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Blender Model To Skyrim SE Follower Help


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Posted

Anyone know any good guides on the process of turning a blender model into a follower npc? Can't seem to find anything completely clear, and the only thing I did find was turning a 3d blender object into an object in game. I know next to nothing about blender and the process of making a follower myself, but I'd also rather not spend $300 to commission a custom follower.

Posted (edited)

Never done it myself, but I would start with these:

  • PyNifly, may also be known as "io_scene_nifly", for importing an exporting nif files among other things.
  • Animation_Tools_N2 for fiddling with tri files. You'll need this for the obj files for all face expressions, phonemes and such.
  • Outfit Studio, could be used to test expressions and might be needed at some stage.
  • CK and xEdit to create a custom race with your new head and/or body for the NPC to use.
  • Microsoft DirectXTex for working with dds files.

Edit: I have files archived here as well if something can't be found online anymore.

Edited by traison
  • 4 months later...
Posted

Hi,

I've never made an NPC because it takes a long time, but I had this old PDF on my desktop. I don't know if it still works. 

Otherwise, for Blender, you need the badDogSkyrim add-on, which allows you to import NIF files and export NIF files and even animations. I haven't tested it for animations. 

You also need the Creation Kit 
and its CKPE add-on (Creation Kit Platform Extended).

 

I hope you enjoy watching it and that it helps you. 

 

https://github.com/Perchik71/Creation-Kit-Platform-Extended/releases/tag/build_2_ver_6

https://github.com/BadDogSkyrim/PyNifly/releases/tag/V21.3

 

 

Tutorial NPC.pdf

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