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Posted

but that's the original folder that was created lol? if i delete that folder would that basically just delete my installed game? .___.

Posted
9 hours ago, rocky408 said:

but that's the original folder that was created lol? if i delete that folder would that basically just delete my installed game? .___.

what? no hahaha your game is not hosted there , that's where mods and cheats are stored.

Posted

I just grabbed the latest version of my Dragon Quest 11S romfs folder.  I think it has a few more mods than were already posted.  The more "z"s a .pak has the higher priority to load, so if a character is in the chirarism pak and the nudenpc pak, nudenpc pak wins.  Feel free to adjust as needed.

 

image.png.bb9df2ccaf785f4165bd7d9d515d0724.png

Dragon Quest 11S Switch.zip

Posted (edited)
On 7/8/2026 at 10:48 AM, Whisperrr said:

By the way, time stranger is already released. Would be awesome if the PC mod can be compatible with switch 😻

Screenshot_2026-07-09-00-46-36-501_com.brave.browser-edit.jpg


She's quite the challenge.. Guess who pulled an all nighter and got work 2 hours later? >.<

Here you go boys, One fresh PC mod ported to switch for DSTS (Swimsuit costume) 
image.jpeg.fef1e3e7ff3cd392b966c21fa6b1dad0.jpeg
(DSTS_Final_V2) - 6gb file

Included:
Kanan - Swimsuit nude mod - You can get swimsuit via DLC right after the start of the game on her phone select costume.
Blonde Hair
Blue Eyes

Some Icons and Images I found on Nexus

Inori - Default Costume Nude
image.jpeg.cb005cd9b480985d9715ffba7b94eb9e.jpeg

All credits goes to their rightful creators, I think the base model came from @jmedia7

P.S I won't be adding or porting anymore mods for this game anytime soon if not at all. Porting one character model took hours and tons of effort imagine porting a lot of em.. plus I have a huge backlog at work now..

--

Quick PC-to-Switch DSTS Mod Porting Notes for anyone who wish to continue this project.
 

After a lot of testing, the biggest lesson is: do not just drop PC .geom files into the Switch version. That usually causes crashes, broken shapes, or exploding geometry.
 

The working method is to use the clean Switch file as the base, then rebuild the PC mod’s mesh into the Switch structure.

The basic idea:

Use the Switch .geom and .nlst as the container. Match the PC mesh names/hashes to the Switch mesh records. Replace only the correct active meshes from the PC mod, then keep the Switch material data, metadata, and file structure intact.

PC meshes often use triangle-list indices, while the Switch version expects a different index/primitive layout, so the PC indices need to be converted into the Switch-style format.

The vertex data may be mostly compatible, but the vertex descriptors/platform fields still need to be converted to Switch values.

For stock Switch meshes that are not used by the PC mod, don’t delete them and don’t zero them out. Replace them with a tiny valid invisible mesh instead, so the game still reads a proper mesh record without rendering the old parts.
 

For textures, .img files are basically DDS files. Character/body textures need to be flipped vertically, resized to match the stock Switch dimensions, and rebuilt with the same mip count. But don’t blindly flip every texture.

UI icons and unrelated texture-only mods usually need to stay in their original orientation.
 

The winning formula was:

Clean Switch GEOM/NLST base
+ PC mesh data rebuilt into Switch mesh layout
+ PC triangle indices converted to Switch-compatible format
+ Switch material/tail metadata preserved
+ unused stock meshes replaced with invisible valid micro-meshes
+ character body textures flipped/resized/mipmatched to stock Switch specs
 

Tools Used

For the archive work:

MVGLTools
YACpkTool
Switch dump / clean stock assets

For file inspection and conversion:

Python
Hex editor
DDS viewer/editor
Texture decoder/converter
Pillow or any image resize tool
Blender or OBJ viewer for mesh checks

For textures:

DDS tools
BC texture encoder/decoder
Image editor for checking orientation, size, and mipmaps

 

Common issues:

Exploding lines/shapes = bad indices, primitive type, or mesh relocation
Crash on load = bad GEOM container or metadata mismatch
Wrong colors = wrong texture source/orientation/size/mips
Stock clothes still visible = unused Switch mesh records not neutralized
UI icons flipped = you flipped textures that should have stayed normal

In short: treat it like a real conversion, not a file swap. The Switch version wants its own structure, so keep the Switch container and carefully rebuild the PC mesh and textures into it.


