ZenMaster3D Posted May 23, 2025 Posted May 23, 2025 (edited) Hi everyone! Last year I discovered that I'm not the only one who sometimes enjoys a more "adult'ish" take on Minecraft. I saw this cool thread about bondage mods, and I could even share some favorites of my own! The fun thing is that I received some questions about all of that, one of you even found me on "another adult site". So I figured that it might be fun to share a bit more info about these favorites of mine, and with a few extra tips on how to set up & use all this stuff. All mods can be found on either the CurseForge or Modrinth websites. First, the boring (?) technical basics: Prism launcher => I highly recommend using the Prism launcher because it makes it a lot easier to set up Minecraft for modding. All you have to do is add an instance, select a so called "mod loader" and then just add mods from either CurseForge or Modrinth: both sites can be accessed using the launcher itself! NeoForge modloader => When I'm having some fun like this I play with alts, I have several. The problem though is that this also means that you'll be running multiple modded instances, and that gobbles up memory & other computer resources. NeoForge is a lot better on this part than Forge, and I'm not just saying: with NeoForge I can actually use 3 alts at the same time (next to my main character), that just doesn't work with Forge. FerritCore mod => This can drastically reduce memory consumption, which is a must-have if you plan to play with alts (see previous point). Oculus & Embeddium mods => Not actually required, but better visuals ("shaders") can add a lot more atmosphere to your game. Disclaimer => Something to keep in mind: I'm a sucker for the classic "damsel in distress" sceneries, so that's also my main aim here. Figured I'd warn you guys up front Get some good skins! I dunno about you, but I highly prefer using bikini skins instead of more explicit ones. Nude skins and what not usually look more stupid than erotic to me. Don't forget that erotics isn't necessarily about nudity and to me... not getting to see 'everything' is usually way more exciting. Because this can actually trigger some wild fantasies. And nothing beats those... I mean: some people are more into big b00bs while others prefer more petit ones. This way you can still keep things a bit generic and leave the rest up to your own imagination.. What b00bs would the girl in the black bikini have? You can find skins like these on most large(r) Minecraft skin sites, it shouldn't be too difficult; just search for "bikini" or "swimsuit". If you plan on a bit of interaction then I also suggest getting some monster / villain skins as well. And this leads me to my first "mod tip" => More Player Models, by Noppes. Do you notice the 3d b00bs on some of these models? That's all courtesy of the "MPM" mod. The only caveat is that you need to find a way to 'host' these skins yourself. In other words: you'll need some kind of webserver. Worst case scenario: enable / install IIS (lite) on your Windows PC, fire it up and dump the skins in its www_root. Then you can just use "http://127.0.0.1/" as the host for these skins. Now, being able to use skins isn't the only reason to use More Player Models.... First Person & NotEnoughAnimations Ok ladies, you better start talking, or else... Do you notice something special in this screenshot? Instead of seeing my arm holding up the weapon you actually see most of contour of the weapon as I'm holding it, while keeping my arm next to my body. Because my hand is near my waist that's also where this weapon is being held (and because this weapon is huge... you get to see it like this). I use these mods for 2 reasons... first: you always get to see the full scenery without an idle arm always being visible. There are girls to stare at! And second... it also makes the game look bettter. For example, when you switch something from your main hand to your offhand then your character will actually move their arms together to pass on the item. It's not something you get to see yourself, but others will. Ice & Fire mod => let the sacrifice begin! So here I 'forced' the girls to lie down in the grass after which I used my powerful dragon staff to summon my pet: it's feeding time! It seems my dragon is really looking forward to this. In reality otoh... First I spawned in the dragon, then I positioned my alts and simply used the /sleep command to make them lie down. This command is provided by, you probably guessed it: the More Player Models mod I mentioned earlier. Oh, how to summon such a dragon? /summon iceandfire:fire_dragon ~ ~ ~ {NoAI:1, AgeTicks:2000000, Tags:["dragon"]} Ice & Fire is an amazing mod, and if you use the above command you'll see one of the reasons: idle animations. The dragon growling like this? All I did was wait, then I hit F2 at the right time. Oh, that reminds me: the "Tags" section above is purely optional, but I highly recommend that you use tags whenever you can. Because... summoning a dragon is one thing, how are you going to get rid of it? Sure, sure... you can get yourself a sword and start hacking, or you can point your crosshair then use /kill and its hex identifier. But why not use => /kill @e[tag=dragon]. Isn't that much easier? Hangman Did you see the tree in my previous screenshot? There are two nooses hanging from its leaves, these are courtesy of the "Hangman" mod. The intention behind this mod is to provide a cool halloween styled theme; the noose allows you to 'hang' mobs like skeletons and what not; this can give