Jump to content

Blender Supermutant Rig


Recommended Posts

Posted

Blender Supermutant Rig

View File

Description

 

Basic Supermutant rig with FootIK, HandIK, SpineIK and Head tracking, ready for animating.

 

I may improve it in future (HeelIK, better HandIK, finger controllers and other things I was lazy to do right now), but it's already usable for basic animating purposes.

 

There a few ways to export animations from Blender to Fallout 4; as for me, recently I found out about brilliant Maxie's SAMLib Blender addon that provides functional export from blender to complete .HKX file on one click (addon can be found on Maxie's Discord server, link can be found on Screenarcher Menu mod page). You really should check it out if you are animator and want to make exporting process easier. It even allows to make annotations right in blender without HCK hassle. No joke.

 

There are two skeletons in a .blend file: actual rig and skeleton designed to bake animations to for export. Note that export skeleton designed for SAMLib skeleton binary and may be not relevant for export with other ways like .fbx/hkt/hkx route. I didn't test it though, it may also work.

 

 

Requirements

 

Blender (rig made in 4.4)

(Optional) SAMLib for .hkx export, or any other way you use to get animations to a game.

 

 

 

Discord

 

You can find patches, some dev showcases and exclusive mods on this discord server: https://discord.gg/9QZh48BK6G

 


 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...