pornphile Posted January 13, 2014 Posted January 13, 2014 My set up is 3ds Max 2012, nif tools 3.7.2. I'm able to import other versions of XMPS just fine. -->http://www.loverslab.com/topic/17773-tutorial-animating-for-skyrim-with-custom-bonesbbp-etc-in-blenderhkxcmd/ I'm having some issues importing the latest XMPS skeletons. -->http://www.nexusmods.com/skyrim/mods/26800/? When I import any of the skeletons, the legs are fucked: This skeleton has additional bones for arms, legs, skirt. What are all these extra bones? Are they for dismemberment? However, there is a max file included in the resource pack that works fine: How do I switch the display of the bones from lines to pyramids as seen in the first image?
Zagiel Posted May 14, 2014 Posted May 14, 2014 i'm also looking for answer for both of the problems u posted. for quite some time. have u found the answer perhaps? a. skeleton showing with pyramidal representation. b. getting XP's .max file setup to work with newest xpms skeleton as well, not just 1.6
pornphile Posted May 14, 2014 Author Posted May 14, 2014 Hi. Yes, I found the answer quite recently by chance too. Use XPMS Extended: http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ It has a lot of extra bones but it's not fucked up and is up to date and supports the latest innovations(HDT, ECE, etc). I really think XPMS Extended should be promoted as the standard skeleton and not the outdated one on Nexus.
Zagiel Posted May 15, 2014 Posted May 15, 2014 thanks! haven't tried the extended one yet but will sure do btw have u managed to give those bones a bit more visible look, like with those pyramids?
pornphile Posted May 15, 2014 Author Posted May 15, 2014 Yes, the extended skeleton displays the bones as tetrahedrons(pyramids). Btw, the Skyrim bones are not the same as 3DS Max bone system. The Skyrim bones are 'dummy Helpers'; their visibility can be toggled by ticking 'Helpers' in display tab. From my little knowledge, any object can have bone properties so this serves animating purposes just fine. I haven't gotten around to understanding how to edit Helpers yet.
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