drgn58 Posted July 6, 2025 Posted July 6, 2025 I tried almost everything but i cant work the dodge. Here my dodge mods where should i mistake? TK Dodge For RE and TK Dodge RE only overwrites BFCO and Precision.
traison Posted July 6, 2025 Posted July 6, 2025 Does the Engine.log produced by Pandora have anything to say about this?
drgn58 Posted July 6, 2025 Author Posted July 6, 2025 Engine launched with configuration: Skyrim SE/AE. Do not exit before the launch is finished. Waiting for preload to finish... Preload finished. Pandora Mod 1 : XPMSE Patch For Pandora - v.1.0.0 Pandora Mod 2 : Attack - Modern Combat Overhaul - v.1.0.0 Pandora Mod 3 : AnubsBG - v.1.0.0 Pandora Mod 4 : AnubsDom - v.1.0.0 Pandora Mod 5 : AnubsFurniture - v.1.0.0 Pandora Mod 6 : AnubsHuman - v.1.0.0 Pandora Mod 7 : AnubsLesbian - v.1.0.0 Pandora Mod 8 : AnubsSolo - v.1.0.0 Pandora Mod 9 : BFCO - Attack Behavior - v.1.0.0 Pandora Mod 10 : BillyysGroup - v.1.0.0 Pandora Mod 11 : BillyysHuman - v.1.0.0 Pandora Mod 12 : BillyysLesbian - v.1.0.0 Pandora Mod 13 : BillyysOrgy - v.1.0.0 Pandora Mod 14 : BillyysSoloF - v.1.0.0 Pandora Mod 15 : Maxsu Block Overhaul - v.1.0.0 Pandora Mod 16 : Precision - v.1.0.0 Pandora Mod 17 : Dynamic Grip - v.1.0.0 Pandora Mod 18 : Extra Drawing Animations - v.1.0.0 Pandora Mod 19 : Dragos Enchant Those Potions - v.1.0.0 Pandora Mod 20 : Dragos Love Those Neighbours - v.1.0.0 Pandora Mod 21 : Eating Animations and Sounds SE - v.1.0.0 Pandora Mod 22 : Payload Interpreter - v.1.0.0 Pandora Mod 23 : HotKeySkill - v.1.0.0 Pandora Mod 24 : Ultimate Potion Animation NG - v.1.0.0 Pandora Mod 25 : Lovemaking Compendium - v.1.0.0 Pandora Mod 26 : Night Blooming Violets - v.1.0.0 Pandora Mod 27 : MNBVwa - v.1.0.0 Pandora Mod 28 : OAnims - v.1.0.0 Pandora Mod 29 : OStim - v.1.0.0 Pandora Mod 30 : Modern Stagger Lock - v.1.0.0 Pandora Mod 31 : True Directional Movement - 360 Horse Archery - v.1.0.0 Pandora Mod 32 : True Directional Movement - Procedural Leaning - v.1.0.0 Pandora Mod 33 : True Directional Movement - Headtracking - v.1.0.0 Pandora Mod 34 : TK Dodge Standalone - v.1.0.0 Pandora Mod 35 : Animation Teleport Bug Fix - v.1.0.0 Pandora Mod 36 : Pandora Base - v.1.0.0 FNIS Mod 1 : FNIS_XPMSE_List FNIS Mod 2 : FNIS_Anna_NPCs_List FNIS Mod 3 : FNIS_Bathing_in_Skyrim_Malignis_List FNIS Mod 4 : FNIS_openani_solo_List FNIS Mod 5 : FNIS_AsheFireandBlood_List FNIS Mod 6 : FNIS_DrG_furnitureETP_List FNIS Mod 7 : FNIS_SeranaHoodFixWithAnim_List FNIS Mod 8 : FNIS_IEA_List FNIS Mod 9 : FNIS_ImmersiveInteractions_List FNIS Mod 10 : FNIS_openani_furniture_List FNIS Mod 11 : FNIS_Bathing_in_Skyrim_List FNIS Mod 12 : FNIS_OCR_List FNIS Mod 13 : FNIS_SMSkyrim_List FNIS Mod 14 : FNIS_openani_interaction_List FNIS Mod 15 : FNIS_openani_main_List FNIS Mod 16 : FNIS_openani_redress_List 7059 animations added to defaultfemale. 7059 animations added to defaultmale. 2 animations added to firstperson. 14120 total animations added. Launch finished in 12.80 seconds. Is this are you talking about?
