Overhaul-Widescreen patch 141295-1-2-1740170799 Complete Widescreen Fix 219 for Vanilla and SkyUI SL_Advanced_Cum_Stages_v0_3_0b Optimized USSEP Valdr Quest OBIS SE Masculinized Leveled List OBIS SE - Organized Bandits In Skyrim Special Edition Bandit Boys Club Vibrant Map Markers CoMAP - Common Marker Addon Project Particle Patch for ENB ENB Helper SE for SE 1.6.1170 ELFX Fixes Enhanced Lights and FX-2424-3-06 without weather install (for ENB) SLLMU - ENB Light Version V2 Piercings of the Divines - CBBE 3BA - Slot 60 Ayleid Stone Piercings - Slot 60 Nipples Patch Sharkish Piercings - BHUNP and 3BA Body Piercings Ayleid Piercings - CBBE 3BA - HIMBO - SoS HS Piercings - 3BA Piercings of the Divines - CBBE 3BA std03a_08_SMMprofiles ScrappiesMatchmaker - 1.5.1.1 EbonyMail Rework 1.01 Persistent Favorites-118174-0-3-1-1719530745 Zaz8-cuffs-ctd-fix 3BA ZAZ GSBDoggieBelt Fixed v2 ZaZAnimationPack_fix 3BAZapBSdataFix_03 KS Jewelry SSE Obi's Jewelry Pack 2K SMP 833375446_PredatorBabydollLingerieBHUNPSE [YoerkSun] Love at Night - T1 CBBE V2 Charles Rene BDO Blue & White Dress CBBE HDT BS NIO [Army] WildLace Lingerie - CBBE SE [Army] Secret Crush - CBBE SE ArmySweet_Swimsuit_-_CBBE_SE Armistice_Midnight_BabyDoll_Outfit_-_CBBE_SE Anna Night Outfit - CBBE SE [NINI]_Sister_Outfit_-_CBBE_BS [Melodic] Shu Outfit - CBBE 3BA [Melodic] Sexy Style 23 SE [Melodic] Obsession Lingerie SE [Melodic] Loveliy Lingerie - CBBE 3BA [Melodic] Flower Frilly Flirt SE [Melodic] Chinese Babydoll SE 3BA [Melodic] BS Sexy Lingerie SE 962239712_ArsenicFrillPair [Arsenic] Onepiece Thong - CBBE SE Catsuits and Corsets 1.5.01 Fuck Doll SE Arsenic Frill Pair SSE- CBBE-CBBE PHYSICS- CBBE SMP(3BBB) WITH BODYSLIDE by Engeljess23 Extended Witch Dress SSE - CBBE (SE) UNP UNPB 7BB DreamGirl Seraphim - Physics BS Extended Witch Dress SSE - CBBE (SE) UNP UNPB 7BB DreamGirl Seraphim - Physics Mayu Ao Dai Dress - CBBE-UUNP Chiharu's Cafe EN PAH Slavers Keep Advanced Nudity Detection 2.0 AS-LOS Compatibility Patch Lanterns Of Skyrim II BondageFurnitureWorld1.1.4 1158968611_(DM3)PRJFurniturePackv1_1 (DM3) RZAA Furniture Pack v1_3 Jaxonz Furnishings BDSM forniphilia(Human furniture)FW se 1.5 Lion Thane Stronghold - Undress Castle Pool Patch Airship Dev Aveza - Add Animation patch LUFTSHIP K747 ClubSolitude Havardr Lion Thane Stronghold v.1.3 OPubes NG - NPC Pubes Distributor Pubes Forever SSE OBody Next Generation ORefit JSON Master List 1000+ CBBE 3BA Body Presets for OBody OBody Next Generation H2135's Modern Series 3 SE for Patreons [Melodic] Playful Bunny 3BA [Melodic] Sensual wear [Melodic] Sexy Sleepwear 3BA Melodic_Stringbody_Ouvert_3BA H2135's_Modern_Series2_CBBE_HDT-SMP_Bodyslide_for_patrons [Melodic] Onyx Lace H2135's Modern Series 4 SE for Patreons [ELLE] Mageali Lind's Black Robes Revamp - Texture Replacer Velvet Robes and Cloaks SSE Face Discoloration Fix SE Sky-hi-Rim Villa SE -panel_fix.7z Sky-hi-Rim Villa SE.7z Abandoned Cathedral Updated to form 44 RaceMenu High Heel Sexlab Patch Nioh Onmyoji Cotstume 3BA HDT-SMP FOXMerged Plugin Form 44 Patch Fox Outfits SE DX Pornstar Fashion SE -CBBE -3BA-BHUNP DX Azur Lane St. Louis CBBE - 3BA - BHUNP Black Lace Minidress CBBE Physics CBBE 3BA BHUNP [Predator] Trainer Devices 2.1 CBBE 3BA SE (1) [Predator] Silk Spectre CBBE 3BA ADD_ON_v2.1 [Predator] Silk Spectre CBBE 3BA SE [Predator] Sexy Leather V2 + Colors XXX CBBE 3BA [Predator] Sexy Bikinis 3 CBBE 3BA [Predator] Sexy Bikinis 2 CBBE 3BA SE [Predator] Rude Awakening Premium Set CBBE 3BA [Predator] Restriction Harness and Puppy mask XXX CBBE 3BA SE [Predator] Pony Girl + Colors XXX SE [Predator] Naughty Slave Harness CBBE 3BA SE [Predator] Naughty Slave Harness 2 CBBE 3BA [Predator] Latex Lust Teddy CBBE 3BA [Predator] Latex Acessories 3BA SE [Predator] Horny Girl T3 CBBE 3BA SE [Predator] Fifth Element Outfits CBBE 3BA SE [Predator] Chain Harness CBBE 3BA Display Model SE (DM3) The Handy Icon Collection Collective-90508-1-7-0-1736494302 SN Reverse Bunny 3BA Raven's Luxurious Seduction Mashup - SSE CBBE Bodyslide - Physics Enabled Raven's Luxurious Seduction - CBBE 3BA Bodyslide Conversion Priestess of Time Heel Sound Priestess of Time 3BA Nexus_modesty_KID Neo Devilmaid 2 Outfit SSE - with UUNP Bodyslide - Physics - UNP UNPB 7BB DreamGirl Seraphim Modesty_Vanilla_DLC_KID Modesty_Detection_DISTR Love and Lust Harness BHUNP-CBBE_3BA-UBE J3 Witch 3BA J3 Fishnet Fashion 3BA Inventory Interface Information Injector (SE) Dynamic Feminine Female Modesty Animations OAR DD - I4 Patch v7 BloodySpell Priestess CBBE 3BA BS [YoerkSun] Safe Latex [CBBE 3BA][SE] [YoerkSun] Devil's Summer Pearls [CBBE 3BA][T1][V4]2 [YoerkSun] Birth Lingerie - [CBBE 3BA] [Melodic] Big Bow Lingerie SE 3BA [Melodic] Big Bow Lingerie [Hirosin]BA IORI(ESL) 3BAv2(ESL)1.0 [Hirosin]Azurlane Sirius Dosukebe Outfit(ESL) 1.0 [COCO] Deliciously Bride V2_39shadowman_sexcommentsFULLaudio Umbra [SE] - 4K textures Umbra [SE] - CBBE TBD SMP Dibella Bikini CBBE 3BA Tara [SE] - CBBE - BHUNP Starlight Queen [SE] - CBBE - BHUNP Skyrim Tropical Style Suit Special Edition Silent Assassin [SE] - CBBE - BHUNP Sexy Kunoichi 2nd By Nausicaa -CBBE3 ponygirlENG Night Masquerade [SE] - 4K textures Night Masquerade [SE] - CBBE Mystique [SE] - CBBE - BHUNP Mystique 2 [SE] - CBBE Lace Teddy [SE] - CBBE - BHUNP Kunoichi CBBE UNP with HDT Fearless [SE] - CBBE - BHUNP Diversion [SE] - 4K textures Diversion [SE] - CBBE Dibella's Bikinis of Beauty - TBD SMP Demonic Seduction [SE] - CBBE - BHUNP Chain bikini and heels gloves stockings SSE CBBE 3BA Bonne Nuit [SE] - CBBE bj shout Bella Lingerie Set [SE] - CBBE - BHUNP Amazon [SE] - CBBE - BHUNP Advent [SE] - CBBE [Rektas] Fantasy Wraps [SE] - CBBE [Predator] High poly Head SMP 15shadowman_badgirlsAUDIO 13shadowman_maleguardsAUDIO 1001 Nights - 4K textures 1001 Nights [SE] - CBBE YoRHa 2B Attire - TBD YoRHa 2B Attire - CBBE 3BA - BHUNP Wizard6 Animations v2.0 BETA Wet Function Redux SE TNG_Himbo_SMP_XMLs PapyrusUtil SE - Modders Scripting Utility Functions Sound Record Distributor SLSOxSquirtReborn SlalZnaroksPack3.0(SSE) SL smooth expressions plus 3.0.2 SexLab Squirt Reborn v2_02 SC - Cubemaps - 1024 Ride Sharing 0.6 PORTED PeroPeroArmorPack SE OSL and BOOBIES Keywords (KID) - Various Armor Patches More nasty and rough MiniBikini_-_CBBE_SE Live Action 0.3.9b Invicta Couture Lingerie CBBE 3BA Invicta Couture Lingerie BHUNP SMP ID Skimpy Jang-shi Robe HighPolyHead-WetFunctionCompatibilityFix (SE) [Predator] HP Head SMP Mouth and Throat High Poly Head v1.4 (SE) HG Hairdos SE Heels Sound 1.6 SSE-AE Heels - Sound Record Distributor (SRD) - Patch Hub GS_SLAL SE 13 12 FlufyFox_SLAL_SE_Human 3.3 FileAccess Interface for Skyrim SE Scripts - FISSES Feminize - NPC Turning animations Fake hdtHighHeels.esm Draconic Bloodline - CBBE SSE BodySlide dogma_tub DogmaMods-SE-23-12-2019 COCO Joan Of Arc - CBBE 3BA BnP female skin (Replacer+Player version) Become High King of Skyrim TNG Bard Songs Replacement Mod - v1_1 AutoHorse AS-SMIM Compatibility Patch Ambient Slaves SE v0.4b (with Mister X fix) AhegaoTonguesHDT1.31 aceanimations_boobs_sexlab [IDY] Slave Collar with Anal hook [7thGift]Cheongsam Remake Xing 3jiou-SE-19-12-2019 1_aceanimations_grope_sexlab Vanilla armor Replacer Baka Keywords SOC - Luxury Collection Shinshi Armor keyword patch v1.0 KimahriShadowManpatch KimahriFinalVersion3BA Expressive Facegen Morphs SE All_Key - SPID Keyword Framework Complete Alchemy & Cooking Overhaul Sexlab Enchantress Redux 1_1_0 SE Woodland Priestess SE IWant Widgets NG iWant Widgets TheMilkDrinker - Kinnari Armor CBBE 3BA Odd - Hellraiser Outfit CBBE 3BA Demon Seducer Outfit - CBBE 3BA - TBD - BHUNP Daughters of Dimitrescu CBBE 3BA SE outercourse_femalePCpatch The hole is closed Friendly pat to any woman's butt shout Present 4 You - CBBE-TBD SE COCO Luscious Lady - CBBE 3BA Daymarr Shadow Knight - CBBE 3BA COCO FlyinDance - CBBE 3BA COCO Chaos Sorcerer - CBBE 3BA COCO Caress of Venus - CBBE 3BA COCO Lingerie - CBBE-TBD-BHUNP SE COCO Pinup Cheongsam - CBBE 3BA Melodic Bikini Armor - CBBE 3BA Melodic Chloe - CBBE 3BA Melodic Raven - CBBE-TBD-UUNP SE Missing Hand cum tex from Latest Version v2 SE ZMD's HD Cum Overlays for RaceMenu SE v2 Dragonwood Pugilist Outfit - Lunar New Year Special (hdtSMP - BHUNP - CBBE - HIMBO) 4k DX Cassandra Apocrypha Robes SSE - with Optional Heels Sound and Combined Themes - Physics - UUNP UNP UNPB 7BB DreamGirl Seraphim and More Dragonwood Pugilist Outfit - Lunar New Year Special (hdtSMP - BHUNP - CBBE - HIMBO) DX Stella Mithril Armor BHUNP-3BA SE DX Stella Mithril Armor - UNP DX Spartan Bard Outfit - SSE CBBE BodySlide (with Physics) DX Spartan Bard Outfit - UNP DX Crimson Blood Armor 3BA SE DX Black Widow Outfit - UNP DX Black Widow Outfit - CBBE 3BBB (3BA) Bodyslides SexLab Gape Morph SE V1-3-0 True Flame Sakitama - hdt SMP (CBBE 3BA - BHUNP) [GarudaB]DOAXVV_Furisode Kimono SE Shas' Chains and Silks (SMP-3BA) Conditional HH Idles Cosplay Pack - Director's Cut-90892-1-4-1705010522 Ebokini CBBE 3BA Arsenic_Slave_Outfit_-_CBBE_SE Bottom Right Preset For Dragon's Eye Minimap 4K Textures - Chevalier's Armor Set CBBE 3BA Bodyslide Files - Chevalier's Armor Chevalier's Armor Set HDT-SMP SkyPatcher - SE [BAKU]DOAXVV Reincarnation Wisdom 3BA [BAKU]DOAXVV Osmanthus Wine 3BA [BAKU]DOAXVV Bitter Jealousy 3BA [BAKU]DOAXVV X Y Z 3BA Dragon's Eye Minimap 1.1 Local Map Upgrade 3.1.0 Infinity UI-74483-2-0-3-1730049690 ELFX - Exteriors Fixes for ENB users Enhanced Blood Textures-2357-4-0-1639547261 Collectable Anal Toys lapolla-plugs 3ba bodyslide lapolla-plugs Realistic Water Two SE v5.7.2 SMIM 4K - Cleaned and Upscaled Textures for Static Mesh Improvement Mod Blade and Soul Renzuneiyi CBBE 3BA Bisquits Priestess of Mara Open Dress CBBE 3BA Aether CBBE 3BA Foxmiko Rurosakura Kimono Xing Derketo Priestess 3BA Patch (Bodyslides) Obi's Derketo Priestess Outfit - BHUNP UBE 3BA Obi's Rogue Outfit 2K 3BA Obi's Mizora Bodysuit 2K 3BA EGIL Annoying Bard DD - Vergi Fashion CBBE 3BA SMP DD - Mystique Lingerie CBBE 3BA Thorn Princess - hdt SMP (CBBE 3BA) COCO Lolita - CBBE 3BA Chinese JiangShi - CBBE-TBD SE COCO CheongSan - CBBE-TBD SE COCO RONIN - CBBE 