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Need a nude mod for this Hachishaku game


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Posted
1 hour ago, zerofat said:

Where did you install it from? 
In any event, as this is built on Unreal Engine 5 there should definitely be a Paks directory because it contains all the in game visual assets. But the path might be different. 
In the top level directory of the game there should be the 
Hachishaku.exe (or whatever it may be named for your version)
An `Engine` and `Hachishaku` directory
In the `Hachishaku` directory there should be at least a `Binaries` and a `Content` directory. And obviously as stated above I'd expect the Paks directory to be in the `Content` directory there. 
Is everything else correct other than the Paks directory? Can you perform a search in the game dir for:
`Hachishaku-Windows.ucas`

I suppose there is also a chance that the game has been hardened by some measure to obfuscate common UE structure. But it'd be the first time I've seen that.

Oh you know, entirely legal places (cough, Steamunlocked, cough). The files all look about right, but i didn't see a Hachishaku-Windows.ucas file anywhere, in fact i couldn't find a single .ucas file anywhere only .uasset and .uexp files for the most part, the version i have isn't the most recent update maybe the Dev restructured the game files? Seems like a lot for an update tho.Files1.png.2922640199b466a81a3125db0ee3f57c.pngFiles2.png.ef111af1e2d94c9342172e97c654c1f3.pngFiles3.png.e6e8a7128de4c850adc3debffd59a522.png

Posted

Oh interesting. So all your assets are exploded directly to the file system. I'm out right now, but will have a build for you in the next couple of hours. You'll want to ack up the Characters/Hachishaku directory before installing the mods so you can roll back or update them later.

Posted

Here is a version with everything exploded into it's uasset filesystem. BACK UP your game before hand, or at the very least back up:
 

Hachishaku\Hachishaku\Content\Characters\Hachishaku



ExplodedAssets_ver1.1.zip - Extract to your game directory. The one with the Executable Hachishaku.exe

You should have an Engine and Hachishaku directory there. The Hachishaku directory in the zip file will be at this level.
I haven't been able to test this and I've had to make a few assumptions. My apologies if it does not work correctly.

Posted

Can you show me the original content of 
Hachishaku\Hachishaku\Content\Characters\Hachishaku\Default_Dress
and
Hachishaku\Hachishaku\Content\Characters\Hachishaku\Hachi_Textures

Posted
11 hours ago, zerofat said:

Alright and here is the latest updates:
image.thumb.png.7396d82dc3dd0b31dee8daeba403b422.png

zfHachi_nude_goldweek.zip - Nude Mod - Replaces Bikini Outifts (standalone, does not require other mods)

zfHachi_allbody.zip - Adds nipple, vagina, and anus diffuse and normal maps and modified mesh. Required for most mods. 

zfHachi_dress_exposed.zip - Exposes breast on a couple of the dress outfits

zfHachi_gym_topless.zip - Removes top of Gym outfits

a_zfHachi_default_pantyhose.zip - Adds pantyhose to the default body and outfits that use the default body (requires zfHachi_allbody)

 

 

Amazing! You're a god for making this! I'm satisfied with the quality, but if I were to be a little more greedy, I'd like some adjustments to the breasts and lower body. The original hachishaku-sama's breasts look like they've been forcibly attached to a large ball, which is unnatural and doesn't make her look like a woman's body. As you can see from the nude mod for Dimitrescu, that one looks more natural. So I'd like to ask for some adjustments in that area.

I haven't set a specific time frame, so feel free to do what you want. I'll wait patiently.

Posted

Here is the current state of mods for loose file versions of the game. I cannot test it. Hopefully it works. I do not intend to continue updating loose file versions for every mod/patch/update, but will try to build new ones after significant changes. 

I urge everyone who can to support the developer of this game as this was a solo project.

 

BACK UP your game before hand, or at the very least back up:
 

Hachishaku\Hachishaku\Content\Characters\Hachishaku


Hachishaku_LooseFiles.zip - 

Extract to your game directory. The one with the Executable Hachishaku.exe

You should have an Engine and Hachishaku directory there. The Hachishaku directory in the zip file will be at this level.
I haven't been able to test this and I've had to make a few assumptions. My apologies if it does not work correctly.

 
Posted

I think I see what happened. UE will auto create dummy skeletons and physics assets. It's not an issue with the paks, but they are all included with the loose cooked files. This version has all dummy assets removed. Restore your back up and then try with this version.
 

Hachishaku_LooseFiles_cleaned.zip

Posted
3 hours ago, zerofat said:

I think I see what happened. UE will auto create dummy skeletons and physics assets. It's not an issue with the paks, but they are all included with the loose cooked files. This version has all dummy assets removed. Restore your back up and then try with this version.
 

Hachishaku_LooseFiles_cleaned.zip 23.72 MB · 1 download

Nope! Still the same problem as before, she's either mistextured or has been Obi Wan Kenobi'ed

Posted

Well not great news. The versions of the game that are floating around aren't the release version. And they use a different Unreal Engine version. The Release of the game is using Unreal Engine 5.6
The version I was able to peek at is using Unreal 5.4. I'd have to install the specific engine, recreate the entire project, and each mod. I am sorry, but I don't know if/when I will have time or disk space for that. I'm sorry for falling short there. If anyone wants to do that I'm willing to share my assets.

I'll update you if something changes.

