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[mod] Arcana Crew Compatibility at SxB


SealOnBoard

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Posted

Arcana Crew Compatibility at SxB

View File

Finally, I find by myself to make a compatibility on these new roles.

Made two behavior files to modify them.

You can have sexual interrogation with new roles after Arcana 1.4v's crewmembers.

If there are any incompatibilities, report me and I'll try to solve it.

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Posted
17 minutes ago, FlingMaster69 said:

Going to double check by moving Arcana from the steam workshop folder into the mods folder on OpenStarbound, but I got this crash while trying to launch the game:

 

 

Ok, moving the pak from the Workshop to my mods folder and renaming it Arcana worked, my Arcana Crew NPCs could be turned into a sexnode.

Posted
3 hours ago, FlingMaster69 said:

Ok, moving the pak from the Workshop to my mods folder and renaming it Arcana worked, my Arcana Crew NPCs could be turned into a sexnode.

The code at metadata file, "requires" means, you have to place this mod at same directory with arcana and sexbouns reborn mode. So, as you did, you have to place this mod with the same directory with two mods.

Posted

swap "requires" to "includes" should fix the problem. both make the listed mods load before the one its loading. includes just doesn't crash the game if the listed mods are missing

Posted (edited)
9 hours ago, afalloutguy said:

swap "requires" to "includes" should fix the problem. both make the listed mods load before the one its loading. includes just doesn't crash the game if the listed mods are missing

Well, I already know that "includes"'s function too. But I just used requires with no special thoughts.

But it seems everybody suffers with the crash that "requires" brings, when they don't have mods in same directory.
Sorry for the inconvenience.

I'll swap it as requested. 

Edited by SealOnBoard
  • 8 months later...
Posted (edited)

hey, just wanted to letcha know since nobody else is saying it, you accidentally put interrogation instead of interaction.

Edited by LEWDALARM

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