Dwjliel Posted June 28, 2025 Posted June 28, 2025 (edited) You know the descriptor n .mod files? How do I format those on my end so they work seamlessly for people downloading them? Edited June 28, 2025 by Dwjliel
Lyskorie Posted June 28, 2025 Posted June 28, 2025 Edit the path in the "<your mod name>.mod" file (in other words, the .mod file outside of the mod, not the descriptor) to say "mod/<your mod folder>", not the entire path as indicated in your PC. For example, Daughters of Lust's external .mod file looks like this: path="mod/Daughters of Lust (DOL)" name="Daughters of Lust (DOL)" tags={ "Character Interactions" "Decisions" "Events" "Gameplay" } supported_version="1.16.*" 1
Dwjliel Posted June 28, 2025 Author Posted June 28, 2025 9 hours ago, Lyskorie said: Edit the path in the "<your mod name>.mod" file (in other words, the .mod file outside of the mod, not the descriptor) to say "mod/<your mod folder>", not the entire path as indicated in your PC. For example, Daughters of Lust's external .mod file looks like this: path="mod/Daughters of Lust (DOL)" name="Daughters of Lust (DOL)" tags={ "Character Interactions" "Decisions" "Events" "Gameplay" } supported_version="1.16.*" Much obliged thank you. 1
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