3BA-47462-2-2-1693203507 KS Hairdos - HDT SMP (Physics) The Eyes of Beauty Vampire Eyes SE AI 2k - The Eyes of Beauty Ai - Standalone Textures 2k - The Eyes of Beauty Ai - Vanilla Replacer dse-buttplug-201 ENB Anti-Aliasing - AMD FSR 3.1 - NVIDIA DLAA Wrap Around Dress [SE] - 4K textures [NINI] Highleg Dressy [SE] - 4K textures [NINI] Egypt Pharaoh Silent Death Outfit Fantasia Outfit Blood Mage -3BAv2- [Christine] DeNile [Christine] Christmas Style 13 - 15 - 16 [Christine] Loon [Christine] GoW3 Aphrodite Dress SE [Christine] Exnem Witch [NINI] Highleg Dressy [SE] - CBBE [Rektas] Wrap Around Dress [SE] - CBBE Japanese Bathing Suit [SE] - CBBE - BHUNP [Ichirou]_44bikini_1.2 [Ichirou] Stand Out Dress V1.1 Vampire Temptress Armor - 3BA SMP Dragon Song CBBE 3BA [SSE] SM Sailor Fuku SimpleBedrollV1 DX Bikini Collection - CBBE Physics - 3BA - BHUNP Nezzar's Ult Lingerie Collection 2.0 - CBBE-TBD-BHUNP SE DX Fetish Fashion Volume 1 SE CBBE - 3BA - BHUNP [Daymarr] Late Night Pack Armistice Gris Swimsuit - COCOBody - TBD SE - CBBE 3BA DX Fetish Fashion Volume 2 SE - CBBE Physics - 3BA - BHUNP [Ashtoreth] Daughters of Dimitrescu 3BA.v2 First Descendant Swimsuit 3BA BS [Deedlitz] Bikini Pack - CBBE 3BA [Army]Artnip Mei Terumi - CBBE SE [Army] Ningguang Lingerie - CBBE SE [Army] Polo Underboobs - CBBE SE [Army]Slingkini CBBE SE [Army]Sexyness CBBE SE [Army] Sassy Secrets Lingerie - CBBE SE [Melodic] Breakaway Outfit SE 3BA [Christine] High Priestess Bikini [Army]Artnip Sexy Kurenai - CBBE SE Shino - Maid outfit Pack - Cbbe 3BA Shino Banner of Skyrim-19803-v1 430569519_ElvenPrincessSE Better Container Controls for SkyUI [Ashtoreth] Minu Dress 3BA [Ashtoreth] Meiying Chinese 3BA [Ashtoreth] Xiah Dress 3BA [Ashtoreth] Zenobia Armor 3BA [Ashtoreth] Ay Lin Dress [Ashtoreth] Yumi Dress ReSqueeze - The Amazing World Of Bikini Armor TAWOBA 3BA The Amazing World of Bikini Armor - CBBE SE TAWOBA Ashtoreth Spartacus Slave 3BA GPL CBBE SE Bodyslide Files GomaPeroLand SE V6 [Ashtoreth] Tank Dress 3BA ZZJAY Hentai China and Hana Dress SSE - Physics - with UUNP Bodyslide - UNP UNPB 7BB DreamGirl Seraphim COCO Bikini Collection - CBBE-TBD SE Cute Mini Dress Collection for CBBE Shino Bikini Pack -CBBE(Physics)- MCM Helper Show Player In Menus-81291-2-0-3-1675683703 Vtaw Wardrobe 5 - CBBE SE - CBBE SMP - CBBE 3BA - BodySlide Quest Journal Overhaul-141295-1-2-1740170799 ZaZ Animation Pack v8+CBBE Scrab's Papyrus Extender Devious Devices upscaled 4k Opt. 3 - Larger MCM Menu for SkyUI-22825-1-2-1572528248 CD device removal DDv4 update v2 Skyrim - Utility Mod 3.23.3 AE Black Mage Armor SE Cloaks of Skyrim Retextured SSE HDT-SMP Artesian Cloaks of Skyrim Apachii Divine Elegance Store SSE HDT-SMP-17416-1-3-0 Cloaks Of Skyrim Retextured 4k ELLE Aroused Patches KID Minou Aradia Lingerie Dress- -BHUNP 3BBB- -CBBE 3BBB- [COCO] Lace Lingerie Pack ELLE - Attractive Underwear Collection - 3BA -BHUNP Ashara SSE Princes of the Woods - CBBE 3BA Bodyslide-59994-0-3-0-1639516222 Ashara SSE Princes of the Woods for UNP and male 00 - Hoods With Hairs-46351-1-0-1614520525 zzjay and Grace Darkling Hoods With Hairs - SE Edition - Official Egil's Demon Hunter 3BA-68166-1-1-1655024705 Veil Recoloring SSE - v1.0.0-64534-1-0-0-1646403530 [Witchy] Lore-Friendly Accessories Minidresses_and_Lingerie_-_CBBE_Physics_1.0 Hijab LRG Armbinder 1.3 SE Trap_48_stocking Translated Quick Armor Rebalance-127967-1-6-4-1740984429 DarkAdditions_v1.2.5 Cheongsam Yundao CBBE SE HDT-SMP Slave Leia Renewal - SSE CBBE BodySlide Music and Dancing in the Luxury Suite-97293-2-0a-1693566848 The House of Tamriela SE Old Forward Barracks with Bathing Pool SE [Caenarvon] Pharaoh Slave 3BA SE QipaoDress [Predator]+Bondage+Outfit+CBBE+3BA+AE Kimono CBBE SE HDT-SMP FF_Okimono Project Sekirei Sexy japanese clothes CBBE v3 Kankaraya SE-2377-2-06 ELLE - Hot Style Kimono 3BA-BHUNP Comprehensive Falskaar Fixes-62819-1-4-0-1671515413 Dynamic Activation Key-96273-1-02-1693177288 Crawling Bleedout OAR Sexy Move v1 Pet Ring (Crawl on all fours) Description Framework-105799-2-1-1-1716528666 ImGui Icons-114790-1-0-1711168042 Modex - Community Kit Hub-137877-1-0-0-1740100484 Modex - A Mod Explorer Menu-137877-1-2-0-1740100222 WotC Build 1.7.5-79828-1-7-5-1692904223 VIGILANT SE AE v173-11849-1-7-3-1696095836 Winged Hussar Armor and Weapons - CBBE 3BA UUNP BHUNP HIMBO Vanilla - HDT-SMP Carved Brink (EN)-24351-1-1-1553970071 Project AHO (EN)-15996-2-0-1554570948 SIRENROOT - HD Texture Pack-70917-1-0-1683358261 Falskaar V2_2-2057-2-2 SIRENROOT - Deluge of Deceit Wyrmstooth-45565-1-20-2-1716346676 The Welkynar Knight - Quest-89510-0-3-3-1735751274 Beyond Reach VIGILANT Voiced - English Addon Comprehensive First Person Animation Overhaul - CFPAO EVG Animated Traversal SkyClimb 1.6.1170 Fix SkyClimb 1.1.1 UNDERDOG - Death Animations OAR Guaranteed Death Animations Random death animation Leviathan Animations II - Male Idle Walk And Run Vanargand Animations - Crossbows Vanargand Animations - Sneak Archery Goetia Animations - Enchanted Magic Staves Vanargand Animations - Dual Wield Sneak Strikes Vanargand Animations - Sneak Strike Attacks Vanargand Animations - Sneak Thrust Attacks Vanargand Animations - One Handed Normal Attacks Vanargand Animations II - Unarmed Pugilism Stance Real Names - Extended FormList Manipulator - FLM Lingerie Set - CBBE - 3BBB - BodySlide Physics Lingerie Outfits for Paradise Nirn Brothel Girls Gray Quarter Overhaul KS Hairdos SSE Widescreen Scale Removed for 1-6-1130 and higher SkyUI AIO Survival (SAS) Shinshi Armor English patch v1.0 ShinShiArmor CBBE 3BA Simple Wearable Lanterns - Remastered Display Enemy Level SE Audio Overhaul for Skyrim 2 Cosplay Pack - hdt SMP (CBBE 3BA) High performance configuration A Matter of Time - A HUD clock widget SSE Display Tweaks The Naked Dragon Manguz Inn Resources The Naked Dragon (Sexlab) The Kinky Princess - Sexlab Patch Crimson Corner - Solitude Bordello The Kinky Princess - Club and followers FondleAnyTits_Base Make any female striptease shout Grind any woman shout Shadowmans NPCs 17 - Breast Exams Make any woman Pole dance shout Prone passion with any woman shout Shadowmans NPCs 20 - Booty gains BallroomDancing Love Wins Slap anyone shout shadowman13_maleguards Badgirls15_sexlabspanking BallroomDancingFix FondleAnyTits_BarefeetAreTooLewd Suck any woman's breast Shout Seamless Varied Masculine Idles OAR Seamless Varied Feminine Idles OAR Apachii Divine Elegance Store cbbe sse patch vampire subdue shout Lick cum floor Gokkun drink cum cum on any woman Headpat anyone Sonders Keyword Distribution Resources Gesture Animation Remix (OAR) Look Around - Searching Animations For NPCs Keyword Item Distributor Animation Motion Revolution Vanargand Animations - One Handed Power Attacks Leviathan Animations - Two-Handed High Stance Leviathan Animations - Two-Handed Normal Attacks Leviathan Animations - Two-Handed Power Attacks Vanargand Animations - Sneak Idle Walk and Run Goetia Animations - Magic Spell Casting Vanargand Animations - Archery Vanargand Animations - One Handed Mid Stance Open Animation Replacer - Detection Plugin RSSE Children Overhaul 1.1.3 with hotfix 1 Realistic RS Children Overhaul MoreIntelligentModesty EVG Conditionals extended (injured-stamina-magicka-nakedness) EVG Conditional Idles Animation Queue Fix Spank any woman's butt Shout Enthralled Botox Patch v1.4 Enthralled Custom NPCs for Pahe v1.4 Apachii Divine Elegance Store cbbe sse Ordinator - Perks of Skyrim Apachii Divine Elegance 3BA Bodyslides PAHSlaveCart SE powerofthree's Tweaks Papyrus Tweaks NG Cosplay Pack - Director's Cut betterblowjobSE Luxury Collection 3BA patch Luxury Collection 3BA Simple Mod Item Spawner -Alternative To AddItemMenu for AE VR or SE Jaxonz Positioner Converter Remastered More Informative Console Shadowstar Castle SE SlaveTats CumTextures Remake v1.2.5 DwarvenDeviousCuirass (3BA) 2.0.0 - DD DwarvenDeviousCuirass 3BA Botox For Skyrim SE Expressive Facial Animation -Female Edition- Apachii Sky Hairfemale 1.5 Apachii Sky Hair SSE (for slaverun) Fertility Mode TDF_Enhanced_Voice_BSA_v Blush When Aroused SE v SexLab Virginity and Defloration SL Defeat SSE PAH - Home Sweet Home v1.27 - Voicepack SE Paradise Halls v8.1.6 - Voicepack v1.0 - SE SexLab TDF Prostitution and Pimping 2023 - Voicepack TDF2023 PAH - And You get a Slave v0.60a - Voicepack SE PAH And You Get a Slave! ITF_SSE_ PAH_HomeSweetHome_1.33b_SSE for DoM Better Dialogue Controls Devious_Lore_Voicepack_v 1222930210_DeviousDevices 5.1 sounds Devious Sounds Master Trader SE - Merchants Never Run Out Of Gold BodySlide and Outfit Studio reinstall01 Devious Devices for SE-AE-VR Open Animation Replacer Nondevious device megapatch Luxury Collection Masterlists Nondevious device megapatch SD Cages Nondevious device megapatch masterlist DF CBBE Whore Armor Meshes Devious Lore SE Immersive Wenches K anim pack Sexlab BJ Sound FX replacerv Racemenu High Heels Rings SE RaceMenu High Heels (Height Fixes) Personalized Music - Skyrim Special Edition Baka Motion Data Pack Unofficial Skyrim Modder's Patch - USMP SE Actor Limit Fix Zero Bounty Hostility Fix Enemy Plus Spell Perk Item Distributor TK Dodge SE Cloaks of Skyrim SSE SexLab_Extra_Voices_ SexLab - Sound FX Replacer Simple Skyrim Special Edition Bethesda Logo Remover Carriage and Ferry Travel Overhaul (Formerly Complete Fast Travel Overhaul) Infinite Torch Rias's Inn Storage (Cloud Storage) Cumshot SexLab JailRape SE audio Faster HDT-SMP JContainers SE Sexlab Semirealisticsexsounds The Sultan's Harem SexLab Louder Sex Moans Dripping when aroused SexLab JailRape The New Gentleman UIExtensions SSE Engine Fixes (skse64 plugin) Animation Limit Crash Fix SSE ZAZpatch XP32 Maximum Skeleton Special Extended Unofficial Skyrim Special Edition Patch sztkUtil Static Mesh Improvement Mod SkyUI_5_2_SE Skyrim Flora Overhaul SE SexLabFrameworkAE_v RaceMenu Anniversary Edition powerofthree's Papyrus Extender Fuz Ro D-oh - Silent Voice BakaFactory's SLAL Pack Alternate Start - Live Another Life - SSE Address Library for SKSE Plugins A Quality World Map Creation Club: _ResourcePack Creation Club: ccBGSSSE001-Fish Creation Club: ccBGSSSE025-AdvDSGS Creation Club: ccBGSSSE037-Curios Creation Club: ccQDRSSE001-SurvivalMode DLC: Dawnguard DLC: Dragonborn Bathing Beauties or Beefcake Luxury Suite (BBLS) CBBE 3BA (3BBB) SMP and CPBC Lite1 Caliente's Beautiful Bodies Enhancer -CBBE- CBPC - Physics with Collisions DLC: HearthFires ENB Spoiler [GLOBAL] UseEffect=true [EFFECT] UseOriginalPostProcessing=false UseOriginalBloom=false EnablePrepass=true EnablePostPassShader=true EnableAdaptation=true EnableBloom=true EnableLens=true EnableDepthOfField=true EnableAmbientOcclusion=true EnableProceduralSun=true EnableDistantShadow=false EnableDetailedShadow=true EnableNormalMappingShadows=false EnableCloudShadows=true EnableImageBasedLighting=true EnableSkinSpecular=false EnableSubSurfaceScattering=true EnableSkylighting=true EnableDirectionalSkyLighting=true EnableComplexFireLights=true EnableComplexParticleLights=true EnableSunRays=true EnableVolumetricRays=true EnableSunGlare=true EnableWater=true EnableUnderwaterShader=true EnableWetSurfaces=true EnableRainWetSurfaces=true EnableReflection=true EnableComplexGrass=true EnableComplexGrassCollisions=true EnableTerrainBlending=true EnableTerrainParallax=false EnableComplexParallax=false EnableComplexParallaxShadows=true EnableComplexTerrainParallax=false EnableComplexTerrainParallaxShadows=true EnableComplexMaterial=false EnableDynamicCubemap=true EnableCloudsScattering=true EnableMoonRays=true [COLORCORRECTION] UsePaletteTexture=true UseProceduralCorrection=true Brightness=1.0 GammaCurve=1.0 [WEATHER] EnableMultipleWeathers=true EnableLocationWeather=false [TIMEOFDAY] DawnDuration=3.7 SunriseTime=7.999999 DayTime=12.5 SunsetTime=17.5 DuskDuration=2.49 NightTime=1.0 [ADAPTATION] AdaptationSensitivity=0.4 AdaptationTime=0.5 ForceMinMaxValues=false AdaptationMin=0.35 AdaptationMax=0.5 [DEPTHOFFIELD] FocusingTime=0.5 ApertureTime=2.0 [BLOOM] IgnoreWeatherSystem=false IgnoreWeatherSystemInterior=false AmountDawn=0.2 AmountSunrise=0.2 AmountDay=0.22 AmountSunset=0.2 AmountDusk=0.2 AmountNight=0.2 AmountInteriorDay=0.2 AmountInteriorNight=0.2 [LENS] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false AmountDawn=0.5 AmountSunrise=0.5 AmountDay=0.5 AmountSunset=0.5 AmountDusk=0.5 AmountNight=0.5 AmountInteriorDay=0.5 AmountInteriorNight=0.5 [SKY] IgnoreWeatherSystem=false IgnoreWeatherSystemInterior=false Enable=true DisableWrongSkyMath=true EnableAnimatedStars=true StarsAnimationTime=0.99 StarsAnimationDensity=1.25 StarsAnimationIntensity=1.0 StarsIntensityDawn=1.0 StarsIntensitySunrise=1.0 StarsIntensityDay=1.0 StarsIntensitySunset=1.0 StarsIntensityDusk=1.0 StarsIntensityNight=1.0 StarsIntensityInteriorDay=1.0 StarsIntensityInteriorNight=1.0 StarsCurveDawn=1.0 StarsCurveSunrise=1.0 StarsCurveDay=1.0 StarsCurveSunset=1.0 StarsCurveDusk=1.0 StarsCurveNight=1.0 StarsCurveInteriorDay=1.0 StarsCurveInteriorNight=1.0 AuroraBorealisIntensityDawn=1.0 AuroraBorealisIntensitySunrise=1.0 AuroraBorealisIntensityDay=1.0 AuroraBorealisIntensitySunset=1.0 AuroraBorealisIntensityDusk=1.0 AuroraBorealisIntensityNight=1.0 AuroraBorealisIntensityInteriorDay=1.0 AuroraBorealisIntensityInteriorNight=1.0 AuroraBorealisCurveDawn=1.0 AuroraBorealisCurveSunrise=1.0 AuroraBorealisCurveDay=1.0 AuroraBorealisCurveSunset=1.0 AuroraBorealisCurveDusk=1.0 AuroraBorealisCurveNight=1.0 AuroraBorealisCurveInteriorDay=1.0 AuroraBorealisCurveInteriorNight=1.0 GradientIntensityDawn=1.0 GradientIntensitySunrise=1.0 GradientIntensityDay=1.0 GradientIntensitySunset=1.0 GradientIntensityDusk=1.0 GradientIntensityNight=1.0 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationDawn=0.0 GradientDesaturationSunrise=0.0 GradientDesaturationDay=0.0 GradientDesaturationSunset=0.0 GradientDesaturationDusk=0.0 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensityDawn=1.0 GradientTopIntensitySunrise=1.0 GradientTopIntensityDay=1.0 GradientTopIntensitySunset=1.0 GradientTopIntensityDusk=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveDawn=1.0 GradientTopCurveSunrise=1.0 GradientTopCurveDay=1.0 GradientTopCurveSunset=1.0 GradientTopCurveDusk=1.0 GradientTopCurveNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0 GradientTopColorFilterDawn=1, 1, 1 GradientTopColorFilterSunrise=1, 1, 1 GradientTopColorFilterDay=1, 1, 1 GradientTopColorFilterSunset=1, 1, 1 GradientTopColorFilterDusk=1, 1, 1 GradientTopColorFilterNight=1, 1, 1 GradientTopColorFilterInteriorDay=1, 1, 1 GradientTopColorFilterInteriorNight=1, 1, 1 GradientMiddleIntensityDawn=1.0 GradientMiddleIntensitySunrise=1.0 GradientMiddleIntensityDay=1.0 GradientMiddleIntensitySunset=1.0 GradientMiddleIntensityDusk=1.0 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveDawn=1.0 GradientMiddleCurveSunrise=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveSunset=1.0 GradientMiddleCurveDusk=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0 GradientMiddleColorFilterDawn=1, 1, 1 GradientMiddleColorFilterSunrise=1, 1, 1 GradientMiddleColorFilterDay=1, 1, 1 GradientMiddleColorFilterSunset=1, 1, 1 GradientMiddleColorFilterDusk=1, 1, 1 GradientMiddleColorFilterNight=1, 1, 1 GradientMiddleColorFilterInteriorDay=1, 1, 1 GradientMiddleColorFilterInteriorNight=1, 1, 1 GradientHorizonIntensityDawn=1.0 GradientHorizonIntensitySunrise=1.0 GradientHorizonIntensityDay=1.0 GradientHorizonIntensitySunset=1.0 GradientHorizonIntensityDusk=1.0 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveDawn=1.0 GradientHorizonCurveSunrise=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveSunset=1.0 GradientHorizonCurveDusk=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0 GradientHorizonColorFilterDawn=1, 1, 1 GradientHorizonColorFilterSunrise=1, 1, 1 GradientHorizonColorFilterDay=1, 1, 1 GradientHorizonColorFilterSunset=1, 1, 1 GradientHorizonColorFilterDusk=1, 1, 1 GradientHorizonColorFilterNight=1, 1, 1 GradientHorizonColorFilterInteriorDay=1, 1, 1 GradientHorizonColorFilterInteriorNight=1, 1, 1 CloudsIntensityDawn=1.0 CloudsIntensitySunrise=1.0 CloudsIntensityDay=1.0 CloudsIntensitySunset=1.0 CloudsIntensityDusk=1.0 CloudsIntensityNight=1.0 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveDawn=1.0 CloudsCurveSunrise=1.0 CloudsCurveDay=1.0 CloudsCurveSunset=1.0 CloudsCurveDusk=1.0 CloudsCurveNight=1.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0 CloudsDesaturationDawn=0.0 CloudsDesaturationSunrise=0.0 CloudsDesaturationDay=0.0 CloudsDesaturationSunset=0.0 CloudsDesaturationDusk=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0 CloudsOpacityDawn=1.0 CloudsOpacitySunrise=1.0 CloudsOpacityDay=1.0 CloudsOpacitySunset=1.0 CloudsOpacityDusk=1.0 CloudsOpacityNight=1.0 CloudsOpacityInteriorDay=1.0 CloudsOpacityInteriorNight=1.0 CloudsColorFilterDawn=1, 1, 1 CloudsColorFilterSunrise=1, 1, 1 CloudsColorFilterDay=1, 1, 1 CloudsColorFilterSunset=1, 1, 1 CloudsColorFilterDusk=1, 1, 1 CloudsColorFilterNight=1, 1, 1 CloudsColorFilterInteriorDay=1, 1, 1 CloudsColorFilterInteriorNight=1, 1, 1 CloudsEdgeClamp=0.5 CloudsEdgeIntensity=2.0 CloudsEdgeFadeRange=1.0 CloudsEdgeMoonMultiplierDawn=2.0 CloudsEdgeMoonMultiplierSunrise=2.0 CloudsEdgeMoonMultiplierDay=2.0 CloudsEdgeMoonMultiplierSunset=2.0 CloudsEdgeMoonMultiplierDusk=2.0 CloudsEdgeMoonMultiplierNight=2.0 CloudsEdgeMoonMultiplierInteriorDay=2.0 CloudsEdgeMoonMultiplierInteriorNight=2.0 SunIntensityDawn=1.0 SunIntensitySunrise=1.0 SunIntensityDay=1.0 SunIntensitySunset=1.0 SunIntensityDusk=1.0 SunIntensityNight=1.0 SunIntensityInteriorDay=1.0 SunIntensityInteriorNight=1.0 SunDesaturationDawn=0.0 SunDesaturationSunrise=0.0 SunDesaturationDay=0.0 SunDesaturationSunset=0.0 SunDesaturationDusk=0.0 SunDesaturationNight=0.0 SunDesaturationInteriorDay=0.0 SunDesaturationInteriorNight=0.0 SunColorFilterDawn=1, 1, 1 SunColorFilterSunrise=1, 1, 1 SunColorFilterDay=1, 1, 1 SunColorFilterSunset=1, 1, 1 SunColorFilterDusk=1, 1, 1 SunColorFilterNight=1, 1, 1 SunColorFilterInteriorDay=1, 1, 1 SunColorFilterInteriorNight=1, 1, 1 MoonIntensityDawn=1.0 MoonIntensitySunrise=1.0 MoonIntensityDay=1.0 MoonIntensitySunset=1.0 MoonIntensityDusk=1.0 MoonIntensityNight=1.0 MoonIntensityInteriorDay=1.0 MoonIntensityInteriorNight=1.0 MoonDesaturationDawn=0.0 MoonDesaturationSunrise=0.0 MoonDesaturationDay=0.0 MoonDesaturationSunset=0.0 MoonDesaturationDusk=0.0 MoonDesaturationNight=0.0 MoonDesaturationInteriorDay=0.0 MoonDesaturationInteriorNight=0.0 MoonColorFilterDawn=1, 1, 1 MoonColorFilterSunrise=1, 1, 1 MoonColorFilterDay=1, 1, 1 MoonColorFilterSunset=1, 1, 1 MoonColorFilterDusk=1, 1, 1 MoonColorFilterNight=1, 1, 1 MoonColorFilterInteriorDay=1, 1, 1 MoonColorFilterInteriorNight=1, 1, 1 CloudsVertexAlphaBoostDawn=0.0 CloudsVertexAlphaBoostSunrise=0.0 CloudsVertexAlphaBoostDay=0.0 CloudsVertexAlphaBoostSunset=0.0 CloudsVertexAlphaBoostDusk=0.0 CloudsVertexAlphaBoostNight=0.0 CloudsVertexAlphaBoostInteriorDay=0.0 CloudsVertexAlphaBoostInteriorNight=0.0 MoonCurveDawn=1.0 MoonCurveSunrise=1.0 MoonCurveDay=1.0 MoonCurveSunset=1.0 MoonCurveDusk=1.0 MoonCurveNight=1.0 MoonCurveInteriorDay=1.0 MoonCurveInteriorNight=1.0 FixBlackCrush=true UseProceduralGradientWeights=true ProceduralGradientWeightCurveDawn=4.0 ProceduralGradientWeightCurveSunrise=4.0 ProceduralGradientWeightCurveDay=4.0 ProceduralGradientWeightCurveSunset=4.0 ProceduralGradientWeightCurveDusk=4.0 ProceduralGradientWeightCurveNight=4.0 ProceduralGradientWeightCurveInteriorDay=4.0 ProceduralGradientWeightCurveInteriorNight=4.0 GradientTopColorFilterHDRWeighting=false GradientMiddleColorFilterHDRWeighting=false GradientHorizonColorFilterHDRWeighting=false CloudsColorFilterHDRWeighting=false SunColorFilterHDRWeighting=false MoonColorFilterHDRWeighting=false [ENVIRONMENT] DirectLightingIntensityDawn=1.0 DirectLightingIntensitySunrise=0.8 DirectLightingIntensityDay=0.8 DirectLightingIntensitySunset=0.8 DirectLightingIntensityDusk=0.95 DirectLightingIntensityNight=0.3 DirectLightingIntensityInteriorDay=0.0 DirectLightingIntensityInteriorNight=0.0 DirectLightingCurveDawn=1.0 DirectLightingCurveSunrise=1.0 DirectLightingCurveDay=1.0 DirectLightingCurveSunset=1.0 DirectLightingCurveDusk=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=0.1 DirectLightingCurveInteriorNight=0.1 