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My bodyslide coversion doesn't want to work in-game


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Posted

Hi
I tried to make bodyslide coversion, top and bottom separation, and SSE coversion for the Venia Riding Attire by Team Tal for personal use, but I can't seem to get the sliders working in-game.
Whenever I try making it by loading .nif file, creating sliders and then saving project everything seems fine until loading a game.
Can anyone please tell me what am I doing wrong? I've attached what I have managed to make so far.

Riding Attire.zip

Posted

There used to be a problem where changes made in OS wouldn't be considered in BS until BS was restarted. To put that another way, what I do when I change BS projects in OS, is restart BS before building the meshes for use in-game.

 

1 hour ago, kupa11 said:

...everything seems fine until loading a game.

 

I asume you mean RaceMenu morphs don't work in-game, even though in BS the same sliders were working fine? If so, did you forget to build the tri files, or do you have something overwriting them?

Posted (edited)
1 hour ago, traison said:

There used to be a problem where changes made in OS wouldn't be considered in BS until BS was restarted. To put that another way, what I do when I change BS projects in OS, is restart BS before building the meshes for use in-game.

 

 

I asume you mean RaceMenu morphs don't work in-game, even though in BS the same sliders were working fine? If so, did you forget to build the tri files, or do you have something overwriting them?

I tried restarting Bodyslide, but still same issue. I've also noticed in this tutorial that the weight sliders should be enabled, but whenever they are enabled, the outfit turns invisible. The .tri files are being saved in the empty mod that I made for the bodyslide output, and they way down in the modlist. 

EDIT: Found the issue. It was lack of _0 _1 files. After making them it works. Thanks for your help.

Edited by kupa11

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