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Can someone please be kind and help me with this crash log?


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Posted

These logs got some unusually large stack frames. Nothing wrong with that, not yet anyways.

 

Both of these were caused by some kind of physics interaction.

  1. Reference id 0xFF001363 "Whiterun Guard" in 0x0004000B "Riverwood02" interacted with 0x00038229 "Clutter\Signage\Riverwood\SignRiverwoodRiverwoodTrader01.nif".
  2. Form id 0x00013480 "Faendal" in 0x00009713 "Riverwood01" interacted with form id form id 0x0001C0C3 "Clutter\Carts\HandCart01Wheel.nif".

Disable mods that mess with Havok physics, or physics in general, and test again:

  • CBPC
  • SMP
  • Mods that enhance performance by disconnecting threads or tasks from eachother.
  • Mods that allow physics to be stable on FPS higher than 60. Cap your fps to 60 while testing.
Posted
4 hours ago, traison said:

These logs got some unusually large stack frames. Nothing wrong with that, not yet anyways.

 

Both of these were caused by some kind of physics interaction.

  1. Reference id 0xFF001363 "Whiterun Guard" in 0x0004000B "Riverwood02" interacted with 0x00038229 "Clutter\Signage\Riverwood\SignRiverwoodRiverwoodTrader01.nif".
  2. Form id 0x00013480 "Faendal" in 0x00009713 "Riverwood01" interacted with form id form id 0x0001C0C3 "Clutter\Carts\HandCart01Wheel.nif".

Disable mods that mess with Havok physics, or physics in general, and test again:

  • CBPC
  • SMP
  • Mods that enhance performance by disconnecting threads or tasks from eachother.
  • Mods that allow physics to be stable on FPS higher than 60. Cap your fps to 60 while testing.

I tried doing as you said but my save will still crash when approaching Riverwood.

I decided to start a new game to test if it was just a save bug, but I also CTD when loading a new game.

Here is my crash log:

https://pastecode.io/s/k0hy36vg

 

I don't understand why this is happening out of nowhere.

 

I truly appreciate your help!

Posted

Doesn't seem like you did anything. Still plenty of dlls being loaded that based on their names alone look like they could be relevant:

 

ArcheryLocationalDamage.dll
BehaviorDataInjector.dll
cbp.dll
CoreImpactFramework.dll
DodgeFramework.dll
DynamicCollisionAdjustment.dll
hdtSMP64.dll
HellbladeTimedBlock.dll
ImmersiveEquipmentDisplays.dll
ObjectManipulationOverhaul.dll
Paraglider.dll
po3_AnimObjectSwapper.dll
po3_BaseObjectSwapper.dll
Precision.dll
PriorityMod.dll
Proteus.dll
ScrambledBugs.dll
SkyClimb.dll
SSEDisplayTweaks.dll

Posted

I tried disabling those plugins and testing a new game without them but I still keep crashing on new game. I am lost.

Posted (edited)

BladeAndBlunt.dll and Experience.dll were also involved to some degree. You may also want to disable SexLab, because the stack is full of references to various SL animation hkx files.

 

The stack in general doesn't make much sense. I really have no idea what its doing other than, like I said, the crash is Havok physics related. Also, post new crash logs whenever you change things, otherwise I'm working blind.

Edited by traison

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