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Problems importing XMPS skeleton


pornphile

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Posted

My set up is 3ds Max 2012, nif tools 3.7.2. I'm able to import other versions of XMPS just fine. -->http://www.loverslab.com/topic/17773-tutorial-animating-for-skyrim-with-custom-bonesbbp-etc-in-blenderhkxcmd/

 

I'm having some issues importing the latest XMPS skeletons. -->http://www.nexusmods.com/skyrim/mods/26800/?

When I import any of the skeletons, the legs are fucked:

post-8195-0-02325500-1389569419_thumb.jpg

This skeleton has additional bones for arms, legs, skirt. What are all these extra bones? Are they for dismemberment?

 

However, there is a max file included in the resource pack that works fine:

post-8195-0-62880900-1389569634_thumb.jpg

How do I switch the display of the bones from lines to pyramids as seen in the first image?

  • 4 months later...
Posted

i'm also looking for answer for both of the problems u posted. for quite some time.

 

have u found the answer perhaps?

 

a. skeleton showing with pyramidal representation. b. getting XP's .max file setup to work with newest xpms skeleton as well, not just 1.6

 

 

Posted

thanks! haven't tried the extended one yet but will sure do

 

btw have u managed to give those bones a bit more visible look, like with those pyramids?

Posted

Yes, the extended skeleton displays the bones as tetrahedrons(pyramids). Btw, the Skyrim bones are not the same as 3DS Max bone system. The Skyrim bones are 'dummy Helpers'; their visibility can be toggled by ticking 'Helpers' in display tab. From my little knowledge, any object can have bone properties so this serves animating purposes just fine. I haven't gotten around to understanding how to edit Helpers yet.

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