Blahblahdontcare Posted June 15, 2025 Posted June 15, 2025 (edited) How do I get my main character pregnant? I've done the pills and and on unsafe days, but nothing has happened so far. Edited June 15, 2025 by Blahblahdontcare
Erina Sugino Posted June 15, 2025 Posted June 15, 2025 1 hour ago, Blahblahdontcare said: How do I get my main character pregnant? I've done the pills and and on unsafe days, but nothing has happened so far. Same species partner, female Neki are natively infertile, otherwise tweak config files.
Blahblahdontcare Posted June 16, 2025 Author Posted June 16, 2025 Did I do this right? /** * Plugin - Pregnant * Enabled Default? Yes, but can be disabled in the sexbound.config file * * Controls an actor's ability to be impregnated and impregnate other actors, as well as everything related to pregnancies. */ { /** * true := Everything can both impregnate and be impregnated. Don't ask me how that's possible. * false := Disables free for all mode. */ "enableFreeForAll": true, /** * true := Allows an actor to impregnate itself. (Must be an actor who can produce sperm and ovulate). * false := Disables. */ "enableAsexualReproduction": true , /** * true := Allow actors to be impregnated multiple times. * false := Do not allow an actor to to be impregnated again while pregnant. * NOTE: This determines only if an already pregnant character can be impregnated again. It does NOT control the twin/triplet pregnancy logic which also works when this is "false"! */ "enableMultipleImpregnations": false, /** * true := Show pregnant tummies of actors during sex interaction. * false := Hide pregnant tummies of actors during sex interaction. */ "enablePregnancyFetish": true, /** * true := Species must be the same, of the same type or specified in the compatibleSpecies list. * false := Species compatibility is not taken into account. */ "enableCompatibleSpeciesOnly": true, /** * A given species can impregnate a list of other species. * * Using this requires the above enableCompatibleSpeciesOnly to be set to true. * * ex. A floran can impregnate a hylotl * ex. A hylotl can impregnate a floran * "all" is available as a universal placeholder */ "compatibleSpecies": { "apex": [all], "avian": [all], "fenerox": [all], "floran": [all], "glitch": [all], "human": [all], "hylotl": [all], "novakid": [all], "penguin": [all], "neki": [all], "neko": [all], "felin": [all] }, /** * A table defining species which, when crossed, result in a specified third species baby * * By default, the baby rolls from either the father or mother species, with an entityType of "humanoid", or "monster" if one of the parents is one. * Use this to define that, e.g., a human x dragon baby becomes a humanoid half-breed dragonkin * "motherSpecies": {"fatherSpecies": ["childSpecies", "entityType"]} */ "geneticTable": { }, /** * A table defining species which, when breed with another species, result in a specified pregnancy type * * By default, every species uses the normal "baby" type, usually used for normal humanoid babies. * Use this to define that, e.g., a human x gleap results in pregnancy type "egg" * "motherSpecies": {"fatherSpecies": "pregnancyType"} */ "pregnancyType": { }, /** * true := Certain races and conditions can abort pregnancies during climax * false := Disables pregnancy hazards during climax */ "enablePregnancyHazards": true, /** * List of pregnancy hazard probabilities (if enabled) * "Climaxing Species": {"Fucked Species": Probability} * Same species sex is always safe */ "pregnancyHazards": { "default": { "default": 0.0 }, "novakid": { "default": 0.1, "avali": 0.2, "floran": 0.2 }, "avali": { "default": 0.1 }, "glitch": { "default": 0.05 }, "floran": { "default": 0.05 } }, /** * Chance for birth to fail */ "stillbornChance": 0.005, /** * List of species who are immune to pregnancy hazards */ "pregnancyHazardsExclude": [ "glitch" ], /** * A list of status names to check on the impregnated actor to prevent a pregnancy. */ "preventStatuses": [ "birthcontrol", "equipped_nopregnant", "equipped_iud", "infertile", "sterile" ], /** * What notifications config file should be loaded? */ "notifications": "/dialog/sexbound/<langcode>/notifications.config", /** * true := Use operating system (real-life) time for pregnancies and determining birth time. * false := Use in-game world time instead. Means faster birthing. */ "useOSTimeForPregnancies": false, /** * Affects the chance to become pregnant for players (Default: 0.3 = 30% chance) * When period cycle is enabled, only affects the chance to become pregnant during ovulation period, so a higher chance might be better */ "fertility": 1.3, /** * Affects the chance to become pregnant for non-player entities (NPCs, monster) (Default: 0.1 = 10% chance) */ "fertilityNPC": 1.1, /** * Specifies the repeated insemination pregnancy chance bonus multiplier (Default: 1.08 -> 8%, 17%, 26%, 36%, 