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Looking for Fetish Friendly mod developers


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Posted

Hello all, long time lurker on this particular site. Long story short to save you all some time I'm looking to have a class mod made with a vorish theme (shocker given the name). I've asked on other forums in the past and was told that the idea of having a hero that either A. takes up multiple party slots, and B, takes enemies hostage similar to the hag boss weren't really feasible but that was a few years ago.

 

I figure its safe to assume that is still the case as I personally have not seen any mods that introduce either to the table and that's honestly fine at this point. As a compromise I'd be looking to have the balance be geared more towards something that could be run in a dungeon as a solo if I'm feeling gutsy, I know the red mist mod functions well enough as a solo and could use its balance as a basis but that's assuming this project even gets off the ground.

 

I do have a character in mind that doesn't have sprites but I do have the ref sheets, and I'm not the most picky human being in the world when it comes to sound design but I will be happy to dig around and help find things that would fit. I also don't know if its possible to have sprites change throughout a quest as certain conditions are met, but I figured since other classes like abomination exist where the entire sprite can change and persist in the overworld it should be theoretically possible.

 

In terms of payment I'd prefer to pay for the completion of the mod but coming from a lurker I know that's not exactly the most reliable thing to go off of, so I'm willing to do half up front half at completion if necessary. 

 

Thank you for taking the time to read all this and I look forward to hearing from all the talented people here,

Vorelock

Posted

I have some experience in DD modding but i am no actual modder, i do know about what you can or cant do, so i can safely tell you that things like sprites change and a solo focus class is completely feasible, as for capturing enemies...yeah things haven't changed, I dont know about actually voiding enemies in your gut tho, i would be really interested in this class, i am close friends with someone that is really into vore and is an actual modder so i could try to ask them for some insight

Posted
2 hours ago, Tarzys said:

I have some experience in DD modding but i am no actual modder, i do know about what you can or cant do, so i can safely tell you that things like sprites change and a solo focus class is completely feasible, as for capturing enemies...yeah things haven't changed, I dont know about actually voiding enemies in your gut tho, i would be really interested in this class, i am close friends with someone that is really into vore and is an actual modder so i could try to ask them for some insight

I would love if you could ask around and see if there's any interest in it. The more people I can try and rope together to make something the better :)

Posted

Using same mechanic as Hag's Cauldron, can you vore your own ally? The purpose can be discussed later but if it is possible to implement without crash, maybe we can start from there. 

Posted

I hadn't considered it as much as endo shenanigans aren't really up my alley. This hero would likely play for keeps lol. That said, I don't think starting there would be a bad idea, though I imagine the code would be a bit messy. I imagine internally it works as the cauldron is a size 2 entity and as such having a unit thrown into the pot doesn't shift the party boss around when a third entity is put on their side. 

 

As i write this I realize that the hag is also size 2, so technically you have 4 units already worth of space being used before its pulling the hero over. This leads me to believe the hags coding might be a bit messier than I originally thought. It leads me to believe at the very least that it just changes the pots entity to a different one and just hides the hero rather than adding an extra slot on the backend. But this is all speculation from a blind man at the end of the day.

Posted (edited)

heya, veteran DD modder here, couple things

-no, you cant take enemies or allies hostage like the hag or siren
-no, you cant have a hero take up multiple slots

your best bet is to just have a mode swap class that functions kinda something like this:
turn 1, in default mode your hero "eats" an enemy (functionally insta-kills that enemy)
then on turn 2, theyre in a "digestion"/"eating" mode, whatever you wanna do
you cannot "spit out" the enemy either, there's no way to keep track of what enemy is captured

and the "sprite change persistence" can be done, its just a lot of damn work and a lot of art

i dont check LL often, but feel free to ask any other questions and ill check em when i can 

Edited by Koolaid_Man
Posted

 

5 hours ago, Koolaid_Man said:

heya, veteran DD modder here, couple things

-no, you cant take enemies or allies hostage like the hag or siren
-no, you cant have a hero take up multiple slots

your best bet is to just have a mode swap class that functions kinda something like this:
turn 1, in default mode your hero "eats" an enemy (functionally insta-kills that enemy)
then on turn 2, theyre in a "digestion"/"eating" mode, whatever you wanna do
you cannot "spit out" the enemy either, there's no way to keep track of what enemy is captured

and the "sprite change persistence" can be done, its just a lot of damn work and a lot of art

i dont check LL often, but feel free to ask any other questions and ill check em when i can 

 

Figures. Thank u for the explanation & clarification. 