DirectLightingDesaturationDawn=1.0 DirectLightingDesaturationSunrise=0.7 DirectLightingDesaturationDay=0.77 DirectLightingDesaturationSunset=0.93 DirectLightingDesaturationDusk=0.9 DirectLightingDesaturationNight=0.8 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=0.0 DirectLightingColorFilterAmountDawn=0.0 DirectLightingColorFilterAmountSunrise=0.2 DirectLightingColorFilterAmountDay=0.0 DirectLightingColorFilterAmountSunset=0.0 DirectLightingColorFilterAmountDusk=0.1 DirectLightingColorFilterAmountNight=0.0 DirectLightingColorFilterAmountInteriorDay=0.0 DirectLightingColorFilterAmountInteriorNight=0.0 DirectLightingColorFilterDawn=1, 1, 1 DirectLightingColorFilterSunrise=1, 0.945, 0.843 DirectLightingColorFilterDay=1, 0.992, 0.922 DirectLightingColorFilterSunset=1, 0.965, 0.89 DirectLightingColorFilterDusk=1, 1, 1 DirectLightingColorFilterNight=1, 1, 1 DirectLightingColorFilterInteriorDay=1, 1, 1 DirectLightingColorFilterInteriorNight=1, 1, 1 AmbientLightingIntensityDawn=1.0 AmbientLightingIntensitySunrise=1.0 AmbientLightingIntensityDay=1.0 AmbientLightingIntensitySunset=1.0 AmbientLightingIntensityDusk=1.0 AmbientLightingIntensityNight=0.52 AmbientLightingIntensityInteriorDay=1.0 AmbientLightingIntensityInteriorNight=1.0 PointLightingIntensityDawn=1.0 PointLightingIntensitySunrise=0.7 PointLightingIntensityDay=0.7 PointLightingIntensitySunset=0.7 PointLightingIntensityDusk=1.0 PointLightingIntensityNight=1.3 PointLightingIntensityInteriorDay=1.3 PointLightingIntensityInteriorNight=1.3 PointLightingCurveDawn=0.6 PointLightingCurveSunrise=1.0 PointLightingCurveDay=1.0 PointLightingCurveSunset=1.0 PointLightingCurveDusk=0.6 PointLightingCurveNight=0.6 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationDawn=0.0 PointLightingDesaturationSunrise=0.3 PointLightingDesaturationDay=0.3 PointLightingDesaturationSunset=0.3 PointLightingDesaturationDusk=0.0 PointLightingDesaturationNight=0.3 PointLightingDesaturationInteriorDay=0.35 PointLightingDesaturationInteriorNight=0.35 SpecularAmountMultiplierDawn=7.0 SpecularAmountMultiplierSunrise=5.0 SpecularAmountMultiplierDay=2.0 SpecularAmountMultiplierSunset=2.0 SpecularAmountMultiplierDusk=6.0 SpecularAmountMultiplierNight=2.0 SpecularAmountMultiplierInteriorDay=3.0 SpecularAmountMultiplierInteriorNight=3.0 SpecularPowerMultiplierDawn=3.5 SpecularPowerMultiplierSunrise=3.0 SpecularPowerMultiplierDay=1.5 SpecularPowerMultiplierSunset=1.5 SpecularPowerMultiplierDusk=1.5 SpecularPowerMultiplierNight=3.5 SpecularPowerMultiplierInteriorDay=2.5 SpecularPowerMultiplierInteriorNight=2.5 FogColorMultiplierDawn=0.72 FogColorMultiplierSunrise=0.7 FogColorMultiplierDay=0.54 FogColorMultiplierSunset=0.4 FogColorMultiplierDusk=0.48 FogColorMultiplierNight=0.64 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveDawn=1.0 FogColorCurveSunrise=1.4 FogColorCurveDay=2.0 FogColorCurveSunset=1.4 FogColorCurveDusk=1.0 FogColorCurveNight=1.34 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 FogAmountMultiplierDawn=0.7 FogAmountMultiplierSunrise=1.0 FogAmountMultiplierDay=1.0 FogAmountMultiplierSunset=1.0 FogAmountMultiplierDusk=0.7 FogAmountMultiplierNight=0.7 FogAmountMultiplierInteriorDay=0.2 FogAmountMultiplierInteriorNight=0.2 FogCurveMultiplierDawn=1.5 FogCurveMultiplierSunrise=1.57 FogCurveMultiplierDay=1.0 FogCurveMultiplierSunset=1.5 FogCurveMultiplierDusk=1.0 FogCurveMultiplierNight=1.0 FogCurveMultiplierInteriorDay=1.0 FogCurveMultiplierInteriorNight=1.0 AmbientLightingDesaturationDawn=-0.85 AmbientLightingDesaturationSunrise=1.0 AmbientLightingDesaturationDay=1.0 AmbientLightingDesaturationSunset=1.0 AmbientLightingDesaturationDusk=-0.05 AmbientLightingDesaturationNight=0.8 AmbientLightingDesaturationInteriorDay=0.75 AmbientLightingDesaturationInteriorNight=0.75 ColorPowDawn=1.0 ColorPowSunrise=1.0 ColorPowDay=1.0 ColorPowSunset=1.0 ColorPowDusk=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 FogColorFilterAmountDawn=0.0 FogColorFilterAmountSunrise=0.0 FogColorFilterAmountDay=0.0 FogColorFilterAmountSunset=0.0 FogColorFilterAmountDusk=0.0 FogColorFilterAmountNight=0.0 FogColorFilterAmountInteriorDay=0.0 FogColorFilterAmountInteriorNight=0.0 FogColorFilterDawn=1, 1, 1 FogColorFilterSunrise=1, 0.976, 0.831 FogColorFilterDay=1, 0.953, 0.898 FogColorFilterSunset=0.812, 0.714, 0.424 FogColorFilterDusk=1, 1, 1 FogColorFilterNight=1, 1, 1 FogColorFilterInteriorDay=1, 1, 1 FogColorFilterInteriorNight=1, 1, 1 SpecularFromLightDawn=0.0 SpecularFromLightSunrise=0.0 SpecularFromLightDay=0.0 SpecularFromLightSunset=0.0 SpecularFromLightDusk=0.0 SpecularFromLightNight=0.0 SpecularFromLightInteriorDay=0.5 SpecularFromLightInteriorNight=0.5 CubemapAmountMultiplierDawn=0.1 CubemapAmountMultiplierSunrise=0.1 CubemapAmountMultiplierDay=0.1 CubemapAmountMultiplierSunset=0.1 CubemapAmountMultiplierDusk=0.1 CubemapAmountMultiplierNight=0.1 CubemapAmountMultiplierInteriorDay=0.1 CubemapAmountMultiplierInteriorNight=0.1 CubemapCurveDawn=1.0 CubemapCurveSunrise=1.0 CubemapCurveDay=1.0 CubemapCurveSunset=1.0 CubemapCurveDusk=1.0 CubemapCurveNight=1.0 CubemapCurveInteriorDay=1.0 CubemapCurveInteriorNight=1.0 CubemapFresnelMinDawn=1.0 CubemapFresnelMinSunrise=1.0 CubemapFresnelMinDay=1.0 CubemapFresnelMinSunset=1.0 CubemapFresnelMinDusk=1.0 CubemapFresnelMinNight=1.0 CubemapFresnelMinInteriorDay=1.0 CubemapFresnelMinInteriorNight=1.0 CubemapFresnelCurveDawn=2.0 CubemapFresnelCurveSunrise=2.0 CubemapFresnelCurveDay=2.0 CubemapFresnelCurveSunset=2.0 CubemapFresnelCurveDusk=2.0 CubemapFresnelCurveNight=2.0 CubemapFresnelCurveInteriorDay=2.0 CubemapFresnelCurveInteriorNight=2.0 DirectLightingColorFilterHDRWeighting=false FogColorFilterHDRWeighting=false IgnoreWeatherSystem=false IgnoreWeatherSystemInterior=true [SKYLIGHTING] IgnoreWeatherSystem=false IgnoreWeatherSystemInterior=false HighPrecision=true Quality=1 AmbientMinLevelDawn=0.7 AmbientMinLevelSunrise=0.7 AmbientMinLevelDay=0.7 AmbientMinLevelSunset=0.7 AmbientMinLevelDusk=0.7 AmbientMinLevelNight=1.0 AmbientMinLevelInteriorDay=0.6 AmbientMinLevelInteriorNight=0.6 [SSAO_GAME] AOAmount=0.0 AOAmountInterior=0.0 ColorfulMix=true [SSAO_SSIL] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false OptimizeCaching=true UseSelfIntersecting=false ApplyToSSS=true UseIndirectLighting=true UseComplexAmbientOcclusion=true EnableComplexFilter=true EnableDenoiser=true SamplingQuality=1 SamplingRange=0.3 SamplingRangeInterior=0.22 AOIntensity=0.8 AOIntensityInterior=0.73 AOAmount=0.84 AOAmountInterior=0.69 AOMultiplierSSS=1.0 AOMultiplierSSSInterior=1.65 ILAmount=2.0 ILAmountInterior=2.5 ILMultiplierSSS=0.4 ILMultiplierSSSInterior=0.76 AOMixingType=2 AOMixingTypeInterior=2 ILBrightnessCompressionDawn=1.0 ILBrightnessCompressionSunrise=1.1 ILBrightnessCompressionDay=1.11 ILBrightnessCompressionSunset=1.1 ILBrightnessCompressionDusk=1.1 ILBrightnessCompressionNight=1.27 ILBrightnessCompressionInteriorDay=1.14 ILBrightnessCompressionInteriorNight=1.14 ResolutionScale=0.5 SourceTexturesScale=0.5 [OBJECT] IgnoreWeatherSystem=false IgnoreWeatherSystemInterior=false SubSurfaceScatteringMultiplierDawn=0.0 SubSurfaceScatteringMultiplierSunrise=0.0 SubSurfaceScatteringMultiplierDay=0.0 SubSurfaceScatteringMultiplierSunset=0.0 SubSurfaceScatteringMultiplierDusk=0.0 SubSurfaceScatteringMultiplierNight=0.0 SubSurfaceScatteringMultiplierInteriorDay=0.0 SubSurfaceScatteringMultiplierInteriorNight=0.0 SpecularAmountMultiplierDawn=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierDusk=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [VEGETATION] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false SubSurfaceScatteringMultiplierDawn=0.0 SubSurfaceScatteringMultiplierSunrise=0.12 SubSurfaceScatteringMultiplierDay=0.1 SubSurfaceScatteringMultiplierSunset=0.12 SubSurfaceScatteringMultiplierDusk=0.0 SubSurfaceScatteringMultiplierNight=0.05 SubSurfaceScatteringMultiplierInteriorDay=0.2 SubSurfaceScatteringMultiplierInteriorNight=0.2 SpecularAmountMultiplierDawn=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=0.0 SpecularAmountMultiplierSunset=0.0 SpecularAmountMultiplierDusk=1.0 SpecularAmountMultiplierNight=1.1 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.15 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=0.89 SpecularPowerMultiplierInteriorDay=0.9 SpecularPowerMultiplierInteriorNight=0.9 [EYE] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false SubSurfaceScatteringMultiplierDawn=0.3 SubSurfaceScatteringMultiplierSunrise=0.3 SubSurfaceScatteringMultiplierDay=0.3 SubSurfaceScatteringMultiplierSunset=0.3 SubSurfaceScatteringMultiplierDusk=0.3 SubSurfaceScatteringMultiplierNight=0.3 SubSurfaceScatteringMultiplierInteriorDay=3.0 SubSurfaceScatteringMultiplierInteriorNight=3.0 SpecularAmountMultiplierDawn=5.0 SpecularAmountMultiplierSunrise=5.0 SpecularAmountMultiplierDay=5.0 SpecularAmountMultiplierSunset=5.0 SpecularAmountMultiplierDusk=5.0 SpecularAmountMultiplierNight=5.0 SpecularAmountMultiplierInteriorDay=5.0 SpecularAmountMultiplierInteriorNight=5.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 LightAmountMultiplierDawn=1.0 LightAmountMultiplierSunrise=1.0 LightAmountMultiplierDay=1.0 LightAmountMultiplierSunset=1.0 LightAmountMultiplierDusk=1.0 LightAmountMultiplierNight=1.0 LightAmountMultiplierInteriorDay=1.0 LightAmountMultiplierInteriorNight=1.0 ReflectionAmountMultiplierDawn=1.0 ReflectionAmountMultiplierSunrise=1.0 ReflectionAmountMultiplierDay=1.0 ReflectionAmountMultiplierSunset=1.0 ReflectionAmountMultiplierDusk=1.0 ReflectionAmountMultiplierNight=1.0 ReflectionAmountMultiplierInteriorDay=1.0 ReflectionAmountMultiplierInteriorNight=1.0 ReflectionFresnelMin=0.1 ReflectionFresnelCurve=2.0 [GRASS] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false DirectionalMultiplierDawn=1.0 DirectionalMultiplierSunrise=0.8 DirectionalMultiplierDay=0.7 DirectionalMultiplierSunset=0.9 DirectionalMultiplierDusk=1.0 DirectionalMultiplierNight=1.0 DirectionalMultiplierInteriorDay=1.0 DirectionalMultiplierInteriorNight=1.0 AmbientMultiplierDawn=1.0 AmbientMultiplierSunrise=0.7 AmbientMultiplierDay=0.67 AmbientMultiplierSunset=0.7 AmbientMultiplierDusk=1.0 AmbientMultiplierNight=1.0 AmbientMultiplierInteriorDay=1.0 AmbientMultiplierInteriorNight=1.0 SubSurfaceScatteringAmountDawn=0.0 SubSurfaceScatteringAmountSunrise=1.0 SubSurfaceScatteringAmountDay=1.0 SubSurfaceScatteringAmountSunset=1.0 SubSurfaceScatteringAmountDusk=0.0 SubSurfaceScatteringAmountNight=0.0 SubSurfaceScatteringAmountInteriorDay=0.0 SubSurfaceScatteringAmountInteriorNight=0.0 [COMPLEXGRASS] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false EnableInterior=true ApplyToBasicGrass=true EnableSpecular=true EnableSubSurfaceScattering=true EnablePointLights=true SpecularMultiplierDawn=0.2 SpecularMultiplierSunrise=1.0 SpecularMultiplierDay=1.0 SpecularMultiplierSunset=1.0 SpecularMultiplierDusk=1.0 SpecularMultiplierNight=1.0 SpecularMultiplierInteriorDay=1.0 SpecularMultiplierInteriorNight=1.