 

2026070922485900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922490200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922522400-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922522600-9EACA02C9D26C31C1843437A42893ECF.jpg

Screenshot 2026-07-09 122826.png

Screenshot 2026-07-09 123305.png

2026070820191000-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070820192700-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070820193900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070820194400-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070822364300-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070901022900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070901023200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902140500-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902140900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902142200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902142500-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911455900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911460100-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911461500-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911461800-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070912015300-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070912532200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922485200-9EACA02C9D26C31C1843437A42893ECF.jpg

Edited by Cutepatatas
Done.
Posted
15 hours ago, Cutepatatas said:


She's quite the challenge.. Guess who pulled an all nighter and got work 2 hours later? >.<

Here you go boys, One fresh PC mod ported to switch for DSTS (Swimsuit costume) 
image.jpeg.fef1e3e7ff3cd392b966c21fa6b1dad0.jpeg
https://mega.nz/file/iNtDyJQZ#PNkBj9t6gFWeF1QWbZcoKxO4KO68zel_Ir_vxalttj0 - 6gb file

Included:
Swimsuit nude mod - You can get swimsuit via DLC right after the start of the game on her phone select costume.

Blonde Hair
Blue Eyes
Some Icons and Images I found on Nexus

All credits goes to their rightful creators, I think the base model came from @jmedia7

P.S I won't be adding or porting anymore mods for this game anytime soon if not at all. Porting one character model took hours and tons of effort imagine porting a lot of em.. plus I have a huge backlog at work now..

--

Quick PC-to-Switch DSTS Mod Porting Notes for anyone who wish to continue this project.
 

After a lot of testing, the biggest lesson is: do not just drop PC .geom files into the Switch version. That usually causes crashes, broken shapes, or exploding geometry.
 

The working method is to use the clean Switch file as the base, then rebuild the PC mod’s mesh into the Switch structure.

The basic idea:

Use the Switch .geom and .nlst as the container. Match the PC mesh names/hashes to the Switch mesh records. Replace only the correct active meshes from the PC mod, then keep the Switch material data, metadata, and file structure intact.

PC meshes often use triangle-list indices, while the Switch version expects a different index/primitive layout, so the PC indices need to be converted into the Switch-style format.

The vertex data may be mostly compatible, but the vertex descriptors/platform fields still need to be converted to Switch values.

For stock Switch meshes that are not used by the PC mod, don’t delete them and don’t zero them out. Replace them with a tiny valid invisible mesh instead, so the game still reads a proper mesh record without rendering the old parts.
 

For textures, .img files are basically DDS files. Character/body textures need to be flipped vertically, resized to match the stock Switch dimensions, and rebuilt with the same mip count. But don’t blindly flip every texture.

UI icons and unrelated texture-only mods usually need to stay in their original orientation.
 

The winning formula was:

Clean Switch GEOM/NLST base
+ PC mesh data rebuilt into Switch mesh layout
+ PC triangle indices converted to Switch-compatible format
+ Switch material/tail metadata preserved
+ unused stock meshes replaced with invisible valid micro-meshes
+ character body textures flipped/resized/mipmatched to stock Switch specs
 

Tools Used

For the archive work:

MVGLTools
YACpkTool
Switch dump / clean stock assets

For file inspection and conversion:

Python
Hex editor
DDS viewer/editor
Texture decoder/converter
Pillow or any image resize tool
Blender or OBJ viewer for mesh checks

For textures:

DDS tools
BC texture encoder/decoder
Image editor for checking orientation, size, and mipmaps

 

Common issues:

Exploding lines/shapes = bad indices, primitive type, or mesh relocation
Crash on load = bad GEOM container or metadata mismatch
Wrong colors = wrong texture source/orientation/size/mips
Stock clothes still visible = unused Switch mesh records not neutralized
UI icons flipped = you flipped textures that should have stayed normal

In short: treat it like a real conversion, not a file swap. The Switch version wants its own structure, so keep the Switch container and carefully rebuild the PC mesh and textures into it.


