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Help Identifying Draugr Skeleton CTD in Modified Nolvus Modlist


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Posted (edited)

Hey all, I am trying to debug an issue with a modified Nolvus modlist. I have added a lot of LL mods to Nolvus v6 Awakening, and am running into a persistent ctd in draugr crypts seemingly caused by skeleton.nif on the draugr enemies. The ctd can happen in combat, but is more frequent on game load (like after dying). entering combat for a few seconds then loading the game is the quickest way to trigger the CTD.

I asked ChatGPT and it mentioned that the log looks like the game is trying to force human behavior animations onto the bakafactory ABC skeleton and is causing a CTD.
After much back and forth with chatGPT and after removing DraugrMCO (this supposedly adds draugr with human skeletons so I removed it and scrubbed any Nolvus patches that used it) and also attempting removing a wide variety of other mods (Maxsu Poise, JS Emissive Eyes, Restless Dead), to no avail. I am at a loss, and am hoping a human can help.

crash-2025-05-14-18-05-32.log CrashLogger.log

loadorder.txt

Edited by glock88
Posted

Switch to another version of Pandora, or analyze the Engine.log for what might have gone wrong with the DraugrProject.

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