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Posted (edited)
38 minutes ago, GayZHot said:

it only works for you, when i try to download it (obviously logged in) nothing happens, i can spam the download button a million times and nothing happens

 

Sorry GayZHot

 

 But, no actually it works for everyone, nobody complain about it... Only you, unfortunately.

 

Edited by Barbituric
Posted

i did install it via the discord now but the mod doesn't even work, everything is installed now but tirwin and the thief character just stand in the bannered mare staring at one another now, no matter how long i wait nothing happens

Posted (edited)
28 minutes ago, GayZHot said:

i did install it via the discord now but the mod doesn't even work, everything is installed now but tirwin and the thief character just stand in the bannered mare staring at one another now, no matter how long i wait nothing happens

I've just tried mine,  the same than I've put online, too make sure about it, and I did have the dialogue start for the quest, And the quest start well. 

 

Ok, then it must be a reason for why you cannot begin the quest. 

 

Did you edit with sseedit?

Do you have all requirements for the original mod?

 

Normally, I don't think this mod need new game, for installing it. Then that's strange.

Edited by Barbituric
Posted
2 minutes ago, GayZHot said:

yes i installed everything properly, no i did not use SSEedit
i know that its this mod because if i disable it it just works normally

Ok, I see tthe problem,

 

if you don't use sseedit, then the navmesh of the mod are not updating, and this mod have a lot of navmesh to edit. 

 

I really recommand you to begin to learn how to use seedit, for all the mod, it's a requirement tool for skyrim.

 

You can find ssedit on Nexus,  https://www.nexusmods.com/skyrimspecialedition/mods/164 

 

You can find some video too, for vortex or Mo2,  easy to install 

Posted

maybe put that in the requirements then, cause this is not needed for the base mod at all

not to mention that seemingly all the mod does is make the characters male so they will still have the female AI voice which means there is no reason to use this instead of just doing the command "sexchange" in the game console

Posted (edited)
15 minutes ago, GayZHot said:

maybe put that in the requirements then, cause this is not needed for the base mod at all

not to mention that seemingly all the mod does is make the characters male so they will still have the female AI voice which means there is no reason to use this instead of just doing the command "sexchange" in the game console

this is a tool, not a requirement,

 

And it's a base knowledge for all the people who use mod in Skyrim. you can check for "LOOT" and "Wryebash" too as usefull tools.

 

And the sexchange command does change the sex but not the faces, you will have a floating woman head on a male body... 

For the voices it has to be a external mod, and, it's complicated for my knowledge at this state.  And fuz Doh rô  (subtitles) does the job for now.

 

Hope I did answer to your question 

 

 

 

 

 

 

 

 

Edited by Barbituric
  • 4 months later...
Posted (edited)

Hi Everyone,

 

I'm working actually on the update, then it's time for me, to update all the characters. That will be release in the next days.

 

Continue enjoying😉

 

 

Edited by Barbituric
  • 3 months later...
Posted

could we get a version without any of the additonal mods as requirements?
i am playing with SkyFurry NG so none of the mods that are required do anything for me except bloat my filesize and prevent me from running some patchers such as requiem cause "missing masters" 

all the hair and texture mods on my end are a waste but i can't play without them due to the requirement of the esp

Posted (edited)
3 hours ago, GayZHot said:

could we get a version without any of the additonal mods as requirements?
i am playing with SkyFurry NG so none of the mods that are required do anything for me except bloat my filesize and prevent me from running some patchers such as requiem cause "missing masters" 

all the hair and texture mods on my end are a waste but i can't play without them due to the requirement of the esp

Hi GayZHot

 

I didn't get what's Requiem have to do with it, but ok.

 

I can do a version with no dependency, not right now. That's mean reworked all of it, that's take time.

 

My mods are build with dependency, I didn't prevent my mods for the furry lovers, then yes I can do it, but still the accessories needed by Tirwin, for the changing hair play, it will not be functionable, or weird.

 

How you do when you want to put a human wig in an furry character? I pass. (it's a choice, but I'm affraid it's impossible for me to create the item needed for it, then this part of the mods will simply not exist.)

 

Well with my schedule I will work on it the next week, I put that on my list.

 

Have a nice time playing.

 

Edited by Barbituric
  • 2 weeks later...
Posted (edited)

Hi GayZHot,

 

Sorry I didn't have so much times, but it's ok , I've just finished the version you was asking for. 

 

I changed all the characters to match the vanilla ones; they were all resized, stronger, taller. With no more dependecies.

I didn’t work with the fluffy mod, so I don’t know what the characters will look like.

 

I've respected the originals races for all. I 've deactivated the wigs and the party masks, which would not have been compliant for this gameplay and were replaced by the outfit headman with no hood.

 

You just need the original mod and the one Skyfurry in the main mod page, the meshes files you don't need it.. 

 

If something goes wrong just tell me.

 

Have a nice game

 

 

Edited by Barbituric

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