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 SubSurfaceScatteringAmountDawn=0.81 SubSurfaceScatteringAmountSunrise=0.2 SubSurfaceScatteringAmountDay=0.2 SubSurfaceScatteringAmountSunset=0.2 SubSurfaceScatteringAmountDusk=0.2 SubSurfaceScatteringAmountNight=0.83 SubSurfaceScatteringAmountInteriorDay=0.2 SubSurfaceScatteringAmountInteriorNight=0.2 BasicGrassSSSAmountDawn=0.09 BasicGrassSSSAmountSunrise=0.2 BasicGrassSSSAmountDay=0.54 BasicGrassSSSAmountSunset=0.2 BasicGrassSSSAmountDusk=0.2 BasicGrassSSSAmountNight=0.28 BasicGrassSSSAmountInteriorDay=0.1 BasicGrassSSSAmountInteriorNight=0.2 BasicGrassFakeLightDawn=0.0 BasicGrassFakeLightSunrise=0.0 BasicGrassFakeLightDay=0.2 BasicGrassFakeLightSunset=0.0 BasicGrassFakeLightDusk=0.0 BasicGrassFakeLightNight=0.3 BasicGrassFakeLightInteriorDay=0.0 BasicGrassFakeLightInteriorNight=0.0 FakeLightDawn=1.0 FakeLightSunrise=0.35 FakeLightDay=0.4 FakeLightSunset=0.28 FakeLightDusk=1.0 FakeLightNight=1.0 FakeLightInteriorDay=0.3 FakeLightInteriorNight=0.3 [GRASSCOLLISIONS] Decay=2.0 FadeRandomization=0.6 Elasticity=2.0 Flexibility=0.5 [SKINSPECULAR] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false SpecularAmountDawn=1.3 SpecularAmountSunrise=1.3 SpecularAmountDay=1.3 SpecularAmountSunset=1.3 SpecularAmountDusk=1.3 SpecularAmountNight=1.3 SpecularAmountInteriorDay=1.3 SpecularAmountInteriorNight=1.3 [WINDOWLIGHT] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false IntensityDawn=1.25 IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityDusk=1.25 IntensityNight=1.5 IntensityInteriorDay=0.7 IntensityInteriorNight=0.7 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [LIGHTSPRITE] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false IntensityDawn=0.6 IntensitySunrise=0.1 IntensityDay=0.1 IntensitySunset=0.1 IntensityDusk=0.6 IntensityNight=0.3 IntensityInteriorDay=0.15 IntensityInteriorNight=0.15 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [VOLUMETRICFOG] IgnoreWeatherSystem=false IgnoreWeatherSystemInterior=false IntensityDawn=1.2 IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityDusk=1.2 IntensityNight=1.2 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 OpacityDawn=1.0 OpacitySunrise=1.0 OpacityDay=1.0 OpacitySunset=1.0 OpacityDusk=1.0 OpacityNight=1.0 OpacityInteriorDay=1.0 OpacityInteriorNight=1.0 ColorFilterDawn=1, 1, 1 ColorFilterSunrise=1, 1, 1 ColorFilterDay=1, 1, 1 ColorFilterSunset=1, 1, 1 ColorFilterDusk=1, 1, 1 ColorFilterNight=1, 1, 1 ColorFilterInteriorDay=1, 1, 1 ColorFilterInteriorNight=1, 1, 1 ColorFilterHDRWeighting=false [FIRE] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false IntensityDawn=0.5 IntensitySunrise=0.5 IntensityDay=0.53 IntensitySunset=0.5 IntensityDusk=0.5 IntensityNight=0.5 IntensityInteriorDay=0.6 IntensityInteriorNight=0.6 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [PARTICLE] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false IntensityDawn=0.2 IntensitySunrise=0.2 IntensityDay=0.11 IntensitySunset=0.2 IntensityDusk=0.2 IntensityNight=0.19 IntensityInteriorDay=0.24 IntensityInteriorNight=0.24 LightingInfluenceDawn=1.0 LightingInfluenceSunrise=0.5 LightingInfluenceDay=0.5 LightingInfluenceSunset=0.5 LightingInfluenceDusk=0.16 LightingInfluenceNight=0.17 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.16 AmbientInfluenceDawn=0.48 AmbientInfluenceSunrise=0.5 AmbientInfluenceDay=0.5 AmbientInfluenceSunset=0.5 AmbientInfluenceDusk=0.5 AmbientInfluenceNight=0.5 AmbientInfluenceInteriorDay=0.5 AmbientInfluenceInteriorNight=0.5 PointLightingInfluenceDawn=1.0 PointLightingInfluenceSunrise=1.0 PointLightingInfluenceDay=1.0 PointLightingInfluenceSunset=1.0 PointLightingInfluenceDusk=1.0 PointLightingInfluenceNight=1.0 PointLightingInfluenceInteriorDay=1.0 PointLightingInfluenceInteriorNight=1.0 [COMPLEXFIRELIGHTS] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false EnableSeparateInteriorParameters=true OptimizeSmallRange=true EnableBigRange=true EnableShadow=false EnableNormalMappingShadows=true ShadowQuality=1 NormalMappingShadowsQuality=1 HitIntensityDawn=0.4 HitIntensitySunrise=0.4 HitIntensityDay=0.4 HitIntensitySunset=0.4 HitIntensityDusk=0.4 HitIntensityNight=0.4 HitIntensityInteriorDay=0.27 HitIntensityInteriorNight=0.27 IntensityDawn=3.0 IntensitySunrise=0.5 IntensityDay=0.54 IntensitySunset=0.5 IntensityDusk=1.0 IntensityNight=2.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 SpecularAmountDawn=1.0 SpecularAmountSunrise=1.0 SpecularAmountDay=1.0 SpecularAmountSunset=1.0 SpecularAmountDusk=1.0 SpecularAmountNight=1.0 SpecularAmountInteriorDay=1.0 SpecularAmountInteriorNight=1.0 SpecularPowerDawn=12.0 SpecularPowerSunrise=12.0 SpecularPowerDay=12.0 SpecularPowerSunset=12.0 SpecularPowerDusk=12.0 SpecularPowerNight=12.0 SpecularPowerInteriorDay=66.0 SpecularPowerInteriorNight=66.0 DistanceFadeDawn=0.5 DistanceFadeSunrise=0.5 DistanceFadeDay=0.5 DistanceFadeSunset=1.03 DistanceFadeDusk=0.5 DistanceFadeNight=0.5 DistanceFadeInteriorDay=0.5 DistanceFadeInteriorNight=0.5 BigRangeScale=0.27 BigRangeScaleInterior=1.0 [COMPLEXPARTICLELIGHTS] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false EnableSeparateInteriorParameters=true OptimizeSmallRange=true EnableBigRange=true EnableShadow=false EnableNormalMappingShadows=false ShadowQuality=1 NormalMappingShadowsQuality=1 IntensityDawn=0.3 IntensitySunrise=0.3 IntensityDay=0.3 IntensitySunset=0.3 IntensityDusk=0.3 IntensityNight=0.2 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDawn=1.8 CurveSunrise=1.8 CurveDay=1.8 CurveSunset=1.8 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 SpecularAmountDawn=1.0 SpecularAmountSunrise=1.0 SpecularAmountDay=1.0 SpecularAmountSunset=1.0 SpecularAmountDusk=1.0 SpecularAmountNight=1.0 SpecularAmountInteriorDay=1.0 SpecularAmountInteriorNight=1.0 SpecularPowerDawn=12.0 SpecularPowerSunrise=12.0 SpecularPowerDay=12.0 SpecularPowerSunset=12.0 SpecularPowerDusk=12.0 SpecularPowerNight=12.0 SpecularPowerInteriorDay=12.0 SpecularPowerInteriorNight=12.0 DistanceFadeDawn=0.4 DistanceFadeSunrise=0.4 DistanceFadeDay=0.4 DistanceFadeSunset=0.4 DistanceFadeDusk=0.4 DistanceFadeNight=1.0 DistanceFadeInteriorDay=1.0 DistanceFadeInteriorNight=1.0 BigRangeScale=0.22 BigRangeScaleInterior=0.33 [IMAGEBASEDLIGHTING] IgnoreWeatherSystem=false IgnoreWeatherSystemInterior=false ApplySpecularMap=true AdditiveAmountDawn=0.15 AdditiveAmountSunrise=0.1 AdditiveAmountDay=0.12 AdditiveAmountSunset=0.1 AdditiveAmountDusk=0.5 AdditiveAmountNight=0.1 AdditiveAmountInteriorDay=0.3 AdditiveAmountInteriorNight=0.3 MultiplicativeAmountDawn=0.3 MultiplicativeAmountSunrise=0.3 MultiplicativeAmountDay=0.3 MultiplicativeAmountSunset=0.3 MultiplicativeAmountDusk=0.3 MultiplicativeAmountNight=0.3 MultiplicativeAmountInteriorDay=0.1 MultiplicativeAmountInteriorNight=0.1 ReflectiveAmountDawn=0.1 ReflectiveAmountSunrise=0.1 ReflectiveAmountDay=0.1 ReflectiveAmountSunset=0.2 ReflectiveAmountDusk=0.1 ReflectiveAmountNight=0.12 ReflectiveAmountInteriorDay=0.0 ReflectiveAmountInteriorNight=0.0 [RAIN] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false Enable=true EnableSupersampling=true UseOriginalTexture=false UseOriginalUVAtlas=false MotionStretch=0.5 MotionTransparency=0.75 MotionBluriness=0.35 RefractionFactor=1.0 BrightnessDawn=3.0 BrightnessSunrise=3.0 BrightnessDay=3.0 BrightnessSunset=3.0 BrightnessDusk=1.2 BrightnessNight=1.5 BrightnessInteriorDay=1.05 BrightnessInteriorNight=1.2 MotionStretchDawn=1.0 MotionStretchSunrise=1.0 MotionStretchDay=1.0 MotionStretchSunset=1.0 MotionStretchDusk=1.0 MotionStretchNight=1.0 MotionStretchInteriorDay=1.0 MotionStretchInteriorNight=1.0 MotionTransparencyDawn=0.9 MotionTransparencySunrise=0.9 MotionTransparencyDay=0.87 MotionTransparencySunset=0.85 MotionTransparencyDusk=0.9 MotionTransparencyNight=0.9 MotionTransparencyInteriorDay=0.9 MotionTransparencyInteriorNight=0.9 MotionBlurinessDawn=0.0 MotionBlurinessSunrise=0.0 MotionBlurinessDay=0.0 MotionBlurinessSunset=0.0 MotionBlurinessDusk=0.0 MotionBlurinessNight=0.0 MotionBlurinessInteriorDay=0.0 MotionBlurinessInteriorNight=0.0 [SNOW] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false Enable=true EnableCloudShadows=true EnableShadows=true BrightnessDawn=1.0 BrightnessSunrise=1.0 BrightnessDay=1.0 BrightnessSunset=1.0 BrightnessDusk=1.0 BrightnessNight=1.0 BrightnessInteriorDay=1.0 BrightnessInteriorNight=1.0 LightingInfluenceDawn=1.0 LightingInfluenceSunrise=1.0 LightingInfluenceDay=1.0 LightingInfluenceSunset=1.0 LightingInfluenceDusk=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 [RAINWETSURFACES] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false EnableCubemap=false RainFadeTime=5.0 ColorPowMultiplier=1.0 FresnelMin=0.1 FresnelCurve=2.0 GlossinessDawn=0.5 GlossinessSunrise=0.5 GlossinessDay=0.51 GlossinessSunset=0.5 GlossinessDusk=0.5 GlossinessNight=0.5 GlossinessInteriorDay=0.5 GlossinessInteriorNight=0.5 ReflectionAmountDawn=0.33 ReflectionAmountSunrise=0.2 ReflectionAmountDay=0.2 ReflectionAmountSunset=0.2 ReflectionAmountDusk=0.2 ReflectionAmountNight=0.63 ReflectionAmountInteriorDay=0.05 ReflectionAmountInteriorNight=0.05 SpecularMapMinDawn=0.0 SpecularMapMinSunrise=0.0 SpecularMapMinDay=0.0 SpecularMapMinSunset=0.0 SpecularMapMinDusk=0.0 SpecularMapMinNight=0.0 SpecularMapMinInteriorDay=0.0 SpecularMapMinInteriorNight=0.0 