traison Posted July 6, 2025 Posted July 6, 2025 That would be a "no" then. How about the Papyrus log?
drgn58 Posted July 6, 2025 Author Posted July 6, 2025 I dont have logs i enabled bEnableLogging from skyrim.ini on mo2 there is log folder but its empty
shrtjsrtj Posted July 7, 2025 Posted July 7, 2025 What version of Pandora are you using? Might be bugged in the latest version and it looks like it should work for Pandora 2.7. Source: https://github.com/Monitor221hz/Pandora-Behaviour-Engine-Plus/issues/471
drgn58 Posted July 7, 2025 Author Posted July 7, 2025 (edited) I am using latest and its not work even 3rd person. This guy's issue only 1st person. My issue i cant dodge at all. I got engine.log here; Engine.log Edited July 7, 2025 by drgn58 added engine log
shrtjsrtj Posted July 7, 2025 Posted July 7, 2025 Just checked and it works for me with just TK Dodge RE 0.55 rc3 and TK Dodge NG 1.1.0 installed, none of the other dodge stuff. Well I roll in place while in first person but whatever. In the installer for NG don't click anything in the top window(Optional Patch), and in the bottom window(Behavior Edit) tick the first option(standalone). After that run Pandora, tick everything and for me It Just Works. Other Behavior Edits seem to work or at least don't break anything, but Optional Patches were a no go for me. If that doesn't work, then I don't know, there's way too many ways to install this mod.
traison Posted July 7, 2025 Posted July 7, 2025 53 minutes ago, shrtjsrtj said: It Just Works What does your Engine.log look like?
shrtjsrtj Posted July 7, 2025 Posted July 7, 2025 28 minutes ago, traison said: What does your Engine.log look like? Spoiler INFO : Launching with configuration Skyrim SE/AE INFO : Launching with patcher version 3.1.0-beta INFO : Skyrim Patcher 3.1.0-beta WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > SoundPlay > Index > 115 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Voice_SpellFire_Event > Index > 566 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > Collision_Cancel > Index > 116 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > TKDodgeRotation > Index > 117 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > TKDR_DodgeEnd > Index > 118 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Collision_AttackEnd > Index > 578 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Collision_Cancel > Index > 584 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > PIE > Index > 590 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Collision_AttackEnd > Index > 595 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Collision_Remove > Index > 596 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Collision_Add > Index > 597 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Collision_AttackStart > Index > 598 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > TKDR_IframeEnd > Index > 119 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > TKDR_DodgeStart > Index > 120 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > TKDodgeStop > Index > 122 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > PIE > Index > 605 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > TKDodgeForward > Index > 123 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > TKDodgeBack > Index > 124 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > TKDodgeLeft > Index > 125 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Event > TKDodgeRight > Index > 126 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > weaponSheathe > Index > 625 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Collision_Cancel > Index > 630 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Collision_Cancel > Index > 640 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > TKDodgeRotation > Index > 641 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > TKDR_IframeEnd > Index > 642 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > bHeadTracking > Index > 93 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > TKDR_DodgeEnd > Index > 643 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > TDM_TargetLock > Index > 94 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > TKDR_DodgeStart > Index > 644 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > TKDodgeStop > Index > 646 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > TKDodgeForward > Index > 647 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > TDM_Dodge > Index > 95 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > TKDR_IframeDuration > Index > 96 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > bIframeActive > Index > 97 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > bInIframe > Index > 98 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > bIsDodging > Index > 99 