you a nice spooky atmosphere. Obviously pervy players like me can come up with a lot more ideas to "string up": Spoiler Doh... hang up two beauties and the scavengers immediately show up... shoo crows! As you can see, you can even string up players. Just right click on a noose and woosh! In case you're wondering about the restraints: that's all part of the "Cuffed" mod, I'm not going to explain too much about that one because I already did in a previous post right here. Basically you can restrain players with ducttape (used above) and tie down their hands and feet to prevent them from opening their inventory and walking away. You can even 'gag' them with ducttape (notice the face?), this will prevent them from using voice chat. And there's much more where that came from! Between then and now the 'Cuffed' author even added (execution) hoods which you can pull over player heads (then they can't see anything). As for the crows: those are courtesy of Alexs' mobs. Just like with the dragon above I used the /summon command and applied NoAI:1 in the so called "NBT" section. If you need to have these face a specific direction then you should use: Rotation:[]. For example: Rotation:[64f, 5f]. If you need to know the exact numbers then use F3 to open the debug screen, it'll show your current rotation somewhere in the middle. Oh, and the tree? The face you see there is courtesy of the "Mystical Oak Tree" mod. It doesn't really 'do' anything but I definitely think it provides an eery atmosphere. Also... before you start playing with fire like that (using netherrack) be sure to turn off fireticks! => /gamerule doFireTick false. If you don't then the whole tree will go up in smoke (which I suppose can be sexy as well: actually frying your victims?). Biomancy 2 The original idea behind this mod is biopunk / flesh magic; you literally get to "build" stuff with flesh and everything that comes from it. You can make living flesh blobs, you can create biological tools to "do" stuff. Basically... you get a whole toolset to build some pretty icky looking things. Combine this with some bikini babes and... oh dear.... Spoiler This may look a little "so so" in the screenshot, but keep in mind that all the stuff you see here is fully animated! That maw next to the girl? Those 'fangs' actually move and make a constant grabbing motion, the "tube" between the maw and the chest "wobbles" as if it's moving stuff that the maw "ate" (which is actually what's happening here) and of course... the mouth and "tongue" which you see attached to the chest also move and "do" stuff. Basically: as soon as any items enter the chest the "mouth" opens up, rolls out the tongue and then pushes the items out. The items you see here is coal. I basically placed the girl there, gave her some coal and sure enough: that's where it ended up. But that's not the only thing you can do... notice the tools in my first slots? First I have an "essence extractor" which does exactly what it sounds like: you can "attack" entities (like players) and "extract" their essence. It hurts them a little and, yah, you extracted something. Oh... did I forget to tell you that the previously mentioned "More Player Models" also adds sound effects? So when I hurt my alts.. I actually get to hear a feminine sounding cry. Oh, but it gets better... the other item is a "bio injector": you can use that to inject entities with some goo. How about... a shrinking serum? As you can see you can 'shrink' entities into different sizes. And because the girl in the black bikini now basically has the size of an ant... I figured I'd grab my favorite ant eater, seems he's already really into her licking like that.... Here's what it looks like from the other side: Shhht, I'm huntin' ant gwirls There's of course a lot more which you can do with Biomancy... you can even equip yourself with "living" armor which will make you look even more intimidating. Vampirism Vampires have been a classic fantasy threat towards beautiful women for ages already, and over the years the myth only got bigger and better. Because these days the threat easily goes both ways... watch out for that beautiful girl behind you because she might just be... a death dealer (referring to the awesome Underworld movie!). And as you might suspect by now: vampires can also become a thing in Minecraft. Spoiler Don't tell anyone but I'm actually not working alone... here you get to see my boss! 😨 Vampirism allows you to become a vampire, with all the perks and cons attached. Including glowing eyes, fangs, being able to suck blood out of humanoid figures and of course... you need to sleep in a coffin and being out in sunlight will actually hurt you, a lot. So it's up to me to find some beautiful girls for my boss to feed on. The restraints are courtesy of the "cuffed" mod which I mentioned earlier, the chain between the girls is a so called 'sticky chain line', courtesy of the Ice & Fire mod: this allows you to "tie" players ("entities") together. If you do it like this then there's absolutely nothing they can do, because having your hands tied like this will prevent you from opening your inventory. Oh, and the axe which my "boss" is holding is also courtesy of Ice & Fire: the Ice Dragonsteel Axe. The perfect way to chop up & your target and freezing it. My boss has chosen his victim, here he's asking her to turn around so that he can... well... uhm... you know. Notice the red fang icon in the middle of the screen? Keep in mind though that I'm only showing you the more obvious stuff here, for the best effect and