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Nipples weird physics :<


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Posted (edited)

Hello, physic's of my character nipples acting weird when i'm using FSMP with 3BBB, (when i switch to CPBC most it work fine tho)

FSMP was working normally before but suddenly it went crazy. I dont think I added anything that could make my physic suddenly bug. Only thing i did recently on my PC was updating my network card and my audio driver so i doubt it would change anything.

 

I tried everything i found on others similars topics, but nothing work to make FSMP working

i tried :

- locking game to 60 fps

- putting vsync on

- changing mod priority (xp32)

- disable mod recently added

- creating a new game

- redownloading 3bbb

 

i posted a .rar with a video in it to show the problem

any idea ? thanks for help \o/

 

 

2025-07-22 07-06-46.rar

Edited by Doramatsurugi
Posted (edited)

3 reasons for that:

  1. The stiffness values are too high for the damping values, creating perpetual motion
  2. You're wearing something else (like a hat, ring or shoes) that has a physics preset which also affects the tits.
  3. You have something that adds tit physics through CBPC, and now when you "switch to SMP" you actually have both systems running at the same time on the same node.

As far as I know there's no way to switch between physics systems, hence why I put it in quotation marks above. This is why when people (me included) are dealing with physics problems, the first thing I recommend they do is remove the dll of one of the systems to make sure they know where to start looking.

 

So, remove CBPC's dll and test again. If its still jittering:

  1. Open the console when the tits are jittering.
  2. prid 14
  3. inv
  4. Make a list of all items marked as worn.
  5. Go through these items in xEdit.
  6. Find the ARMA records associated with each ARMO record in your list.
  7. Make a list of all meshes in these ARMA records.
  8. Open each mesh in NifSkope, and find the NiStringExtraData node named "HDT Skinned Mesh Physics Object".
  9. Make a list of the physics presets in these nodes.
  10. Go through the physics presets and look for the ones that affect your charcter's tits.

If you're not wearing anything that's messing with the physics then:

  1. Using the method above, find all the meshes you're currently wearing that have a physics preset assigned to them.
  2. Do the same with the naked armor assigned to your character's race.
  3. Inspect the defaultBBPs.xml file that comes with SMP, and see if it assigns a physics preset to a shape name that's relevant to your character.
  4. With this information gathered, go through the physics presets and increase the *damping values until the perpetual motion stops. Maybe start by increasing it by ~25%.
Edited by traison
Posted (edited)
16 hours ago, traison said:

3 reasons for that:

  1. The stiffness values are too high for the damping values, creating perpetual motion
  2. You're wearing something else (like a hat, ring or shoes) that has a physics preset which also affects the tits.
  3. You have something that adds tit physics through CBPC, and now when you "switch to SMP" you actually have both systems running at the same time on the same node.

As far as I know there's no way to switch between physics systems, hence why I put it in quotation marks above. This is why when people (me included) are dealing with physics problems, the first thing I recommend they do is remove the dll of one of the systems to make sure they know where to start looking.

 

So, remove CBPC's dll and test again. If its still jittering:

  1. Open the console when the tits are jittering.
  2. prid 14
  3. inv
  4. Make a list of all items marked as worn.
  5. Go through these items in xEdit.
  6. Find the ARMA records associated with each ARMO record in your list.
  7. Make a list of all meshes in these ARMA records.
  8. Open each mesh in NifSkope, and find the NiStringExtraData node named "HDT Skinned Mesh Physics Object".
  9. Make a list of the physics presets in these nodes.
  10. Go through the physics presets and look for the ones that affect your charcter's tits.

If you're not wearing anything that's messing with the physics then:

  1. Using the method above, find all the meshes you're currently wearing that have a physics preset assigned to them.
  2. Do the same with the naked armor assigned to your character's race.
  3. Inspect the defaultBBPs.xml file that comes with SMP, and see if it assigns a physics preset to a shape name that's relevant to your character.
  4. With this information gathered, go through the physics presets and increase the *damping values until the perpetual motion stops. Maybe start by increasing it by ~25%.

Hello thanks for this detailed answer
I removed CBPC mod in mo2 but bug still occured (im not sure if "remove CBPC's dll" just mean to disable mod from mo2 or if i need to do something else?)
So i moved to next step and I found 3 worn items but im not sure how to find ARMA record in SSEEdit

(also my character doesn't wear anything but 2 of those 3 worn items are in my inventory not sure if that change anything)

Edited by Doramatsurugi
Posted (edited)
9 hours ago, Doramatsurugi said:

I removed CBPC mod in mo2 but bug still occured (im not sure if "remove CBPC's dll" just mean to disable mod from mo2 or if i need to do something else?)

 

Whether or not you need to do something else depends on whether or not you have another mod that provides the dll. Query your mod manager (Data tab on the right side of MO2) for whether or not you still have a cbp.dll file in SKSE\Plugins.

 

9 hours ago, Doramatsurugi said:

So i moved to next step and I found 3 worn items but im not sure how to find ARMA record in SSEEdit

  1. Input the form id of one of your worn items into the box in the top left and press Enter.
  2. Type "arma" into the Filter by Name box.
  3. Tick the Keep children box.
  4. Ctrl+click the ARMA reference(s) to go to that associated record.
  5. Clear the Filter by Name field.
9 hours ago, Doramatsurugi said:

also my character doesn't wear anything but 2 of those 3 worn items are in my inventory not sure if that change anything

 

Only worn items, and the naked skin armor assigned by the race assuming you have nothing equipped in slot 32, have active physics presets. The rest is irrelevant.

 

Edit: CBPC is different in this regard, but since it seems like we narrowed this issue down to SMP, that's not really relevant here either.

Edited by traison
Posted (edited)
6 hours ago, traison said:

 

Whether or not you need to do something else depends on whether or not you have another mod that provides the dll. Query your mod manager (Data tab on the right side of MO2) for whether or not you still have a cbp.dll file in SKSE\Plugins.

 

  1. Input the form id of one of your worn items into the box in the top left and press Enter.
  2. Type "arma" into the Filter by Name box.
  3. Tick the Keep children box.
  4. Ctrl+click the ARMA reference(s) to go to that associated record.
  5. Clear the Filter by Name field.

 

Only worn items, and the naked skin armor assigned by the race assuming you have nothing equipped in slot 32, have active physics presets. The rest is irrelevant.

 

Edit: CBPC is different in this regard, but since it seems like we narrowed this issue down to SMP, that's not really relevant here either.

thanks again for the explanation
i'm not exactly sure what i should ctrl+click

i'm guessing (on my first screenshot) that i should ctrl+click on "zad_DeviceHiderAA (Arma:13040F0F)"

it bring me to second screenshot but im not exactly sure what to do now, should i now list meshes from here ? but i dont know how to find those

image.png

image (1).png

Edited by Doramatsurugi
Posted
33 minutes ago, traison said:

That ARMA record has no mesh associated with it, move on to the next one.

Here the two last worn item i got, second screenshot come from "3BBB SMP ON object P - 50"

still no idea if there is or not any meshes

image (2).png

image (3).png

Posted (edited)

 

On 7/23/2025 at 8:36 PM, traison said:

Model FileName, ends in nif like all meshes do in Skyrim.

First thanks again to help me so much \o/

"3BBB-Amazing.xml" is what you call a "physic preset' ?

 

 

 

 

Edited by Doramatsurugi

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