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > TKDodgeBack > Index > 648 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > iStepSelector > Index > 100 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > TKDodgeRight > Index > 649 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > iStep > Index > 101 > SKIPPED WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > bAllowRotation > Index > 102 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > TKDodgeLeft > Index > 650 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > tdmHeadtrackingBehavior > Index > 148 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > bHeadTracking > Index > 158 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > TDM_TargetLock > Index > 159 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > TDM_Dodge > Index > 160 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > bInIframe > Index > 161 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > bIsDodging > Index > 162 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > bIframeActive > Index > 163 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > TKDR_IframeDuration > Index > 164 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > iStepSelector > Index > 165 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > iStep > Index > 166 > SKIPPED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/maxAnkleHeightMS > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/hipIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/kneeIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/ankleIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/isPlantedMS > FAILED WARN : Validator > firstperson~1hm_behavior > Duplicate Event > TKDR_IframeEnd > Index > 479 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Event > TKDR_DodgeEnd > Index > 480 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Event > TKDR_DodgeStart > Index > 481 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Event > TKDodgeStop > Index > 482 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Event > TKDodgeForward > Index > 483 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Event > TKDodgeBack > Index > 484 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Event > TKDodgeRight > Index > 485 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Event > TKDodgeLeft > Index > 486 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Variable > bIsDodging > Index > 119 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Variable > TKDR_IframeDuration > Index > 120 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Variable > bInIframe > Index > 121 > SKIPPED WARN : Validator > firstperson~1hm_behavior > Duplicate Variable > bIframeActive > Index > 122 > SKIPPED WARN : Dispatcher > "Hand to hand Combat" > defaultfemale~1hm_behavior > Replace > Text > #3094/generators > FAILED WARN : Dispatcher > "Hand to hand Combat" > defaultfemale~bashbehavior > Replace > Text > #0114/generators > FAILED WARN : Dispatcher > "Hand to hand Combat" > defaultfemale~1hm_behavior > Replace > Text > #3150/generators > FAILED WARN : Dispatcher > "Hand to hand Combat" > defaultfemale~1hm_behavior > Replace > Text > #3180/generators > FAILED WARN : Dispatcher > "Hand to hand Combat" > defaultfemale~1hm_behavior > Replace > Text > #3210/generators > FAILED WARN : Dispatcher > "Hand to hand Combat" > defaultfemale~1hm_behavior > Replace > Text > #3240/generators > FAILED WARN : Dispatcher > "TK Dodge RE / Ultimate Combat" > defaultfemale~1hm_behavior > Replace > Element > #2521/event/Element0/id > FAILED WARN : Validator > firstperson~magicbehavior > Duplicate Event > TKDR_DodgeEnd > Index > 108 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Event > TKDR_DodgeStart > Index > 109 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Event > TKDR_IframeEnd > Index > 110 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Event > EndAnimatedCamera > Index > 111 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Event > TKDodgeStop > Index > 112 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Event > TKDodgeForward > Index > 113 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Event > TKDodgeBack > Index > 114 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Event > TKDodgeRight > Index > 115 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Event > TKDodgeLeft > Index > 116 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Variable > bIsDodging > Index > 90 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Variable > bInIframe > Index > 91 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Variable > bIframeActive > Index > 92 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Variable > TKDR_IframeDuration > Index > 93 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Variable > bAllowRotation > Index > 94 > SKIPPED WARN : Validator > firstperson~magicbehavior > Duplicate Variable > bAnimationDriven > Index > 95 > SKIPPED WARN : FNIS Parser > ProcessFNISAnimationsCreature > _1stperson/DynamicAnimationReplacer in firstperson > FAILED WARN : FNIS Parser > ProcessFNISAnimationsCreature > _1stperson/NickNak in firstperson > FAILED WARN : FNIS Parser > ProcessFNISAnimationsCreature > _1stperson/OpenAnimationReplacer in firstperson > FAILED WARN : FNIS Parser > ProcessFNISAnimationsCreature > canine/Billyy_CreatureMisc in dogproject > FAILED WARN : FNIS Parser > ProcessFNISAnimationsCreature > vampirebrute/Billyy_CreaturePetiteHumanoids in vampirebruteproject > FAILED WARN : FNIS Parser > ProcessFNISAnimationsCreature > canine/Billyy_CreaturePetiteMisc in dogproject > FAILED WARN : FNIS Parser > ProcessFNISAnimationsCreature > canine/NibblesAnims_Creature_Object in wolfproject > FAILED WARN : FNIS Parser > ProcessFNISAnimationsCreature > werewolfbeast/DynamicAnimationReplacer in werewolfbeastproject > FAILED WARN : FNIS Parser > Scan FNIS Animations > BakaTrap in defaultfemale > FAILED WARN : FNIS Parser > Scan FNIS Animations > BakaTrap in defaultmale > FAILED WARN : FNIS Parser > Scan FNIS Animations > female in defaultmale > FAILED WARN : FNIS Parser > Scan FNIS Animations > female in defaultfemale > FAILED WARN : FNIS Parser > Scan FNIS Animations > DynamicAnimationReplacer in defaultfemale > FAILED WARN : FNIS Parser > Scan FNIS Animations > OpenAnimationReplacer in defaultmale > FAILED WARN : FNIS Parser > Scan FNIS Animations > NickNak in defaultfemale > FAILED WARN : FNIS Parser > Scan FNIS Animations > horse_rider in defaultfemale > FAILED WARN : FNIS Parser > Scan FNIS Animations > DynamicAnimationReplacer in defaultmale > FAILED WARN : FNIS Parser > Scan FNIS Animations > horse_rider in defaultmale > FAILED WARN : FNIS Parser > Scan FNIS Animations > OpenAnimationReplacer in defaultfemale > FAILED WARN : FNIS Parser > Scan FNIS Animations > NickNak in defaultmale > FAILED WARN : FNIS Parser > Scan FNIS Animations > XPMSE in defaultfemale > FAILED WARN : FNIS Parser > Scan FNIS Animations > XPMSE in defaultmale > FAILED WARN : FNIS Parser > Scan FNIS Animations > Precision in defaultmale > FAILED WARN : FNIS Parser > Scan FNIS Animations > Precision in defaultfemale > FAILED WARN : FNIS Parser > Scan FNIS Animations > TKDodge in defaultfemale > FAILED WARN : FNIS Parser > Scan FNIS Animations > TKDodge in defaultmale > FAILED INFO : Pandora Mod 1 : BFCO - Attack Behavior - v.1.0.0 INFO : Pandora Mod 2 : Precision - v.1.0.0 INFO : Pandora Mod 3 : Payload Interpreter - v.1.0.0 INFO : Pandora Mod 4 : Hand to hand Combat - v.1.0.0 INFO : Pandora Mod 5 : Crouch Sliding - v.1.0.0 INFO : Pandora Mod 6 : SnuSnu - v.1.0.0 INFO : Pandora Mod 7 : True Directional Movement - 360 Horse Archery - v.1.0.0 INFO : Pandora Mod 8 : True Directional Movement - Procedural Leaning - v.1.0.0 INFO : Pandora Mod 9 : True Directional Movement - Headtracking - v.1.0.0 INFO : Pandora Mod 10 : TK Dodge Standalone - v.1.0.0 INFO : Pandora Mod 11 : TK Dodge RE / Ultimate Combat - v.1.0.0 INFO : Pandora Mod 12 : tntr - v.1.0.0 INFO : Pandora Mod 13 : XPMSE Patch For Pandora - v.1.0.0 INFO : Pandora Mod 14 : Pandora Base - v.1.0.0 INFO : FNIS Mod 1 : FNIS_AnubsCreature_bear_List INFO : FNIS Mod 2 : FNIS_AnubsCreature_chaurus_List And a list of 400+ FNIS mods.
traison Posted July 7, 2025 Posted July 7, 2025 @shrtjsrtj You have warnings about duplicate events related to TK dodge which the OP doesn't have. You also have this: INFO : Pandora Mod 11 : TK Dodge RE / Ultimate Combat - v.1.0.0 There's probably other differences too, but I think the OP should play spot-the-difference with these 2 logs and try to make them look as identical as possible when it comes to TK dodge and related mods. Warnings and errors included, funnily enough.
drgn58 Posted July 7, 2025 Author Posted July 7, 2025 2 hours ago, shrtjsrtj said: Just checked and it works for me with just TK Dodge RE 0.55 rc3 and TK Dodge NG 1.1.0 installed, none of the other dodge stuff. Well I roll in place while in first person but whatever. In the installer for NG don't click anything in the top window(Optional Patch), and in the bottom window(Behavior Edit) tick the first option(standalone). After that run Pandora, tick everything and for me It Just Works. Other Behavior Edits seem to work or at least don't break anything, but Optional Patches were a no go for me. If that doesn't work, then I don't know, there's way too many ways to install this mod. I use dynamic dodge animation and it says select forward dodge scurry fix during tk dodge re 0.55 rc3 installation. Also there is no fomod when installing NG. Without RE Addon how to set up dodge button? Still not working for me btw.