Best I could suggest is transformation + necrophagia. Having 2 modes, normal and bloated (or vored. I don't really get vore fetish so u might need to preach me). 
Eat corpse with one ability and transform into stronger version. You can use strong ability using the vored unit but it transform back to normal version. 
Same mechanic as Plague Eater in Darkest Dungeon 2. I suggest necrophagia because insta-kill a living enemy might be too strong, imo. 

Posted

yeah, eating corpses would probably be a better route
or only being able to "eat" an enemy if its below like 25% HP or some shit like that (altho there's no way to stop that from working on bosses..)

Posted

I believe that insta killing enemies under a specific threshold instead of a percentage would be the right call, maybe even make the threshold scale based on the hero's max HP, also having an ability to eat allies would help to make the hero scale faster at the expense of getting rid of heroes

Posted
3 hours ago, Tarzys said:

I believe that insta killing enemies under a specific threshold instead of a percentage would be the right call, maybe even make the threshold scale based on the hero's max HP, also having an ability to eat allies would help to make the hero scale faster at the expense of getting rid of heroes

 

2 requirements then: 

1. Usable when below HP threshold (like Flagellant's Exsanguinate) but 0 accuracy. 

2. +100 Accuracy vs monster HP below something. Buuut i dun think u can have hp threshold coding for ability. For trinket or enemy ability, yes. 

 

Crit is 100% in order to not leave a corpse. 

Posted

Ok so basically my game plan would be to have 3 states (if possible, if not I don't mind only having the 2) and as for the vore skill I'm thinking of having something similar to Red Mist's "Onrush" skill. Super high damage execute with abysmal accuracy with multiple ways to increase it.

 

I'm leaning towards having bonus accuracy against enemies with lower speed, if the target is stunned and or marked, and then the overall HP threshold. This way important enemies that get marked and stunned can be eaten quickly, and tankier enemies can be smacked down and eaten as a finisher. (I also agree that the crit mod should be guaranteed to not leave corpses which was something I hadn't thought about right away so thank you for that Niknerozz)

 

Going back to the 3 states statement I'm looking for something along the lines of an empty state, a satiated state with a size one consumed, and then an engorged state from either 2 size ones or a single size 2. Different states would apply different buffs for X amount of rounds, or battles. (Unsure which is more thematic and i'd need to think about it) more units leads to slight prot boost at the cost of speed, maybe some regen and a strength boost because i'm not a huge stickler for balance here. 

 

As for skills giving her a way to mark things on her own would be solid, considering I want her to be a drider she'd likely have a web themed stun that could mark like the tiny spiders we see in corridor battles. I would love to have her gain access to a second tier of skills when she's in her satiated and engorged state, the latter buffing them in one way or another. 

 

Also to help out with giving an idea on what the design might look like i'll post a piece of the ref here.

Photos_PUtxxdvyWj.png

Posted (edited)

Have you played Darkest Dungeon 2 Coven? Asking since Im about to show spoiler for those. 

Otherwise, 
3 states is no problem. The problem is transforming between states or modes. As far as I know, only ability can do transformation but you might want to check the latest Seraph mods. I think they do something with states/modes in those mods. 

Edited by niknerozz
Posted (edited)
45 minutes ago, Vorelock said:

 

 

As for skills giving her a way to mark things on her own would be solid, considering I want her to be a drider she'd likely have a web themed stun that could mark like the tiny spiders we see in corridor battles. I would love to have her gain access to a second tier of skills when she's in her satiated and engorged state, the latter buffing them in one way or another. 

