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[mod] Misogyny - ATTN Current users, July 19th, attention required!


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Posted (edited)

Misogyny


ATTENTION! : as of Juy 19th a lil edit needs to be made if you use this mod! In

\mod\0 Misogyny Culture\common\character_interactions,  the file 00_artifact_interactions.txt MUST be renamed to 

misog_00_artifact_interactions.txt

 

So just a tiny renaming of a file, not worth a whole re-upload (working on a big update), but worth doing otherwise you lose a few artifact interactions, such as gifting.

 

 

Hello and welcome to Misogyny!

Misogyny is a lightweight and compatible mod focused on role-playing male superiority. It does not feature any erotic content, except to immerse you in a world where you hold the power.


The vast majority of its content is in opinions and modifiers to actions, such as imprison, vasselize, marriage offers etc and many more.

Women of the faith will be much more compliant and willing to agree. Traits are accounted for - zealous will be eager to act, the cynical or arrogant more resistant and so on. The numbers are significant enough to be a factor, but not so OP as to trivialise stuff.

Overall the AI may even perform better, as it has more options to deal with powerful women in their own realms.

 

The mods not easy to describe so please feel free to post and ask any questions, I'm happy to engage 😊

I'm also open to feedback/suggestions on interactions/events you think misogyny could alter to expand its scope.

 

The mod should be compatible with many of your favourite mods such as, Love, Marriage, Family, Immersive Concubinage and Harem Politics. This is due to the surgical nature I've slipped the code into cracks. Where those mods hijack character_interactions, I instead insert misogyny into scripted_efffects. It does though require being at the bottom of your load order.

 

Before I get into the nitty-gritty, I'll just say what each of the files is for, so those eager to start can download and play.

 

Misogyny MaleDomLaw.7z   (base file option - only choose one)

If you are currently playing an ongoing save, best choose this base file. All of misogyny's interactions will be based on The Male Dominant gender law.

So any rulers in faiths with the parameter "male_dominated_law = yes" will see the benefits - this includes modded doctrines/faiths if they have that parameter.

 

Misogyny AddDoc.7z   (base file option - only choose one)

Instead of hooking into "male_dominated_law = yes" this version instead ADDS 2 doctrines that faiths will need to switch to, so while it can 100% safely be added to ongoing saves, you won't see any effects until you reform the faith - this also makes it suitable for keeping purely in the players hands, not the AI. One of the doctrines is mild, 1 makes being female a crime.

Also the best for new play-throughs, if you'd like to make your custom faith, or any faith, misogynistic, simply add "doctrine = misog_doc_crime" in to your religion file

 

Misogyny Culture Base.7z  (base file option - only choose one) <NEW for July!

Instead of Faith,  this uses culture as base, making it ideal for adding to ongoing saves, or starting a custom character. Theres a full culture (Patriarchal(latin)) with 2 new traditions. See screenshots.  Will work alongside/recognise the doctrines from Misogyny AddDoc.7z if they're already in your game! 

 

Misogyny lady.7z  (mod file 1)

This mod for Misogyny AddDoc.7z  makes women able to be Stewards and Chancellors in your (otherwise male-dominated) council. After all those are jobs that serve you, of course that's a womans role! But not Marshall - a woman commanding men? Ridiculous!! Hah! I have though, for your convenience, included a modded marshall in the scripited trigger, hashed out. If u know what you're doing, u can de-hash it easy-peasy and have female marshalls.

 

Misogyny CSR.7z  (mod file 2)

This mod for Carnalitas Slavery Reimagined tweaks a few slave interactions, such as men not caring you enslaved (unless close family) women if they are of a misogynistic faith, and other immersive changes - such as the slave-concubine court position not costing any salary, I mean, they're slaves!! You also earn a little renown *i do mean a little* for enslaving women and/or rulers.

 

Misogyny AGOT.7z

This mod is not as elegant as the other mods or basefiles, and I have instead manually combined my mod with AGOT and Love, Marriage, Family, Immersive Concubinage and Harem Politics. For a version that hopefully works with all 4. Has to be loaded last, works standalone, don't need other Misogyny files.

 

A Note on the trait.

mismis.png.ce75f8e510ffd2a3b5edf0a911f96

You don't have to have it! You can delete common/traits folder - this will remove it and all the interactions of the mod will still work. If you do this, also delete common/on_actions and events folder, as these are only used to add the trait. Be aware the trait only applies to NEW CHARACTERS, that means, births, generated spawns, or starting a new game. So if u add this mod mid save, females wont have the trait immediately, just new kids

If the trait appeals to you but is too punishing, consider adding this file:

misog_diff_carn_traits.txt

It's a buffed version of my new Alternative Traits mod that increases piety and prestige for characters with big tits, negating some of the Female traits negatives.