shrtjsrtj Posted July 8, 2025 Posted July 8, 2025 7 hours ago, drgn58 said: I use dynamic dodge animation and it says select forward dodge scurry fix during tk dodge re 0.55 rc3 installation. Also there is no fomod when installing NG. Without RE Addon how to set up dodge button? Still not working for me btw. Sorry, meant the installer for RE 0.55 rc3 not NG. For the Scurry fix, do it in Behavior Edits not Optional Patches and don't let it overwrite BFCO. You've probably tried these things but all I can say is that is what works for me. After rereading your OP the only thing that wants to overwrite Precision for me is BFCO and I let BFCO win, there's no TK Dodge anything conflicting with it. As for no RE Addon? I'm still rebuilding my modlist and playing around with things and besides, the idea here is to get your dodge working first and then add whatever else and see what breaks. 10 hours ago, traison said: @shrtjsrtj You have warnings about duplicate events related to TK dodge which the OP doesn't have. You also have this: INFO : Pandora Mod 11 : TK Dodge RE / Ultimate Combat - v.1.0.0 There's probably other differences too, but I think the OP should play spot-the-difference with these 2 logs and try to make them look as identical as possible when it comes to TK dodge and related mods. Warnings and errors included, funnily enough. Yeah, I've seen people say you need to disable Ultimate Combat in Pandora to get TK Dodge working, but for me it works fine with it enabled. Might be better to disable it but remembering which things to disable and enable vs just enabling all when both work is a no brainer.
drgn58 Posted July 9, 2025 Author Posted July 9, 2025 Thanks but still no working and this make me crazy; Here i added my modlist and i made a minor video about animation mods which i am using; Modlist; modlist.txt Video https://pixeldrain.com/u/QC3CrRh2 Animation is separator. ------------------------------------- This is not about animation but i have very interesting issue. Just look at this. When creating bodyslide i selected nevernude option but all male chars have this "even if you use nevernude option i am showing my penis" issue. How to fix it this?
traison Posted July 9, 2025 Posted July 9, 2025 30 minutes ago, drgn58 said: When creating bodyslide i selected nevernude option but all male chars have this "even if you use nevernude option i am showing my penis" issue. How to fix it this? Install More Informative Console. Find a character that's having the issue. Open the console. Select that character. "inv" Make a list of all items marked as worn. "unequipall" Use MIC to find the race form id. You may also be able to find the current nude body mesh file name here. View the armor records in xEdit. Find their associated ARMA records. Make a list of the mesh names referenced in these. View the race record in xEdit. Find the Skin ARMA field. Find the associated ARMA record. Add the mesh name here to your mesh list. Analyze your mesh list. Query your mod manager for which mods are providing these files.
drgn58 Posted July 9, 2025 Author Posted July 9, 2025 (edited) Btw after deleting ultimate npc dodging tk dodge working but only sidesteps not roll. Lets say half fixed but i wanna roll not sidestep. Modlist same above except no ultimate npc dodging. @traison i have more informative console and all male npcs have this issui. I try. Edited July 9, 2025 by drgn58
drgn58 Posted July 11, 2025 Author Posted July 11, 2025 I dont want to start new topic so i will ask here; 1-) Dodge is working now but i want to roll not sidestep how to do that? Do i need to edit on OAR? I found 2-) I set swords back but there is a small animation issue. When i draw sword character pull sword from back but when i put out sword animation goes put like default position not put back. How to fix it? 3-) I have some small texture issues not game breaking but annoying how to fix it? Look at the issues from imgur link at below. How to fix them? For 2nd issue here the image. For texture bugs you can check here; there is no crash but how could this happen i really dont know. https://imgur.com/a/kM4nfNn Since there are around 10 images i prefer this way to not much effect loading page time.