all. But 'Vampirism' adds a ton more to the game that just these mechanics. Building graveyards for example isn't the same without using the tombstone blocks from this mod. And don't get me started on dark spruce, cursed logs and also dark stones. More ickyness with Alexs' (insect) Mobs mod Alexs' mobs is an amazing mod that adds tons of new animals to the world of Minecraft. And if you use the trick I showed you earlier ("NoAI:1") you can easily set up some threatening scenes. But there's one mob... that's seriously disturbing. So much even that there have even been some players complaining about it on the official support pages, and ... yah, I don't think they're wrong. But at the same time, I also love having this mob around! Just to make sure that things don't get too much out of hand I'll only be showing you pics from my perpective, not the girl who, well... really gets a scary view with a giant insect getting right into her face. Literally. Warning: the following pics involve insects, so don't open the spoiler in this chapter if you're having issues with seeing those (giant) creepy crawlers. Don't say I didn't warn you! Spoiler So... I'm not a blood sucker like my boss, but I have this pet which is always happy to make a little "withdrawal", courtesy of some healthy sexy girls of course. If you want to hold a mob or a block in your hands like this then you should get yourself the "Carry On" mod, which does just that. In survival mode you can only grab smaller mobs like chickens, sheep, etc. and of course also blocks. But in Creative... there's no stopping you, if you want to you can even grab players. Girl, meet mosquito. Mosquito... meet your daily snack. Fun fact: Crimson mosquitos are actually "nether flies": if a fly goes through a nether portal then it only takes a few moments for it to turn into this. I'm sure you heard of the expression "harmless as a fly"? Yah... this is the direct opposite: When given the option the mosquito will immediately attack by stinging right in your face and then it'll start sucking up your blood. With all the visuals and noises you can imagine. The girl literally gets to see a huge insect right in her "face" (shown fully on your screen, taking up the full space), gets to hear disturbing sucking noises and the result... well... potentially lethal: And now you might be wondering how I made it suddenly attack? Very simple... do you remember the "NoAI:1" section I mentioned a few times? NoAI is actually a setting, one which you can change. So... => /data merge entity @e[tag=fly,limit=1] {NoAI:0}. Yet another reason why you should always consider using tags when you spawn in creatures to 'play' with. And this leads up to two more mods which can really set the right atmosphere. First is the "corpse" mod, shown above. When you die then you'll leave a corpse behind which contains all your items. And when used in sceneries like this... well... I think it's the figurative icing on the cake. I mean... doesn't this pic look menacing? Another mod which I highly favor is "PlayerRevive". That mod gives your friends an option to revive you if you get killed. So instead of immediately dying you're actually lying on the ground for a moment, making it look like you're swiming. Yet despite being immobilized mobs can (and will!) still attack, which makes the whole scene a lot more realistic. Instead of "just" going up in a puff of smoke players actually fall down, get attacked some more and eventually it really is "game over", as shown above. Create For many players 'Create' is an absolute love / hate, and I get it. It's definitely tricky to get started with. But once you got your hands behind the general mechanics and you also happen to know a bit about redstone... oh dear... Spoiler When it comes to the "damsels in distress" situations then it's all about the build up for me... the threat which is slowly becoming bigger and more real, slowly but steadily things are getting out of hand. So I build myself a kill / execution chamber. Here you see a hoglin straight from the Nether behind the safety wall, and he's not happy. As you can see through the window I already secured the two girls in the main room, so now all I have to do is start the "procedure". Hoglins are, of course, extremely dangerous and therefor we need a secured door. Contraptions numbers 1 & 2: the wooden strip on the floor between the room and corridor is actually the first: this gets pulled out of the way (notice the birch plank under the right wall?) and after it's fully moved then this new glass door slowly moves up, carefully securing the room and locking in the girls. Next... the wall with the skull logo gets lowered, thus releasing the hoglin. Yikes! But wait... there's more: notice the flowerpot in front of the girls? That contains a warped fungus, and a hoglin is terrified of that for some reason. So the first moments it will actually make some attempts to attack the girls, only to immediately cower away again. Build up, rememeber? Of course, eventually the entire wall moves down (the fence on top moves 'into' the ground) after which the fungus will also disappear.... It's the beginning of the end from here... And, once again: no idle arm that does nothing but take up precious screen space. Last but not least: don't ignore vanilla mechanics! Playing with mods like Create which can do a lot more stuff is absolutely amazing. And as you can see above it really doesn't have to be all that fancy... just 3 moving parts is all it takes to get a devious execution chamber. It's been a while but I