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Jaxonz Positioner - Editing navmeshes


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Posted

Hi,

 

I'm using Jaxonz positioner to move items around and it's been working great.

The only issue I'm encountering is if I move stairs and walls: I figured out the pathfinding of NPCs doesn't update - they still look for the stairs at the previous places.

I read that this is due to the nav mesh not following the change in visual/collision geometry.

 

So, is there a way without using creation kit to update this nav mesh so NPCs' pathfinding is updated too?

 

https://www.nexusmods.com/skyrimspecialedition/mods/13090?tab=description

Posted

Thanks all for your help.

 

So I made a few edits and sth weird happened:

- I broke a wall somewhere in the middle of the cell

- Now, when I enter the cell, I'm teleported where I removed the wall. No CTD, I'm just instant teleported to somewhere else in the cell every time, where I broke the wall.

 

What's the reason for this?

Posted (edited)
41 minutes ago, Fraying9981 said:

What's the reason for this?

 

A few I can think of:

  1. Something moved the entrance marker for the door you used to enter the cell.
  2. Something removed the COC marker, and you're now spawning at the center of the cell (which happens to be next to the wall) when you coc into the cell.
  3. Something moved the COC marker to where you edited the wall, and you coc'd into the cell.

 

Edit: Set bShowMarkers to 1 under the Display section in Skyrim.ini, if you want to see the marker you spawned at in-game.

Edited by traison
Posted
16 minutes ago, traison said:

 

A few I can think of:

  1. Something moved the entrance marker for the door you used to enter the cell.
  2. Something removed the COC marker, and you're now spawning at the center of the cell (which happens to be next to the wall) when you coc into the cell.
  3. Something moved the COC marker to where you edited the wall, and you coc'd into the cell.

 

Edit: Set bShowMarkers to 1 under the Display section in Skyrim.ini, if you want to see the marker you spawned at in-game.

thank you! I'll try

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