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[mod] [1.6] AKawaiiTent's Futa Ideology


AKawaiiTent

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Posted

[1.6] AKawaiiTent's Futa Ideology


Version 0.4 release. mood buffs and social buffs for futanari, and mood changes based on futanari presence and position of leadership now a precept. (update from 0.3 is removing the gene check and changing it to check the Hediffs. removing rjw genes as a requirement.

 

 

 

Features: Futanari theme with statues, ideograms and columns. a futa precept. The precept provides social buffs and mood buffs based on futanari pawns being present and in leadership positions. The precept also removes the debuff for surgically adding a penis or vagina to a pawn to make them a futa.

 

 

Requires: RimJobWorld

Recommended. 

sized apparel for penis size graphics. 

a way to spawn more futanari than rjw's natual spawn rates. (rjw-genes. futanari supremacy, lecentia lab drugs.)

 

Future update ideas. 

 

Futanarization ritual, a yearly ritual to turn a target colonist into a futanari. 

 

 

 

 


 

Posted (edited)
14 hours ago, Ordas Turul said:

The futas have always shunned status in other ideologies that the game creates. Is that intentional?

yes. all "shunned" status is the default without the meme. all it does is cause original RJW functionality (negative reaction to being surgically turned into a futa). it has no impact on social opinions or anything like that. its simply necessary as a way to disable the positive buff from my mod, if some1 chooses to do a run w/o the ideology. If the verbal of shunned is too harsh, i'm open to ideas of what to change it to.

Edited by AKawaiiTent
Posted
14 hours ago, AKawaiiTent said:

yes. all "shunned" status is the default without the meme. all it does is cause original RJW functionality (negative reaction to being surgically turned into a futa). it has no impact on social opinions or anything like that. its simply necessary as a way to disable the positive buff from my mod, if some1 chooses to do a run w/o the ideology. If the verbal of shunned is too harsh, i'm open to ideas of what to change it to.

No, it's okay, thank you for explaining...

  • 2 weeks later...
Posted

The present wording does imply it refers to social dynamics rather than the individual being or not being futa.

Perhaps you could rename the precept from "Futa Desired" to "Become Futa", then have options such as "Disapproved", "Acceptable", and "Preferred".

Posted
On 8/13/2025 at 1:52 AM, MasterZak said:

The present wording does imply it refers to social dynamics rather than the individual being or not being futa.

Perhaps you could rename the precept from "Futa Desired" to "Become Futa", then have options such as "Disapproved", "Acceptable", and "Preferred".

     I could look at seperating it into two precepts, but currently its 1 precept that controls the social dynamics and also the removal of the debuff from RJW. If i seperate the two, I would need to re-add the positive thought from the surgery. I removed that thought from the current version because there's already a postive thought from being a futa. If both thoughts existed it would be over-powered. When balanced together to not be over-powered it would make them less worthwhile on their own, and would promote a playstyle of only doing surgeries to become a futa. I suppose I could remove the positive buff from surgerry and still seperate into two precepts, but it still doesn't make sense to have 1 on and the other off.  Why would someone who would be happy to be a futa be upset that they were surgically turned into one. 

     The only real option I see is the 3 option route, for 1 precept class.  Option A. Default playthrough. Option B. No negative thoughts through surgery. Option C. Positive social interactions and thoughts about being a futa. But is it worth the effort of making that change? Does any1 really want just the surgery debuff removed for their playthrough and nothing else?

  • 2 weeks later...
Posted

Can you add a mood buff for having reviled futanari slaves? I'm doing a colony where all my slaves are subby futanari, so having something like that would be awesome. 😁👍👍👍

Posted
On 8/24/2025 at 4:06 PM, FluffyM0 said:

Can you add a mood buff for having reviled futanari slaves? I'm doing a colony where all my slaves are subby futanari, so having something like that would be awesome. 😁👍👍👍

unlikely that i can do that unless u have an example of something similair being done (a mood buff based on a slave with something special about the pawn causing the buff). I'm a total noob at the c# side of things. The existing framework is just a copy of the bloodfeeders precept slightly tweaked.

Posted
16 hours ago, AKawaiiTent said:

unlikely that i can do that unless u have an example of something similair being done (a mood buff based on a slave with something special about the pawn causing the buff). I'm a total noob at the c# side of things. The existing framework is just a copy of the bloodfeeders precept slightly tweaked.

This mod is the only thing that comes to mind that is similar
https://steamcommunity.com/workshop/filedetails/?id=2896845138
However, I don't think it's very helpful because identifying a slave's mood threshold is very different from identifying their genitals' heddifs :(

  • 2 weeks later...
Posted

There is an issue with Royalty. If a royal spawns with cumslut quirk and she eats cum / performs fellatio, she gets a small mood bonus for eating cum, but simultaneously gets a big mood debuff for 'eating commoner food'.

Fix would be for cumslut to override the royalty food restrictions

 

Also, not sure if cumslut quirk pawns are supposed to get mood debuff for eating so much cum they become inflated. I guess the cumflation quirk would negate that but i'd need the pawn to have both quirks then

 

Posted (edited)

I'm having a problem with the textures of the mod, any idea of what could be happening?

I'm horny modding RW for the first time

As a bonus the Canine mod also has no texturesimage.png.085e693e91c1d00b7118f81c2f51b17e.png

Edited by Spaghettimon
  • 2 weeks later...
Posted (edited)
On 9/16/2025 at 11:05 AM, Spaghettimon said:

I'm having a problem with the textures of the mod, any idea of what could be happening?

I'm horny modding RW for the first time

As a bonus the Canine mod also has no texturesimage.png.085e693e91c1d00b7118f81c2f51b17e.png

My guess is another mod you have is fucking with ideology styles. Cuz my mod only has textures for statues, columns and ideograms, and is written to only effect those objects. 

Are you running any outdated mods? those would be the first to suspect. Also look for any mod that comes with the missing textures, cuz that's likely the mod causing the problems.

Edited by AKawaiiTent
Posted
On 9/15/2025 at 5:30 AM, NiliniliN said:

There is an issue with Royalty. If a royal spawns with cumslut quirk and she eats cum / performs fellatio, she gets a small mood bonus for eating cum, but simultaneously gets a big mood debuff for 'eating commoner food'.

Fix would be for cumslut to override the royalty food restrictions

 

Also, not sure if cumslut quirk pawns are supposed to get mood debuff for eating so much cum they become inflated. I guess the cumflation quirk would negate that but i'd need the pawn to have both quirks then

 

hahaha i could imagian that this person would hate commoner cum but if a royal fucks their throat they dont get the commoner food debuff they would get a royality buff

Posted

Would it be very tricky for you to make this downwards compatible for 1.4? I am still running an old savegame on 1.4 due to old mods which were never updated.

  • 2 weeks later...
Posted
On 10/2/2025 at 4:07 PM, toragor said:

Would it be very tricky for you to make this downwards compatible for 1.4? I am still running an old savegame on 1.4 due to old mods which were never updated.

It should work on 1.4, it's just not set to 1.4 in the about file cuz i've never tested it. 

Posted
On 9/15/2025 at 5:30 AM, NiliniliN said:

There is an issue with Royalty. If a royal spawns with cumslut quirk and she eats cum / performs fellatio, she gets a small mood bonus for eating cum, but simultaneously gets a big mood debuff for 'eating commoner food'.

Fix would be for cumslut to override the royalty food restrictions

 

Also, not sure if cumslut quirk pawns are supposed to get mood debuff for eating so much cum they become inflated. I guess the cumflation quirk would negate that but i'd need the pawn to have both quirks then

 

That interaction has nothing to do with my mod. 

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