 

On file structure.

image.png.805e364b818ee313d8cf693e514083e3.png

Files starting 00 make very minor edits to base game things, they overwrite the base game so you can find conflicts easier with other mods. These 00 files are safe to delete, without losing much of the misogyny mod.

Files starting with misog_00 make substantial changes to base functions. they can be deleted, but you'll lose much of Misogynys charm.

Any files starting with z_  is pretty much vital, the more zzzz the more impactful the changes are. Mods mostly pointless without running these.

Files named misogMOD_ are entirely original and won't clash with anything.

 

Everything misog adds is indicated by #misog so cut'n'pasting functionality into other mods files is easily done for the end user.

 

I'm happy for ANY of my mods to be used or repurposed in any way, in perpetuity.


 

Edited by Dwjliel
Posted

minus it being a crime I think this is lore accurate. I can see many women just getting executed. I think having a tenet where women are able to be slaves is better than the criminal status. another tenet where females can't can't hold land would be better

Posted
5 minutes ago, Dragul17 said:

minus it being a crime I think this is lore accurate. I can see many women just getting executed. I think having a tenet where women are able to be slaves is better than the criminal status. another tenet where females can't can't hold land would be better

Appreciate the feedback, my thoughts:

The Female inferiority doctrine, is  mostly that, an opinion malus, but it's not a crime, unlike women are objects (see pics)

As for land, 1 - gender laws already cover that, and 2, lands and titles were GOD given rights, so it'd be remiss to have secular laws that overrode "Gods will".
Plus, I play tested female equaling a right to revoke and it made things laughable easy.

Posted
11 minutes ago, Dwjliel said:

Appreciate the feedback, my thoughts:

The Female inferiority doctrine, is  mostly that, an opinion malus, but it's not a crime, unlike women are objects (see pics)

As for land, 1 - gender laws already cover that, and 2, lands and titles were GOD given rights, so it'd be remiss to have secular laws that overrode "Gods will".
Plus, I play tested female equaling a right to revoke and it made things laughable easy.

laughably easy to take land? I'm sure because there's quite a few feudal realms with female rulers Matilda is a big example 3 duchies you're able to revoke  just like that I'm sure the male rulers snowball their army after that

Posted (edited)
1 hour ago, Labradie said:

will you make Misandry mod too?

The intention was a misogny/misandry mod, there's still some evidence in the doctrine code, but the project grew a bit and I stuck to just one side to keep things easier testing wise and see what kinks (pun unintended) need working out. Theoretically, switching it to misandry would be a 5 minute job, 95% achieved by a simple find/replace of is_female = yes to is_female = no, and vice versa. But I'm gonna thoroughly playtest this release before getting too ambitious. Also considering making a culture version instead of faith.

Edited by Dwjliel
Posted
1 hour ago, Dwjliel said:

The intention was a misogny/misandry mod, there's still some evidence in the doctrine code, but the project grew a bit and I stuck to just one side to keep things easier testing wise and see what kinks (pun unintended) need working out. Theoretically, switching it to misandry would be a 5 minute job, 95% achieved by a simple find/replace of is_female = yes to is_female = no, and vice versa. But I'm gonna thoroughly playtest this release before getting too ambitious. Also considering making a culture version instead of faith.

 

I will be waiting for this update with great patience. Good luck, I hope you can do it.

Posted

Added a culture version!

Includes a full custom culture, but if you'd just like the main feature of this mod (interaction modifiers/imprisonment) add   tradition_misogyny   to any culture to make it misogynistic. The actual culture (patriarchal) comes under Latin in the character creator.

Posted

If you want all realms with a Male Dominated law to be misogynisticMisogyny MaleDomLaw.7z  

 

If you want just your faithMisogyny AddDoc.7z  and ingame, reform your religion to that doctrine. Or if u want and are starting a new game add "doctrine = misog_doc_crime" to your chosen faith(s).

If you want to achieve it via culture, not faith, choose Misogyny Culture Base.7z  And start as custom character with the latin/Patriarchal culture. Or add  "tradition_misogyny" to any culture you want to be misogynistic.

 

Lady file adds lady councillors if you use Misogyny Culture Base.7z or Misogyny AddDoc.7z base.

CSR file is a submod to Carnalitas Slavery Reimagined if you use that.

Posted
On 7/4/2025 at 6:55 PM, Dwjliel said:

CSR file is a submod to Carnalitas Slavery Reimagined if you use that.

So if I'm using CSR and Harem politics i should only down load the CSR and AGOT files?

Posted
On 7/12/2025 at 2:15 AM, Natakutt said:

So if I'm using CSR and Harem politics i should only down load the CSR and AGOT files?

Just the AGOT one.

