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Has anyone come across a condom mod?


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Posted

Or maybe someone knows how to properly morph a condom in os. If you just copy the bones onto the condom mesh and define the sliders, the condom will be distorted. Maybe there is some trick. I asked deepseek, but he gave out some nonsense.

Posted (edited)

distorted at the base ? that's because OS will add some bones that are close to the penis if i'm not mistaken. 
There is a condom mod somewhere here but it suffers from the same problem when it comes to penis up/down sliders. It has to be fixed manually.
"Real commonwealth condoms" the name of the mod.

Edited by lee3310
Posted (edited)
11 hours ago, lee3310 said:

distorted at the base ? that's because OS will add some bones that are close to the penis if i'm not mistaken. 
There is a condom mod somewhere here but it suffers from the same problem when it comes to penis up/down sliders. It has to be fixed manually.
"Real commonwealth condoms" the name of the mod.

Yeah, thanks. And no, the problem is not in the bones, but in the initial position of the condom mesh. For example... You can delete all the extra bones before throwing off the weights, leaving only the penis bones... But in the inactive position, the bones from the penis will be copied incorrectly. The weights will not match and when the Erection slider is activated, the bones will be distorted.In the end, I'll have to do it differently. Assemble a condom with its own sliders, repeating the penis morphs and connect these sliders to the looks menu. This is a problem because I wanted to make an animation of putting on a condom, in which animObject would be replaced on the fly by a clothing mesh, calling it from the nif animObject tag. But without a morphs penis, this will not work.

Edited by South8028
Posted (edited)
16 hours ago, South8028 said:

Yeah, thanks. And no, the problem is not in the bones, but in the initial position of the condom mesh. For example... You can delete all the extra bones before throwing off the weights, leaving only the penis bones... But in the inactive position, the bones from the penis will be copied incorrectly. The weights will not match and when the Erection slider is activated, the bones will be distorted.In the end, I'll have to do it differently. Assemble a condom with its own sliders, repeating the penis morphs and connect these sliders to the looks menu. This is a problem because I wanted to make an animation of putting on a condom, in which animObject would be replaced on the fly by a clothing mesh, calling it from the nif animObject tag. But without a morphs penis, this will not work.

This is the result i was able to get by fiddling in OS. Still wrinkled a bit.
 

 

Spoiler

Screenshot 2025-06-28 163721.png

 

 

Spoiler

Screenshot 2025-06-28 163731.png

 

Edited by lee3310
Posted
5 hours ago, lee3310 said:

This is the result i was able to get by fiddling in OS. Still wrinkled a bit.
 

 

  Reveal hidden contents

Screenshot 2025-06-28 163721.png

 

 

  Reveal hidden contents

Screenshot 2025-06-28 163731.png

 

does it work in the game? I also made a condom that works great in the OS, but in the game it just falls somewhere deep into the body. 🤷 I did it like this... Erection slider to full > Slider > Set Base Shape. Delete all bones except the penis bones > Import the condom > copy the bones > export the condom nif.We import the body, import the sliders. We import our saved condom with bones. We set the condom on the penis in the inactive position. We morph. Click on the pencil in the slider. We morph the erection of the condom. And so we click on the pencils of all the sliders and morph. We delete the body. We save the project. In the female body, this method works without problems. What have I not done like this.Skirts that ride up, panties that take themselves off, bras that slide down. But not a condom. The male bodies in the game suck. They work through their asses. I made the female body myself.I need to make a male body too. The main mistake in the male body... The erection should be a zero slider and the slider should remove it, and not vice versa. Because of this inverted slider, everything works through the ass.

Posted
3 hours ago, South8028 said:

The erection should be a zero slider and the slider should remove it, and not vice versa. Because of this inverted slider, everything works through the ass.

The condom mod i told you about (the one i edited and use) also have fully erected shaft at zero slider. Old Male bodies used to be like that but not anymore, so i reversed the slider. And yes, it works fine in game as armor and during scenes. I will send you the meshes later. 

Posted (edited)
On 6/29/2025 at 3:19 AM, lee3310 said:

The condom mod i told you about (the one i edited and use) also have fully erected shaft at zero slider. Old Male bodies used to be like that but not anymore, so i reversed the slider. And yes, it works fine in game as armor and during scenes. I will send you the meshes later. 

In general, I solved the problem. It turned out to be elementary. Import the body, sliders > Erection to full > Set Base Shape. Uncheck all sliders except Erection > Sladers > Delete Slader. Enable sliders. Import the condom mesh. Skining the bones > Conform all. Delete the body. Save the project. Done. All that remains is to make a high-quality condom mesh.

Fallout4 2025-06-30 03-59-01.png

Fallout4 2025-06-30 03-59-09.png

Edited by South8028
Posted
On 6/29/2025 at 3:19 AM, lee3310 said:

The condom mod i told you about (the one i edited and use) also have fully erected shaft at zero slider. Old Male bodies used to be like that but not anymore, so i reversed the slider. And yes, it works fine in game as armor and during scenes. I will send you the meshes later. 

Annotationsinck.png.1ff52ec96e8965cac25b924ec277bb95.png

https://disk.yandex.ru/i/CsrI0r35zUXPJQ

 

Condom.rar

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