SpecularMapAmountDawn=0.0 SpecularMapAmountSunrise=0.0 SpecularMapAmountDay=0.0 SpecularMapAmountSunset=0.0 SpecularMapAmountDusk=0.0 SpecularMapAmountNight=0.0 SpecularMapAmountInteriorDay=0.0 SpecularMapAmountInteriorNight=0.0 SpecularMapToGlossinessDawn=0.0 SpecularMapToGlossinessSunrise=0.0 SpecularMapToGlossinessDay=0.0 SpecularMapToGlossinessSunset=0.0 SpecularMapToGlossinessDusk=0.0 SpecularMapToGlossinessNight=0.0 SpecularMapToGlossinessInteriorDay=0.0 SpecularMapToGlossinessInteriorNight=0.0 BodyFresnelMin=0.1 BodyFresnelCurve=1.69 BodyGlossinessDawn=0.5 BodyGlossinessSunrise=0.5 BodyGlossinessDay=0.5 BodyGlossinessSunset=0.5 BodyGlossinessDusk=0.5 BodyGlossinessNight=0.5 BodyGlossinessInteriorDay=0.5 BodyGlossinessInteriorNight=0.5 BodyReflectionAmountDawn=0.5 BodyReflectionAmountSunrise=0.5 BodyReflectionAmountDay=0.5 BodyReflectionAmountSunset=0.5 BodyReflectionAmountDusk=0.5 BodyReflectionAmountNight=0.5 BodyReflectionAmountInteriorDay=0.15 BodyReflectionAmountInteriorNight=0.15 BodySpecularMapMinDawn=0.0 BodySpecularMapMinSunrise=0.0 BodySpecularMapMinDay=0.0 BodySpecularMapMinSunset=0.0 BodySpecularMapMinDusk=0.0 BodySpecularMapMinNight=0.0 BodySpecularMapMinInteriorDay=0.0 BodySpecularMapMinInteriorNight=0.0 BodySpecularMapAmountDawn=0.0 BodySpecularMapAmountSunrise=0.0 BodySpecularMapAmountDay=0.0 BodySpecularMapAmountSunset=0.0 BodySpecularMapAmountDusk=0.0 BodySpecularMapAmountNight=0.0 BodySpecularMapAmountInteriorDay=0.0 BodySpecularMapAmountInteriorNight=0.0 BodySpecularMapToGlossinessDawn=0.0 BodySpecularMapToGlossinessSunrise=0.0 BodySpecularMapToGlossinessDay=0.0 BodySpecularMapToGlossinessSunset=0.0 BodySpecularMapToGlossinessDusk=0.0 BodySpecularMapToGlossinessNight=0.0 BodySpecularMapToGlossinessInteriorDay=0.0 BodySpecularMapToGlossinessInteriorNight=0.0 [WETSURFACES] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false EnableCubemap=false EnableGlossiness=true AntialiasingQuality=2 FresnelMin=0.2 FresnelCurve=1.3 GlossinessDawn=1.0 GlossinessSunrise=1.0 GlossinessDay=1.0 GlossinessSunset=1.0 GlossinessDusk=1.0 GlossinessNight=1.0 GlossinessInteriorDay=1.0 GlossinessInteriorNight=1.0 ReflectionAmountDawn=0.5 ReflectionAmountSunrise=0.1 ReflectionAmountDay=0.1 ReflectionAmountSunset=0.1 ReflectionAmountDusk=0.0 ReflectionAmountNight=0.0 ReflectionAmountInteriorDay=0.2 ReflectionAmountInteriorNight=0.2 SpecularMapMinDawn=0.4 SpecularMapMinSunrise=0.43 SpecularMapMinDay=0.4 SpecularMapMinSunset=0.4 SpecularMapMinDusk=0.4 SpecularMapMinNight=0.4 SpecularMapMinInteriorDay=1.0 SpecularMapMinInteriorNight=0.0 SpecularMapAmountDawn=0.4 SpecularMapAmountSunrise=0.5 SpecularMapAmountDay=0.4 SpecularMapAmountSunset=0.5 SpecularMapAmountDusk=0.5 SpecularMapAmountNight=0.0 SpecularMapAmountInteriorDay=0.0 SpecularMapAmountInteriorNight=0.5 SpecularMapToGlossinessDawn=0.0 SpecularMapToGlossinessSunrise=0.3 SpecularMapToGlossinessDay=0.3 SpecularMapToGlossinessSunset=0.3 SpecularMapToGlossinessDusk=0.0 SpecularMapToGlossinessNight=0.0 SpecularMapToGlossinessInteriorDay=0.0 SpecularMapToGlossinessInteriorNight=0.0 BodyFresnelMin=0.2 BodyFresnelCurve=1.0 BodyGlossinessDawn=1.0 BodyGlossinessSunrise=1.0 BodyGlossinessDay=1.0 BodyGlossinessSunset=1.0 BodyGlossinessDusk=1.0 BodyGlossinessNight=1.0 BodyGlossinessInteriorDay=1.0 BodyGlossinessInteriorNight=1.0 BodyReflectionAmountDawn=0.0 BodyReflectionAmountSunrise=0.0 BodyReflectionAmountDay=0.0 BodyReflectionAmountSunset=0.0 BodyReflectionAmountDusk=0.0 BodyReflectionAmountNight=0.0 BodyReflectionAmountInteriorDay=0.0 BodyReflectionAmountInteriorNight=0.0 BodySpecularMapMinDawn=0.0 BodySpecularMapMinSunrise=0.0 BodySpecularMapMinDay=0.0 BodySpecularMapMinSunset=0.0 BodySpecularMapMinDusk=0.0 BodySpecularMapMinNight=0.0 BodySpecularMapMinInteriorDay=0.0 BodySpecularMapMinInteriorNight=0.0 BodySpecularMapAmountDawn=0.0 BodySpecularMapAmountSunrise=0.0 BodySpecularMapAmountDay=0.0 BodySpecularMapAmountSunset=0.0 BodySpecularMapAmountDusk=0.0 BodySpecularMapAmountNight=0.0 BodySpecularMapAmountInteriorDay=0.0 BodySpecularMapAmountInteriorNight=0.0 BodySpecularMapToGlossinessDawn=0.3 BodySpecularMapToGlossinessSunrise=0.3 BodySpecularMapToGlossinessDay=0.3 BodySpecularMapToGlossinessSunset=0.3 BodySpecularMapToGlossinessDusk=0.3 BodySpecularMapToGlossinessNight=0.4 BodySpecularMapToGlossinessInteriorDay=0.0 BodySpecularMapToGlossinessInteriorNight=0.0 [SUBSURFACESCATTERING] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false EnableSeparateInteriorParameters=true EnableOldSSS=false Quality=0 Radius=4.0 RadiusInterior=6.0 Amount=0.38 AmountInterior=0.4 EpidermalAmount=3.07 EpidermalAmountInterior=3.0 SubdermalAmount=3.0 SubdermalAmountInterior=3.0 EpidermalDiffuseSaturation=-0.6 EpidermalDiffuseSaturationInterior=-0.18 SubdermalDiffuseSaturation=-0.18 SubdermalDiffuseSaturationInterior=-0.59 EpidermalMix=0.26 EpidermalMixInterior=0.35 SubdermalMix=0.13 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SkyColorAmountInteriorDay=0.5 SkyColorAmountInteriorNight=0.5 [LENSFLARE_GAME] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false IntensityDawn=0.05 IntensitySunrise=0.05 IntensityDay=0.05 IntensitySunset=0.05 IntensityDusk=0.05 IntensityNight=0.05 IntensityInteriorDay=0.05 IntensityInteriorNight=0.05 [SUNGLARE] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false GlowIntensityDawn=0.3 GlowIntensitySunrise=0.3 GlowIntensityDay=0.3 GlowIntensitySunset=0.3 GlowIntensityDusk=0.3 GlowIntensityNight=0.3 GlowIntensityInteriorDay=0.3 GlowIntensityInteriorNight=0.3 [PROCEDURALSUN] IgnoreWeatherSystem=false IgnoreWeatherSystemInterior=false Size=0.58 EdgeSoftness=0.81 GlowIntensityDawn=6.0 GlowIntensitySunrise=7.0 GlowIntensityDay=7.0 GlowIntensitySunset=3.0 GlowIntensityDusk=6.0 GlowIntensityNight=6.0 GlowIntensityInteriorDay=3.0 GlowIntensityInteriorNight=3.0 GlowCurveDawn=0.23 GlowCurveSunrise=0.23 GlowCurveDay=0.23 GlowCurveSunset=0.23 GlowCurveDusk=0.23 GlowCurveNight=0.23 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DirectShadowsQualityNear=1 DirectShadowsQualityMiddle=1 DirectShadowsQualityFar=1 PointShadowsQualityNear=1 PointShadowsQualityMiddle=1 PointShadowsQualityFar=1 ShadowHardness=1.0 [COMPLEXMATERIAL] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=true CubemapFresnelMin=0.1 CubemapFresnelCurve=2.0 GlossinessMapAmountDawn=1.0 GlossinessMapAmountSunrise=1.0 GlossinessMapAmountDay=1.0 GlossinessMapAmountSunset=1.0 GlossinessMapAmountDusk=1.0 GlossinessMapAmountNight=1.0 GlossinessMapAmountInteriorDay=1.0 GlossinessMapAmountInteriorNight=1.0 BodyGlossinessMapAmountDawn=1.0 BodyGlossinessMapAmountSunrise=1.0 BodyGlossinessMapAmountDay=1.0 BodyGlossinessMapAmountSunset=1.0 BodyGlossinessMapAmountDusk=1.0 BodyGlossinessMapAmountNight=1.0 BodyGlossinessMapAmountInteriorDay=1.0 BodyGlossinessMapAmountInteriorNight=1.0 [SKYSCATTERING] IgnoreWeatherSystem=false IgnoreWeatherSystemInterior=false CalculateCloudsEdgeFromScattering=true EnableCloudsLightingFromMoon=true AtmosphereThicknessDawn=1.0 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MoonGlowRangeSunset=0.2 MoonGlowRangeDusk=0.2 MoonGlowRangeNight=0.2 MoonGlowRangeInteriorDay=0.2 MoonGlowRangeInteriorNight=0.2 CloudsLightingSunMinIntensityDawn=0.1 CloudsLightingSunMinIntensitySunrise=0.1 CloudsLightingSunMinIntensityDay=0.1 CloudsLightingSunMinIntensitySunset=0.1 CloudsLightingSunMinIntensityDusk=0.1 CloudsLightingSunMinIntensityNight=0.1 CloudsLightingSunMinIntensityInteriorDay=0.1 CloudsLightingSunMinIntensityInteriorNight=0.1 CloudsLightingSunMultiplierDawn=0.0 CloudsLightingSunMultiplierSunrise=0.0 CloudsLightingSunMultiplierDay=0.0 CloudsLightingSunMultiplierSunset=0.0 CloudsLightingSunMultiplierDusk=0.0 CloudsLightingSunMultiplierNight=0.0 CloudsLightingSunMultiplierInteriorDay=0.0 CloudsLightingSunMultiplierInteriorNight=0.0 CloudsLightingMoonIntensityDawn=0.0 CloudsLightingMoonIntensitySunrise=0.0 CloudsLightingMoonIntensityDay=0.0 CloudsLightingMoonIntensitySunset=0.0 CloudsLightingMoonIntensityDusk=0.0 CloudsLightingMoonIntensityNight=0.0 CloudsLightingMoonIntensityInteriorDay=0.0 CloudsLightingMoonIntensityInteriorNight=0.0 ScatteringColorHDRWeighting=false [OBJECTGLOW] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false IntensityDawn=1.0 IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityDusk=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [MEMBRANE] IgnoreWeatherSystem=true IgnoreWeatherSystemInterior=false IntensityDawn=0.3 IntensitySunrise=0.3 IntensityDay=0.3 IntensitySunset=0.3 IntensityDusk=0.3 IntensityNight=0.23 IntensityInteriorDay=0.35 IntensityInteriorNight=0.39 RimIntensityDawn=0.3 RimIntensitySunrise=0.3 RimIntensityDay=0.3 RimIntensitySunset=0.3 RimIntensityDusk=0.3 RimIntensityNight=0.3 RimIntensityInteriorDay=0.31 RimIntensityInteriorNight=0.3 [EXTENDER] AutoTimeOfDay = 0 AutoDawnDuskLength = 1.0 AutoSunriseOffset = 0.0 AutoSunsetOffset = 0.0 Thanks in advance for your tips. 200250813Papyrus.0.log Edited August 13, 2025 by Fraying9981
traison Posted August 13, 2025 Posted August 13, 2025 Well first of all, you got over 9000 errors about missing scripts and script properties. Even if you fix your freezing issue, there's no point continuing playing until all those are fixed. As for the freezing issue, unless you already know x86-64 assembly, debuggers and disassemblers it's going to be far quicker to rip your setup apart until the problem goes away. Start with things you really shouldn't have enabled in situations like this, like ENB and physics. It makes no sense to have pwetty gwapics and bouncy tits when the game isn't even working properly. Pandora for instance, is very much experimental and WIP. When having issues you should revert back to FNIS behavior files. It's most likely not relevant in this case, but you can probably see which mods should be the first to go when debugging this. My point here is, debugging a freeze is about as difficult as problems get in Skyrim. It's quite unlikely to actually be a traditional freeze (like a thread deadlock) so what you'd most likely be looking for is code that appears to work just fine, just taking way too long to complete.