 

2026070922485900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922490200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922522400-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922522600-9EACA02C9D26C31C1843437A42893ECF.jpg

Screenshot 2026-07-09 122826.png

Screenshot 2026-07-09 123305.png

2026070820191000-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070820192700-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070820193900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070820194400-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070822364300-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070901022900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070901023200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902140500-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902140900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902142200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902142500-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911455900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911460100-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911461500-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911461800-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070912015300-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070912532200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922485200-9EACA02C9D26C31C1843437A42893ECF.jpg

the texture of inori is broken 

could you just remove it from the package?

2026071105275800-9EACA02C9D26C31C1843437A42893ECF.jpg

Posted (edited)

ADDED mods 07/10:

 

-CrossCode

-Dragon Quest 11S

-Digimon Story Time Stranger

-Hades II

-Guilty Gear Strive  

-Hatsune Miku Project DIVA Mega Mix!!

-LOLLIPOP CHAINSAW RePOP!

-Pokemon Legends: Arceus

-The Bridge Curse - Road to Salvation!

-Virtual Maid Streamer Ramie!!

-Yuuna and the Haunted Hot Springs The Thrilling Steamy Maze KIWAMI!

Edited by kombat73
  • kombat73 changed the title to Nude mods + Hentai Games Ports for Nintendo Switch [Compilation][Update: 07/10]
Posted (edited)
5 hours ago, biliilid said:

the texture of inori is broken 

could you just remove it from the package?

2026071105275800-9EACA02C9D26C31C1843437A42893ECF.jpg



I completely forgot about her.. lol She was from my earlier builds. I haven't progressed much in the game earlier so I didn't get to test her.
Here, Got her fixed. I updated the mega link from my earlier post, redownload and reinstall the mod.
https://www.loverslab.com/topic/254280-nude-mods-hentai-games-ports-for-nintendo-switch-compilationupdate-0710/page/10/#findComment-7338375 
Please note that these mods are ported from PC to Switch and are not a perfect port. There may be some issues here and there.

Credits to @Sanurai for creating this beautiful Inori mod

image.jpeg.dfabbfcdd371e394a094af92f66f9e3e.jpeg

Edited by Cutepatatas
Posted
3 hours ago, Cutepatatas said:



I completely forgot about her.. lol She was from my earlier builds. I haven't progressed much in the game earlier so I didn't get to test her.
Here, Got her fixed. I updated the mega link from my earlier post, redownload and reinstall the mod.
https://www.loverslab.com/topic/254280-nude-mods-hentai-games-ports-for-nintendo-switch-compilationupdate-0710/page/10/#findComment-7338375 
Please note that these mods are ported from PC to Switch and are not a perfect port. There may be some issues here and there.



 


 

Hi @Cutepatatas Sorry to bother you, I'm sure you're busy with other mods, but I saw that you managed to fix the Senua mod for Switch. I was wondering if you could help me with some Life is Strange True Colors mods. Since both mods were made by the same person, I wanted to know if you could help me fix it on Switch.
 

This is what they look like right now:

2026071020003400-8A6403B557F46087B1471C747EBA3E40.jpg.a30ba4ec819c189258ccb7e47b44792d.jpg2026071021094800-8A6403B557F46087B1471C747EBA3E40.jpg.cb41205781f612b8e534f661212fe3db.jpg2026071021093400-8A6403B557F46087B1471C747EBA3E40.jpg.5f5cf8349e95b8e2aab6bf224a860855.jpg2026071021020700-8A6403B557F46087B1471C747EBA3E40.jpg.b9bde8ab3d208d02bd4ca7c5328ec497.jpg


I'll provide more details on what I've seen and upload the mods if you happen to have time to take a look at them.

Posted
1 hour ago, VITA135 said:


 

Hi @Cutepatatas Sorry to bother you, I'm sure you're busy with other mods, but I saw that you managed to fix the Senua mod for Switch. I was wondering if you could help me with some Life is Strange True Colors mods. Since both mods were made by the same person, I wanted to know if you could help me fix it on Switch.
 

This is what they look like right now:

2026071020003400-8A6403B557F46087B1471C747EBA3E40.jpg.a30ba4ec819c189258ccb7e47b44792d.jpg2026071021094800-8A6403B557F46087B1471C747EBA3E40.jpg.cb41205781f612b8e534f661212fe3db.jpg2026071021093400-8A6403B557F46087B1471C747EBA3E40.jpg.5f5cf8349e95b8e2aab6bf224a860855.jpg2026071021020700-8A6403B557F46087B1471C747EBA3E40.jpg.b9bde8ab3d208d02bd4ca7c5328ec497.jpg


I'll provide more details on what I've seen and upload the mods if you happen to have time to take a look at them.

