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Blender Creature Rigs


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Blender Creature Rigs

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Description

 

On this page I will post rigs that I make and use for animating. They are rather simple, but should be good enough for basic animations. They can also have some quirks here and there, but shouldn't be too bad.

 

Rigs use skeletons and binaries from brilliant SAMLib Blender addon by Maxie (can be found on Maxie discord; link can be found on ScreenAcrherMenu Nexus page) and intended to use this exact addon to export animations to Fallout 4. I don't know if .fbx method will work on them. Process should be pretty familiar if you're animator - just animate rig, bake action on export skeleton (I bake in Pose mode usually) and export as .HKX via SAMLib addon.

You can append human rig from Blender Kit to make cross-species animations (SAMLib properly exports animations made on Blender Kit Rig if you ask).


Rigs are made in Blender 4.4.

 

 

Permissions

 

If you happen to use them for animating, please do not make animations that restrict male characters (aka "F/Creature" - if you do such an animation you have to set non-gendered tags in .XML and cannot set actor to be strictly female). It would be really wierd of you to use my work to make mods that I cannot use.

 

 

 


 

  • 3 weeks later...

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