traison Posted July 11, 2025 Posted July 11, 2025 Q: Floating letter/book(s)? A: Most likely just a Havok object that's been settled, i.e. it's physic are off until its bumped. The mod that placed it there probably expected the room layout to be different, or the author hoped it would naturally fall somewhere but forgot to enable physics. Q: Blue face? A: Missing texture. Apply the overlay, and save a RM preset. Inspect the preset for the filename of the missing texture. Q: Blue/silver hair? A: Use MIC to find the missing texture. Q: Corpse in the ground? A: Mammoths and cheese can fly, and corpses think they're ostriches. This is Skyrim. Q: Bribery description is gone? A: Just a mod causing issues. Look up the perk form id on UESP: 0x58f72 Start xEdit, do not change the load order. Browse your way to the perk. Find the mod that's changing the DESC field. That's the source of your problem. Q: Clipping beds/barrel? A: Mod conflict. Use MIC to find the mod that added the bed(s). Q: Why is Dear Diary Dark Mode not working? A: Mod conflict. Query your mod manager for which mod is overwriting it's swf files. Q: Leaning animation is not aligned to counter. A: The idle marker is placed too high up. Actor scaling on the idle marker failed for some reason. A high-heel system failed to deactivate for the idle marker. The counter leaning animation you have has the arms in a different position than where the placer of the idle marker expected them to be. If you have an animation replacer, perhaps you need to disable it; or maybe the one that placed the idle marker expected you to have an animation replacer. Q: Why is the dialogue target's name in the top center of the screen? A: Find the mod that provides Interface\dialoguemenu.swf. Q: Imaginary shield umbrella? A: Just a mod scripting issue. Maybe there's an error in the Papyrus log. Q: Solving OAR priority conflicts. A: Everyone wants to be first to ensure their mod works. It's your job to sort that out. Which sword equipping animation do you want? Which flower picking animation? No one can decide these things for you. Q: Companions sharing beds. A: Fix the mod conflict I mentioned earlier in "clipping beds".
drgn58 Posted July 15, 2025 Author Posted July 15, 2025 I didnt occur any crashing or game breaking issue but fixing these issues really annoying, it's like medicine effect. You know restore this part but broke other part. So i will redo from zero again but more careful and wont use some mods. Anyway lets say i wanna use only women npc overhauls but the npc overhaul which im using include males. Is it delete male npc records via xedit from this overhaul will be enough? Also is there any good and detailed written/video guide for create your own npc overhaul?
traison Posted July 15, 2025 Posted July 15, 2025 11 minutes ago, drgn58 said: Anyway lets say i wanna use only women npc overhauls but the npc overhaul which im using include males. Is it delete male npc records via xedit from this overhaul will be enough? That's what I would do. You also need to delete the associated facegen data, otherwise you'll get NPCs with black faces walking around.
drgn58 Posted July 16, 2025 Author Posted July 16, 2025 what about creating your own npc overhaul? Is there any good detailed but easy understandable guide?
traison Posted July 16, 2025 Posted July 16, 2025 33 minutes ago, drgn58 said: what about creating your own npc overhaul? Is there any good detailed but easy understandable guide? First thing you need to decide is how you're going to make the faces: Traditionally using the CK. You're bound to the limitations of the CK. By modifying a face in RaceMenu, then exporting its face using the spf console command. By sculpting a face in RaceMenu, and exporting it to a nif using its export utility. By creating a mesh in a tool like Blender, and importing it into the game. Once you know how much freedom you want, you can look up guides for the tools you need.
drgn58 Posted July 19, 2025 Author Posted July 19, 2025 Q: Why is the dialogue target's name in the top center of the screen? A: Find the mod that provides Interface\dialoguemenu.swf. i occured this issue again. I checked out there are only 3 dialoguemenu.swf and no overwrite for dialoguemenu.swf but i cant figure out what causing this. Here the new modlist. Still far away finished. Im trying to create big modlist for wabbajack. modlist.txt
traison Posted July 19, 2025 Posted July 19, 2025 1 hour ago, drgn58 said: I checked out there are only 3 dialoguemenu.swf and no overwrite for dialoguemenu.swf... But there can only ever be one in the Interface directory. The mod that's providing that file may have a configuration option. If it doesn't, you got 2 options: Remove the mod. Use a tool like JPEXS to edit the swf file. 1
drgn58 Posted July 19, 2025 Author Posted July 19, 2025 bHideName = false bHideExitButton = false bHideNumbers = false bHideTopics = false bRightSidedList = false fTopicsXOffset = 0 fTopicsYOffset = 0 fNameXOffset = 0 fNameYOffset = -550 fSubtitlesXOffset = 0 fSubtitlesYOffset = 0 iSubtitlesFontSize = 22 iTopicsFontSize = 24 iNameFontSize = 18 sNameColor = 0xD29968 sSubtitlesColor = 0xFFFFFF sNewTopicColorSel = 0xFFCC99 sOldTopicColorSel = 0x996638 sNewTopicColorUnsel = 0xFFCC99 sOldTopicColorUnsel = 0x996638 fUnselTopicAlpha = 60 i think this. I found on Dear Diary Dark Mode\interface\deardiary_dm config.txt Now i think i change -550 but what number should i use. Well at least i can try.
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