Hi, No worries. Please attach the assets to your post and I’ll take a look when I get the chance. It probably won’t be for a good while though, as I’ve mentioned in my earlier posts that I need to go on hiatus for some time due to work backlog.
 

Also, I don’t have this game and, to be honest, I don’t really have much interest in it personally, so I can’t promise anything. But if the files are there, I can at least check them when I have time.



 

Posted (edited)
9 hours ago, Cutepatatas said:



I completely forgot about her.. lol She was from my earlier builds. I haven't progressed much in the game earlier so I didn't get to test her.
Here, Got her fixed. I updated the mega link from my earlier post, redownload and reinstall the mod.
https://www.loverslab.com/topic/254280-nude-mods-hentai-games-ports-for-nintendo-switch-compilationupdate-0710/page/10/#findComment-7338375 
Please note that these mods are ported from PC to Switch and are not a perfect port. There may be some issues here and there.

Credits to @Sanurai for creating this beautiful Inori mod

image.jpeg.dfabbfcdd371e394a094af92f66f9e3e.jpeg

it works now but there is something wrong with the nails

 

Edited by biliilid
Posted
6 hours ago, Cutepatatas said:

Hi, No worries. Please attach the assets to your post and I’ll take a look when I get the chance. It probably won’t be for a good while though, as I’ve mentioned in my earlier posts that I need to go on hiatus for some time due to work backlog.
 

Also, I don’t have this game and, to be honest, I don’t really have much interest in it personally, so I can’t promise anything. But if the files are there, I can at least check them when I have time.



 

Take your time, bro, no rush :D

Posted
On 7/9/2026 at 5:05 AM, kombat73 said:

what? no hahaha your game is not hosted there , that's where mods and cheats are stored.

oh that's weird idk why they have that folder there then lols not sure why they made it lowercase xD ok i will try

Posted
On 7/10/2026 at 1:02 PM, Cutepatatas said:


She's quite the challenge.. Guess who pulled an all nighter and got work 2 hours later? >.<

Here you go boys, One fresh PC mod ported to switch for DSTS (Swimsuit costume) 
image.jpeg.fef1e3e7ff3cd392b966c21fa6b1dad0.jpeg
(DSTS_Final_V2) https://mega.nz/file/vZtWlBbB#W0OQvi7STUmAFZ-KwiAyhHf3wFmNst6iV0QJ1E0z7Dk - 6gb file

Included:
Kanan - Swimsuit nude mod - You can get swimsuit via DLC right after the start of the game on her phone select costume.
Blonde Hair
Blue Eyes

Some Icons and Images I found on Nexus

Inori - Default Costume Nude
image.jpeg.cb005cd9b480985d9715ffba7b94eb9e.jpeg

All credits goes to their rightful creators, I think the base model came from @jmedia7

P.S I won't be adding or porting anymore mods for this game anytime soon if not at all. Porting one character model took hours and tons of effort imagine porting a lot of em.. plus I have a huge backlog at work now..

--

Quick PC-to-Switch DSTS Mod Porting Notes for anyone who wish to continue this project.
 

After a lot of testing, the biggest lesson is: do not just drop PC .geom files into the Switch version. That usually causes crashes, broken shapes, or exploding geometry.
 

The working method is to use the clean Switch file as the base, then rebuild the PC mod’s mesh into the Switch structure.

The basic idea:

Use the Switch .geom and .nlst as the container. Match the PC mesh names/hashes to the Switch mesh records. Replace only the correct active meshes from the PC mod, then keep the Switch material data, metadata, and file structure intact.

PC meshes often use triangle-list indices, while the Switch version expects a different index/primitive layout, so the PC indices need to be converted into the Switch-style format.

The vertex data may be mostly compatible, but the vertex descriptors/platform fields still need to be converted to Switch values.

For stock Switch meshes that are not used by the PC mod, don’t delete them and don’t zero them out. Replace them with a tiny valid invisible mesh instead, so the game still reads a proper mesh record without rendering the old parts.
 

