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Ever growing AE mod's scripting queue.


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Posted (edited)

Does anyone know the source of these console log messages? This queue constantly grows. At this point there are noticeable pauses in game play but eventually it will grow to a point where the game is unplayable. The highest it's gotten for me is roughly 40K objects. Occasionally the game will randomly freeze and the only solution is a reboot.

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Edited by jbezorg
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  • jbezorg changed the title to Ever growing AE mod's scripting queue.
Posted

JContainers.  It'd be part of dependencies for other mods though.

 

I have some 300K of these objects in my WIP with no such performance problems.  I did notice a large lag when saving if you have a large number of Forms in these "objects".  It has to do with the papyrus locking model and the need to lock these forms during the save procedure.

 

I don't know of an easy way to determine which mod is storing data in these JContainers...

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