Posted

This may be interesting in combination with RM2; on one hand the society is woman driven expect by the Ruler on the other hand it is misogynistic... The way this mod is set up now, it may not be compatible yet, is that right?

  • Dwjliel changed the title to [mod] Misogyny - ATTN Current users, July 19th, attention required!
Posted

 
 

ATTENTION! : as of Juy 19th a lil edit needs to be made if you use this mod! In

\mod\0 Misogyny Culture\common\character_interactions,  the file 00_artifact_interactions.txt MUST be renamed to 

misog_00_artifact_interactions.txt

 

So just a tiny renaming of a file, not worth a whole re-upload (working on a big update), but worth doing otherwise you lose a few artifact interactions, such as gifting.

Posted

I tried to mix this with RM2 (using the culture version) but for some reason being Regula religion and Misogynistic culture seems to still lock me at seven concubines and no secondary spouses (in fact, I think I started the game as Ash'ari and wasn't allowed secondary wives as Ash'ari either?)

 

It doesn't seem to care if it was before or after RM in load order, either; either way, seven consorts, no secondary spouses. if I disable the mod, my culture is a little broken-looking but it lets me have secondary spouses and more than seven consorts.  (but obviously the mod is disabled which kinda defeats the point... and I don't have a cultural tradition that gives seven concubines so if that's relevant to the breakage that might be why, if it's something else well whatever the something else is, is disabled.) 

 

Apparently just commenting out the number of consorts in the tradition is sufficient to make it stop conflicting in this way, so that works for me for the moment, but is there any preferred way to do this so that characters get the better of whichever effect would apply, or is this just a limitation of CK3 modding?

 

Posted

As far as i'd guess, a CK limitation. I think I remember testing the default Concubines tradition alongside the misogyny one, and I'd get limited to 3, rather than 7.

 

Spouses is done by doctrines, rather than traditions. So my assumption is RM is doing something to make it not happy. As they shouldn't really clash, I'd have thought. I do like RM though, so will get to testing that whenever I finish working on vanilla compatability.

Posted

So, getting inspiration from Regula, can you make it so that the realm is a harem? Like, all your subjects are women (or men when the misandry mod comes)

Posted
On 7/3/2025 at 3:24 PM, Dwjliel said:

Added a culture version!

Includes a full custom culture, but if you'd just like the main feature of this mod (interaction modifiers/imprisonment) add   tradition_misogyny   to any culture to make it misogynistic. The actual culture (patriarchal) comes under Latin in the character creator.

 

I think you should make the female names for the culture degrading or slutty.

some examples:

 

names.txt

Posted
8 hours ago, Dwjliel said:

Funnily enough I've just started doin that! Thanks for the list share!

That was well timed lol. They're mostly stripper and bimbo names that i found online. here's some more and some dynasty names i don't know if the fit as ther more for women but i leave them here anyway.

Names2.txt Dynasty names.txt

  • 3 weeks later...
Posted

Hey, a request. I noticed that the "female" trait that you have seems to also apply to Futa/Herm characters automatically, even if I remove it. Could you please make an exception to characters who have the "herm/futa" trait, to not apply "female" trait? I would love to do it myself, but my technical skills aren't up to it. Thanks in advance. If you can make the change, I'll add it back into my game. I've currently removed it for this reason.

 

Also, I want to tweak the "female" trait a bit, I want to add a small advantage to diplomacy and stewardship (and maybe intrigue), the idea is that females are more "sensual" (diplomatic), good at managing stuff (stewardship - think homemakers), generally more shrewd and inclined to intrigue like stuff (poisoning, killing unnoticed, gossips, etc. are more the forte of women than men). A small minus (-1 or -2 at most) to prowess and martial (generally, women don't make for good commanders/fighters). This way, it'll make the perk more balanced. I haven't yet tried the softer version of the trait that you have, but I don't think it's made out in such a way. I would suggest to also not have the trait be so dynamic based on other traits, since all of those traits themselves have their own balancing modifiers, so I don't see why the "female" trait changes based on how "beautiful" etc. the said woman is. The "beauty" traits themselves have the positives and negatives.

 

One more small request, if possible, can you also make a "male" trait as an opposite to the suggested "female" trait? Give some bonuses to prowess , learning and martial to better reflect that men are more military/strong and generally since (in those times) men were prioritized for education by their families. This will truly level the field and give benefits to both sexes. It also helps that futa trait has no bonuses, since they're a balance of male and female, which kind of minuses out both sides' positives and negatives.

I know that this is not the scope of this mod, but I would very much appreciate if this is made so. If you don't have the time to do this, or are not inclined, can you please at least guide me as to how I can possible to all this?

 

Thank you for this great mod. I found it very immersive, especially given that I'm going to be playing with the Regula Magistry 2 Mod, which makes women as the player's playthings/mind-controlled slaves

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