 

 

 

This sounds like final boss for the Crimson Court. She also has 3 states.  

Question:
Which part of mouth she use to vore? the human part or the monster mouth under her belly (if she has one, like that one enemy in Dark Souls) ?
Which belly is inflated? the human belly or the vore victim is stored inside the spider abdomen? (or probably not inflated at all) 

 

Edited by niknerozz
Posted (edited)
1 hour ago, niknerozz said:

This sounds like final boss for the Crimson Court. She also has 3 states.  

Question:
Which part of mouth she use to vore? the human part or the monster mouth under her belly (if she has one, like that one enemy in Dark Souls) ?
Which belly is inflated? the human belly or the vore victim is stored inside the spider abdomen? (or probably not inflated at all) 

 

She would be using the human mouth, she doesn't have a monster mouth like Quelaag lol. and we'd be storing in the human belly. (its less fun in the spider abdomen)

 

As for your other post though I barely played DD2, I did not like the gameplay flow comparatively and vastly prefer the flow that is DD1. As such I do not care for spoilers :) Fire away!

Edited by Vorelock
Posted
Spoiler

 

image.jpeg.9fc2c7b373f007f697fc60dc4a2fd753.jpegimage.thumb.png.04db5a4ea5e717db124b4b8f806fb079.pngimage.thumb.png.7311374af466374a3f4097e4b39ac17e.png

 

Ok, the design is ugly on purpose but I like the spider thread between hands. My idea is you can change the thread colour between modes. White is normal, red is when hangry, and purple is when satiated/inflated. In game, she can do spiderman pull. You can also have spiderling crawling on her body. 

Other good design regarding spider web is Rakna Kadaki, especially the Muhut's design.  Buuuuttt..super annoying to animate. 


image.thumb.png.8c1265339054d8e280437d30b604c34c.png

 

I'm planning to design an arachne monster as I told you before. Two in facts. One will be the DD2 boss and the other one is puppeteer - using her spider web to control hero like puppet. 

 

image.png.06ca74bd4cf93d4eb4fffc20d27b845a.png

Posted
3 hours ago, niknerozz said:

 

2 requirements then: 

1. Usable when below HP threshold (like Flagellant's Exsanguinate) but 0 accuracy. 

2. +100 Accuracy vs monster HP below something. Buuut i dun think u can have hp threshold coding for ability. For trinket or enemy ability, yes. 

 

Crit is 100% in order to not leave a corpse. 

1 can be done via modes, basically when the hero drops below that HP threshold, an effect swaps them into a mode where that skill is now usable

Posted
2 hours ago, niknerozz said:

Have you played Darkest Dungeon 2 Coven? Asking since Im about to show spoiler for those. 

Otherwise, 
3 states is no problem. The problem is transforming between states or modes. As far as I know, only ability can do transformation but you might want to check the latest Seraph mods. I think they do something with states/modes in those mods. 

also, modes can be swapped by pretty much anything that can apply an effect onto a hero (Actordot, HP Threshold, Riposte, plenty of other things im forgetting)

cant check what size enemy you're consuming though, so there would basically just have to be a fake "point counter" type system
eat one enemy, go to mode one, eat another enemy, go to mode two, etc

Posted
4 minutes ago, Koolaid_Man said:

1 can be done via modes, basically when the hero drops below that HP threshold, an effect swaps them into a mode where that skill is now usable

 

Yes 1 can, like Flagellant. I was referring to 2. 

Posted
30 minutes ago, niknerozz said:

 

Yes 1 can, like Flagellant. I was referring to 2. 

ah, i know you can do something like that i just cant remember the method off the top of my head, id have to go dig around for it but its possible

Posted

 

7 hours ago, niknerozz said:
  Reveal hidden contents

 

image.jpeg.9fc2c7b373f007f697fc60dc4a2fd753.jpegimage.thumb.png.04db5a4ea5e717db124b4b8f806fb079.pngimage.thumb.png.7311374af466374a3f4097e4b39ac17e.png

 

Ok, the design is ugly on purpose but I like the spider thread between hands. My idea is you can change the thread colour between modes. White is normal, red is when hangry, and purple is when satiated/inflated. In game, she can do spiderman pull. You can also have spiderling crawling on her body. 

