redrootcat Posted July 30, 2025 Posted July 30, 2025 As shown in the image, only some draugr are T-posing. I tried to reset the creature framework and SL animations, but failed. How do I fix this proble?
Dorabella Posted July 30, 2025 Posted July 30, 2025 6 hours ago, redrootcat said: How do I fix this proble? Generally, the problem is caused by installing/removing animations without using FNIS. Incompatible animations
Kastagir Posted July 30, 2025 Posted July 30, 2025 First, I would suggest you ask a moderator to move this thread to the technical support forum appropriate for your game version. You can do this by clicking on the 3 dots in the upper right of your first post and click 'Report." Then choose Move Request/Wrong Category from the dropdown menu. https://www.loverslab.com/forum/39-skyrim-technical-support/ for LE https://www.loverslab.com/forum/73-technical-support-skyrim-special-edition/ for SE/AE Second, you should look at the MNC mod page FAQ and try to resolve the issue using this recommendation: NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
redrootcat Posted July 31, 2025 Author Posted July 31, 2025 7 hours ago, Dorabella said: Generally, the problem is caused by installing/removing animations without using FNIS. Incompatible animations I'm using both FNIS and Nemesis,will this problem also occur?
redrootcat Posted July 31, 2025 Author Posted July 31, 2025 (edited) 4 hours ago, Kastagir said: 首先,我建议您请版主将此线程移至适合您的游戏版本的技术支持论坛。您可以通过单击第一篇帖子右上角的 3 个点,然后单击“报告”来完成此作。然后从下拉菜单中选择移动请求/错误类别。 LE 的 https://www.loverslab.com/forum/39-skyrim-technical-support/ SE/AE https://www.loverslab.com/forum/73-technical-support-skyrim-special-edition/ 其次,您应该查看 MNC mod 页面常见问题解答并尝试使用此建议解决问题: OK Edited July 31, 2025 by redrootcat
traison Posted July 31, 2025 Posted July 31, 2025 3 hours ago, redrootcat said: I'm using both FNIS and Nemesis,will this problem also occur? It doesn't matter how you generate your behaviour files. The problem is in the behaviour files, and your answer is in the output of the program that made them.
redrootcat Posted July 31, 2025 Author Posted July 31, 2025 39 minutes ago, traison said: It doesn't matter how you generate your behaviour files. The problem is in the behaviour files, and your answer is in the output of the program that made them. I'm using FNIS to generate creature animations and Nemesis for humanoid animations. How can I locate where the error occurred?
traison Posted July 31, 2025 Posted July 31, 2025 FNIS outputs its results in the FNIS window itself. There can be no warnings or errors listed.
redrootcat Posted July 31, 2025 Author Posted July 31, 2025 2 hours ago, traison said: FNIS outputs its results in the FNIS window itself. There can be no warnings or errors listed. No error messages appeared during FNIS output. Only certain draugr are getting stuck in T-pose. Could this also be FNIS-related?
traison Posted July 31, 2025 Posted July 31, 2025 In that case something is going wrong with Nemesis.
redrootcat Posted July 31, 2025 Author Posted July 31, 2025 10 hours ago, traison said: In that case something is going wrong with Nemesis. I found a draugr-related fix for Nemesis on Nexus, but it didn't work.
traison Posted July 31, 2025 Posted July 31, 2025 (edited) Nemesis writes its output to a file named Engine.log, but as far as I know Nemesis doesn't deal with creatures. Might be worth considering switching to Pandora. Edited July 31, 2025 by traison
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