RageePT Posted June 20, 2025 Posted June 20, 2025 I'm 99% sure its slaverun, but i wanted to know why that was so i could fix it! any help would be appreciated Papyrus_DR.log Papyrus_WR.log crash_DR.log crash_WR.log
traison Posted June 20, 2025 Posted June 20, 2025 (edited) WR was caused by your horrible Papyrus situation. Papyrus is dumping stacks, meaning you got threads that are stuck. You also have 300 errors about missing scripts and properties. While that's not the worst I've seen, that number should ideally be 0 or at least below 30 (the vanilla CC content has errors). DR was caused by SexLabUtil. Its having issues with a NiNode update. The issue may have originated from PartialAnimationReplacer.dll. Edited June 20, 2025 by traison
RageePT Posted June 21, 2025 Author Posted June 21, 2025 20 hours ago, traison said: While that's not the worst I've seen, that number should ideally be 0 or at least below 30 (the vanilla CC content has errors). How do I reduce the number? Can you give me some pointers as to what to do? Besides turning the problematic mods off
traison Posted June 21, 2025 Posted June 21, 2025 Taking a random example: Cannot open store for class "dadg_ExtremeHealthRegenEffectScript", missing file? Start by figuring out what "dadg" could be. Use your mod manager to search for other files starting with "dadg" if you can't figure out. Google may help too. Once you know which mod its supposed to come from, consider reinstalling it. If the file is still not available, then: Consider disabling the mod. Use xEdit to determine if the script reference can be removed. Consider reporting the issue to the mod author. These missing files is not why you're crashing though. The reason for the crash is the same reason why its dumping its stacks in the log - Papyrus overload or badly made mods. In your case it's probably overload, since stacks are being dumped from several different mods. Get Papyrus Tweaks. By default it increases the Papyrus ops limit which may be enough to resolve or at least reduce issues. Increase the ops limit more if needed, but keep in mind that if you increase it to make room for badly made mods you'll just run into more issues later.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now