Other good design regarding spider web is Rakna Kadaki, especially the Muhut's design.  Buuuuttt..super annoying to animate. 


image.thumb.png.8c1265339054d8e280437d30b604c34c.png

 

I'm planning to design an arachne monster as I told you before. Two in facts. One will be the DD2 boss and the other one is puppeteer - using her spider web to control hero like puppet. 

 

image.png.06ca74bd4cf93d4eb4fffc20d27b845a.png

While i love the look of the threads I don't want to be too much of a pain with the commission, (Plus I don't wanna rip off Muhut or any other artist which is why i'm using something I actually own for the design lol) plus the bulk of what my spider is going to be doing is using her giant tetsubo to just crack people around and shuffle them or her hands and belly. I will likely have her with a trinket or riposte that shuffles on hit to make it so she's reliably able to grab people she actually wants to eat. Plus unless there's a way to make the guild menu scroll for extra skills I don't know where the threads would fit since i'm planning on her already having close to like 10 skills to choose from (Hence why I kinda want her to be built with the all skills unlocked mod so she has all her tools in a solo dungeon run.)

 

But its great to hear multiple mode swaps have a bunch of separate triggers we can use, though it is unfortunate that sizes don't count. I thought since maybe there are things like Muscairnes tusk class that has attacks that specifically do more against size 2, there could be a way to make it that using it against size 2 would set to second stage and skip the first.

Posted
5 hours ago, Vorelock said:

 

While i love the look of the threads I don't want to be too much of a pain with the commission, (Plus I don't wanna rip off Muhut or any other artist which is why i'm using something I actually own for the design lol) plus the bulk of what my spider is going to be doing is using her giant tetsubo to just crack people around and shuffle them or her hands and belly. I will likely have her with a trinket or riposte that shuffles on hit to make it so she's reliably able to grab people she actually wants to eat. Plus unless there's a way to make the guild menu scroll for extra skills I don't know where the threads would fit since i'm planning on her already having close to like 10 skills to choose from (Hence why I kinda want her to be built with the all skills unlocked mod so she has all her tools in a solo dungeon run.)

 

But its great to hear multiple mode swaps have a bunch of separate triggers we can use, though it is unfortunate that sizes don't count. I thought since maybe there are things like Muscairnes tusk class that has attacks that specifically do more against size 2, there could be a way to make it that using it against size 2 would set to second stage and skip the first.

tusk's skill is just a self dmg buff vs size 2+ that's always active, we can't have a conditional of "if used on size 2+, do this" (conditionals are always hellish to code and most of them just dont work lol)

sadly, this engine is really limiting on what you can and can't do. the black reliquary team is working on modding tools to expand what we can do, but it'll be quite some time before it's done and we don't have the full scope of what they're improving yet

Posted

Your design is quite charming Lock, I do not think 10 skills are that necessary, trust me you'll end up repeating things after the 5th skill, but feel free to go with as many skills as you feel you can handle.

 

On an unrelated note:Niknerozz is here, I am a big fan of your mods, can't wait for more classes

Posted
1 hour ago, Tarzys said:

Your design is quite charming Lock, I do not think 10 skills are that necessary, trust me you'll end up repeating things after the 5th skill, but feel free to go with as many skills as you feel you can handle.

 

 

True. This is not really a combo card game like Pathfinder to have many ability (I assume u dont the play trpg Pathfinder). U

1 hour ago, Tarzys said:

 

On an unrelated note:Niknerozz is here, I am a big fan of your mods, can't wait for more classes

 

I only do skins. All coding are taken from other modders, with permission. 

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