For textures, .img files are basically DDS files. Character/body textures need to be flipped vertically, resized to match the stock Switch dimensions, and rebuilt with the same mip count. But don’t blindly flip every texture.

UI icons and unrelated texture-only mods usually need to stay in their original orientation.
 

The winning formula was:

Clean Switch GEOM/NLST base
+ PC mesh data rebuilt into Switch mesh layout
+ PC triangle indices converted to Switch-compatible format
+ Switch material/tail metadata preserved
+ unused stock meshes replaced with invisible valid micro-meshes
+ character body textures flipped/resized/mipmatched to stock Switch specs
 

Tools Used

For the archive work:

MVGLTools
YACpkTool
Switch dump / clean stock assets

For file inspection and conversion:

Python
Hex editor
DDS viewer/editor
Texture decoder/converter
Pillow or any image resize tool
Blender or OBJ viewer for mesh checks

For textures:

DDS tools
BC texture encoder/decoder
Image editor for checking orientation, size, and mipmaps

 

Common issues:

Exploding lines/shapes = bad indices, primitive type, or mesh relocation
Crash on load = bad GEOM container or metadata mismatch
Wrong colors = wrong texture source/orientation/size/mips
Stock clothes still visible = unused Switch mesh records not neutralized
UI icons flipped = you flipped textures that should have stayed normal

In short: treat it like a real conversion, not a file swap. The Switch version wants its own structure, so keep the Switch container and carefully rebuild the PC mesh and textures into it.


 

2026070922485900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922490200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922522400-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922522600-9EACA02C9D26C31C1843437A42893ECF.jpg

Screenshot 2026-07-09 122826.png

Screenshot 2026-07-09 123305.png

2026070820191000-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070820192700-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070820193900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070820194400-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070822364300-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070901022900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070901023200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902140500-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902140900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902142200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070902142500-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911455900-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911460100-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911461500-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070911461800-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070912015300-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070912532200-9EACA02C9D26C31C1843437A42893ECF.jpg

2026070922485200-9EACA02C9D26C31C1843437A42893ECF.jpg

Whoa i didnt expect it was this fast, thank you very much. awesome work man, love this community . Gonna try it a bit later 🥰🥰

Posted
On 7/11/2026 at 12:46 AM, Cutepatatas said:

Hi, No worries. Please attach the assets to your post and I’ll take a look when I get the chance. It probably won’t be for a good while though, as I’ve mentioned in my earlier posts that I need to go on hiatus for some time due to work backlog.
 

Also, I don’t have this game and, to be honest, I don’t really have much interest in it personally, so I can’t promise anything. But if the files are there, I can at least check them when I have time.



 

 

Thank you so much, I really appreciate the help. And no rush, take your time.

 

These are the mods. One is for the main character and the other is for a secondary character. Both mods have a base file and addons to vary their appearance. The files describe what each addon does.

 

NudeSteph.7zNudeAlex.7z

 

The path to place them on Switch is this: 0100500012AB4000\romfs\Siren\Content\Paks

 

For the mods to work, the files must be renamed as pakchunk0_Switch_0_p, pakchunk0_Switch_1, and so on. Otherwise, they won't apply to the game (Honestly, I'm not sure if there's a correct way to name them. I'm just doing what another user did with the first game to get the mods working.)

 

From the testing I've done, the addons will only work if you only use the mods for one character (either the main character or the secondary one) and rename them in sequence.

If both mods (base and an addon) are installed for both characters, it will only detect the base mods.

Posted (edited)
On 7/12/2026 at 9:05 PM, VITA135 said:

 

Thank you so much, I really appreciate the help. And no rush, take your time.

 

These are the mods. One is for the main character and the other is for a secondary character. Both mods have a base file and addons to vary their appearance. The files describe what each addon does.

 

NudeSteph.7z 75.15 MB · 1 download NudeAlex.7z 75.01 MB · 1 download

 

The path to place them on Switch is this: 0100500012AB4000\romfs\Siren\Content\Paks

 

For the mods to work, the files must be renamed as pakchunk0_Switch_0_p, pakchunk0_Switch_1, and so on. Otherwise, they won't apply to the game (Honestly, I'm not sure if there's a correct way to name them. I'm just doing what another user did with the first game to get the mods working.)

