23581321 Posted August 8, 2025 Posted August 8, 2025 Is there a way to convert Slavetats into racemenu overlays so that they are compatible with https://www.nexusmods.com/skyrimspecialedition/mods/155120 ?
Wolfen09 Posted August 10, 2025 Posted August 10, 2025 On 8/8/2025 at 2:23 AM, 23581321 said: Is there a way to convert Slavetats into racemenu overlays so that they are compatible with https://www.nexusmods.com/skyrimspecialedition/mods/155120 ? There's a reason my sets aren't for racemenu as I dont want to dabble with creation kit stuff. What has to happen is in order for textures to be recognized by racemenu as overlays is there has to be an esp to start the game looking for your textures and a psc file which means the jsons from slavetats need to be converted to papyrus. I've got a pal on discord who was writing a program to do this, idk how user friendly it is. He said he was gonna publish it to nexus, ill ask him for a link if he's published it and give it to you here
anon202269 Posted August 10, 2025 Posted August 10, 2025 (edited) On 8/8/2025 at 3:23 AM, 23581321 said: Is there a way to convert Slavetats into racemenu overlays so that they are compatible with https://www.nexusmods.com/skyrimspecialedition/mods/155120 ? SLAVE TATS Buxom Wench Set 1 Overlays RaceMenu.7zSLAVE TATS Buxom Wench Set 7 Overlays RaceMenu.7zSLAVE TATS Buxom Wench Set 4 Overlays RaceMenu.7zSLAVE TATS Buxom Wench Set 2 Overlays RaceMenu.7zSLAVE TATS Buxom Wench Set 3 Overlays RaceMenu.7zSLAVE TATS Buxom Wench Set 5 Overlays RaceMenu.7zSLAVE TATS Buxom Wench Set 6 Overlays RaceMenu.7z Hi, I’ve been busy with many things, but I created a program that converts SaveTat data to RaceMenu. Here’s version 1 of the packages from the great Wolfen09, all converted using the program I made. I hope to publish the program next week on Nexus and here on LoverLab, as well as upload the port of all Wolfen09’s tattoos and also BWY’s. There’s more information about this on BWY’s Discord. There will be fewer mods next week. Edited August 10, 2025 by anon202269 2
anon202269 Posted September 24, 2025 Posted September 24, 2025 RaceMenu Overlay and SlaveTats Helper at Skyrim Special Edition Nexus - Mods and Community RaceMenu Overlay and SlaveTats Helper Wolfen's Tattoo Pack for RaceMenu Overlay at Skyrim Special Edition Nexus - Mods and Community Done, it took me longer than necessary but I even included a website on how to do the ports. I left it on Nexus for now but I'll move it to LoverLab tomorrow. I hope this program helps you, made to continue with the other mods. 1
traison Posted September 24, 2025 Posted September 24, 2025 On 8/10/2025 at 3:33 AM, Wolfen09 said: What has to happen is in order for textures to be recognized by racemenu as overlays is there has to be an esp to start the game looking for your textures and a psc file which means the jsons from slavetats need to be converted to papyrus. Not quite. The esp is only there to add the quest which runs the script that adds the textures to RM. This script can be made generic, i.e. it could load all textures from all mods if you wanted it to. On 8/8/2025 at 10:23 AM, 23581321 said: Is there a way to convert Slavetats into racemenu overlays so that they are compatible with... Don't know anything about Overlay Distribution Framework, but if we assume all it does is slap RaceMenu overlays on actors (which is most likely a bad idea), then yes it's definitely possible. I've made such a script for my own systems here. I'll separate out and send you the relevant bits of code if you want to create such a mod yourself. The short of it goes as follows: ; Read the SlaveTats config files: int data = JValue.readFromDirectory("Data/textures/Actors/Character/slavetats", ".json") ; Parse the data, and add "tats" as RaceMenu overlays: If (body && area == "Body") AddBodyPaint(name, texture)
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