SealOnBoard Posted August 5, 2025 Posted August 5, 2025 Arcana Crew Compatibility at SxB View File Finally, I find by myself to make a compatibility on these new roles. Made two behavior files to modify them. You can have sexual interrogation with new roles after Arcana 1.4v's crewmembers. If there are any incompatibilities, report me and I'll try to solve it. Submitter SealOnBoard Submitted 08/05/2025 Category Starbound 2
FlingMaster69 Posted August 5, 2025 Posted August 5, 2025 Going to double check by moving Arcana from the steam workshop folder into the mods folder on OpenStarbound, but I got this crash while trying to launch the game: Spoiler starbound.log
FlingMaster69 Posted August 5, 2025 Posted August 5, 2025 17 minutes ago, FlingMaster69 said: Going to double check by moving Arcana from the steam workshop folder into the mods folder on OpenStarbound, but I got this crash while trying to launch the game: Reveal hidden contents starbound.log 2.55 kB · 0 downloads Ok, moving the pak from the Workshop to my mods folder and renaming it Arcana worked, my Arcana Crew NPCs could be turned into a sexnode.
SealOnBoard Posted August 5, 2025 Author Posted August 5, 2025 3 hours ago, FlingMaster69 said: Ok, moving the pak from the Workshop to my mods folder and renaming it Arcana worked, my Arcana Crew NPCs could be turned into a sexnode. The code at metadata file, "requires" means, you have to place this mod at same directory with arcana and sexbouns reborn mode. So, as you did, you have to place this mod with the same directory with two mods.
afalloutguy Posted August 6, 2025 Posted August 6, 2025 swap "requires" to "includes" should fix the problem. both make the listed mods load before the one its loading. includes just doesn't crash the game if the listed mods are missing
SealOnBoard Posted August 6, 2025 Author Posted August 6, 2025 (edited) 9 hours ago, afalloutguy said: swap "requires" to "includes" should fix the problem. both make the listed mods load before the one its loading. includes just doesn't crash the game if the listed mods are missing Well, I already know that "includes"'s function too. But I just used requires with no special thoughts. But it seems everybody suffers with the crash that "requires" brings, when they don't have mods in same directory. Sorry for the inconvenience. I'll swap it as requested. Edited August 6, 2025 by SealOnBoard 2
LEWDALARM Posted May 2 Posted May 2 (edited) hey, just wanted to letcha know since nobody else is saying it, you accidentally put interrogation instead of interaction. Edited May 2 by LEWDALARM
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