Posted
10 hours ago, zerofat said:

Well not great news. The versions of the game that are floating around aren't the release version. And they use a different Unreal Engine version. The Release of the game is using Unreal Engine 5.6
The version I was able to peek at is using Unreal 5.4. I'd have to install the specific engine, recreate the entire project, and each mod. I am sorry, but I don't know if/when I will have time or disk space for that. I'm sorry for falling short there. If anyone wants to do that I'm willing to share my assets.

I'll update you if something changes.

Damn, well thanks for trying, at least we know what works now

Posted (edited)
On 11/5/2025 at 11:27 PM, zerofat said:

Well not great news. The versions of the game that are floating around aren't the release version. And they use a different Unreal Engine version. The Release of the game is using Unreal Engine 5.6
The version I was able to peek at is using Unreal 5.4. I'd have to install the specific engine, recreate the entire project, and each mod. I am sorry, but I don't know if/when I will have time or disk space for that. I'm sorry for falling short there. If anyone wants to do that I'm willing to share my assets.

I'll update you if something changes.

Ah so this doesn't work for people who got the game on steam?

 

EDIT: Either way, promising work so far. Thank you for your time and effort, man.

Edited by Joyde114
Posted

Never mind / the mods all worked just fine for me. The Paks was there even though the ~mods one wasnt.

 

FYI, for people who don't know, just unzipping stuff into ~mods doesn't work; you need to unload the pak files directly.

Posted
On 11/9/2025 at 1:39 PM, Joyde114 said:

Ah so this doesn't work for people who got the game on steam?

 

EDIT: Either way, promising work so far. Thank you for your time and effort, man.


Sorry for the confusion. As you've already figured out, these mods only work on the official release of the game, including Steam, itch.io, etc... 
Pirated versions of the game are from a previous engine version and are not built the same. 

The ~mods folder doesn't exist by default (as you mentioned) and needs to be created. (technically it doesn't have to, it just's just a Best Practice, for Unreal mod management.)

 

Posted
On 11/6/2025 at 9:52 AM, Punishedegg said:

Crazy question, but do you think it would be possible to add futa to this mod?

Possible? Definitely, but it would require the work of a much better modder than I. I had a hard enough time just getting the mesh modded as is, but adding new geometry would require modification of the physics assets, Weigh Painting, UV,  and figuring out what the game expects from it's own physics configuration. 
 

Posted

I can't remember which all mods I have updated at this point, so I will be posting some that may already have existed. In any event the naming convention of them all has changed in this group. So I'd recommend removing all my previous mods and replacing them with these (Selective to your own interests of course)

Notes:
Install all according to the guides I've posted previously. 
Remove or don't use 6960_a_zfHachi_default_pantyhose_P.zip if you don't want pantyhose on the default body mesh

New mod:

6968_zfHachi_Goth_P.zip - Hachi Goth depicted below: 
image.thumb.png.4a732a42dbb5939f1bb5ef1a98d0c005.png
image.png.bef1ae3f458767aef567723e586efad0.png

6963_zfHachi_gym_topless_P.zip 6964_zfHachi_dress_exposed_P.zip 6965_zfHachi_allbody_P.zip 6966_zfHachi_nude_goldweek_P.zip 6967_zfHachi_VirginKiller_P.zip

Posted
On 11/13/2025 at 1:17 AM, zerofat said:

I can't remember which all mods I have updated at this point, so I will be posting some that may already have existed. In any event the naming convention of them all has changed in this group. So I'd recommend removing all my previous mods and replacing them with these (Selective to your own interests of course)

Notes:
Install all according to the guides I've posted previously. 
Remove or don't use 6960_a_zfHachi_default_pantyhose_P.zip if you don't want pantyhose on the default body mesh

New mod:

6968_zfHachi_Goth_P.zip - Hachi Goth depicted below: 
image.thumb.png.4a732a42dbb5939f1bb5ef1a98d0c005.png
image.png.bef1ae3f458767aef567723e586efad0.png

6963_zfHachi_gym_topless_P.zip 126.22 kB · 1 download 6964_zfHachi_dress_exposed_P.zip 129.67 kB · 1 download 6965_zfHachi_allbody_P.zip 22.38 MB · 1 download 6966_zfHachi_nude_goldweek_P.zip 4.96 MB · 1 download 6967_zfHachi_VirginKiller_P.zip 5.84 MB · 1 download

 

Do i need to create ~mods folder inside Characters > Hachishaku > ~mods

Like that? sorry for asking and ty for your hardwork

Posted
On 11/10/2025 at 3:49 AM, Joyde114 said:

Never mind / the mods all worked just fine for me. The Paks was there even though the ~mods one wasnt.

 

FYI, for people who don't know, just unzipping stuff into ~mods doesn't work; you need to unload the pak files directly.

 

Does it overwrite the files when u unload pak files directly? Can you show example of it? that would be awesome. Thanks in advance

Posted
15 hours ago, last_quazar said:

 

Does it overwrite the files when u unload pak files directly? Can you show example of it? that would be awesome. Thanks in advance

 

Not entirely sure what you mean by overwrite.

 

Step 1. Download the files as provided by the modder.

 

Step 2. Unzip the archives and copy everything in them.

 

Step 3. Navigate to the ~mods folder in Paks (make a new folder AND rename it specifically to ~mods or it doesn't work, should the folder not exist for you), then paste all of the files in there.

 

That should be everything you need to do. The pictures below showcase how the folders should look once you've done things correctly.

1.png

2.png

  • 2 weeks later...

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