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Posted (edited)

Looking for slavery-themed quest mods, where the player participates in the slave trade either as a market owner or as someone who helps other people who run their own markets, but is not themselves a slave. Separate from the Human Resources slave market (although that's pretty damn awesome btw). Story-based quests, and radiant quests where you have to either kidnap an NPC or recapture an escaped slave for a bounty. Optionally keeping the kidnapped NPC or escaped slave, but there may be a consequence if you don't return them to whoever gave you the quest.

 

Also, maybe optionally, adding visibility to the slave trade. I'm reminding of how it was in Skyrim, where with the slavery mod making slavery legal and widespread eventually you saw people in cities and towns owning their own slaves. Think of seeing this in settlements, too (diamond city, goodneighbor, bunker hill, institute, prydwen, etc.) where slaves are bound and flogged very much in open sight. Option to patch this for mods that add new locations. Visible slave caravans being marched throughout the wasteland under armed guard, spawning new NPC encounters with wildly varying results depending on what they encounter and what kind of encounter mods you have installed (like the ones that add new raider gangs). Possibly seeing the BoS use Vertibirds for slave transport, and shooting down the transports yields some pretty gory results (with lots of loot).

Edited by Archon459
added info.

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