rgbjackal Posted May 17, 2025 Posted May 17, 2025 I was playing my load order, and am now running into a problem where I cannot load any previous save, or start a new game, as the game simply crashes when attempting to do so. A old crash log is pointing towards Papyrus Tweaks being the culprit, but I'm not sure I believe that. Currently, crash logs aren't generating at all, as I don't think it has enough time to initialize on load/new game, so I'm kinda in the dark here. Has anybody had a similar issue before and remembers the fix?
traison Posted May 17, 2025 Posted May 17, 2025 (edited) SKSE dlls load before the main menu shows. SSE Engine Fixes has a preloader which loads the dll even sooner, but that shouldn't be necessary here. A couple of reasons for why there may not be a crash log: CrashLogger is not loaded. Check skse64.log. Make sure its loading successfully. CrashLogger is fighting another exception handler. Only one handler for unhandled exceptions should be active at any given time. The exception that occured was handled by an exception handler. Since CrashLogger (and all other loggers) only catch unhandled exceptions, technically speaking everything is working as intended. To catch handled exceptions, you'll need a debugger and the utilities to bypass DRM/traps. So, start with #1 and #2, then if its still not working, start removing mods until the problem goes away. If you're feeling adventurous, go grab x64dbg. The rest I probably can't mention on these forums so you're on your own for that. Edit: Also I'm not sure at what point JIT debuggers hop in. If you have something like Visual Studio installed and set to be your JIT debugger, you may want to disable that, just in case. Look up Microsoft's article on JIT debugging to find the registry value that defines whether its on or not. The value is called "Auto" and the value should be 0 (=disabled). Edited May 17, 2025 by traison
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