 

From the testing I've done, the addons will only work if you only use the mods for one character (either the main character or the secondary one) and rename them in sequence.

If both mods (base and an addon) are installed for both characters, it will only detect the base mods.

 

Life is Strange - True Colors  - PC mod ported to Switch LIS-TC_Final.zip 
All credits to the creator @Irastris
 

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Note: minor neck seam issue for Steph, I tried my best but this will do. I also included a white hair version of Steph from my earlier builds outside the romfs folder, You can swap it out with the brown hair steph (Use only 1)

 

--- Early build previews ---

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I won't be modding this game again or will be modding anything in general for the time being.. peace out ✌️

 

Edited by Cutepatatas
Posted
1 hour ago, Cutepatatas said:

Progress..
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Just can't match the damn head color to the body colors. Almost there.. Almost giving up lmao.

 

OMG! You are a wizard mate! How did you do that?
 

Posted
On 7/11/2026 at 3:21 AM, Cutepatatas said:



I completely forgot about her.. lol She was from my earlier builds. I haven't progressed much in the game earlier so I didn't get to test her.
Here, Got her fixed. I updated the mega link from my earlier post, redownload and reinstall the mod.
https://www.loverslab.com/topic/254280-nude-mods-hentai-games-ports-for-nintendo-switch-compilationupdate-0710/page/10/#findComment-7338375 
Please note that these mods are ported from PC to Switch and are not a perfect port. There may be some issues here and there.

Credits to @Sanurai for creating this beautiful Inori mod

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Thanks. Works perfectly fine now.

Posted (edited)
On 7/13/2026 at 8:58 AM, VITA135 said:

 

OMG! You are a wizard mate! How did you do that?
 


I'm done porting the mod for Life is Strange True Colors, Please see my previous post.

In summary:

Dump the game, match the PC mod files, use the PC meshes that already work, convert the PC textures into Switch format, keep Switch materials, fix head/body so the neck blends, then repack and install the new PAK.
 

 

Edited by Cutepatatas
Posted
On 7/10/2026 at 1:02 PM, Cutepatatas said:


She's quite the challenge.. Guess who pulled an all nighter and got work 2 hours later? >.<

Here you go boys, One fresh PC mod ported to switch for DSTS (Swimsuit costume) 
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(DSTS_Final_V2) https://mega.nz/file/vZtWlBbB#W0OQvi7STUmAFZ-KwiAyhHf3wFmNst6iV0QJ1E0z7Dk - 6gb file

Included:
Kanan - Swimsuit nude mod - You can get swimsuit via DLC right after the start of the game on her phone select costume.
Blonde Hair
Blue Eyes

Some Icons and Images I found on Nexus

Inori - Default Costume Nude
image.jpeg.cb005cd9b480985d9715ffba7b94eb9e.jpeg

All credits goes to their rightful creators, I think the base model came from @jmedia7

P.S I won't be adding or porting anymore mods for this game anytime soon if not at all. Porting one character model took hours and tons of effort imagine porting a lot of em.. plus I have a huge backlog at work now..

--

Quick PC-to-Switch DSTS Mod Porting Notes for anyone who wish to continue this project.
 

After a lot of testing, the biggest lesson is: do not just drop PC .geom files into the Switch version. That usually causes crashes, broken shapes, or exploding geometry.
 

The working method is to use the clean Switch file as the base, then rebuild the PC mod’s mesh into the Switch structure.

The basic idea:

Use the Switch .geom and .nlst as the container. Match the PC mesh names/hashes to the Switch mesh records. Replace only the correct active meshes from the PC mod, then keep the Switch material data, metadata, and file structure intact.

PC meshes often use triangle-list indices, while the Switch version expects a different index/primitive layout, so the PC indices need to be converted into the Switch-style format.

The vertex data may be mostly compatible, but the vertex descriptors/platform fields still need to be converted to Switch values.

For stock Switch meshes that are not used by the PC mod, don’t delete them and don’t zero them out. Replace them with a tiny valid invisible mesh instead, so the game still reads a proper mesh record without rendering the old parts.
 

For textures, .img files are basically DDS files. Character/body textures need to be flipped vertically, resized to match the stock Switch dimensions, and rebuilt with the same mip count. But don’t blindly flip every texture.

