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[mod] Deluxe Species Pack (futa) [For Stellaris 4.0]


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Posted (edited)

Deluxe Species Pack (futa) [For Stellaris 4.0]


This is my first static portrait pack for stellaris.

Pictures are AI Generated (of course they have 6 fingers they are aliens)

Its a, futanari only, species pack.

 

The portraits are including:

Elves

Draenei (because i like them)

Humanoid Priests (perfect for psyonic)

Nudist strong godesses (also perfect for psyonic)

Aquatic Mermaids Sharkgirls and Squidgirls

Insectoids (Mothgirls, Butterfly girls etc)

Dryads (Quite nice for wilderness)

Crystal Girls

Nudist Sexbots

Yorha Bots

Slimegirls

Lamia

 

 

The ones where it makes sense are put into the phenotype category (Crystals are lithoids and Mermaids aquatic).

But there is a copy of all of them in Humanoids so you can use it even if you dont have the dlc.

 

Put it in your /mod folder.


 

Edited by Deluxe_Vector
  • Deluxe_Vector changed the title to [mod] Deluxe Species Pack (futa) 4.0
Posted (edited)

Looks like Leaders/Pop portraits are ONLY displaying the first picture in their sets once ingame.

 

Pop portraits defaulting to only the first picture of the set is a game bug not mod. But the leader portraits are indeed still not working as intended. 

Edited by RawPaws2
Posted

A few of the portraits have transparency issues e.g. Draenei 1, 3, and 10. Possibly more somewhere.

Small issue aside these are the best-looking AI portraits I've ever seen, I'd love to see more. Especially the more alien-looking ones like the bugs and aquatics I think came out very well.

Posted

It came to my attention that there is a naming problem with the portraits that sometimes gets triggered and sometimes not.

 

I tested it on my end and everything works for me. Seems to be a paradox thing I didn't expect.

I will update it today probably.

Posted
18 hours ago, RawPaws2 said:

Looks like Leaders/Pop portraits are ONLY displaying the first picture in their sets once ingame.

 

Pop portraits defaulting to only the first picture of the set is a game bug not mod. But the leader portraits are indeed still not working as intended. 

 

Was a pain to find it but there was code that triggered this sometimes.

 

Mod is now updated to V1.1

Posted
14 hours ago, zurtrin69 said:

A few of the portraits have transparency issues e.g. Draenei 1, 3, and 10. Possibly more somewhere.

Small issue aside these are the best-looking AI portraits I've ever seen, I'd love to see more. Especially the more alien-looking ones like the bugs and aquatics I think came out very well.


I will fix that but this has to wait until I add more species.
I want to do it in bulk when i have time for that.

Posted (edited)
On 5/14/2025 at 11:04 PM, walear said:

these are some high quality portraits, shame they are only futa and no female ones

 

Agreed. I'm normally not a fan of AI portraits but these are really well done. Would enjoy seeing additional female (and male) portraits done in the same style, and with proper LV gender trait integration (ie portraits changed based on which mono-gender traits are present). Similar to the portraits in Vanilla Framework or some of the other species mods on LL

Edited by SpaceRaven
Posted
On 5/25/2025 at 6:56 AM, Joey3155 said:

If I wanted to combine all the packs into one ultra pack, what exactly would I need to do?

What do you mean?

Do you want to integrate my portraits in another mod?

 

On 5/26/2025 at 6:06 AM, liuch_558 said:

could you please share the model and prompts you use ?

This is just basic ponydiffusion6 because it is very consistent with perspectives. I don't remember the prompts and can't look them up right now but it's more or less ,futa, transparent clothes, bulge, and then the clothing item plus color.

 

On 5/29/2025 at 11:57 AM, 阿联酋炮仙 said:

How can I modify the robot's portrait to the two robot portraits in your mod after building the robot in the game?

You have to click on the portrait you currently have when you modify a robot species.

There you can choose the portraits.

 

-----------------------------------------------------------------

I did some votes on the lv discord to determine the next species I will add.

Lamia Repitilians and toxoid slime girls will be next.

After that I will add female portraits but that will take some time because I have to do hundreds of new Portraits.

Posted (edited)

Please share the prompts you used when you can, if you don't mind. I'd like to try to make my own portraits but I'm fairly new to generating images like this, and I really like the way yours turned out. Please share the negative prompts and seed you use too, if you don't mind.

Edited by Honkblarg503
corrected a misspelling and grammar errors
Posted
22 hours ago, Deluxe_Vector said:

What do you mean?

Do you want to integrate my portraits in another mod?

 

This is just basic ponydiffusion6 because it is very consistent with perspectives. I don't remember the prompts and can't look them up right now but it's more or less ,futa, transparent clothes, bulge, and then the clothing item plus color.

 

You have to click on the portrait you currently have when you modify a robot species.

There you can choose the portraits.

 

-----------------------------------------------------------------

I did some votes on the lv discord to determine the next species I will add.

Lamia Repitilians and toxoid slime girls will be next.

After that I will add female portraits but that will take some time because I have to do hundreds of new Portraits.

Looking forward to your update

Posted
On 6/5/2025 at 5:52 AM, RawPaws2 said:

Robo-modding doesn't allow me to choose your portraits. Sad day. 

 

Thanks for telling me. There was an error in my code that could trigger this behaviour. It is fixed now.

Posted

The Pack has been updated to V1.2

Lamia and Slimegirls are now added.

Fixed some transparency issues on some of the portraits but i probably havent found all of them.

Fixed some errors in the code.

Posted

I've observed the leaders only choosing the default portrait when being generated in the previous version. Have other people seen that? It makes all leaders look the same.

Posted
1 hour ago, MasterZak said:

I've observed the leaders only choosing the default portrait when being generated in the previous version. Have other people seen that? It makes all leaders look the same.

 

That is a bug from the 1.0 version of this mod and was fixed at 1.1

Posted
12 hours ago, MasterZak said:

I've observed the leaders only choosing the default portrait when being generated in the previous version. Have other people seen that? It makes all leaders look the same.

 

Yes that was my bad, i got confused with some files when i released the first version and uploaded the old one.

As RawPaws2 said it was fixed in 1.1


Its the first time i made a mod so there might be errors here and there but i try to fix them as soon as possible.

Posted
21 hours ago, NSFWmon said:

Can you make a subsection for this mod? I have a shitload of portrait mods, and I keep losing track of it.


If you mean, adding a own species class for my species.
No I will not. Yes it makes it easier to have them in one place but adding species classes is annoying because its prone to errors i dont want to have and dont want to fix.

I prefer to put them in the pre existing classes.

 

I especially made it so all of them are additionally present in humanoids so its not dependent on any dlc.
 

Posted

I'm going modify this for myself but was going to suggest, maybe add the machine species portraits to the humanoid too so they are all just available there in addition to their correct category, just in case someone wants to make a cybernetic organic species with them too.  

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