47%, 59%, 71%, ...) */ "fertilityBonusMult": 1.08, /** * Specifies the maximum chance to become pregnant after applying repeated insemination bonus (Default: 0.6 = 60% chance) */ "fertilityBonusMax": 1.6, /** * Fertility pill chance multiplier. An entity's fertility chance gets multiplied with this value. */ "fertilityMult": 1.15, /** * This number range determines how quickly an actor's insemination counter decays when dripping (Default: [ 0.2, 0,3 ]) */ "inseminationDecay": [ 0.2, 0.3 ], /** * Affects the pace of dripping and insemination decay (Default: 1.5) */ "dripRateModifier": 1.5, /** * Length of pregnancies in days. */ "pregnancyLength": [6, 9], /** * true := Use realistic period cycle, meaning pregnancy can only occur during ovulation period like in real life (player only) * false := Use simplistic model where every climax has a fertility roll */ "enablePeriodCycle": true, /** * The time between each ovulation day as [min, max] number of days (based on average 840 second ingame day) */ "periodCycleLength": [ 3, 5 ], /** * Chance for any impregnation to create multiple babies (twins, triplets, ...) * This value (as percentage, 0.01 = 1%) determines the chance for a generated baby to generate another. Meaning 1% for twins, 0.01% for triplets, ... */ "multiPregnancyChance": 0.01, /** * Count limit of multi pregnancies. 3 = maximum of triplets, 2 = maximum of twins, ... */ "multiPregnancyLimit": 3, /** * If you want pregnancy tests to be infinitely reusable like in the past, set this to true */ "legacyInfinitePregnancyTest": false, /** * If incest babies suffer from a birth chance penalty or not */ "incestPenalty": true, /** * If you want newborn NPCs to go through a kid stage or not */ "enableKidStage": true, /** * Duration, in in-game days, that a newborn NPC stays a kid. * ONLY affects new babies! */ "kidDayCount": 5 }
Erina Sugino Posted June 17, 2025 Posted June 17, 2025 8 hours ago, Blahblahdontcare said: Did I do this right? No. That's several syntax errors. Please use a JSON validator tool.
PointedBread Posted June 17, 2025 Posted June 17, 2025 Having the same problem similarly, not using the JSON above as I don't code well. However, I have a menagerie of most mods that unfortunately still cannot get my character pregnant, even after going into the config and making the rates to get pregnant absurdly high. So, what could I possibly do to fix this issue? I could give you guys a mod list and see if there are any errors on your ends, or if it's just my old PC acting up.
Erina Sugino Posted June 17, 2025 Posted June 17, 2025 1 hour ago, PointedBread said: Having the same problem similarly, not using the JSON above as I don't code well. However, I have a menagerie of most mods that unfortunately still cannot get my character pregnant, even after going into the config and making the rates to get pregnant absurdly high. So, what could I possibly do to fix this issue? I could give you guys a mod list and see if there are any errors on your ends, or if it's just my old PC acting up. If you don't edit the config, only same species pregnancies are possible. No matter how high you set the fertility chance. You either need to turn off "compatibleSpeciesOnly" or populate the "compatibleSpecies" table.
PointedBread Posted June 17, 2025 Posted June 17, 2025 24 minutes ago, Erina Sugino said: If you don't edit the config, only same species pregnancies are possible. No matter how high you set the fertility chance. You either need to turn off "compatibleSpeciesOnly" or populate the "compatibleSpecies" table. It's incredibly strange since I did that with the same species but they still didn't do the thing.
Erina Sugino Posted June 17, 2025 Posted June 17, 2025 1 hour ago, PointedBread said: It's incredibly strange since I did that with the same species but they still didn't do the thing. Are you playing as a female Neki?
PointedBread Posted June 18, 2025 Posted June 18, 2025 16 hours ago, Erina Sugino said: Are you playing as a female Neki? I figured it out, you just have to do that thing in the config files where you set it to "ignore racespecific" and make it false. Also no since Neki is infertile by default
Sasha The Husky Posted December 25, 2025 Posted December 25, 2025 hello im having a issue where i cant get my kitsune pregnant. I have the compatibility mods and all but i been trying i took pills and even had sex on unsafe days and in heat and nothing happens. Can i please get some help
Erina Sugino Posted December 26, 2025 Posted December 26, 2025 22 hours ago, Sasha The Husky said: hello im having a issue where i cant get my kitsune pregnant. I have the compatibility mods and all but i been trying i took pills and even had sex on unsafe days and in heat and nothing happens. Can i please get some help Are you trying it with another Kitsune?
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