recall also having build a devious press once: pointy dripstones and all. But like I said: never underestimate all the cool stuff which you can do with "simple" vanilla mechanics either, like this one: Spoiler Revenge of the Pillagers! So this is fully triggered by command blocks. I basically spawn in a squad of 3 Pillagers all equipped with crossbows (shown above) and one Evoker (which is the "boss"). He's standing behind me in the corner. Everyone is looking at the girls and because of that the Pillagers are all aiming at them. For example like this: /summon minecraft:evoker 5 62 12 {Rotation:[104f,2f],NoAI:1,DeathLootTable:"",Tags:["boss","squad"]} /summon minecraft:pillager 2 62 12 {Rotation:[101f,5f],NoAI:1,DeathLootTable:"",Tags:["shooter","squad"],HandItems:[{id:"minecraft:crossbow", Count:1b},{}],CanPickUpLoot:true} /summon minecraft:pillager 2 62 10 {Rotation:[90f,5f],NoAI:1,DeathLootTable:"",Tags:["shooter","squad"],HandItems:[{id:"minecraft:crossbow", Count:1b},{}],CanPickUpLoot:true} /summon minecraft:pillager 2 62 8 {Rotation:[81f,5f],NoAI:1,DeathLootTable:"",Tags:["shooter","squad"],HandItems:[{id:"minecraft:crossbow", Count:1b},{}],CanPickUpLoot:true} In case you're wondering: I changed the DeathLootTable to nothing in order to prevent a lot of clutter from appearing once I get rid of the squad after I'm done. I also prefer to tie up the girls with handcuffs and shackles because these will drop as items when they die (these won't be picked up by the "Corpse" mod). IMO it's a nice touch if the Pillagers happen to pick up those items afterwards, which can sporadically happen. Oh, and the 'final' warning? => /execute as @e[tag=boss] run say "Any last words?". After that you can then make the execution begin with this: /execute as @e[tag=shooter] run data merge entity @s {NoAI:0}. Summary! So here are all the mods which I showcased in this post: "More Player Models" => To make players wear those bikini skins, but also to have then "do" things sometimes like lying down ("/sleep"). "First Person" => Does exactly what it says: removes the idle arm and makes everything first person. It's awesome for lewd stuff like this where visuals are important. "NotEnoughAnimations" => Adds extra things. For example: when I'm reading a book the other players will actually see me holding a book, when I switch items between hands my arms actually touch to hand them over... simple, but nice to have. "Carry On" => This allows you to carry entities (like players) around. "Corpse" => When a player dies their body will remain visible in the world. "PlayerRevive" => When a player dies they won't be killed right away but lie helplessly on the floor to give other players an option to revive them. It postpones the kill and makes it look a bit more menacing. "Mystical Oak Tree" => Adds an oak log block with a face. If you activate it it'll "say" something in chat. It doesn't really 'do' much but can provide an eery looking tree. "Ice & Fire" => Adds Dragons and a whole lot of other nasties in the world. "Alex's Mobs" => Adds a ton of animals in the world, some of them can be very dangerous (like the Crimsom Mosquito, Anaconda or a Crocodile) while others are just eery (like crows, cockroaches and/or flies). "HangMan" => Adds nooses to the game where you can either hang yourself or other mobs. "Cuffed" => Awesome restraints (handcuffs / shackles), ways to lock up players and even options for executions like beheadings. "Vampirism" => Vampires come to Minecraft, and they love nothing more but to suck blood. You can even suck blood from a victim who's hanging from a noose. "Biomancy" => Do tons more with flesh... like building weird devices which can extract essences from players, or injectors to insert goo into them like serums which make them shrink (or grow) for example. "Create" => The perfect toolkit to build some dangerous contraptions for your players to endure. Even a simple mower can be dangerous when you force your victims to go lie in front of it (thoug this doesn't always have the best results). And there you have it, I hope you guys enjoyed. Oh no, it's the revenge of the giant bikini girl! Run!! Edited May 23, 2025 by ZenMaster3D Fixed some typoes & forgot a mod in my overview. 1
ZenMaster3D Posted May 25, 2025 Author Posted May 25, 2025 22 hours ago, AgonyDemon said: How to download this mod? It's a bunch of mods actually. Easiest way is to hop over to the CurseForge and/or Modrinth website(s) and check for them there. Or... you can consider using the Prism launcher which can also be used to set up your game with a modloader & to download any mod you'd like.
CPazzle Posted April 12 Posted April 12 Hey! I know this is a reallly old thread so I dont expect an answer, but what mod are you using to create the NPCs? I've tried using Axiom and Straw Statues to make posed up characters, but they don't have any ability to have "chests" like yours do. I would love to make a scene with some women tied up, maybe being fed to a tentacle pit of some sort haha 1
ZenMaster3D Posted April 25 Author Posted April 25 On 4/13/2026 at 12:11 AM, CPazzle said: Hey! I know this is a reallly old thread so I dont expect an answer, but what mod are you using to create the NPCs? No worries, I'm still around even though I'm not very active all the time. Anywhoo: those aren't NPC's, but actual alt accounts. I'm a die hard Minecraft player (which is also what let up to me to trying out a more "naughty" gameplay style), but yah: all you see here are player accounts.
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