UI icons and unrelated texture-only mods usually need to stay in their original orientation.
 

The winning formula was:

Clean Switch GEOM/NLST base
+ PC mesh data rebuilt into Switch mesh layout
+ PC triangle indices converted to Switch-compatible format
+ Switch material/tail metadata preserved
+ unused stock meshes replaced with invisible valid micro-meshes
+ character body textures flipped/resized/mipmatched to stock Switch specs
 

Tools Used

For the archive work:

MVGLTools
YACpkTool
Switch dump / clean stock assets

For file inspection and conversion:

Python
Hex editor
DDS viewer/editor
Texture decoder/converter
Pillow or any image resize tool
Blender or OBJ viewer for mesh checks

For textures:

DDS tools
BC texture encoder/decoder
Image editor for checking orientation, size, and mipmaps

 

Common issues:

Exploding lines/shapes = bad indices, primitive type, or mesh relocation
Crash on load = bad GEOM container or metadata mismatch
Wrong colors = wrong texture source/orientation/size/mips
Stock clothes still visible = unused Switch mesh records not neutralized
UI icons flipped = you flipped textures that should have stayed normal

In short: treat it like a real conversion, not a file swap. The Switch version wants its own structure, so keep the Switch container and carefully rebuild the PC mesh and textures into it.


 

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Hi, i tested it on emulator, unfortunately it's a little buggy

Not gonna complain or anything, i really appreciate your work

I'm interested in this project, unfortunately i don't have editing skill

But, i can make your mod smaller, about 60mb

If you want to test, i can drop the files

 

 

Posted (edited)
3 hours ago, JoeKodok said:

Hi, i tested it on emulator, unfortunately it's a little buggy

Not gonna complain or anything, i really appreciate your work

I'm interested in this project, unfortunately i don't have editing skill

But, i can make your mod smaller, about 60mb

If you want to test, i can drop the files

 

 


 

I’m interested! I’m just a little curious how the loose files would work on real hardware since the Switch assets are packed inside app_0.nx64.mvgl, not a normal .pak file.
 

From what I understand, I usually have to rebuild the whole .mvgl archive for the mod to load through LayeredFS, but I could be wrong. If you managed to make it work as a much smaller file, I’d definitely like to try it.
 

How did you set it up on the emulator, and what issues are you currently seeing?

Edited by Cutepatatas
Posted
2 minutes ago, Cutepatatas said:


 

I’m definitely interested. The only concern is that the Switch hardware version stores these assets inside app_0.nx64.mvgl, not a standard Unreal .pak.

Because of that, I don’t think loose replacement files will work through LayeredFS the same way a standalone zzzpakchunk0-Switch_P.pak would. The game likely reads the assets through the MVGL archive’s internal index, so on real hardware I normally have to rebuild the entire app_0.nx64.mvgl and replace it using the exact original filename and RomFS path.
 

Still, if you found a way to make the loose files or a small standalone archive load correctly, I’m willing to test it. Reducing the mod from the full rebuilt archive to around 60 MB would be a huge improvement. Please send it over along with the installation path you used and any issues you encountered on the emulator.

Yes, the trick is, instead of injecting mod to main base mvgl , u only need to inject the mod files to patch mvgl

With my little knowledge, i only know the mod files are

1. One .geom file pc002q

2. Three .img file pc002q

 

Tell me if im missing something

I injected those file to patch mvgl

And later make it to layeredfs

Or if u can provide me with the texture mod files, im willing to test

 

Remember, im using emulator

Maybe u need to adapt the file i send to work on console

Mod.zip

Posted (edited)
11 hours ago, JoeKodok said:

Yes, the trick is, instead of injecting mod to main base mvgl , u only need to inject the mod files to patch mvgl

With my little knowledge, i only know the mod files are

1. One .geom file pc002q

2. Three .img file pc002q

 

Tell me if im missing something

I injected those file to patch mvgl

And later make it to layeredfs

Or if u can provide me with the texture mod files, im willing to test

 

Remember, im using emulator

Maybe u need to adapt the file i send to work on console

Mod.zip 41.77 MB · 1 download


I just realized the game was crashing because I was repacking the patch file you shared and it already had modded files in it. To fix this, I did a fresh dump, added the mod files, and repacked everything, basically a clean do‑over.
 

