yveltalsmurf_ Posted June 16, 2025 Posted June 16, 2025 (edited) View File Imp Breeder yveltalsmurf's Imp Breeder (CK3 1.17*) A small event mod that adds a decision for players to open their bedchamber window at night for a small stress reduction and a small increase in enemy hostile success chance. Keeping your window open and unguarded at night is dangerous, however, and you never know what sort of intruders might get in during the night! Heavily inspired by both the mods of Phaze Star and the game Corruption of Champions II, which the vast majority of the mod’s text has been sourced from and given alterations to better fit the context of Crusader Kings 3. This is my first mod, and as of now stands as a self-indulgent proof of concept more so than anything else. I plan to continue expanding as I learn more about mod development. Future Plans Proper Carnalitas integration Infernal pregnancy system that produces usable imp MAA More general imp encounter events Ability to capture/harbor imps in your domicile Lewd combat events for imp soldiers (similar to the combat events in Phaze's Futanari Mod) Upgrade system for imp soldiers Known Issues None for now! Credits Fenoxo and their team for writing the original events in Corruption of Champions II Phaze Star for script references and aesthetic inspiration Cheri Song for Carnalitas script references Submitter yveltalsmurf_ Submitted 06/16/2025 Category Crusader Kings 3 Requirements Edited June 16, 2025 by yveltalsmurf_
OneCanadianBacon Posted June 16, 2025 Posted June 16, 2025 Just a heads up, the path in your localization file needs to be fixed.
yveltalsmurf_ Posted June 16, 2025 Author Posted June 16, 2025 19 minutes ago, OneCanadianBacon said: Just a heads up, the path in your localization file needs to be fixed. Not sure how to do that in all honesty, maybe one of the localization files is named improperly? Otherwise my localization folders match up with the basegame file structure and it works on my end so I'm stumped as to how it's broken. I've only done localization for English so far, so if your localization isn't working it could also be that. If you know how to fix the pathing otherwise, lemme know and I'll fix it ASAP!
Grokasha Posted June 16, 2025 Posted June 16, 2025 It has potential I did have to fix the path myself for it to work, still early on but keeping an eye out
yveltalsmurf_ Posted June 16, 2025 Author Posted June 16, 2025 11 minutes ago, ransagast said: It has potential I did have to fix the path myself for it to work, still early on but keeping an eye out huge goof on my end, fixed the file pathing in the mod file to be relative and also added a lil modifier i'm playing with 1
Phaze Star Posted June 16, 2025 Posted June 16, 2025 Interested to see how this grows in the future. Congradulations on starting your first mod! 3
Dragul17 Posted June 16, 2025 Posted June 16, 2025 This could be really interesting been trying to find a corruption mod since Takeover got dropped 1
Redhawk1111 Posted June 16, 2025 Posted June 16, 2025 Hello! I had to edit the username in the file "Imp Breeder.mod" manually. I'll check the mod itself now.