Fraying9981 Posted August 13, 2025 Author Posted August 13, 2025 (edited) thank you! 2 hours ago, traison said: Well first of all, you got over 9000 errors about missing scripts and script properties. Even if you fix your freezing issue, there's no point continuing playing until all those are fixed. yes, turns out I started several games over the past months, and I consistently have errors accumulate over time. what i dont' understand is how these accumulate given that I don't add new mods mid playthrough. And the thing is, if I then deactivate stuff after finding script errors, won't I get MORE script errors? Finally, most mods work best if installed at the start of the game right? So it sounds to me that while it's not super clean, activating most mods during the alternate start sequence seems like the only way? 2 hours ago, traison said: Start with things you really shouldn't have enabled in situations like this, like ENB and physics. It makes no sense to have pwetty gwapics and bouncy tits when the game isn't even working properly Yeah but so many mods require the physics to work? right? because they have animation, so they need the physics. not ENB I agree. But why would ENB conflict with mods? 2 hours ago, traison said: When having issues you should revert back to FNIS behavior files may i ask if you recommend to revert back to FNIS = deactivate pandora, activate FNIS, run FNIS? 2 hours ago, traison said: As for the freezing issue, unless you already know x86-64 assembly, debuggers and disassemblers I used gdb for C in the past. I guess I can give it a try and use Claude to analyze the log? Which workflow do you recommend? Thanks for your tips Edited August 13, 2025 by Fraying9981
traison Posted August 14, 2025 Posted August 14, 2025 (edited) 10 hours ago, Fraying9981 said: ...what i dont' understand is how these accumulate given that I don't add new mods mid playthrough. Badly made mods. Just missing scripts in general. Missing script and property references after refactoring. Removing or updating scripted mods mid-playthrough. 10 hours ago, Fraying9981 said: And the thing is, if I then deactivate stuff after finding script errors, won't I get MORE script errors? Either clean things up with ReSaver, or start a new game. In practice those kinds of errors don't really matter. If the script the game is saying is missing isn't causing some game-breaking problem then keep on playing. The issue in your case is the huge amount of them. The game appears to have a tendency to start crashing on cell changes when you get this high. Not to mention, with over 9000 of these, you have thousands of broken or missing features. It seems unlikely none of those would be breaking something important. 10 hours ago, Fraying9981 said: Yeah but so many mods require the physics to work? right? Sure, but your game isn't working in general. Remove variables, make it easier for yourself to figure this out. Don't have physics enabled when it really doesn't have to be. It doesn't matter if your SOS dong turns purple at this point, like I said your game isn't working anyways. 10 hours ago, Fraying9981 said: But why would ENB conflict with mods? It probably doesn't in this case, but if you ask me, I wouldn't want the extra 30 seconds it adds to the load time every time I need to test the game after removing a mod. In a situation like this, I'd run the game in a tiny 720p window (windowed) and make sure the problem can be replicated here as well - anything to speed up testing. Also, like I said above, remove variables, make this easier for yourself. You don't need lens flare when your game is freezing. If you're lucky, the problem goes away with disabling ENB, and now you know where the problem is. ENB is also exceedingly easy to disable - remove d3d11.dll from the game directory. 10 hours ago, Fraying9981 said: may i ask if you recommend to revert back to FNIS Not anymore, the recent versions are decent. As far as I know the only real issue it has is the Havok related crash in the Helgen intro. It is however a mod where if its being used and you're having issues that even slightly point to behavior files (or Havok I guess), Pandora should be the first one out the door. In your case, since we have no information as to why its freezing, I feel like Pandora is again among the first to go. 10 hours ago, Fraying9981 said: Which workflow do you recommend? Debugging freezes is something I try to avoid doing because it always tends to become a week long project at least. This combined with the (potential) need to learn the tools is why it very quickly becomes a case of it being economically more viable to just rip the mod setup apart - you'll almost always have it back up an running within a week, which can't really be said about the debugger approach. From a learning opportunity perspective, if you can stick with it, this would be a great project. But I would not recommend this for a rookie: bypassing a simple password check in a program is extremely easy compared to debugging and fixing a freeze if you ask me. Maybe it's a skill issue on my part. Perhaps what I would try in your case is some of the following: Process Explorer from Sysinternals (Microsoft). Keep an eye on the threads: the context switches and cpu time before, during and after the freeze. Windows itself has performance monitors built-in, perhaps these can be used to get a graph or even a log file going. Try perfmon.msc. Use Task Manager to create a memory dump of SkyrimSE.exe when it's frozen, then analyze this dump in windbg. If this is not quick enough to hit the 5 second time window, or alt-tabing risks changing the state of the game despite the freeze, then you'd perhaps have to develop a dll or application that can do the same with a convenient global hotkey. The hotkey could also dump the contexts of all threads, like a crash logger would. Once you have an idea of which thread it might be, you need to get the callstack out of it or otherwise fingerprint it. The offset of the threadproc method might be unique, as an example. Process Explorer can do some of this, like showing the callstack. With the thread fingerprinted such that you can find it in a debugger, you should now have an idea of where to start inserting breakpoints. If its conveniently in a 3rd party module (like an SKSE plugin) you can look into replacing or removing that module, instead of trying to fix it. After bypassing the DRM and debugger traps in Skyrim you can get a debugger in there while it's running, and start trying to identify where the code is getting stuck during the freeze. Be careful not to modify the image itself while doing this, otherwise your offsets may be different. Otherwise do this before finding the thread. Once you know where it's getting stuck, you may need to device a bytecode patch to avoid it getting stuck again, without breaking something else in the process. If you're lucky, you can spot some input data in the stack or the registers around where it freezes - like a texture that you can remove to work around the issue. If there's a code profiling application that works on 3rd party native code, that could be quite handy here. You may even be able to DIY one by configuring x64dbg to not break on breakpoints, but rather just count hits. I'm fairly certain that could be an option. If you see a significant difference in hits per second during the freeze, that breakpoint might be in a relevant part of the code for instance. So, tools you'll probably need: procexp, windbg, x64dbg, ida7, ghidra, the rest I can't mention here for obvious reasons. Edited August 14, 2025 by traison
Fraying9981 Posted August 14, 2025 Author Posted August 14, 2025 (edited) Thank you! This is very helpful and interesting. I appreciate being able to discuss technical subjects with more experienced users like you on this forum. 2 hours ago, traison said: Either clean things up with ReSaver So I do this all the time. unattached instances and unefined elements. the other ones not sure how to find them. I understand there is a link system/you can navigate through the mod with it. but it's a bit unclear what else to delete. 2 hours ago, traison said: I'd run the game in a tiny 720p window (windowed) and make sure the problem can be replicated here as well - anything to speed up testing. Also, like I said above, remove variables, make this easier for yourself. You don't need lens flare when your game is freezing. If you're lucky, the problem goes away with disabling ENB, and now you know where the problem is. ENB is also exceedingly easy to disable - remove d3d11.dll from the game directory. Thanks, that is helpful! so regarding starting new games: do you consider that if it works in alternate start dungeon then we are good to go? Or do we absolutely need to test everything after the alternate start dungeon scenario too to be sure? 2 hours ago, traison said: Not anymore, the recent versions are decent. As far as I know the only real issue it has is the Havok related crash in the Helgen intro. It is however a mod where if its being used and you're having issues that even slightly point to behavior files (or Havok I guess), Pandora should be the first one out the door. In your case, since we have no information as to why its freezing, I feel like Pandora is again among the first to go. Yeah I thought so too. But since i moved to Pandora, some of the older mods animations don't work anymore. TK dodge is an example. Defeat animations don't work anymore either (though it's not game breaking) They claim it replaces FNIS but apparently it doesn't completely replace it. What is your view on this? 2 hours ago, traison said: Badly made mods. Just missing scripts in general. Missing script and property references after refactoring. Removing or updating scripted mods mid-playthrough. Either clean things up with ReSaver, or start a new game. In practice those kinds of errors don't really matter. If the script the game is saying is missing isn't causing some game-breaking problem then keep on playing. The issue in your case is the huge amount of them. The game appears to have a tendency to start crashing on cell changes when you get this high. Not to mention, with over 9000 of these, you have thousands of broken or missing features. It seems unlikely none of those would be breaking something important. Sure, but your game isn't working in general. Remove variables, make it easier for yourself to figure this out. Don't have physics enabled when it really doesn't have to be. It doesn't matter if your SOS dong turns purple at this point, like I said your game isn't working anyways. It probably doesn't in this case, but if you ask me, I wouldn't want the extra 30 seconds it adds to the load time every time I need to test the game after removing a mod. In a situation like this, I'd run the game in a tiny 720p window (windowed) and make sure the problem can be replicated here as well - anything to speed up testing. Also, like I said above, remove variables, make this easier for yourself. You don't need lens flare when your game is freezing. If you're lucky, the problem goes away with disabling ENB, and now you know where the problem is. ENB is also exceedingly easy to disable - remove d3d11.dll from the game directory. Not anymore, the recent versions are decent. As far as I know the only real issue it has is the Havok related crash in the Helgen intro. It is however a mod where if its being used and you're having issues that even slightly point to behavior files (or Havok I guess), Pandora should be the first one out the door. In your case, since we have no information as to why its freezing, I feel like Pandora is again among the first to go. Debugging freezes is something I try to avoid doing because it always tends to become a week long project at least. This combined with the (potential) need to learn the tools is why it very quickly becomes a case of it being economically more viable to just rip the mod setup apart - you'll almost always have it back up an running within a week, which can't really be said about the debugger approach. From a learning opportunity perspective, if you can stick with it, this would be a great project. But I would not recommend this for a rookie: bypassing a simple password check in a program is extremely easy compared to debugging and fixing a freeze if you ask me. Maybe it's a skill issue on my part. Perhaps what I would try in your case is some of the following: Process Explorer from Sysinternals (Microsoft). Keep an eye on the threads: the context switches and cpu time before, during and after the freeze. Windows itself has performance monitors built-in, perhaps these can be used to get a graph or even a log file going. Try perfmon.msc. Use Task Manager to create a memory dump of SkyrimSE.exe when it's frozen, then analyze this dump in windbg. If this is not quick enough to hit the 5 second time window, or alt-tabing risks changing the state of the game despite the freeze, then you'd perhaps have to develop a dll or application that can do the same with a convenient global hotkey. The hotkey could also dump the contexts of all threads, like a crash logger would. Once you have an idea of which thread it might be, you need to get the callstack out of it or otherwise fingerprint it. The offset of the threadproc method might be unique, as an example. Process Explorer can do some of this, like showing the callstack. With the thread fingerprinted such that you can find it in a debugger, you should now have an idea of where to start inserting breakpoints. If its conveniently in a 3rd party module (like an SKSE plugin) you can look into replacing or removing that module, instead of trying to fix it. After bypassing the DRM and debugger traps in Skyrim you can get a debugger in there while it's running, and start trying to identify where the code is getting stuck during the freeze. Be careful not to modify the image itself while doing this, otherwise your offsets may be different. Otherwise do this before finding the thread. Once you know where it's getting stuck, you may need to device a bytecode patch to avoid it getting stuck again, without breaking something else in the process. If you're lucky, you can spot some input data in the stack or the registers around where it freezes - like a texture that you can remove to work around the issue. If there's a code profiling application that works on 3rd party native code, that could be quite handy here. You may even be able to DIY one by configuring x64dbg to not break on breakpoints, but rather just count hits. I'm fairly certain that could be an option. If you see a significant difference in hits per second during the freeze, that breakpoint might be in a relevant part of the code for instance. So, tools you'll probably need: procexp, windbg, x64dbg, ida7, ghidra, the rest I can't mention here for obvious reasons. Thanks, this is precious. I will try playing with it. WTR to the crashes, and a bit of investigation. I got several crashes on the PREVIOUS playthrough with faster hdt SMP being the culprit it would seem (see below) Now on the current playthrough with the freezes, it got me thinking that perhaps faster hdt smp was the cause of the freezes: it's trying to load SMP when loading new actors and freezes - that makes some sense to me. this would explain why it occurs in open environments only where actors are loaded gradually: for interiors, actors are already preloaded which made me notice my interior loading screens are a bit longer now. anyway if it's not SMP I'm pretty sure now it's actor related anyway (not world asset, FX or whatever) So I'm using SMP with CBPC, which I know you need to be careful about. The thing is, I found the implementation instructions somewhat confusing and never understood why there is no interface bridge between these two. SMP has a menu that doesnt mention CBPC CBPC doesn't even have a MCM menu... Finally, in the CBBE menu, it's a bit cryptic to me but please confirm if my understanding is correct: the only option is more or less to trigger physics or not on an NPC with the toggle key. The logic being that you already chose which you wanted (CBPC or SMP) when you installed and it's not changeable anymore in game. Correct? So the only way you can properly configure is when you install the