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Mod idea: Prydwen brothel + slave fortress


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Posted (edited)

This would require you side with the brotherhood, of course, because otherwise you'll have to blow up the Prydwen at the end of the game and not have it.

 

Idea:

 

The brotherhood seeks to rule the commonwealth, but in addition to hoarding technology they also sometimes take people. Turns out they liked the Institute's idea of dominating the populace.

 

Redecorates the interior of the Prydwen with slave furniture. Turns it into a functional brothel (looking to make this compatible with Human Resources). Can capture slaves, and then call in a Vertibird to transport them to whatever settlement you want. Slaves will actually board the vertibird and be visibly shackled to it before takeoff. Adds the occasional Vertibird in the skies randomly flying between your settlements transporting slaves. Sometimes you can be in your settlement and see a vertibird come in for a landing for added immersion; even call in slaves to be moved between settlements and watch them get delivered via Vertibird.

 

Additional option: knockout with knockout framework, then call in a vertibird to kidnap the NPC. This will take them back to the Prydwen. Access a special jail cell on the Prydwen that will have a computer terminal next to it showing a list of your kidnapped NPCs. Press a button, and they're dropped through a chute in the ceiling and deposited in the floor for you to do whatever you want with. This gives you a way to rapidly dispose of a large number of NPCs with very little additional, immediate interaction. You can then carry on with story content or whatever else you're doing, and tend to the accumulated "work" later.

 

Mainly I was looking for an idea to visibly move people between settlements to add to the whole slavery/human trafficking element of these mods. Sexing up the Prydwen wouldn't be bad, either, although deleting the child NPCs would be a hard 'must'.

 

Thoughts?

Edited by Archon459
Added more info.

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