Redhawk1111 Posted June 16, 2025 Posted June 16, 2025 I checked, everything is working. I opened the window, and the imp flew in. The machine translation of the russian localization is edited . Imp_Breeder_rus_v0.1.rar
Garfieldcat Posted June 16, 2025 Posted June 16, 2025 Congrats on your 1st mod Always happy to see more stuff for the game! Haven't try it yet, but I certainly will Good luck with the project! 2
Nooneherereally Posted June 16, 2025 Posted June 16, 2025 hope you make a mod like tentacle dream one day
Dragul17 Posted June 16, 2025 Posted June 16, 2025 1 hour ago, Nooneherereally said: hope you make a mod like tentacle dream one day I'm still upset that it hasn't managed to get ported yet. One of the all time mods
Dragul17 Posted June 16, 2025 Posted June 16, 2025 16 minutes ago, TRBRY said: does this modrequire Carnilitas? I don't think so at least not yet the roadmap part of the post says they want to integrate it meaning it hasn't yet
yveltalsmurf_ Posted June 16, 2025 Author Posted June 16, 2025 2 hours ago, TRBRY said: does this modrequire Carnilitas? not at the moment but in the future i wanna add carnalitas integration, so expect to need carnalitas alongside this soon
neribuz Posted June 16, 2025 Posted June 16, 2025 (edited) Okay, so after a bit of testing i have been unable to get the event to spawn more than once after opening the window, even after 5 years of ingame time no additional events. Only way i can get the event again is by closing the window and then opening it again, and then only once untill i do it again. Imp Breeder was the ONLY mod activated Edited June 16, 2025 by neribuz
yveltalsmurf_ Posted June 18, 2025 Author Posted June 18, 2025 On 6/16/2025 at 1:52 PM, neribuz said: Okay, so after a bit of testing i have been unable to get the event to spawn more than once after opening the window, even after 5 years of ingame time no additional events. Only way i can get the event again is by closing the window and then opening it again, and then only once untill i do it again. Imp Breeder was the ONLY mod activated should be fixed as of v0.1.2, added an on_action for the event sequence + fixed the decisions + modifier. hopefully with this update the mod should actually be playable even if the event will be pretty repetitive 2
Redhawk1111 Posted June 18, 2025 Posted June 18, 2025 On 6/16/2025 at 4:20 PM, Redhawk1111 said: I checked, everything is working. I opened the window, and the imp flew in. The machine translation of the russian localization is edited . Imp_Breeder_rus_v0.1.rar 4.44 kB · 2 downloads russian localization V 0.1.2 Imp_Bteeder_rus_v0.1.2.rar 1
yveltalsmurf_ Posted June 18, 2025 Author Posted June 18, 2025 (edited) 35 minutes ago, PrinzEugen9783 said: Is it safe to add and/or remove mid game? i honestly have no clue, probably? because it’s just some events and a decision, doesn’t overwrite anything and adds nothing integral to game functionality (to my knowledge) so i bet you’re fine but i can’t guarantee anything tbh 20 minutes ago, Redhawk1111 said: russian localization V 0.1.2 Imp_Bteeder_rus_v0.1.2.rar 5.01 kB · 0 downloads bless you my rus friend, sorry for tweaking the text so much i am a neurotic perfectionist freak 💔 Edited June 18, 2025 by yveltalsmurf_
Redhawk1111 Posted June 18, 2025 Posted June 18, 2025 22 minutes ago, yveltalsmurf_ said: i honestly have no clue, probably? because it’s just some events and a decision, doesn’t overwrite anything and adds nothing integral to game functionality (to my knowledge) so i bet you’re fine but i can’t guarantee anything tbh bless you my rus friend, sorry for tweaking the text so much i am a neurotic perfectionist freak 💔 I made an edited machine translation of the localization for myself. While there is little text, it does not take much time. Whoever needs it, let them take it and use it. The user folder had to be changed manually again.
淮右有玉似月明 Posted June 18, 2025 Posted June 18, 2025 I’m a non-native English speaker, so my wording might not be very precise — I apologize for that. I’m here to ask for your help. After placing your mod into the game’s mod folder, I couldn’t add it in the game launcher. It shows: Mod installation failed: The path in this mod's descriptor file is invalid or does not exist. What should I do in this situation? All my other mods are installed the same way and work fine. This is the first time I’ve encountered this issue. I’m not sure if you have a solution for it.
yveltalsmurf_ Posted June 18, 2025 Author Posted June 18, 2025 52 minutes ago, 淮右有玉似月明 said: I’m a non-native English speaker, so my wording might not be very precise — I apologize for that. I’m here to ask for your help. After placing your mod into the game’s mod folder, I couldn’t add it in the game launcher. It shows: Mod installation failed: The path in this mod's descriptor file is invalid or does not exist. What should I do in this situation? All my other mods are installed the same way and work fine. This is the first time I’ve encountered this issue. I’m not sure if you have a solution for it. this is because i am a Stupid Person and keep forgetting to upload the mod with the proper pathing in it's mod file, just uploaded a new version that should have a proper filepath and should fix this, sorry my friend 8 hours ago, Redhawk1111 said: I made an edited machine translation of the localization for myself. While there is little text, it does not take much time. Whoever needs it, let them take it and use it. The user folder had to be changed manually again. i'll make a note to double check the mod file every time before i upload a new version lol
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now