FingolfinKing Posted August 8, 2025 Posted August 8, 2025 Hey guys this is a weird one. I am working on a new mod list with about 700 mods so far. I have open animation replacer and ostim running smoothly. Pandora says I have 8761 animations. It has no issues and like I said Ostim and DAR are working fine. I'm trying to add Sexlab P+ to the list. I followed the guide to install sexlab and then the guide for Sexlab P+. Everything runs without a hitch but I get the infamous "characters standing idling inside each other during scenes" glitch. I think I tracked the problem to pandora. When I activate a SLAL pack in my load order and run Pandora my animation count does not increase. But if I add an Ostim pack the animation count does increase. What could be the difference in Pandora between this: And this: https://www.nexusmods.com/skyrimspecialedition/mods/102778 Any help with this issue would be appreciated. I can't think of a reason Pandora would work great for other mods but not for any Sexlab ones? I've tried several. None of them increased my animation count in pandora. Thanks for any advice you can give.
Neo Heero Posted August 8, 2025 Posted August 8, 2025 Did you install the corresponding SLSB pack for that animation?
traison Posted August 8, 2025 Posted August 8, 2025 1 hour ago, FingolfinKing said: I'm trying to add Sexlab P+ to the list. I guess I'll see you in a week or so back on the tech support forums. 1 hour ago, FingolfinKing said: When I activate a SLAL pack in my load order and run Pandora my animation count does not increase. But if I add an Ostim pack the animation count does increase. Don't know, but FNIS animations work as-is in Pandora so your problem is elsewhere. Perhaps instead of chasing animation counts, inspect the output from Pandora to make sure it included all the FNIS mods you expected it to. ... INFO : FNIS Mod 27 : FNIS_Billyy_CreatureBeasts_bear_List INFO : FNIS Mod 28 : FNIS_Billyy_CreatureInsects_chaurusflyer_List INFO : FNIS Mod 29 : FNIS_Billyy_CreatureConstructs_dwarvenballistacenturion_List ... 1 hour ago, FingolfinKing said: Everything runs without a hitch but I get the infamous "characters standing idling inside each other during scenes" glitch. And you made sure behavior files were built successfully? Did you inspect Engine.log, and the output in the app itself? You've tried a different version of Pandora? Every version has its own bugs, some worse than others. Only issue I've found in 3.0.0-beta is that it causes a random Havok crash during the Helgen intro - this is quite good for Pandora, considering earlier versions.
kaa62 Posted August 8, 2025 Posted August 8, 2025 If you don't see FNIS in the Pandora log, try adding --tesv to Pandora's startup arguments, as documented in Pandora's github here: https://github.com/Monitor221hz/Pandora-Behaviour-Engine-Plus?tab=readme-ov-file#startup-arguments This worked in my case because the registry no longer matched after I moved everything to a different drive. Later I found out I could update the game's address in the registry by running the launcher, and now Pandora sees FNIS even without the startup argument.
FingolfinKing Posted August 8, 2025 Author Posted August 8, 2025 2 hours ago, kaa62 said: If you don't see FNIS in the Pandora log, try adding --tesv to Pandora's startup arguments, as documented in Pandora's github here: https://github.com/Monitor221hz/Pandora-Behaviour-Engine-Plus?tab=readme-ov-file#startup-arguments This worked in my case because the registry no longer matched after I moved everything to a different drive. Later I found out I could update the game's address in the registry by running the launcher, and now Pandora sees FNIS even without the startup argument. This was it! I actually already had the --tesv launch argument but with a typo. Double check if you just type out commands guys. Thanks for your help! I was loosing my mind.
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