Here’s the new patch file that should work without issues. Please replace app_0.nx64.mvgl with nx_patch_03_BASE.nx64.mvgl inside the romfs folder in Final_working_patch_v3.zip.

Please note that I wasn't able to fix the lines and fingernails issues for Inori and Kanan.
 

Thanks again for confirming the mods work using the patch instead of the full 6GB file. I’ve also attached the raw mods so you can experiment or add more. Just make sure to always start from a fresh dumped patch file when repacking to avoid problems.


---ANOTHER EDIT: I'm Working on fixing the line and fingernails issue atm. Will update post later.
(Kanan is fixed already tbh just testing, Only Inori left with the floating fingernails issue)2026071519165300-9EACA02C9D26C31C1843437A42893ECF.jpg.e26ae89f60e4462f66ef9c522e0a4a81.jpg2026071519165100-9EACA02C9D26C31C1843437A42893ECF.jpg.677965a9057d0a53a3fbf6f38a226b4e.jpg

Edited by Cutepatatas
Posted

You are so great! Come on! If you have time, could you port the nude MOD of that topic from the PC version of Digimon to switch? Thank you!

Posted
3 hours ago, Cutepatatas said:


I just realized the game was crashing because I was repacking the patch file you shared and it already had modded files in it. To fix this, I did a fresh dump, added the mod files, and repacked everything, basically a clean do‑over.
 

Here’s the new patch file that should work without issues. Please replace app_0.nx64.mvgl with nx_patch_03_BASE.nx64.mvgl inside the romfs folder in Final_working_patch_v3.zip.

Please note that I wasn't able to fix the lines and fingernails issues for Inori and Kanan.
 

Thanks again for confirming the mods work using the patch instead of the full 6GB file. I’ve also attached the raw mods so you can experiment or add more. Just make sure to always start from a fresh dumped patch file when repacking to avoid problems.


---ANOTHER EDIT: I'm Working on fixing the line and fingernails issue atm. Will update post later.
(Kanan is fixed already tbh just testing, Only Inori left with the floating fingernails issue)2026071519165300-9EACA02C9D26C31C1843437A42893ECF.jpg.e26ae89f60e4462f66ef9c522e0a4a81.jpg2026071519165100-9EACA02C9D26C31C1843437A42893ECF.jpg.677965a9057d0a53a3fbf6f38a226b4e.jpg

Sorry for the late reply 

 

Ah, yes i forgot to mention, u need a clean patch mvgl if want to add or change the mod

I don't see the file you mentioned, i manged to download "Repacked_to_nx_patch_03.nx64.zip" this thoug

Nevermind, looking forward for the new update

 

Ps , i know emulator is suck, but with emulation, we can experiment heavy mod without afraid of breaking the console 😆Screenshot_2026-07-16-07-56-37-141_dev_eden_eden_emulator.thumb.jpg.05852ad22bbf38fd3218162f600c5039.jpg 

Posted (edited)
1 hour ago, JoeKodok said:

Sorry for the late reply 

 

Ah, yes i forgot to mention, u need a clean patch mvgl if want to add or change the mod

I don't see the file you mentioned, i manged to download "Repacked_to_nx_patch_03.nx64.zip" this thoug

Nevermind, looking forward for the new update

 

Ps , i know emulator is suck, but with emulation, we can experiment heavy mod without afraid of breaking the console 😆Screenshot_2026-07-16-07-56-37-141_dev_eden_eden_emulator.thumb.jpg.05852ad22bbf38fd3218162f600c5039.jpg 


Try These, All issues are now fixed. Well on hardware at least. 
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Changelog:
Fixed Kanan Neck line issue 
Fixed Inori Fingernail floating issue

 

2 hours ago, 孫悟空 said:

You are so great! Come on! If you have time, could you port the nude MOD of that topic from the PC version of Digimon to switch? Thank you!


Thanks, but this is as far as I go for Time Stranger for now at least., I'd love to port the Digimon nudes but I clearly don't have the time for it.

To anyone using my previous builds, please delete them and use this instead.
Ciao ~
 

 

DSTS_ALL_ISSUES_FIXED_FINAL_PATCH_V6.zip Raw Switch Mod Files for Repack.zip

Edited by Cutepatatas
Updated to V6 - Blue eyes, Panty Line Fixed

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