body mode right? and select the options? Is that what intelligent users do? Anyway I reinstalled CBBE - see details below. Curious to have your view on the setup. Here are the mods I installed: CBBE 3BA (3BBB) SMP and CPBC Lite1 option (SMP - Breast CBPC - Belly, Vagina, Butt, Leg) SMP Faster HDT-SMP SMP-NPC crash fix KS Hairdos - HDT SMP (Physics) CBPC CBPC - Physics with Collisions Petite to Plenty - A CBPC Config for Realistic Collisions and Physics v9.0 -> overwrites CBBE 3BA OBody HotSwap - CBPC presets for OBody -> overwrites CBBE 3BA and Petite to Plenty ;I did try disabling OBody HotSwap - CBPC presets for OBody via the MCM in game, it didn't solve the freezes. overwritten config file Spoiler ############################################################################## # Other Settings ############################################################################## [Settings] TuningMode = 0 #Set this to 1 to enable tuning mode which will load the collision config files every 120 frames(Set it to 2 for every 240 frames etc.) to allow in game config modification MalePhysics = 0 #You can set this to 1 to enable Male body physics. This is not for colliders, it's for Male body parts that needs bounce. When this is set to 0, female specific bones (breast,butt,belly,calf,thigh etc.) are disabled automatically for males without any need for conditions. You don't need to enable this for penis and scrotum stuff etc. NoJitterFixNodes = NPC Genitals01 [Gen01],NPC Genitals02 [Gen02],NPC Genitals03 [Gen03],NPC Genitals04 [Gen04],NPC Genitals05 [Gen05],NPC Genitals06 [Gen06],GenitalsLag01,GenitalsLag02,GenitalsLag03,GenitalsLag04,GenitalsLag05,GenitalsLag06,GenitalsScrotumLag,TailBone01,TailBone02,TailBone03,TailBone04,TailBone05 #Enter node names to not apply jitter fix. This is for compatibility reasons in case there is an issue. ############################################################################## # Configuration Map for Bouncy Nodes # You can add bounce to any node with this map and set the bounce configuration in a CBPConfig*****.txt file # Affected nodes in CBPCollisionConfig files must be defined here first too. # Syntax --> NodeName = BounceConfigAlias = Conditions # # Condition functions supported: IsRaceFormId(espname|000000), IsRaceName(string), ActorName(string), ActorFormId(espname|000000), IsInFaction(espname|000000), IsPlayerTeammate(), IsFemale(), HasKeywordId(espname|000000), HasKeywordName(string), RaceHasKeywordId(espname|000000), RaceHasKeywordName(string), IsActorBase(espname|000000), IsUnique(), IsVoiceType(espname|000000), IsCombatStyle(espname|000000), IsClass(espname|000000) # For formids, you can either use with espname: (espname|000000) or for Skyrim.esm, without the esp name: (00000000) # You can use multiple functions with AND and OR logical operations. They are splitted with AND first and then OR like CK syntax # You can prefix the functions with the word NOT for negative conditions like NOT IsFemale() # # Examples: # IsFemale() AND IsRaceName(Khajit) # IsFemale() AND IsRaceFormId(13745) # IsFemale() AND IsRaceFormId(13745) OR IsRaceFormId(13740) # ############################################################################## # Configuration some nodes to be sequenced # In the case of physics chain nodes like 3 breast bones and SOS penis and etc, jitter may occur due to parallel processing # You can use < and > to load those parts in order from top to bottom # # Examples: # < # L Breast01=ExtraBreast1L=IsFemale() # L Breast02=ExtraBreast2L=IsFemale() # L Breast03=ExtraBreast3L=IsFemale() # > # < # R Breast01=ExtraBreast1R=IsFemale() # R Breast02=ExtraBreast2R=IsFemale() # R Breast03=ExtraBreast3R=IsFemale() # > # # then L Breast01 and R Breast01 will be loaded at the same time and when done that node then the node in next line of that node will be loaded # Don't try to put too many nodes between < and >, It will compromise the performance benefits of parallel processing # ############################################################################## [ConfigMap] NPC L Butt=LButt=IsFemale() NPC R Butt=RButt=IsFemale() HDT Belly=HDTBelly=IsFemale() #I wont be using this one, only here to support other configs NPC Belly=Belly=IsFemale() < L Breast01=ExtraBreast1L=IsFemale() L Breast02=ExtraBreast2L=IsFemale() L Breast03=ExtraBreast3L=IsFemale() > < R Breast01=ExtraBreast1R=IsFemale() R Breast02=ExtraBreast2R=IsFemale() R Breast03=ExtraBreast3R=IsFemale() > NPC L FrontThigh=LFrontThigh=IsFemale() NPC R FrontThigh=RFrontThigh=IsFemale() NPC L RearThigh=LRearThigh=IsFemale() NPC R RearThigh=RRearThigh=IsFemale() NPC L RearCalf [LrClf]=LRearCalf=IsFemale() NPC R RearCalf [RrClf]=RRearCalf=IsFemale() Clitoral1=Clit=IsFemale() NPC L Pussy02=LLabia=IsFemale() NPC R Pussy02=RLabia=IsFemale() #To enable anal openings for both female and male Anal=IsFemale() OR NOT IsFemale() #I wont be using this one, only here to support other configs VaginaB1=VaginaB=IsFemale() other physics mod: SexLab Gape Morph SE V1-3-0 (no overwrite) [Predator] High poly Head SMP (overwrites HPH) High Poly Head v1.4 (SE) crash log Spoiler PROBABLE CALL STACK: [ 0] 0x7FFA7FBED626 skse64_1_6_1170.dll+005D626 [ 1] 0x7FFA7FBA9DA6 skse64_1_6_1170.dll+0019DA6 [ 2] 0x7FFA7FC18634 skse64_1_6_1170.dll+0088634 [ 3] 0x7FFA7FB9F8E4 skse64_1_6_1170.dll+000F8E4 [ 4] 0x7FF7979DCE85 SkyrimSE.exe+09CCE85 -> 54041+0x395 test al, al [ 5] 0x7FF7979D9F39 SkyrimSE.exe+09C9F39 -> 54017+0x49 test al, al [ 6] 0x7FF797618EFF SkyrimSE.exe+0608EFF -> 35638+0x11F nop [ 7] 0x7FF797615E90 SkyrimSE.exe+0605E90 -> 35599+0x610 mov [rbp-0x10], eax [ 8] 0x7FFA7FBA063E skse64_1_6_1170.dll+001063E [ 9] 0x7FF79761FFF8 SkyrimSE.exe+060FFF8 -> 35727+0x2B8 mov rcx, [0x00007FF79A285DF0] [10] 0x7FF7976237DA SkyrimSE.exe+06137DA -> 35772+0x72A xor r14d, r14d [11] 0x7FFA7FBA08D8 skse64_1_6_1170.dll+00108D8 [12] 0x7FF797655F3F SkyrimSE.exe+0645F3F -> 36564+0x9F mov rax, [0x00007FF799108928] [13] 0x7FFA5C3711C9 hdtSMP64.dll+00C11C9 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:314 hdt::UnkEngine::onFrame (mangled: ?onFrame@UnkEngine@hdt@@QEAAXXZ) [14] 0x7FF79764EAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl [15] 0x7FF79854BB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax [16] 0x7FFAB397E8D7 KERNEL32.DLL+002E8D7 [17] 0x7FFAB527C34C ntdll.dll+003C34C Edited August 14, 2025 by Fraying9981
traison Posted August 14, 2025 Posted August 14, 2025 (edited) 1 hour ago, Fraying9981 said: So I do this all the time. unattached instances and unefined elements. the other ones not sure how to find them. I understand there is a link system/you can navigate through the mod with it. but it's a bit unclear what else to delete. To me that sounds like you got mods that add the references back. So basically you got quests, spells, packages and such that reference script files that don't exist, and add script properties that the scripts do not have. Fixing these issues is unfortunately a one-at-a-time thing. Use xEdit when fixing these. Not only is it much faster, it also contains a script that will find the objects that reference scripts. 1 hour ago, Fraying9981 said: ...the only option is more or less to trigger physics or not on an NPC with the toggle key. The logic being that you already chose which you wanted (CBPC or SMP) when you installed and it's not changeable anymore in game. Correct? I don't have these elements in my setup because I removed them. I don't use an SMP collision armor like I imagine every else is. I too have a hybrid physics setup though and I'd say its the only reasonable way to do it. My understanding though is that there's a hotkey or a button in an MCM somewhere where you can toggle between which system does what. However one thing to keep in mind with this is that this works as long as you don't equip a hat that has a physics preset that also affects your character's tits, or skirt, or hair, ... This uncertainty is why I always suggest people with physics related issues to just forget about these MCM menus and instead remove either the CBPC or SMP dll. 1 hour ago, Fraying9981 said: So the only way you can properly configure is when you install the body mode right? and select the options? Is that what intelligent users do? What I did was rip out the MCM menus and rebuild both SMP and CBPC configs to fit my needs. I have CBPC managing the body, and SMP does the clothing and hair. I made a tool with convenient sliders to generate CBPC config files for me. I can quickly say "I want 10% more stiffness here, and 5% more damping there.". Once I ran out of options with what could be done with the CBPC config file, I started modifying its source code. I now have a completely different gravity system, under water gravity, better collisions, better belly bulge, physics that react to FHU fill levels, fixed Y linear forces while walking/running and fixed various minor bugs to name a few things. And before you ask, the reason why it's not public is: I promised the author of CBPC to not compete. Sure, this was several years ago so there's been plenty of time for them to overtake my progress in CBPC so maybe this is not so relevant anymore. My CBPC is different enough to require a total rewrite of the CBPC config files. This makes it fall into the same category as my own build of FHU and some 60 other mods I've made - they would all require their users to drop what they're doing now, abandon the SL ecosystem and start rolling their own things. I feel like requiring this is a bit of a bad mannered move. So that is why I generally share when requested, or share bits to help other people build their own things. Using my stuff puts you in a situation where it's then your problem to make sure everything else works with it. 1 hour ago, Fraying9981 said: I got several crashes on the PREVIOUS playthrough with faster hdt SMP being the culprit it would seem ... crash log That crash was caused by SKSE. If I'm not mistaken, those offsets are in functions that deal with saving and/or loading. While theoretically its possible SMP indirectly caused it, it's highly unlikely. The bug, regardless of how much you want to speculate, is in SKSE. Edited August 14, 2025 by traison
Fraying9981 Posted August 14, 2025 Author Posted August 14, 2025 40 minutes ago, traison said: Use xEdit when fixing these how do you do that? I thought xedit was to edit mods (esp, esm etc.) 41 minutes ago, traison said: What I did was rip out the MCM menus and rebuild both SMP and CBPC configs to fit my needs. I have CBPC managing the body, and SMP does the clothing and hair. I made a tool with convenient sliders to generate CBPC config files for me. I can quickly say "I want 10% more stiffness here, and 5% more damping there.". Once I ran out of options with what could be done with the CBPC config file, I started modifying its source code. I now have a completely different gravity system, under water gravity, better collisions, better belly bulge, physics that react to FHU fill levels, fixed Y linear forces while walking/running and fixed various minor bugs to name a few things. And before you ask, the reason why it's not public is: I promised the author of CBPC to not compete. Sure, this was several years ago so there's been plenty of time for them to overtake my progress in CBPC so maybe this is not so relevant anymore. My CBPC is different enough to require a total rewrite of the CBPC config files. This makes it fall into the same category as my own build of FHU and some 60 other mods I've made - they would all require their users to drop what they're doing now, abandon the SL ecosystem and start rolling their own things. I feel like requiring this is a bit of a bad mannered move. So that is why I generally share when requested, or share bits to help other people build their own things. Using my stuff puts you in a situation where it's then your problem to make sure everything else works with it. very interesting. thanks for sharing. 42 minutes ago, traison said: The bug, regardless of how much you want to speculate, is in SKSE. thanks, that's very helpful. so it means it's a script causing the crash right?
traison Posted August 14, 2025 Posted August 14, 2025 14 minutes ago, Fraying9981 said: I thought xedit was to edit mods (esp, esm etc.) It's the esp's that reference scripts. If the scripts do not exist, you get a Papyrus error. Start xEdit, don't change the load order. Right-click a mod -> Apply Script "Skyrim - List used scripts" The Messages tab will contain the results. Cross-reference your Papyrus log with the used scripts. Script properties are listed under each script field. Simply remove the ones the Papyrus log says doesn't exist anymore. 18 minutes ago, Fraying9981 said: thanks, that's very helpful. so it means it's a script causing the crash right? Papyrus script? Doubt it. The answer to that question is in the stack portion of the crash log. It wasn't included in your post. If you want to try reading it yourself, this thread might be helpful.
Fraying9981 Posted August 14, 2025 Author Posted August 14, 2025 17 minutes ago, traison said: It's the esp's that reference scripts. If the scripts do not exist, you get a Papyrus error. Start xEdit, don't change the load order. Right-click a mod -> Apply Script "Skyrim - List used scripts" The Messages tab will contain the results. Cross-reference your Papyrus log with the used scripts. Script properties are listed under each script field. Simply remove the ones the Papyrus log says doesn't exist anymore. Papyrus script? Doubt it. The answer to that question is in the stack portion of the crash log. It wasn't included in your post. If you want to try reading it yourself, this thread might be helpful. thanks. got a CTD just now but no crash log unlike the previous times I shared. Crash Logger SSE AE VR - PDB support is enabled the and the log files are updated but no new crash log. strange.
traison Posted August 14, 2025 Posted August 14, 2025 18 minutes ago, Fraying9981 said: Crash Logger SSE AE VR - PDB support is enabled the and the log files are updated but no new crash log. strange. This was mentioned in the thread I linked above: On 12/31/2023 at 4:50 PM, traison said: The crash loggers we have are, as far as I know, handlers for unhandled exceptions. It is possible for an exception to occur and for one of the default handlers to handle it. The game itself has one, and the Steam dll has another. It is also possible for a handled exception to result in the application terminating - this is going to look identical to a CTD, except that is technically very different. Catching these handled exceptions requires the use of something more intrusive, like a debugger capable of intercepting exceptions. So in your case I would guess one of the following: The exception was handled, and the result was to terminate the application. Something went wrong in Crash Logger and it skipped writing the log. Does crash logger's own log have anything to say about this? You have another unhandled exception handler (like from another crash logger, or perhaps some external application) which took precedence, and didn't pass the exception forwards to other handlers. I know of no other singular thing that covers all these, except for a debugger like mentioned in my quote above.
Fraying9981 Posted September 3, 2025 Author Posted September 3, 2025 so I think I found the cause, and the fix. Informing people so this doesn't get lost somewhere. This one is the likely cuplrit: OBody HotSwap - CBPC presets for OBody https://www.nexusmods.com/skyrimspecialedition/mods/127986 I disabled it via MCM and no more stuttering at all. I have very good performance actually now. This one is causing CTDs for sure in many places. and potentially slowing down in open areas, in particular when mods add exterior meshes (at least that's where I noticed it's lagging). The reason I'm connecting both situations is because it does CTD a lot in locations added by mods. It's an amazing mod but unfortunately not flawless. The fix is just to hide the minimap most of the time unless you are in a vanilla exterior. Some modded interiors are fine, but many will crash the moment you (accidentally) hit the display minimap key (L) Dragon's Eye Minimap https://www.nexusmods.com/skyrimspecialedition/mods/135489
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