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Posted

can anyone get the pak file for this mod i like the body but however the maker didn't make a pak file for it and says that since he only uses vortex(eww) he saw no reason to make it a pak

  • 1 month later...
Posted
2 minutes ago, T_G_B said:

Thank you my hero I love you once I get off work I’ll pop it in 

Will this work with it’s clothing add on

Posted (edited)
3 hours ago, T_G_B said:

i hate to ask but do you think you could do the same for this mod for my girl karlach  https://www.nexusmods.com/baldursgate3/mods/10680

also the clothing addon also needs to be a pak file again   https://www.nexusmods.com/baldursgate3/mods/5040?tab=files  I'm sorry to ask you these id do it myself if i had the time and know how its just work has been riding me too hard lately 

Edited by T_G_B
Posted
On 7/20/2025 at 1:40 PM, T_G_B said:

also the clothing addon also needs to be a pak file again   https://www.nexusmods.com/baldursgate3/mods/5040?tab=files  I'm sorry to ask you these id do it myself if i had the time and know how its just work has been riding me too hard lately 

 

Does this work? I haven't tested it myself because I've stopped using SBBF (I've personally come to the conclusion that the vanilla body looks best haha).

SBBF_VanillaOutfits.zip

Posted
On 7/21/2025 at 7:10 AM, wildkrauss said:

 

Does this work? I haven't tested it myself because I've stopped using SBBF (I've personally come to the conclusion that the vanilla body looks best haha).

SBBF_VanillaOutfits.zip 186.64 MB · 6 downloads

Sbbf works as for this idk I’ll have to try it when I get on my day off thank you I’ll try to do the karlach infernal piercings on my own someone explained to me how to pak a mod so it’s time to figure this out for myself thank you so much

Posted (edited)
On 7/21/2025 at 7:10 AM, wildkrauss said:

 

Does this work? I haven't tested it myself because I've stopped using SBBF (I've personally come to the conclusion that the vanilla body looks best haha).

SBBF_VanillaOutfits.zip 186.64 MB · 12 downloads

Hey I’m not gonna ask you to to convert something but how do you do it I spent my only day off today trying to figure it out and have gotten nowhere basically I was told just download mod like say the pubic hair mod that is also on my profile post and things on nexus that also were not made with the pak system is there any way you could explain it as simple as you can or point me to a video on how to do it so that I can finally start making them myself 

Edited by T_G_B
Posted (edited)
On 7/27/2025 at 12:45 PM, T_G_B said:

Hey I’m not gonna ask you to to convert something but how do you do it I spent my only day off today trying to figure it out and have gotten nowhere basically I was told just download mod like say the pubic hair mod that is also on my profile post and things on nexus that also were not made with the pak system is there any way you could explain it as simple as you can or point me to a video on how to do it so that I can finally start making them myself 

 

It's actually quite simple, though involves a few steps.

 

First, you download and extract BG3 Modder's Multitool.

 

Then, you extract the mod you want to convert to PAK format and place the files under the following folder structure (I'm using SBBF as reference):

SBBF
|-- Generated <- Copy the "Generated" folder under "SBBF(L)_VanillaOutfits" -> "Data" here
|-- Mods
|+--- SBBF
|+----- meta.lsx

So you basically:

  1. Create a new "SBBF" folder
  2. Under the "SBBF" folder, copy the "Generated" folder from the original SBBF mod over
  3. Under the "Mods" folder, create another "SBBF" subfolder
  4. Under the SBBF>Mods>SBBF subfolder, create a blank file named meta.lsx

 

Then update the meta.lsx file so it looks like this:

