KEYLUN Posted August 2, 2025 Posted August 2, 2025 (edited) In the Leito furniture animation(not invisfur), the furniture will not be displayed, and the same goes for the Milky animation package.I've been working on that for several days but no luck. Yet,for anmie like Anub's SLAL package,those furniture animations work very well.And I NOTICE that Leito and milky's animation were transfered from LE to SE,so is this the problem?And dose anybody know how to deal with that?plz I REALLY NEED YOUR HELP Edited August 3, 2025 by KEYLUN
KEYLUN Posted August 3, 2025 Author Posted August 3, 2025 OK bros,know I‘ve notice that There are no textures on my model file. like this AND when I turn to Anub’s obj,it turn out to be like this so can anyboby share there nif files of Leito and Milky with me?It is under the .......\meshes\AnimObjects folder.Thanks!
KEYLUN Posted August 3, 2025 Author Posted August 3, 2025 Alright,I found that the problem lies in the texture mapping index.I‘ve been working on that
KEYLUN Posted August 3, 2025 Author Posted August 3, 2025 OK,I’ve work out that You need to use Outfit Studio to optimize the nif files of the Legendary Edition to make them available for SE 1
cetuximab Posted August 5, 2025 Posted August 5, 2025 Just FYI Cathedral Assets Optimizer will optimize both the mesh NIF files and texture (DDS) files automatically from LE to SE (and SE to LE if you want to back port). Just point it at a folder with the mod unzipped, press the run button, and when it's finished, re-zip up the file and install as normal. 1
KEYLUN Posted August 9, 2025 Author Posted August 9, 2025 On 8/5/2025 at 7:38 PM, cetuximab said: Just FYI Cathedral Assets Optimizer will optimize both the mesh NIF files and texture (DDS) files automatically from LE to SE (and SE to LE if you want to back port). Just point it at a folder with the mod unzipped, press the run button, and when it's finished, re-zip up the file and install as normal. Thanks a lot bro.It's a really simpler way to deal with it
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