<?xml version="1.0" encoding="utf-8"?>
<save>
  <version major="4" minor="0" revision="0" build="49" />
  <region id="Config">
    <node id="root">
      <children>
        <node id="Dependencies" />
        <node id="ModuleInfo">
          <attribute id="Author" type="LSWString" value="FredKarrera" />
          <attribute id="CharacterCreationLevelName" type="FixedString" value="" />
          <attribute id="Description" type="LSWString" value="A better body mesh for Female Body: Elves/Half-Elves/Tieflings/Drows/Humans/Githyanki/Dragonborn/Half-Orc with my personal touch." />
          <attribute id="Folder" type="LSWString" value="SBBF" />
          <attribute id="GMTemplate" type="FixedString" value="" />
          <attribute id="LobbyLevelName" type="FixedString" value="" />
          <attribute id="MD5" type="LSString" value="" />
          <attribute id="MainMenuBackgroundVideo" type="FixedString" value="" />
          <attribute id="MenuLevelName" type="FixedString" value="" />
          <attribute id="Name" type="FixedString" value="SBBF Stylized Beautiful Body for Female" />
          <attribute id="NumPlayers" type="uint8" value="4" />
          <attribute id="PhotoBooth" type="FixedString" value="" />
          <attribute id="StartupLevelName" type="FixedString" value="" />
          <attribute id="Tags" type="LSWString" value="" />
          <attribute id="Type" type="FixedString" value="Add-on" />
          <attribute id="UUID" type="FixedString" value="5dbe00bb-97a4-4545-900c-c7e8461a90b7" />
          <attribute id="Version64" type="int64" value="1" />
          <children>
            <node id="PublishVersion">
              <attribute id="Version64" type="int64" value="1" />
            </node>
            <node id="Scripts" />
            <node id="TargetModes">
              <children>
                <node id="Target">
                  <attribute id="Object" type="FixedString" value="Story" />
                </node>
              </children>
            </node>
          </children>
        </node>
      </children>
    </node>
  </region>
</save>

 

The important fields to change are:

  • Author: The author of the mod
  • Description: The description of the mod
  • Folder: The folder name where the mod files are (recommended to exclude spaces, use underscore instead)
  • Name: The name of the mod
  • UUID: The unique identifier of the mod

Now, the UUID is very important because it has to be unique for each mod. But the good news is that there's an easy way to make one!

 

271656874-78335096-7ba7-4ccc-9e58-e7d13d90f48f.jpg.ab74c79d41880889892419b034465851.jpg

 

When you launch the BG3 Multitool, you can see the "v4 UUID/TranslatedString Handle Generator" at the top right of the window (highlighted in red).

Hit the "Generate" button, and a unique UUID will be generated! Click on it to copy then paste into the UUID field of the meta.lsx file.

 

Once all these steps are complete, simply drag the main "SBBF" folder you've created (containing the "Generated" and "Mods" subfolders) into the "Drop mod workspace folder" section of the BG3 Multitool.

 

And voila! A "SBBF.zip" file should be created, which you can now drag-and-drop into BG3 Mod Manager like any other PAK-based BG3 mod.

 

Hope these steps are easy to follow!

Edited by wildkrauss
Posted (edited)

Thank you Uhm this is kinda intimidating but I’ll try thankfully I reached out to a YouTuber who is also gonna make a video on how to convert other mods to the pak system 

Edited by T_G_B
  • 3 weeks later...
Posted

I tried it out - I feel kinda lost - I'm not sure if it's a load order thing or if it's just not actually working cause I still get the clipping and no physics even with the patches applied.

Followed the instruction to create my own PAK ver.

Honestly pretty stumped.

SBBF NSFW Basket Patch.zip

  • 3 weeks later...
Posted
On 8/14/2025 at 2:49 AM, delgatto said:

I tried it out - I feel kinda lost - I'm not sure if it's a load order thing or if it's just not actually working cause I still get the clipping and no physics even with the patches applied.

Followed the instruction to create my own PAK ver.

Honestly pretty stumped.

SBBF NSFW Basket Patch.zip 26.18 MB · 7 downloads

look up im a doctor not a he has a full guide on how to pak a mod i just did it for a pubic hair mod i had made

  • 2 months later...

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